Beispiel #1
0
def main():
    console_type = 'curses'
    if '--pygame' in sys.argv:
        console_type = 'pygame'
    if PLATFORM_SYSTEM == 'Windows':
        console_type = 'pygame'
    #
    # Snake is a good go-to program for testing. Hence, I like to leave this
    # in, commented out.
    '''
    init_network_logging(
        mtu=MTU,
        addr='127.255.255.255',
        port=7789,
        label='snake')
    '''
    #
    engine = Engine(mtu=MTU)
    try:
        engine.default_timeout = 0.01
        init_nearcast(engine=engine, console_type=console_type)
        #
        engine.event_loop()
    except SolentQuitException:
        pass
    finally:
        engine.close()
Beispiel #2
0
def main():
    console_type = 'curses'
    if '--pygame' in sys.argv:
        console_type = 'pygame'
    elif sys.platform in ('msys', 'win32', 'win64'):
        b_ok = True
        try:
            import pygame
            console_type = 'pygame'
        except:
            print("[!] On Windows, snake needs pygame. (But, try winsnake!).")
            sys.exit(1)
    #
    engine = Engine(
        mtu=MTU)
    try:
        engine.default_timeout = 0.01
        init_nearcast(
            engine=engine,
            console_type=console_type)
        #
        engine.event_loop()
    except SolentQuitException:
        pass
    finally:
        engine.close()
Beispiel #3
0
def launch(console_type):
    engine = Engine(mtu=MTU)
    try:
        engine.default_timeout = 0.01
        init_nearcast(engine=engine, console_type=console_type)
        #
        engine.event_loop()
    except SolentQuitException:
        pass
    finally:
        engine.close()
Beispiel #4
0
def main():
    print("This is stub code to allow us to create a native-Windows console")
    print("At the time of writing, that console is unfinished.")
    print("(Hence, this will crash shortly.)")
    #
    console_type = 'windows'
    #
    engine = Engine(
        mtu=MTU)
    try:
        engine.default_timeout = 0.01
        launch(
            engine=engine,
            console_type=console_type)
    except SolentQuitException:
        pass
    finally:
        engine.close()
Beispiel #5
0
def main():
    init_logging()
    #
    engine = None
    try:
        engine = Engine(
            mtu=MTU)
        engine.default_timeout = 0.04
        #
        orb = engine.init_orb(
            i_nearcast=I_NEARCAST_SCHEMA)
        orb.init_cog(CogInterpreter)
        orb.init_cog(CogTerm)
        engine.event_loop()
    except SolentQuitException:
        pass
    except:
        traceback.print_exc()
    finally:
        if engine != None:
            engine.close()
Beispiel #6
0
def main():
    p = sys.platform
    #
    if p not in ('msys', 'win32', 'win64'):
        m = ' '.join([
            "ERROR: winsnake only works on windows.",
            "Try solent.demo.snake for other platforms.",
            "(sys.platform: |%s|)" % (p)
        ])
        print(m)
        sys.exit(1)
    #
    engine = Engine(mtu=MTU)
    engine.default_timeout = 0.01
    #
    try:
        init_nearcast(engine=engine, game_name=GAME_NAME)
        engine.event_loop()
    except SolentQuitException:
        pass
    finally:
        engine.close()