Beispiel #1
0
 def test_loop(self):
     solitaire_tantrix.MINIMAL_GRID_SIZE = 2
     game_tantrix = Tantrix(2)
     game_tantrix.place_tile((0, 0, 6), 'RRYYBB')
     game_tantrix.place_tile((0, 1, 5), 'YRBBRY')
     game_tantrix.place_tile((1, 0, 5), 'YRRYBB')
     positions_to_remove = []
     for pos in game_tantrix._tile_value:
         if pos not in ((0, 0, 6), (0, 1, 5), (1, 0, 5)):
             positions_to_remove.append(pos)
     for pos in positions_to_remove:
         game_tantrix.remove_tile(pos)
     self.assertEqual(game_tantrix.has_loop('B'), True)
     # test get all neighbors
     expected = [(0, 1, 5), (1, 0, 5)]
     self.assertEqual(game_tantrix.get_all_neighbors((0, 0, 6)), expected)
Beispiel #2
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 def test_loop(self):
     solitaire_tantrix.MINIMAL_GRID_SIZE = 2
     game_tantrix = Tantrix(2)
     game_tantrix.place_tile((0, 0, 6), 'RRYYBB')
     game_tantrix.place_tile((0, 1, 5), 'YRBBRY')
     game_tantrix.place_tile((1, 0, 5), 'YRRYBB')
     positions_to_remove = []
     for pos in game_tantrix._tile_value:
         if pos not in ((0, 0, 6), (0, 1, 5), (1, 0, 5)):
             positions_to_remove.append(pos)
     for pos in positions_to_remove:
         game_tantrix.remove_tile(pos)
     self.assertEqual(game_tantrix.has_loop('B'), True)
     # test get all neighbors
     expected = [(0, 1, 5), (1, 0, 5)]
     self.assertEqual(game_tantrix.get_all_neighbors((0, 0, 6)), expected)
Beispiel #3
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 def test_basic_methods(self):
     # create an instance of class Tantrix
     game_tantrix = Tantrix(6)
     self.assertIs(type(game_tantrix), Tantrix)
     # test tile exists
     print(game_tantrix)
     self.assertEqual(game_tantrix.tile_exists((0, 0, 6)), True)
     # test tiling size
     self.assertEqual(game_tantrix.get_tiling_size(), 6)
     self.assertEqual(game_tantrix.tile_exists((0, 0, 6)), True)
     # test remove tile
     game_tantrix.remove_tile((0, 0, 6))
     self.assertEqual(game_tantrix.tile_exists((0, 0, 6)), False)
     # test place tile
     game_tantrix.place_tile(((0, 0, 6)), 'BBRRYY')
     self.assertEqual(game_tantrix.tile_exists((0, 0, 6)), True)
     # test get neighbor
     computed = game_tantrix.get_neighbor((0, 0, 6), 2)
     self.assertEqual(computed, (0, 1, 5))
Beispiel #4
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 def test_basic_methods(self):
     # create an instance of class Tantrix
     game_tantrix = Tantrix(6)
     self.assertIs(type(game_tantrix), Tantrix)
     # test tile exists
     print(game_tantrix)
     self.assertEqual(game_tantrix.tile_exists((0, 0, 6)), True)
     # test tiling size
     self.assertEqual(game_tantrix.get_tiling_size(), 6)
     self.assertEqual(game_tantrix.tile_exists((0, 0, 6)), True)
     # test remove tile
     game_tantrix.remove_tile((0, 0, 6))
     self.assertEqual(game_tantrix.tile_exists((0, 0, 6)), False)
     # test place tile
     game_tantrix.place_tile(((0, 0, 6)), 'BBRRYY')
     self.assertEqual(game_tantrix.tile_exists((0, 0, 6)), True)
     # test get neighbor
     computed = game_tantrix.get_neighbor((0, 0, 6), 2)
     self.assertEqual(computed, (0, 1, 5))
Beispiel #5
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 def test_legal_configurations(self):
     solitaire_tantrix.MINIMAL_GRID_SIZE = 1
     game_tantrix = Tantrix(1)
     self.assertEqual(game_tantrix.is_legal(), True)
     # test get all neighbors
     self.assertEqual(game_tantrix.get_all_neighbors((0, 0, 6)), [])
     solitaire_tantrix.MINIMAL_GRID_SIZE = 2
     game_tantrix = Tantrix(2)
     game_tantrix.place_tile((0, 0, 6), 'YYBBRR')
     game_tantrix.place_tile((0, 1, 5), 'RYYRBB')
     game_tantrix.place_tile((1, 0, 5), 'BBYRRY')
     positions_to_remove = []
     for pos in game_tantrix._tile_value:
         if pos not in ((0, 0, 6), (0, 1, 5), (1, 0, 5)):
             positions_to_remove.append(pos)
     for pos in positions_to_remove:
         game_tantrix.remove_tile(pos)
     self.assertEqual(game_tantrix.is_legal(), True)
     game_tantrix.rotate_tile((0, 0, 6))
     self.assertEqual(game_tantrix.is_legal(), False)
Beispiel #6
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 def test_legal_configurations(self):
     solitaire_tantrix.MINIMAL_GRID_SIZE = 1
     game_tantrix = Tantrix(1)
     self.assertEqual(game_tantrix.is_legal(), True)
     # test get all neighbors
     self.assertEqual(game_tantrix.get_all_neighbors((0, 0, 6)), [])
     solitaire_tantrix.MINIMAL_GRID_SIZE = 2
     game_tantrix = Tantrix(2)
     game_tantrix.place_tile((0, 0, 6), 'YYBBRR')
     game_tantrix.place_tile((0, 1, 5), 'RYYRBB')
     game_tantrix.place_tile((1, 0, 5), 'BBYRRY')
     positions_to_remove = []
     for pos in game_tantrix._tile_value:
         if pos not in ((0, 0, 6), (0, 1, 5), (1, 0, 5)):
             positions_to_remove.append(pos)
     for pos in positions_to_remove:
         game_tantrix.remove_tile(pos)
     self.assertEqual(game_tantrix.is_legal(), True)
     game_tantrix.rotate_tile((0, 0, 6))
     self.assertEqual(game_tantrix.is_legal(), False)