Beispiel #1
0
	def setup(self):
		global plot_size
		global offset
		global cols
		global rows

		if self.size.w <= 700 :
			rows = 16

		self.tstart = Point(0,0)
		self.shaker = 0
		self.finished = False
		self.setscore(1)
		self.scorepos = Point(self.bounds.w - 100, self.bounds.h - 20)
		
		self.root_layer = Layer(self.bounds)
		plot_size = self.size.h / (rows + 2)
		moverate = plot_size * 2.0
		cols = int(self.size.w / plot_size - 2)
		offset.x = int((self.size.w - (cols * plot_size)) / 2)
		offset.y = int((self.size.h - (rows * plot_size)) / 2)
				
		for image in images:
			load_image(image)
			
		for snd in sounds :
			load_effect(snd)
			
		self.soldierpos = Point(cols / 2, -1)
			
		#add n rows of n columns of spots
		self.plots = [ [plot(Point(c, r), self) for c in xrange(cols)] for r in xrange(rows) ]
		self.soldier = soldier(self.soldierpos, self)
		self.explosion = explosion()
Beispiel #2
0
 def setup(self):
     w, h = self.size.as_tuple()
     self.field = Rect(16, (h - w - 44) / 2 + 16, w - 32, w - 32)
     for effect in ['Coin_1', 'Explosion_3', 'Powerup_2']:
         load_effect(effect)
     self.load_highscore()
     self.new_game()
Beispiel #3
0
 def tableview_did_select(self, tableview, section, row):
     # Called when the user selects a row
     if not tableview.editing:
         fi = self.lists[section][row]
         if section == 0:
             console.show_activity()
             nav.push_view(make_file_list(fi))
             console.hide_activity()
         elif section == 1:
             filetype = fi.fileinfo.filetype
             if fi.fileinfo.file_ext in ("htm", "html"):
                 webbrowser.open("file://" + fi.path)
                 nav.close()
             elif filetype in ("code", "code_tags", "text"):
                 open_path(fi.path)
                 nav.close()
             elif filetype == "audio":
                 spath = rel_to_app(fi.path.rsplit(".", 1)[0])
                 sound.load_effect(spath)
                 sound.play_effect(spath)
             elif filetype == "image":
                 console.show_image(fi.path)
             else:
                 console.quicklook(fi.path)
                 nav.close()
Beispiel #4
0
 def __init__(self, path):
     self.__path = system.getSystemPath(path)
     try:
         open(self.__path).close()
         sound.load_effect(self.__path)
     except IOError:
         raise error.SourceNotFoundError(path)
Beispiel #5
0
	def setup(self):
		self.white_keys = []
		self.black_keys = []
		white_key_names = ['Piano_C3', 'Piano_D3', 'Piano_E3',
		                   'Piano_F3', 'Piano_G3', 'Piano_A3', 
		                   'Piano_B3', 'Piano_C4']
		black_key_names = ['Piano_C3#', 'Piano_D3#', 'Piano_F3#', 
		                   'Piano_G3#', 'Piano_A3#']
		for key_name in chain(white_key_names, black_key_names):
			sound.load_effect(key_name)
		white_positions = range(8)
		black_positions = [0.5, 1.5, 3.5, 4.5, 5.5]
		key_w = self.size.w
		key_h = self.size.h / 8
		for i in range(len(white_key_names)):
			pos = white_positions[i]
			key = Key(Rect(0, pos * key_h, key_w, key_h))
			key.name = white_key_names[i]
			self.white_keys.append(key)
		for i in range(len(black_key_names)):
			pos = black_positions[i]
			key = Key(Rect(0, pos * key_h + 10, key_w * 0.6, key_h - 20))
			key.name = black_key_names[i]
			key.color = Color(0, 0, 0)
			key.highlight_color = Color(0.2, 0.2, 0.2)
			self.black_keys.append(key)
Beispiel #6
0
 def tableview_did_select(self, tableview, section, row):
     u"""Called when the user selects a row.
     """
     if not tableview.editing:
         fi = self.lists[section][row]
         if section == 0:
             console.show_activity("Loading file list...")
             self.app.push_view(self.app.make_file_list(fi))
             console.hide_activity()
         elif section == 1:
             group = fi.constants.group
             if fi.constants.ext in (u"htm", u"html"):
                 webbrowser.open(u"file://" + fi.path)
                 self.app.close()
             elif group in ("code", "code_tags", "text"):
                 open_path(fi.path)
                 self.app.close()
             elif group == "audio":
                 spath = rel_to_app(fi.path.rsplit(u".", 1)[0])
                 sound.load_effect(spath)
                 sound.play_effect(spath)
             elif group == "image":
                 console.show_image(fi.path)
             else:
                 self.app.close()
                 time.sleep(ANIM_DELAY)
                 console.quicklook(fi.path)
Beispiel #7
0
 def tableview_did_select(self, tableview, section, row):
     u"""Called when the user selects a row.
     """
     if not tableview.editing:
         fi = self.lists[section][row]
         if section == 0:
             console.show_activity()
             self.app.push_view(self.app.make_file_list(fi))
             console.hide_activity()
         elif section == 1:
             group = fi.constants.group
             if fi.constants.ext in (u"htm", u"html"):
                 webbrowser.open(u"file://" + fi.path)
                 self.app.close()
             elif group in ("code", "code_tags", "text"):
                 open_path(fi.path)
                 self.app.close()
             elif group == "audio":
                 spath = rel_to_app(fi.path.rsplit(u".", 1)[0])
                 sound.load_effect(spath)
                 sound.play_effect(spath)
             elif group == "image":
                 console.show_image(fi.path)
             else:
                 self.app.close()
                 time.sleep(ANIM_DELAY)
                 console.quicklook(fi.path)
 def setup(self):
     self.white_keys = []
     self.black_keys = []
     white_key_names = [
         "weier3.wav",
         "weier5.wav",
         "weier7.wav",
         "weier8.wav",
         "weier10.wav",
         "weier0.wav",
         "weier2.wav",
     ]
     black_key_names = ["weier4.wav", "weier6.wav", "weier9.wav", "weier11.wav", "weier1.wav"]
     for key_name in chain(white_key_names, black_key_names):
         sound.load_effect(key_name)
     white_positions = range(7)
     black_positions = [0.5, 1.5, 3.5, 4.5, 5.5]
     key_w = self.size.w / 7
     key_h = self.size.h
     for i in range(len(white_key_names)):
         pos = white_positions[i]
         key = Key(Rect(pos * key_w, 0, key_w, key_h))
         key.name = white_key_names[i]
         self.white_keys.append(key)
     for i in range(len(black_key_names)):
         pos = black_positions[i]
         key = Key(Rect(pos * key_w + 10, key_h * 0.4, key_w - 20, key_h))
         key.name = black_key_names[i]
         key.color = Color(0, 0, 0)
         key.highlight_color = Color(0.2, 0.2, 0.2)
         self.black_keys.append(key)
Beispiel #9
0
 def setup(self):
     self.white_keys = []
     self.black_keys = []
     white_key_names = [
         'Piano_C3', 'Piano_D3', 'Piano_E3', 'Piano_F3', 'Piano_G3',
         'Piano_A3', 'Piano_B3', 'Piano_C4'
     ]
     black_key_names = [
         'Piano_C3#', 'Piano_D3#', 'Piano_F3#', 'Piano_G3#', 'Piano_A3#'
     ]
     for key_name in chain(white_key_names, black_key_names):
         sound.load_effect(key_name)
     white_positions = range(8)
     black_positions = [0.5, 1.5, 3.5, 4.5, 5.5]
     key_w = self.size.w
     key_h = self.size.h / 8
     for i in range(len(white_key_names)):
         pos = white_positions[i]
         key = Key(Rect(0, pos * key_h, key_w, key_h))
         key.name = white_key_names[i]
         self.white_keys.append(key)
     for i in range(len(black_key_names)):
         pos = black_positions[i]
         key = Key(Rect(0, pos * key_h + 10, key_w * 0.6, key_h - 20))
         key.name = black_key_names[i]
         key.color = Color(0, 0, 0)
         key.highlight_color = Color(0.2, 0.2, 0.2)
         self.black_keys.append(key)
Beispiel #10
0
 def tableview_did_select(self, tableview, section, row):
     # Called when the user selects a row
     if not tableview.editing:
         fi = self.lists[section][row]
         if section == 0:
             console.show_activity()
             nav.push_view(make_file_list(fi))
             console.hide_activity()
         elif section == 1:
             filetype = fi.fileinfo.filetype
             if fi.fileinfo.file_ext in ("htm", "html"):
                 webbrowser.open("file://" + fi.path)
                 nav.close()
             elif filetype in ("code", "code_tags", "text"):
                 open_path(fi.path)
                 nav.close()
             elif filetype == "audio":
                 spath = rel_to_app(fi.path.rsplit(".", 1)[0])
                 sound.load_effect(spath)
                 sound.play_effect(spath)
             elif filetype == "image":
                 console.show_image(fi.path)
             else:
                 console.quicklook(fi.path)
                 nav.close()
Beispiel #11
0
    def setup(self):

