Beispiel #1
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class EloTests(unittest.TestCase, CalculatorTests):
    def setUp(self):
        self.calculator = EloCalculator()

    def test_one_on_one(self):
        game_info = EloGameInfo(1200, 200)
        teams = Match([{1: (1200, 25)}, {2: (1400, 25)}], [1, 2])
        new_ratings = self.calculator.new_ratings(teams, game_info)
        self.assertMatchQuality(
            0.4805, self.calculator.match_quality(teams, game_info))
        self.assertRating(1218.99, new_ratings.rating_by_id(1))
        self.assertRating(1381.01, new_ratings.rating_by_id(2))
Beispiel #2
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class EloTests(unittest.TestCase, CalculatorTests):

    def setUp(self):
        self.calculator = EloCalculator()

    def test_one_on_one(self):
        game_info = EloGameInfo(1200, 200)
        teams = Match([{1: (1200, 25)},
                       {2: (1400, 25)}],
                      [1, 2])
        new_ratings = self.calculator.new_ratings(teams, game_info)
        self.assertMatchQuality(0.4805, self.calculator.match_quality(teams, game_info))
        self.assertRating(1218.99, new_ratings.rating_by_id(1))
        self.assertRating(1381.01, new_ratings.rating_by_id(2))
Beispiel #3
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    def save(self, *args, **kwargs):
        obj = super(Match, self).save(*args, **kwargs)
        win = {}
        loss = {}
        if self.victory == self.TEAM_A:
            winners = self.team_a_players.all()
            lossers = self.team_b_players.all()
        elif self.victory == self.TEAM_B:
            winners = self.team_a_players.all()
            lossers = self.team_b_players.all()
        else:
            return obj

        for player in winners:
            player.victories += 1
            player.save()
            win.update({
                player.id: (player.ranking, self.FACTOR),
            })

        for player in lossers:
            player.losses += 1
            player.save()
            loss.update({
                player.id: (player.ranking, self.FACTOR),
            })

        # elo rating
        calculator = EloCalculator()
        game_info = EloGameInfo(self.BASE_ELO, self.BETA)
        teams = MatchElo([win, loss], [1, 2])
        new_ratings = calculator.new_ratings(teams, game_info)

        for player in winners:
            player.ranking = int(new_ratings.rating_by_id(player.id).mean)
            player.save()

        for player in lossers:
            player.ranking = int(new_ratings.rating_by_id(player.id).mean)
            player.save()

        return obj
Beispiel #4
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class EloService(object):
    def __init__(self):
        self.calculator = EloCalculator()

    def update(self, match, session):
        ranking = [1, 2] if match.winner == match.user_1 else [2, 1]
        skills_match = SkillsMatch([{
            1: match.user_1.elo
        }, {
            2: match.user_2.elo
        }], ranking)
        new_ratings = self.calculator.new_ratings(skills_match)
        print(new_ratings)
        match.user_1.elo = new_ratings.rating_by_id(1).mean
        match.user_2.elo = new_ratings.rating_by_id(2).mean
        session.add(match.user_1)
        session.add(match.user_2)
        session.commit()
Beispiel #5
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 def __init__(self):
     self.calculator = EloCalculator()
 def setUp(self):
     self.calculator = EloCalculator()