Beispiel #1
0
 def click_on_interval(self, mouse_button, interval, midi_int):
     if mouse_button in (1, self.keyboard_accel):
         # Do nothing if the user clicks on the anwer buttons or on
         # another input widget before the test has started.
         if solfege.app.m_test_mode and self.m_t.q_status == self.QSTATUS_NO:
             self.g_flashbar.flash(_("Click 'Start test' to begin."))
             return
         # we have to ignore intervals greater than tenth, because
         # the statistics viewer can't handle it. It is no big deal
         # to fix it, but then the statistics can become almost unreadable
         # because of so many intervals.
         if not (mpd.interval.min_interval < interval <=
                 mpd.interval.max_interval):
             self.g_flashbar.flash(
                 _("Ignoring intervals greater than double octave."))
             self.g_input.forget_last_tone()
             return
         if self.m_t.q_status == self.QSTATUS_NO:
             self.g_flashbar.flash(_("Click 'New interval' to begin."))
             return
         if self.m_t.q_status == self.QSTATUS_SOLVED:
             if self.m_t.guess_answer(interval):
                 self.g_flashbar.flash(
                     _("Correct, but you have already solved this question")
                 )
             else:
                 self.g_flashbar.flash(
                     _("Wrong, but you have already solved this question"))
         elif self.m_t.q_status in (self.QSTATUS_NEW, self.QSTATUS_WRONG):
             if self.m_t.guess_answer(interval):
                 self.g_flashbar.flash(_("Correct"))
                 self.std_buttons_answer_correct()
             else:
                 self.g_flashbar.flash(_("Wrong"))
                 self.std_buttons_answer_wrong()
                 if self.get_bool(
                         "config/auto_repeat_question_if_wrong_answer"):
                     self.m_t.play_question()
         self.g_input.set_first_note(self.m_t.m_tonika)
     elif mouse_button == 2:
         # we only get here if you use one if the instrument widgets, not
         # with the buttons interface.
         # We call new_2_tracks here, because then t2 will have the
         # instrument and velocity of the highest tone.
         t1, t2 = utils.new_2_tracks()
         t2.note(4, midi_int)
         soundcard.synth.play_track(t2)
     elif mouse_button == 3 and self.m_t.q_status != self.QSTATUS_NO:
         t1, t2 = utils.new_2_tracks()
         t1.note(4, self.m_t.m_tonika.semitone_pitch())
         t2.note(4, (self.m_t.m_tonika + interval).semitone_pitch())
         soundcard.synth.play_track(t1, t2)
 def click_on_interval(self, mouse_button, interval, midi_int):
     if mouse_button in (1, self.keyboard_accel):
         # Do nothing if the user clicks on the anwer buttons or on
         # another input widget before the test has started.
         if solfege.app.m_test_mode and self.m_t.q_status == self.QSTATUS_NO:
             self.g_flashbar.flash(_("Click 'Start test' to begin."))
             return
         # we have to ignore intervals greater than tenth, because
         # the statistics viewer can't handle it. It is no big deal
         # to fix it, but then the statistics can become almost unreadable
         # because of so many intervals.
         if not (mpd.interval.min_interval < interval <= mpd.interval.max_interval):
             self.g_flashbar.flash(_("Ignoring intervals greater than double octave."))
             self.g_input.forget_last_tone()
             return
         if self.m_t.q_status == self.QSTATUS_NO:
             self.g_flashbar.flash(_("Click 'New interval' to begin."))