        sound.load_effect('Beep')
        sound.set_volume(1.0)
        self.alarm_timer = 0
        self.bg_red = True

        self.timer = 180
        self.start_time = 0.0
        self.running = False
        self.dt = 0.0
        self.alert = False

        # gesture recognition
        self.gesture = Gesture.TAP
        self.start_touches = {}
        self.touch_count = {}

        #Render all the digits as individual images:
        self.numbers = {}
        font_size = 200 if self.size.w > 700 else 100
        for s in chain(string.digits, [':', '.']):
            #render_text returns a tuple of
            #an image name and its size.
            self.numbers[s] = render_text(s, 'Helvetica-Bold', font_size)
 def setup(self):
     sound.load_effect('beep1.ogg')
     self.label =  scene.LabelNode(
         "Hello World",
         font_name='Times New Roman',
         color=(255, 0, 0, 255),
         parent=self)
Beispiel #13
0
    def setup(self):
        self.loaded = False

        with shelve.open('100TapsSave') as save:
            if 'Highscores' not in save:
                save['Highscores'] = {'Classic': None, 'Timed': 0, 'Speed': 0}

            self.highscores = save['Highscores']

        self.startTime = 0
        self.taps = 0
        self.state = 'Menu'
        self.click_sound = ''
        load_effect(self.click_sound)
        self.loaded = True

        self.ipad = self.size.w > 400

        self.f = 'Arial'
        self.s = 40

        self.titleF = 'Futura'
        self.titleS = 50

        self.smallS = 30

        if self.ipad:
            self.s *= 1.5
            self.titleS *= 1.5
            self.smallS *= 1.5
Beispiel #14
0
    def setup(self):
        global plot_size
        global offset
        global cols
        global rows

        if self.size.w <= 700:
            rows = 16

        self.tstart = Point(0, 0)
        self.shaker = 0
        self.finished = False
        self.setscore(1)
        self.scorepos = Point(self.bounds.w - 100, self.bounds.h - 20)

        self.root_layer = Layer(self.bounds)
        plot_size = self.size.h / (rows + 2)
        moverate = plot_size * 2.0
        cols = int(self.size.w / plot_size - 2)
        offset.x = int((self.size.w - (cols * plot_size)) / 2)
        offset.y = int((self.size.h - (rows * plot_size)) / 2)

        for image in images:
            load_image(image)

        for snd in sounds:
            load_effect(snd)

        self.soldierpos = Point(cols / 2, -1)

