Beispiel #1
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 def but(self, id_team):
     """retourne la position des cages/buts  d'un joueur (self.cage)"""
     if self.est_team1():
         return (Vector2D(0, GAME_HEIGHT / 2 - (GAME_GOAL_HEIGHT / 2)))
     else:
         return (Vector2D(GAME_WIDTH, GAME_HEIGHT / 2 - GAME_WIDTH,
                          (GAME_GOAL_HEIGHT / 2)))
Beispiel #2
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 def aller_vers_but(self):
     essai = MyState(self.state, self.idt, self.idp)
     if essai.est_team1():
         return SoccerAction(POS_DEFAUT - essai.my_position,
                             Vector2D(3.14, 20))
     return SoccerAction(POS_DEFAUT2 - essai.my_position,
                         Vector2D(6.18, 20))
Beispiel #3
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 def vers_les_but_adv(self):
     """retourne """
     mystate = MyState(self.state, self.idt, self.idp)
     if mystate.est_team1():
         V = Vector2D(angle=6.18, norm=10)
     else:
         V = Vector2D(angle=3.14, norm=10)
     return V
Beispiel #4
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 def shoot(self, state, id_team, id_player):
     mystate = MyState(self.state, self.idt, self.idp)
     sh = Vector2D(0, 0)
     if mystate.distance_ball_player() < PLAYER_RADIUS + BALL_RADIUS:
         if mystate.distance_but_ball() < 40:
             sh = Vector2D(10, 10)
         if mystate.distance_but_ball() > 40:  # and personne():
             sh = Vector2D(20)
     return sh
Beispiel #5
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 def distance_but_ball(self):
     """retourne la distance entre la balle et les cages/buts"""
     if self.est_team1():
         return self.ball_position.distance(
             Vector2D(0, GAME_HEIGHT / 2 - (GAME_GOAL_HEIGHT / 2)))
     else:
         return self.ball_position.distance(
             Vector2D(GAME_WIDTH, GAME_HEIGHT / 2 - GAME_WIDTH,
                      (GAME_GOAL_HEIGHT / 2)))
Beispiel #6
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 def dribbler(self):
     pos = Position(self.state, self.idt, self.idp)
     mystate = MyState(self.state, self.idt, self.idp)
     liste_adversaire = []
     for i in pos.position_tout_les_joueurs():
         if self.idt == mystate.adv():
             liste_adversaire.append(i)
     for j in range(0, len(liste_adversaire)):
         if (pos.joueur_le_plus_proche(1).x == liste_adversaire[j].x) and (
                 pos.joueur_le_plus_proche(1).y == liste_adversaire[j].y):
             SoccerAction(((liste_adversaire[j]) + Vector2D(10, 0)) -
                          mystate.myposition, Vector2D(angle=0, norm=10))
Beispiel #7
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 def begin_round(self, team1, team2, state):
     ball = Vector2D.create_random(low=0, high=1)
     ball.y = ball.y * GAME_HEIGHT
     ball.x = ball.x * GAME_WIDTH * (3 / 5) + GAME_WIDTH * (3 / 5)
     self.simu.state.states[(1,
                             0)].vitesse = Vector2D()  # Player accelerati
     self.simu.state.ball.position = ball.copy()  # Ball position
     self.last_step = self.simu.step
     self.simu.state.states[(1, 0)].position = self.simu.state.ball.position
     # Last step of the game
     # Set the current value for the current parameters
     for key, value in self.cur_param.items():
         setattr(self.strategy, key, value)
Beispiel #8
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 def aller_vers_balle_condition(self):
     mystate = MyState(self.state, self.idt, self.idp)
     #if( mystate.est_team1(self)):
     liste_players = self.idt.nb_players  #team1.nb_players
     #else:
     #   liste_players = team2.nb_players
     distance_self = mystate.distance_ball_player
     for player in liste_players:
         distance = mystate.ball_position - mystate.my_position(
             liste_players[player])
         if distance <= mystate.PR_BR:
             return SoccerAction(mystate.en_attente)
     return SoccerAction(mystate.distance_ball_player,
                         Vector2D(angle=3.14, norm=55))
Beispiel #9
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def suivre_ball (state, id_team, id_player):
    return SoccerAction (acceleration = state.ball.position - state.player_state(id_team, id_player).position, shoot = Vector2D(0,0))
Beispiel #10
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def shoot (state, id_team, id_player, X, Y):
    if (id_team == 2):
        return SoccerAction (acceleration = Vector2D(0,0), shoot = Vector2D(-(X - state.player_state(id_team, id_player).position.x), Y - state.player_state(id_team, id_player).position.y))
    if (id_team == 1):
        return SoccerAction (acceleration = Vector2D(0,0), shoot = Vector2D( X - state.player_state(id_team, id_player).position.x, Y - state.player_state(id_team, id_player).position.y))
Beispiel #11
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def miroir (id_team, v):
   if (id_team == 2):
      return Vector2D(-1*v.x , v.y)  
   return Vector2D(v.x , v.y)
Beispiel #12
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 def aller(self, p):
     return SoccerAction(p - self.my_position, Vector2D())
Beispiel #13
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 def shoot(self, p):
     return SoccerAction(Vector2D(), p - self.my_position, Vector2D())
Beispiel #14
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def passe(state, id_team, id_player) :
    
    for palyer in [ (it, ip) for (it, ip) in state.players if it == id_team] :
        if (est_demarque(state, it, ip)):
            return SoccerAction (acceleration = Vector2D(0,0), shoot = Vector2D(state.palyer(it, ip).position.x - state.player_state(id_team, id_player).position.x, state.palyer(it, ip).position.y - state.player_state(id_team, id_player).position.y))
    return SoccerAction()
Beispiel #15
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PLAYER_RADIUS = 1.
BALL_RADIUS = 0.65
GAME_WIDTH = 150  # Longueur du terrain
GAME_HEIGHT = 90  # Largeur du terrain
GAME_GOAL_HEIGHT = 10  # Largeur des buts
PLAYER_RADIUS = 1.  # Rayon d un joueur
BALL_RADIUS = 0.65  # Rayon de la balle
MAX_GAME_STEPS = 2000  # duree du jeu par defaut
maxPlayerSpeed = 1.  # Vitesse maximale d un joueur
maxPlayerAcceleration = 0.2  # Acceleration maximale
maxBallAcceleration = 5  #

#mes variables globales

POS_DEFAUT = Vector2D(20, 45)  #goal team 1

POS_DEFAUT2 = Vector2D(GAME_WIDTH + 45, GAME_WIDTH / 2)  #goal team 2

# parametres utilisés
'''      
###########################################################
#LA BASE = outils 
############################################################ 
'''


class MyState(object):
    def __init__(
        self, state, id_team, id_player
    ):  #__init__ appelée automatiquement après la création de l'objet, pour creer l'état de départ= initilisation
Beispiel #16
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 def pos_attaquant(self):
     return SoccerAction(
         Vector2D(10, GAME_WIDTH - 60) -
         (self.state.player_state(self.idt, self.idp)).position)
Beispiel #17
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def cage (id_team):
    
     if (id_team == 2):
         return Vector2D(145,45)
     if (id_team ==1):
         return Vector2D(5,45)
Beispiel #18
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 def aller_vers_balle(self):
     mystate = MyState(self.state, self.idt, self.idp)
     return SoccerAction(mystate.distance_ball_player,
                         Vector2D(angle=3.14, norm=55))