             return
         if self.m_t.q_status == self.QSTATUS_SOLVED:
             if self.m_t.guess_answer(interval):
                 self.g_flashbar.flash(_("Correct, but you have already solved this question"))
             else:
                 self.g_flashbar.flash(_("Wrong, but you have already solved this question"))
         elif self.m_t.q_status in (self.QSTATUS_NEW, self.QSTATUS_WRONG):
             if self.m_t.guess_answer(interval):
                 self.g_flashbar.flash(_("Correct"))
                 self.std_buttons_answer_correct()
             else:
                 self.g_flashbar.flash(_("Wrong"))
                 self.std_buttons_answer_wrong()
                 if self.get_bool("config/auto_repeat_question_if_wrong_answer"):
                     self.m_t.play_question()
         self.g_input.set_first_note(self.m_t.m_tonika)
     elif mouse_button == 2:
         # we only get here if you use one if the instrument widgets, not
         # with the buttons interface.
         # We call new_2_tracks here, because then t2 will have the
         # instrument and velocity of the highest tone.
         t1, t2 = utils.new_2_tracks()
         t2.note(4, midi_int)
         soundcard.synth.play_track(t2)
     elif mouse_button == 3 and self.m_t.q_status != self.QSTATUS_NO:
         t1, t2 = utils.new_2_tracks()
         t1.note(4, self.m_t.m_tonika.semitone_pitch())
         t2.note(4, (self.m_t.m_tonika + interval).semitone_pitch())
         soundcard.synth.play_track(t1, t2)
 def play_melodic(self):
     if self.q_status == self.QSTATUS_NO:
         return
     t1, t2 = utils.new_2_tracks()
     t1.note(4, self.m_tonika.semitone_pitch())
     t2.note(4, 0, 0)
     t2.note(4, (self.m_tonika + self.m_interval).semitone_pitch())
     soundcard.synth.play_track(t1, t2)
Beispiel #4
0
 def play_melodic(self):
     if self.q_status == self.QSTATUS_NO:
         return
     t1, t2 = utils.new_2_tracks()
     t1.note(4, self.m_tonika.semitone_pitch())
     t2.note(4, 0, 0)
     t2.note(4, (self.m_tonika + self.m_interval).semitone_pitch())
     soundcard.synth.play_track(t1, t2)
 def play_question(self):
     if self.q_status == self.QSTATUS_NO:
         return
     low_tone = self.m_tonika.semitone_pitch()
     high_tone = (self.m_tonika+self.m_interval).semitone_pitch()
     t1, t2 = utils.new_2_tracks()
     t1.note(4, low_tone)
     t2.note(4, high_tone)
     soundcard.synth.play_track(t1, t2)
     return 1
Beispiel #6
0
 def play_question(self):
     if self.q_status == self.QSTATUS_NO:
         return
     low_tone = self.m_tonika.semitone_pitch()
     high_tone = (self.m_tonika + self.m_interval).semitone_pitch()
     t1, t2 = utils.new_2_tracks()
     t1.note(4, low_tone)
     t2.note(4, high_tone)
     soundcard.synth.play_track(t1, t2)
     return 1
Beispiel #7
0
 def play_first_interval(self, w):
     if self.q_status == self.QSTATUS_NO:
         return
     t1, t2 = utils.new_2_tracks()
     if self.get_string('first_interval_type') == 'harmonic':
         t1.note(4, self.m_tonikas[0])
         t2.note(4, self.m_tonikas[0] + self.m_intervals[0])
     else:
         t1.note(4, self.m_tonikas[0])
         t1.notelen_time(4)
         t2.notelen_time(4)
         t2.note(4, self.m_tonikas[0] + self.m_intervals[0])
     soundcard.synth.play_track(t1, t2)
 def play_first_interval(self, w):
     if self.q_status == self.QSTATUS_NO:
         return
     t1, t2 = utils.new_2_tracks()
     if self.get_string('first_interval_type') == 'harmonic':
         t1.note(4, self.m_tonikas[0])
         t2.note(4, self.m_tonikas[0] + self.m_intervals[0])
     else:
         t1.note(4, self.m_tonikas[0])
         t1.notelen_time(4)
         t2.notelen_time(4)
         t2.note(4, self.m_tonikas[0] + self.m_intervals[0])
     soundcard.synth.play_track(t1, t2)