        #add n rows of n columns of spots
        self.plots = [[plot(Point(c, r), self) for c in xrange(cols)]
                      for r in xrange(rows)]
        self.soldier = soldier(self.soldierpos, self)
        self.explosion = explosion()
Beispiel #15
0
	def setup(self):
		self.start_time = 0.0
		self.intro = 5
		self.stop_time = 0.0
		self.last_seconds = 0
		self.running = False
		for effect in ['Click_1', 'Click_2','Boing_1','Beep']:
			sound.load_effect(effect)
Beispiel #16
0
 def __init__(self, x, y, w, h, bgcolour, slcolour, drum):
     self.size   = Size(w, h)
     self.bounds = Rect(x, y, w, h)
     self.bg     = bgcolour # Default background colour
     self.sl     = slcolour # Background colour when selected
     self.state  = 0
     self.drum   = drum
     sound.load_effect(self.drum)
Beispiel #17
0
 def tableview_did_select(self, tableview, section, row):
     u"""Called when the user selects a row.
     """
     key = self.lists[section][1][row][0]
     if key == "ios.quick_look":
         # Preview - Quick Look
         self.app.close()
         time.sleep(ANIM_DELAY)
         console.quicklook(self.fi.path)
     elif key == "editor.edit":
         # Open in Editor - editor
         open_path(self.fi.path)
         self.app.close()
     elif key == "editor.copy_edit":
         # Copy & Open - editor
         destdir = full_path(
             os.path.join(full_path(u"~"), u"Documents/temp"))
         if not os.path.exists(destdir):
             os.mkdir(destdir)
         destfile = full_path(
             os.path.join(destdir,
                          self.fi.basename().lstrip(u".")))
         shutil.copy(self.fi.path, destfile)
         editor.reload_files()
         open_path(destfile)
         self.app.close()
     elif key == "editor.copy_edit_txt":
         # Copy & Open as Text - editor
         destdir = full_path(
             os.path.join(full_path(u"~"), u"Documents/temp"))
         if not os.path.exists(destdir):
             os.mkdir(destdir)
         destfile = full_path(
             os.path.join(destdir,
                          self.fi.basename().lstrip(u".") + u".txt"))
         shutil.copy(self.fi.path, destfile)
         editor.reload_files()
         open_path(destfile)
         self.app.close()
     elif key == "console.print_image":
         # Show in Console - console
         console.show_image(self.fi.path)
     elif key == "sound.play_sound":
         # Play Sound - sound
         spath = rel_to_app(self.fi.path.rsplit(u".", 1)[0])
         sound.load_effect(spath)
         sound.play_effect(spath)
     elif key == "webbrowser.open":
         # Open Website - webbrowser
         webbrowser.open(u"file://" + self.fi.path)
         self.app.close()
     elif key == "ios.open_in":
         # Open In - External Apps
         if console.open_in(self.fi.path):
             self.app.close()
         else:
             console.hud_alert(u"Failed to Open", "error")
Beispiel #18
0
 def setup(self):
     for effect in ('Click_1', 'Woosh_1', 'Woosh_2', 'Coin_4'):
         sound.load_effect(effect)
     for i in IMAGES:
         load_image(i)
     load_image(SEL_IMAGE)
     self.root_layer = Layer(self.bounds)
     self.effectsLayer = Layer(self.bounds)
     self.newGame(4, 4, 5)
Beispiel #19
0
 def setup(self):
     global CurrentPosition
     global Hint
     global CurrentHintID
     global CurrentHint
     global hintImage
     global photoImage
     global gameState
     # This will be called before the first frame is drawn.
     sound.load_effect('8ve-beep-hightone')
     if not isEditor: loadCurrentGameHint()
     pass
Beispiel #20
0
	def setup(self):
		# This will be called before the first frame is drawn.
		self.flapper = Flapper(10.0, 300.0, 50, 50, 1.0, 0.0, 0.0, 1.0)
		self.flapper.secondaryInit(Vec2(6.0, 0.0))
		self.walls = []
		self.goals = []
		self.deathparticles = []
		self.ticks = 0
		self.points = 0
		self.deadtime = 0.0
		self.gamestate = "play"
		sound.load_effect('Jump')
		sound.load_effect('Clank')
Beispiel #21
0
	def setup(self):
		#Use different sizes on iPad and iPhone:
		global tile_size, cols, rows
		ipad = self.is_iPad() # self.size.w > 700
		tile_size = 64 if ipad else 40
		cols = 12 if ipad else 8
		rows = 12 if ipad else 10
		if not ipad and self.size.h > 480:
			rows += 2 #iPhone 5
		#Preload some sound effects to reduce latency:
		for sound_effect in ['Click_1', 'Error', 'Coin_3']:
			load_effect(sound_effect)
		self.new_game()
Beispiel #22
0
 def setup(self):
     #Use different sizes on iPad and iPhone:
     global tile_size, cols, rows
     ipad = self.size.w > 700
     tile_size = 64 if ipad else 40
     cols = 12 if ipad else 8
     rows = 12 if ipad else 10
     if not ipad and self.size.h > 480:
         rows += 2  #iPhone 5
     #Preload some sound effects to reduce latency:
     for sound_effect in ['Click_1', 'Error', 'Coin_3']:
         load_effect(sound_effect)
     self.new_game()
Beispiel #23
0
 def tableview_did_select(self, tableview, section, row):
     u"""Called when the user selects a row.
     """
     key = self.lists[section][1][row][0]
     if key == "ios.quick_look":
         # Preview - Quick Look
         self.app.close()
         time.sleep(ANIM_DELAY)
         console.quicklook(self.fi.path)
     elif key == "editor.edit":
         # Open in Editor - editor
         open_path(self.fi.path)
         self.app.close()
     elif key == "editor.copy_edit":
         # Copy & Open - editor
         destdir = full_path(os.path.join(full_path(u"~"), u"Documents/temp"))
         if not os.path.exists(destdir):
             os.mkdir(destdir)
         destfile = full_path(os.path.join(destdir, self.fi.basename().lstrip(u".")))
         shutil.copy(self.fi.path, destfile)
         editor.reload_files()
         open_path(destfile)
         self.app.close()
     elif key == "editor.copy_edit_txt":
         # Copy & Open as Text - editor
         destdir = full_path(os.path.join(full_path(u"~"), u"Documents/temp"))
         if not os.path.exists(destdir):
             os.mkdir(destdir)
         destfile = full_path(os.path.join(destdir, self.fi.basename().lstrip(u".") + u".txt"))
         shutil.copy(self.fi.path, destfile)
         editor.reload_files()
         open_path(destfile)
         self.app.close()
     elif key == "console.print_image":
         # Show in Console - console
         console.show_image(self.fi.path)
     elif key == "sound.play_sound":
         # Play Sound - sound
         spath = rel_to_app(self.fi.path.rsplit(u".", 1)[0])
         sound.load_effect(spath)
         sound.play_effect(spath)
     elif key == "webbrowser.open":
         # Open Website - webbrowser
         webbrowser.open(u"file://" + self.fi.path)
         self.app.close()
     elif key == "ios.open_in":
         # Open In - External Apps
         if console.open_in(self.fi.path):
             self.app.close()
         else:
             console.hud_alert(u"Failed to Open", "error")
Beispiel #24
0
	def setup(self):
		self.beat = 0.0
		set_volume(1.0)
		
		self.sounds = ['Drums_01', 'Drums_02', 'Drums_03', 'Drums_06',
		'Drums_10', 'Drums_11', 'Drums_11', 'Drums_15']
		for effect in self.sounds:
			load_effect(effect)
			
		try:
			with open('Drums.data', 'r') as f:
				self.grid = pickle.load(f)
		except EOFError:
			self.grid = [[False for col in range(16)] for row in range(8)]
Beispiel #25
0
	def setup(self):
		self.beat = 0.0
		set_volume(1.0)
		
		self.sounds = ['Drums_01', 'Drums_02', 'Drums_03', 'Drums_06',
		               'Drums_10', 'Drums_11', 'Drums_11', 'Drums_15']
		for effect in self.sounds:
			load_effect(effect)
			
		try:
			with open('Drums.data', 'r') as f:
				self.grid = pickle.load(f)
		except EOFError:
			self.grid = [[False for col in xrange(16)] for row in xrange(8)]
    def touch_moved(self, touch):
        #print(touch.location[0])
        sound.load_effect('ui:click3')

        dx = -(self.initialPos[1] - touch.location[1])
        Dt = 100
        dt = 10
        if abs(dx) > 20:
            taptic_peek()
            sound.play_effect('ui:click4')

            self.initialPos = touch.location
            if dx > 0:
                self.counter += 1
            else:
                self.counter -= 1
Beispiel #27
0
	def __init__(self,timelimit=60*60):
		compressedui = '''\
		QlpoOTFBWSZTWUc9NZEAAyzfgFUQUGd/9T+E3Qq/r976QAL8wYDa1TCSQIZMptTU9U9T1A
		A0xGTQAA9IESJSm9KYyjI0B6gHqfqmmg0ZAbSaBzTEwAJgAmAAEwABMEUo1MU2INIaeoAA
		AABoBpXQDYpCgnMlgf2mycngJQSSASdLEzlBE5ICGEGigpRUClAG9AcCEJCOSCFKfaGiDh
		SsfT89nQ2zcEg7mdbgkZNxVIFjoWDp1dnjaTI1uRycNb7nnbm6zJ2+GcDwENYpsTVsTYQs
		jG7KAq2mEMMSkuwJSUW4hREinC29Pg1yR0haUlpFTbJAfX57Ye3OtskxEvGlTtjiG/o5O1
		y81U2oR68XN1cHU6FvutEzMm/AyR01Pa1mGUPZ0Mw5JEJpFNMKIa138TPQzFWCJsSK2OyA
		4HOW09a8cJT3yMr5jxDYXpkIyiSpoz7PudZRMPhnrQdFRcUkjIzUeFoBjuxhhVt5Pg/HcO
		wNGq04b69+xCsnEVEmieM6Y4ak91LUOZ2kIQ0fqgQPX8ULqlLasbsYz1tKzYU5pRn2rDO9
		Q2rXbPdptKEJ0aD4VxleN50jnWw+ON2hltb5LIXqDxDl707pG9cQj4Bejn50dsursYDwHp
		0VkiHnSQFKlqkhgSNCx9DNMp8OUbMJS729xDWYaYSI/5IXHo/sCVoMEHUkRDjGgCdxUOkS
		5ZDiqmYM6UgmNxH6UvdcWiOU1yRmLRHdtUTOSOR/gJFiQtrri8yVzCTMKFw52QyvaUu/gr
		ZxwNVIH2GoNpoojgqBqtzzagE1RIwSHRFmxqkRBZIwAyJlUvcb+NjMhYZBrcw4W+JEFx7G
		QJyBwFAWjcTJhzD1BUma8ICoTS2pWfKQmhiQCDkpfsTbjcpgP3zM+tE+ZcE/4u5IpwoSCO
		emsiA=
		'''
		pyui = bz2.decompress(b64decode(compressedui))
		v = ui.load_view_str(pyui.decode('utf-8'))
		self.v = v
		self.v.present('sheet')
		self.timelimit=timelimit
		
		self.startTime = time.time()
		self.gameBegun = False
		
		self.playerOne = self.v["playerOne"]
		self.playerTwo = self.v["playerTwo"]
		self.playerOne.tint_color='green'
		self.playerTwo.tint_color='green'
		self.playerOne.sound='casino:ChipsStack3'
		self.playerTwo.sound='casino:ChipsStack6'
		self.playerOne.border_width=1
		self.playerTwo.border_width=1
		self.playerOne.height=44
		self.playerTwo.height=44
		self.playerOne.opponentTimeElapsed = 0
		self.playerTwo.opponentTimeElapsed = 0
		self.playerOne.latestTurnElapsed = 0
		self.playerTwo.latestTurnElapsed = 0
		self.playerOne.currentOppTime=0
		self.playerTwo.currentOppTime=0
		self.lastPlayerToTap = "NOBODY"
		self.lastTimeToggled=self.startTime
		sound.load_effect(self.playerOne.sound)
		sound.load_effect(self.playerTwo.sound)
		self.mainLoop()
Beispiel #28
0
    def setup(self):
        self.string_keys = [[], [], [], []]
        self.string_buttom = [[], [], [], []]
        self.string_base = [
            key_names_piano[9], key_names_piano[4], key_names_piano[0],
            key_names_piano[7]
        ]
        self.string_toplay = [
            key_names_piano[9], key_names_piano[4], key_names_piano[0],
            key_names_piano[7]
        ]

        # 此处可以修改成4根琴弦
        each_string_key_number = 8
        string4_key_names = set_string_key_names(7, each_string_key_number)
        string3_key_names = set_string_key_names(0, each_string_key_number)
        string2_key_names = set_string_key_names(4, each_string_key_number)
        string1_key_names = set_string_key_names(9, each_string_key_number)
        string_key_names = [
            string1_key_names, string2_key_names, string3_key_names,
            string4_key_names
        ]
        key_w = self.size.w / 12
        key_h = self.size.h / (each_string_key_number + 2)
        string_key_positions = range(each_string_key_number, 0, -1)

        for i in range(4):
            for j in range(each_string_key_number):
                pos = string_key_positions[j]
                key = Key(
                    Rect(self.size.w - (i + 1) * key_w, (pos + 1) * key_h,
                         key_w, key_h))
                key.name = string_key_names[i][j]
                self.string_keys[i].append(key)
                sound.load_effect(key.name)
                key_buttom = Key(
                    Rect(self.size.w - (i + 1) * key_w, 0, key_w, key_h))
                key_buttom.color = [0, 0, 1]
                self.string_buttom[i].append(key_buttom)
Beispiel #29
0
        def __init__(self, scene):
            self.health = 12
            self.images = {
                12: 'Clock_12',
                11: 'Clock_11',
                10: 'Clock_10',
                9: 'Clock_9',
                8: 'Clock_8',
                7: 'Clock_7',
                6: 'Clock_6',
                5: 'Clock_5',
                4: 'Clock_4',
                3: 'Clock_3',
                2: 'Clock_2',
                1: 'Clock_1'
            }

            self.layer = Layer(Rect(0, 0, 96, 96))
            self.layer.image = self.images[self.health]
            scene.root_layer.add_layer(self.layer)

            sound.load_effect('Clank')
Beispiel #30
0
	def setup(self):
		self.white_keys = []
		self.black_keys = []
		self.all_keys = []
		r=0.49*min(self.size.w, self.size.h)
		key_textures = [Texture(img) for img in make_key_images(0.5*r,r,scale=1.0)]
		key_names = ['weier%d.wav'%i for i in range(12)]
		for key_name in key_names:
			sound.load_effect(key_name)
		white_positions = [3,5,7,8,10,0,2]#0=A
		black_positions = [ 4,6,  9,11,1]
		for i in range(12):
			ang=pi/6*(6+i)
			texture_index=0 if i in white_positions else 2
			key=Key(SpriteNode(key_textures[texture_index],scale=1.0,position=(self.size.w/2+cos(ang)*0.75*r,self.size.h/2+sin(ang)*0.75*r)))
			key.node.rotation=ang
			[key.texture, key.highlight_texture] = key_textures[texture_index:texture_index+2]
			key.name=key_names[i]
			self.all_keys.append(key)
		for i in chain(white_positions,black_positions):
			key=self.all_keys[i]
			self.add_child(key.node)
			self.white_keys.append(key)
Beispiel #31
0
        with open(file_name) as f:
            for line in f.readlines():
                if line.istitle():
                    player_name = line
    if not player_name:
        player_name = console.input_alert('What is your name? ').title()
        if player_name:
            with open(file_name, 'w') as f:  
                f.write(player_name)
    return player_name or 'default'

player_name = get_username()

# to reduce latency, preload sound effects
for s in 'Boing_1 Crashing Powerup_1'.split():
    sound.load_effect(s)

def tinted_text(s, x, y, tint_color = scene.Color(0, 0, 1)):
    scene.tint(0, 0, 0)
    scene.text(s, GAME_FONT, 48, x + 2, y - 2)
    scene.tint(*tint_color)
    scene.text(s, GAME_FONT, 48, x, y)

def shadow_text(s, x, y):
    tinted_text(s, x, y, scene.Color(0.0, 0.5, 1.0))

def score_text(s, x, y):
    tinted_text(s, x, y, scene.Color(1.0, 1.0, 0.4))

class Sprite(scene.Layer):
    def __init__(self, rect = scene.Rect(), parent = None, image_name = 'PC_Grass_Block'):
Beispiel #32
0
    def setup(self):
        self.loaded = False
        self.sound = 'Coin_3'
        load_effect(self.sound)
        self.animationLength = 6
        self.soundInterval = 1
        self.gameStartTime = time.time()
        self.isBackgroundBroken = False
        self.isDistanceBroken = False
        self.isSoundBroken = False

        self.diagonal = abs(Point(self.size.w, self.size.h) - Point(0, 0))
        self.distance = self.diagonal

        self.titleF = 'AvenirNext-Heavy'
        self.titleS = 65

        self.f = 'Futura'
        self.s = 40

        self.instrF = 'Arial'
        self.instrS = 20

        self.gameModeF = 'AppleColorEmoji'

        self.ipad = self.size.w > 400
        if self.ipad:
            self.titleS *= 1.5
            self.s *= 1.5
            self.instrS *= 1.5

        self.goodItems = [
            'bubble', 'shell', 'fish', 'key', 'blowfish', 'tropical fish',
            'octopus', 'dolphin', 'whale'
        ]
        self.badItems = ['monster', 'shoe', 'bomb', 'poo', 'toilet', 'cactus']
        self.itemsList = self.goodItems + self.badItems

        self.requirements = {
            'Easy': ('key', 0),  # Easy is unlocked by default
            'Medium': ('bubble', 1),
            'Hard': ('shell', 5),
            'Expert': ('fish', 10),
            'Sound': ('key', 1),
            'Colour': ('blowfish', 15),
            'Distance': ('tropical fish', 20),
            'SoundColour': ('octopus', 25),
            'SoundDistance': ('dolphin', 35),
            'ColourDistance': ('whale', 50)
        }

        with shelve.open('SonarSave') as save:
            if 'Items' in save:
                self.items = save['Items']
                self.highscores = save['Highscores']
            else:
                self.items = {}
                for item in self.itemsList:
                    self.items[item] = 0

                self.highscores = [None for i in range(4)
                                   ]  # Easy medium, hard, expert

        self.goToMenu()
        self.loaded = True
Beispiel #33
0
	def setup(self):
		self.kenny = Character(self.size.w/2, self.size.h/2, 1)
		load_effect('Footstep')
		load_image('Boy')
		self.bg_color = Color(0, 0, 0)
		self.score = Score()
	def setup(self):
		# pre-load sounds
		sound.load_effect('Laser_1')
		sound.load_effect('Explosion_2')
		sound.load_effect('Explosion_4')
		sound.load_effect('Laser_6')
		
		# main layer
		self.layer = Layer(Rect(0, 0, screen_size.w, screen_size.h))
		
		# score
		self.score = 0
		
		# ship sprite
		self.ship = Layer(Rect((screen_size.w / 2) - 50, 
		                       (screen_size.h / 20) * 2,
		                       (100 * screen_factor),
		                       (100 * screen_factor)))
		
		self.ship.image = 'Red_Triangle_1'
		
		self.ship.alpha = 1.0
		self.ship.blendmode = BLEND_ADD
		
		self.layer.add_layer(self.ship)
		
		# ship's laser sprite
		self.laser = Layer(Rect((screen_size.w / 2) - 3, 
		                       (screen_size.h / 20) * 4,
		                        6 * screen_factor, 20 * screen_factor))
		
		self.laser.background = Color(1,1,1,1)
		self.laser.alpha = 0
		
		self.layer.add_layer(self.laser)
		
		# firing - is player currently firing?
		self.firing = False
		
		# space monster
		self.space_monster = []
		self.space_monster_move_x = []
		self.space_monster_laser = []
		self.space_monster_firing =[]
		
		self.space_monster_fire_rate = 400
		self.space_monster_max_speed = 2
		
		for i in range(5):
			# space monster sprite
			space_monster = Layer(Rect(0, 
		                       			(screen_size.h / 9) * (2+(5-i)),
		                     				(100 * screen_factor),
		                      		  (100 * screen_factor)))
		
			space_monster.image = 'Alien_Monster'
		
			space_monster.alpha = 0
			space_monster.blendmode = BLEND_ADD
			
			self.space_monster.append(space_monster)
			
			self.layer.add_layer(self.space_monster[i])
			
			# move x is current movement on x axis
			self.space_monster_move_x.append(randint(-3, 3))
			
			# don't stop moving
			if(self.space_monster_move_x[i] == 0):
				self.space_monster_move_x[i] = 1
				
			# space monster laser
			space_monster_laser = Layer(Rect(0, 0, 6 * screen_factor, 20 * screen_factor))
		
			space_monster_laser.background = Color(1,1,1,1)
			space_monster_laser.alpha = 0
			
			self.space_monster_laser.append(space_monster_laser)
		
			self.layer.add_layer(self.space_monster_laser[i])
			
			self.space_monster_firing.append(False)
Beispiel #35
0
    def setup(self):
        self.root_layer = Layer(self.bounds)
        for effect in ['Click_1', 'Click_2', 'Coin_2', 'Coin_5']:
            sound.load_effect(effect)

        self.deal()
Beispiel #36
0
    def setup(self):
        # pre-load sounds
        sound.load_effect('Laser_1')
        sound.load_effect('Explosion_2')
        sound.load_effect('Explosion_4')
        sound.load_effect('Laser_6')

        # main layer
        self.layer = Layer(Rect(0, 0, screen_size.w, screen_size.h))

        # score
        self.score = 0

        # ship sprite
        self.ship = Layer(
            Rect((screen_size.w / 2) - 50, (screen_size.h / 20) * 2,
                 (100 * screen_factor), (100 * screen_factor)))

        self.ship.image = 'Red_Triangle_1'

        self.ship.alpha = 1.0
        self.ship.blendmode = BLEND_ADD

        self.layer.add_layer(self.ship)

        # ship's laser sprite
        self.laser = Layer(
            Rect((screen_size.w / 2) - 3, (screen_size.h / 20) * 4,
                 6 * screen_factor, 20 * screen_factor))

        self.laser.background = Color(1, 1, 1, 1)
        self.laser.alpha = 0

        self.layer.add_layer(self.laser)

        # firing - is player currently firing?
        self.firing = False

        # space monster
        self.space_monster = []
        self.space_monster_move_x = []
        self.space_monster_laser = []
        self.space_monster_firing = []

        self.space_monster_fire_rate = 400
        self.space_monster_max_speed = 2

        for i in range(5):
            # space monster sprite
            space_monster = Layer(
                Rect(0, (screen_size.h / 9) * (2 + (5 - i)),
                     (100 * screen_factor), (100 * screen_factor)))

            space_monster.image = 'Alien_Monster'

            space_monster.alpha = 0
            space_monster.blendmode = BLEND_ADD

            self.space_monster.append(space_monster)

            self.layer.add_layer(self.space_monster[i])

            # move x is current movement on x axis
            self.space_monster_move_x.append(randint(-3, 3))

            # don't stop moving
            if (self.space_monster_move_x[i] == 0):
                self.space_monster_move_x[i] = 1

            # space monster laser
            space_monster_laser = Layer(
                Rect(0, 0, 6 * screen_factor, 20 * screen_factor))

            space_monster_laser.background = Color(1, 1, 1, 1)
            space_monster_laser.alpha = 0

            self.space_monster_laser.append(space_monster_laser)

            self.layer.add_layer(self.space_monster_laser[i])

            self.space_monster_firing.append(False)
Beispiel #37
0
 def tableview_did_select(self, tableview, section, row):
     # Called when the user selects a row
     key = self.lists[section][1][row][0]
     if key == "shellista-cd":
         # Go Here - Shellista
         nav.close()
         print("Launching Shellista...")
         try:
             from Shellista import Shell
         except ImportError as err:
             print("Failed to import Shellista: " + err.message)
             print("See note on Shellista integration at the top of filenav.py.")
             print("> logout")
             return
         shell = Shell()
         shell.prompt = '> '
         shell.onecmd("cd " + self.fi.path)
         print("> cd " + self.fi.path)
         shell.cmdloop()
     elif key == "ios-qlook":
         # Preview - Quick Look
         nav.close()
         time.sleep(1) # ui thread will hang otherwise
         console.quicklook(self.fi.path)
     elif key == "pysta-edit":
         # Open in Editor - Pythonista
         open_path(self.fi.path)
         nav.close()
     elif key == "pysta-cpedit":
         # Copy & Open - Pythonista
         destdir = full_path(os.path.join(SCRIPT_ROOT, "temp"))
         if not os.path.exists(destdir):
             os.mkdir(destdir)
         destfile = full_path(os.path.join(destdir, self.fi.basename().lstrip(".")))
         shutil.copy(self.fi.path, destfile)
         editor.reload_files()
         open_path(destfile)
         nav.close()
     elif key == "pysta-cptxt":
         # Copy & Open as Text - Pythonista
         destdir = full_path(os.path.join(SCRIPT_ROOT, "temp"))
         if not os.path.exists(destdir):
             os.mkdir(destdir)
         destfile = full_path(os.path.join(destdir, self.fi.basename().lstrip(".") + ".txt"))
         shutil.copy(self.fi.path, destfile)
         editor.reload_files()
         open_path(destfile)
         nav.close()
     elif key == "console-printimg":
         # Show in Console - console
         console.show_image(self.fi.path)
     elif key == "sound-playsound":
         # Play Sound - sound
         spath = rel_to_app(self.fi.path.rsplit(".", 1)[0])
         sound.load_effect(spath)
         sound.play_effect(spath)
     elif key == "webbrowser-open":
         # Open Website - webbrowser
         webbrowser.open("file://" + self.fi.path)
         nav.close()
     elif key == "ios-openin":
         # Open In - External Apps
         if console.open_in(self.fi.path):
             nav.close()
         else:
             console.hud_alert("Failed to Open", "error")
Beispiel #38
0
 def load_effect(self, name):
     soundOrig.load_effect(name)
Beispiel #39
0
# https://gist.github.com/freekrai/4197073

import console
console.show_activity()
import urllib
from urllib import urlencode
import bs4
import requests
import webbrowser
import sys
import sound
sound.load_effect('Powerup_2')
import keychain
import clipboard
console.hide_activity()

numArgs = len(sys.argv)

if numArgs < 2:
    url = clipboard.get()

    console.show_activity()

    soup = bs4.BeautifulSoup(urllib.urlopen(url))
    title = soup.title.string
        text = title.encode('utf-8')

    console.hide_activity()

else:
Beispiel #40
0
	for line in text_file:
		if line.istitle():
			player_name = line
		else:
			player_name = console.input_alert('What is your name? ').title()
			text_file = open("names.json", "w")
			text_file.write(player_name)
			text_file.close()
else:
	player_name = console.input_alert('What is your name? ').title()
	text_file = open("names.json", "w")
	text_file.write(player_name)
	text_file.close()
	
# to reduce latency, preload effects in	
load_effect('Boing_1')
load_effect('Crashing')

class Player(object):
	def __init__(self):
		self.bounds = Rect()
		self.velocity = 0

	def draw(self):
		tint(1,1,1)
		image('Alien', self.bounds.x, self.bounds.y + IMAGE_Y_OFFSET)

class GroundBlock(object):
	def __init__(self):
		self.bounds = Rect()
Beispiel #41
0
#http://trekcore.com/audio/warp/tng_warp4_clean.mp3
#http://trekcore.com/audio/warp/tng_warp_out4.mp3

import requests, sound, ui
#download sound effects from the web
url_fmt = 'http://trekcore.com/audio/warp/{}.mp3'
filenames = 'tng_warp_out4.caf tng_warp4_clean.caf'.split()
for filename in filenames:
    with open(filename, 'wb') as out_file:
        url = url_fmt.format(filename.rstrip('.caf'))
        out_file.write(requests.get(url).content)
    sound.load_effect(filename)

def warp_action(sender):
    sound.play_effect(filenames[sender.value])

sw = ui.Switch()
sw.action = warp_action
view = ui.View(name = 'Captain Picard Wants Warp Speed')
view.add_subview(sw)
view.present()
sw.center = view.center
Beispiel #42
0
import console
console.show_activity()
import urllib
from urllib import urlencode
import bs4
import requests
import webbrowser
import sys
import sound
sound.load_effect('Powerup_2')
import keychain
import clipboard
console.hide_activity()

numArgs = len(sys.argv)

if numArgs < 2:
	url = clipboard.get()
	
	console.show_activity()
	
	soup = bs4.BeautifulSoup(urllib.urlopen(url))
	title = soup.title.string
	text = title.encode('utf-8')
	
	console.hide_activity()
	
else:

	text = sys.argv[1]
	url = sys.argv[2]
Beispiel #43
0
	def setup(self):
		self.root_layer = Layer(self.bounds)
		for effect in ['Click_1', 'Click_2', 'Coin_2', 'Coin_5']:
			sound.load_effect(effect)
		
		self.deal()
import sound, time

for effect in ['Click_1', 'Click_2', 'Coin_2', 'Coin_5','Piano_G4#','Woosh_2','Woosh_1','Spaceship','Shot','Pulley','Jump','Footstep','Footstep','Footstep','Error','Ding_1','Ding_2','Ding_3','Crashing','Drums_16','Drums_15','Drums_14','Drums_13','Drums_13','Drums_13','Coin_1','Coin_2','Coin_3','Coin_4','Coin_5','Explosion_1','Explosion_2','Explosion_3','Explosion_4','Explosion_5','Explosion_6','Explosion_7','Hit_1','Hit_2','Hit_3','Hit_4','Jump_1','Jump_2','Jump_3','Jump_4','Jump_5','Laser_1','Laser_2','Laser_3','Laser_4','Laser_5','Laser_6','Powerup_1','Powerup_2','Powerup_3','Piano_G4#']:
			sound.load_effect(effect)
			sound.play_effect(effect)
			time.sleep(0.5)


notes = 'C3', 'D3', 'E3', 'C3'
for note in notes:
	sound.play_effect('Piano_' + note)
	time.sleep(0.5)

Beispiel #45
0
from scene import *
from tile import Tile, getTileSize
from settings import data
from button import TextButton
import sound
import random

sound.load_effect("Click_1")

class PuzzleScene(Scene):
    # For use with pcista
    _pgwindowtitle = "Slide Puzzle (NOT SUPPORTED YET)"
    
    def setup(self):
        self.tsize = getTileSize(self.size)
        tsx, tsy   = data.dtilesize
        
        pos        = Point(data.pstart.x - (data.pbwidth + tsx/2),
                      data.pstart.y - (data.boardsize[1] * tsy + data.pbwidth - tsy/2))
        size       = Size(data.boardsize[0] * tsx + data.pbwidth * 2,
                          data.boardsize[1] * tsy + data.pbwidth * 2)
                          
        self.pbbounds = Rect(pos.x, pos.y, *size)
        self.board = self.generateBoard(data.boardsize[0],
                                        data.boardsize[1],
                                        data.pstart,
                                        data.dtilesize)
        self.animated_tile = None
        self.button = TextButton(
            "Shuffle",
            Point(550, 780),
Beispiel #46
0
 def setup(self):
     self.kenny = Character(self.size.w / 2, self.size.h / 2, 1)
     load_effect('Footstep')
     load_image('Boy')
     self.bg_color = Color(0, 0, 0)
     self.score = Score()
Beispiel #47
0
# http://www.macstories.net/links/quickly-email-a-picture-on-ios-using-pythonista/
# http://6d1f0d2e5a9f9c27cec8-28b934f7b0292a7dfd0ff5946ebc82f1.r53.cf1.rackcdn.com/2012-11-14_221033-ImageMail.py
# Example for sending an email with an attached image using smtplib
#
# IMPORTANT: You need to enter your email login in the main() function.
#            The example is prepared for GMail, but other providers
#            should be possible by changing the mail server.

import smtplib
import sound

sound.load_effect('Bleep')
from email.mime.base import MIMEBase
from email.mime.multipart import MIMEMultipart
from email import encoders
import Image
import clipboard
import console
import keychain
from io import BytesIO


def get_attachment(img):
    bytes = BytesIO()
    img.save(bytes, format='JPEG')
    msg = MIMEBase('image', 'jpeg')
    msg.set_payload(bytes.getvalue())
    encoders.encode_base64(msg)
    msg.add_header('Content-Disposition', 'attachment', filename='image.jpeg')
    return msg
Beispiel #48
0
	def load_effect(self, name):
		soundOrig.load_effect(name)
Beispiel #49
0
#http://trekcore.com/audio/warp/tng_warp4_clean.mp3
#http://trekcore.com/audio/warp/tng_warp_out4.mp3

import requests, sound, ui
#download sound effects from the web
url_fmt = 'http://trekcore.com/audio/warp/{}.mp3'
filenames = 'tng_warp_out4.caf tng_warp4_clean.caf'.split()
for filename in filenames:
    with open(filename, 'w') as out_file:
        url = url_fmt.format(filename.rstrip('.caf'))
        out_file.write(requests.get(url).content)
    sound.load_effect(filename)


def warp_action(sender):
    sound.play_effect(filenames[sender.value])


sw = ui.Switch()
sw.action = warp_action
view = ui.View(name='Captain Picard Wants Warp Speed')
view.add_subview(sw)
view.present()
sw.center = view.center
Beispiel #50
0
 def tableview_did_select(self, tableview, section, row):
     # Called when the user selects a row
     key = self.lists[section][1][row][0]
     if key == "shellista-cd":
         # Go Here - Shellista
         nav.close()
         print("Launching Shellista...")
         try:
             from Shellista import Shell
         except ImportError as err:
             print("Failed to import Shellista: " + err.message)
             print("See note on Shellista integration at the top of filenav.py.")
             print("> logout")
             return
         shell = Shell()
         shell.prompt = "> "
         shell.onecmd("cd " + self.fi.path)
         print("> cd " + self.fi.path)
         shell.cmdloop()
     elif key == "ios-qlook":
         # Preview - Quick Look
         nav.close()
         time.sleep(1)  # ui thread will hang otherwise
         console.quicklook(self.fi.path)
     elif key == "pysta-edit":
         # Open in Editor - Pythonista
         open_path(self.fi.path)
         nav.close()
     elif key == "pysta-cpedit":
         # Copy & Open - Pythonista
         destdir = full_path(os.path.join(SCRIPT_ROOT, "temp"))
         if not os.path.exists(destdir):
             os.mkdir(destdir)
         destfile = full_path(os.path.join(destdir, self.fi.basename().lstrip(".")))
         shutil.copy(self.fi.path, destfile)
         editor.reload_files()
         open_path(destfile)
         nav.close()
     elif key == "pysta-cptxt":
         # Copy & Open as Text - Pythonista
         destdir = full_path(os.path.join(SCRIPT_ROOT, "temp"))
         if not os.path.exists(destdir):
             os.mkdir(destdir)
         destfile = full_path(os.path.join(destdir, self.fi.basename().lstrip(".") + ".txt"))
         shutil.copy(self.fi.path, destfile)
         editor.reload_files()
         open_path(destfile)
         nav.close()
     elif key == "console-printimg":
         # Show in Console - console
         console.show_image(self.fi.path)
     elif key == "sound-playsound":
         # Play Sound - sound
         spath = rel_to_app(self.fi.path.rsplit(".", 1)[0])
         sound.load_effect(spath)
         sound.play_effect(spath)
     elif key == "webbrowser-open":
         # Open Website - webbrowser
         webbrowser.open("file://" + self.fi.path)
         nav.close()
     elif key == "ios-openin":
         # Open In - External Apps
         if console.open_in(self.fi.path):
             nav.close()
         else:
             console.hud_alert("Failed to Open", "error")
Beispiel #51
0
    def setup(self):
        self.state = 'Menu'
        self.maxSpeed = 60
        with shelve.open('TapDefenseSave') as save:
            if 'Highscores' not in save:
                save['Highscores'] = {'YOLO': 0, 'Have Fun': 0}

            self.highscores = save['Highscores']

        self.sounds = [
            'Piano_G4#', 'Piano_F4', 'Piano_D4#', 'Piano_G3#', 'Piano_C4',
            'Piano_C4#', 'Piano_G4'
            'Coin_3', 'Error'
        ]
        for i in self.sounds:
            load_effect(i)

        self.music = {
            1: 'G4#',
            13: 'G4#',
            25: 'F4',
            37: 'D4#',
            43: 'G4#',
            97: 'G4#',
            109: 'G4#',
            121: 'F4',
            133: 'D4#',
            139: 'G4#',
            193: 'G4#',
            205: 'G4#',
            217: 'G3#',
            229: 'G3#',
            241: 'G4#',
            253: 'G4#',
            265: 'G3#',
            277: 'C4',
            289: 'D4#',
            313: 'C4#',
            337: 'C4',
            361: 'G4'
        }

        self.all_images = [
            'Ant', 'Baby_Chick_1', 'Baby_Chick_2', 'Baby_Chick_3',
            'Bactrian_Camel', 'Bear_Face', 'Bird', 'Blowfish', 'Boar', 'Bug',
            'Cat_Face_Crying', 'Cat_Face_Grinning',
            'Cat_Face_Heart-Shaped_Eyes', 'Cat_Face_Kissing',
            'Cat_Face_Pouting', 'Cat_Face_Smiling', 'Cat_Face_Weary',
            'Cat_Face_With_Tears_Of_Joy', 'Cat_Face_With_Wry_Smile',
            'Cat_Face', 'Chicken', 'Cow_Face', 'Dog_Face', 'Dolphin',
            'Elephant', 'Fish', 'Frog_Face', 'Hamster_Face', 'Honeybee',
            'Horse_Face', 'Horse', 'Koala', 'Lady_Beetle', 'Monkey_Face',
            'Monkey_Hear-No-Evil', 'Monkey_See-No-Evil',
            'Monkey_Speak-No-Evil', 'Monkey', 'Mouse_Face', 'Octopus',
            'Panda_Face', 'Penguin', 'Pig_Face', 'Pig_Nose', 'Pile_Of_Poo',
            'Poodle', 'Rabbit_Face', 'Sheep', 'Snail', 'Snake', 'Spiral_Shell',
            'Tiger_Face', 'Tropical_Fish', 'Turtle', 'Whale', 'Wolf_Face'
        ]

        self.f = 'Futura'
        self.instrF = 'DejaVuSansMono'
        self.scoreF = 'ChalkboardSE-Regular'

        self.smallS = 20
        self.s = 30
        self.largeS = 40
        self.titleS = 50

        self.ipad = self.size.w > 400
        if self.ipad:
            self.smallS *= 1.5
            self.s *= 1.5
            self.largeS *= 1.5
            self.titleS *= 1.5