Beispiel #1
0
class _PlayerBaseTestCase(unittest.TestCase):
    def set_up(self,
               alliance=(1, 2),
               cloak=False,
               map_name="jl1_extended",
               ai=("easy", "easy")):
        self.w = World([])
        self.w.load_and_build_map(Map("soundrts/tests/%s.txt" % map_name))
        if cloak:
            self.w.unit_class("new_flyingmachine").dct["is_a_cloaker"] = True
        cp = DummyClient(ai[0])
        cp2 = DummyClient(ai[1])
        cp.alliance, cp2.alliance = alliance
        self.w.populate_map([cp, cp2], random_starts=False)
        self.cp, self.cp2 = self.w.players
        self.cp.is_perceiving = is_perceiving_method(self.cp)
        self.cp2.is_perceiving = is_perceiving_method(self.cp2)
        self.w._update_buckets()

    def find_player_unit(self, p, cls_name, index=0):
        for u in p.units:
            if u.type_name == cls_name:
                if index:
                    index -= 1
                else:
                    return u
 def set_up(self, alliance=(1, 2), cloak=False):
     w = World([])
     w.introduction = []
     w.load_and_build_map(Map("soundrts/tests/jl1.txt"))
     w.players_starts[1][1].append(("b4", w.unit_class("lumbermill")))
     cl = DummyClient()
     cl2 = DummyClient()
     w.populate_map([cl, cl2], alliance)
     cp, self.cp2 = w.players
     return w, cl, cp
 def set_up(self, alliance=(1, 2), cloak=False):
     w = World([])
     w.introduction = []
     w.load_and_build_map(Map("soundrts/tests/jl1.txt"))
     w.players_starts[1][1].append(("b4", w.unit_class("lumbermill")))
     cl = DummyClient()
     cl2 = DummyClient()
     w.populate_map([cl, cl2], alliance)
     cp, self.cp2 = w.players
     return w, cl, cp
 def set_up(self, alliance=(1, 2), cloak=False, map_name="jl1_extended"):
     w = World([])
     w.introduction = []
     w.load_and_build_map(Map("soundrts/tests/%s.txt" % map_name))
     if cloak:
         w.unit_class("new_flyingmachine").dct["is_a_cloaker"] = True
     cl = DummyClient()
     cl2 = DummyClient()
     w.populate_map([cl, cl2], alliance)
     cp, self.cp2 = w.players
     return w, cl, cp
 def set_up(self, alliance=(1, 2), cloak=False, map_name="jl1_extended"):
     w = World([])
     w.introduction = []
     w.load_and_build_map(Map("soundrts/tests/%s.txt" % map_name))
     if cloak:
         w.unit_class("new_flyingmachine").dct["is_a_cloaker"] = True
     cl = DummyClient()
     cl2 = DummyClient()
     w.populate_map([cl, cl2], alliance)
     cp, self.cp2 = w.players
     return w, cl, cp
Beispiel #6
0
class _PlayerBaseTestCase(unittest.TestCase):
    def set_up(self, alliance=(1, 2), cloak=False, map_name="jl1_extended"):
        self.w = World([])
        self.w.introduction = []
        self.w.load_and_build_map(Map("soundrts/tests/%s.txt" % map_name))
        if cloak:
            self.w.unit_class("new_flyingmachine").dct["is_a_cloaker"] = True
        self.w.populate_map([DummyClient(), DummyClient()], alliance)
        self.cp, self.cp2 = self.w.players

    def find_player_unit(self, p, cls_name, index=0):
        for u in p.units:
            if u.type_name == cls_name:
                if index:
                    index -= 1
                else:
                    return u
Beispiel #7
0
class _PlayerBaseTestCase(unittest.TestCase):

    def set_up(self, alliance=(1, 2), cloak=False, map_name="jl1_extended"):
        self.w = World([])
        self.w.introduction = []
        self.w.load_and_build_map(Map("soundrts/tests/%s.txt" % map_name))
        if cloak:
            self.w.unit_class("new_flyingmachine").dct["is_a_cloaker"] = True
        self.w.populate_map([DummyClient(), DummyClient()], alliance)
        self.cp, self.cp2 = self.w.players

    def find_player_unit(self, p, cls_name, index=0):
        for u in p.units:
            if u.type_name == cls_name:
                if index:
                    index -= 1
                else:
                    return u
 def set_up(self, alliance=(1, 2), cloak=False):
     w = World([])
     w.introduction = []
     w.load_and_build_map(Map("soundrts/tests/jl1.txt"))
     w.players_starts[0][1].append(("b1", w.unit_class("new_flyingmachine")))
     w.players_starts[0][1].append(("b1", w.unit_class("flyingmachine")))
     w.players_starts[0][1].append(("b1", w.unit_class("dragon")))
     w.players_starts[0][1].append(("b1", w.unit_class("castle")))
     w.players_starts[1][1].append(("b4", w.unit_class("new_flyingmachine")))
     w.players_starts[1][1].append(("b4", w.unit_class("flyingmachine")))
     w.players_starts[1][1].append(("b4", w.unit_class("dragon")))
     w.players_starts[1][1].append(("b4", w.unit_class("castle")))
     if cloak:
         w.unit_class("new_flyingmachine").dct["is_a_cloaker"] = True
     cl = DummyClient()
     cl2 = DummyClient()
     w.populate_map([cl, cl2], alliance)
     cp, self.cp2 = w.players
     return w, cl, cp
class _PlayerBaseTestCase(unittest.TestCase):

    def set_up(self, alliance=(1, 2), cloak=False, map_name="jl1_extended",
               ai=("easy", "easy")):
        self.w = World([])
        self.w.load_and_build_map(Map("soundrts/tests/%s.txt" % map_name))
        if cloak:
            self.w.unit_class("new_flyingmachine").dct["is_a_cloaker"] = True
        cp = DummyClient(ai[0])
        cp2 = DummyClient(ai[1])
        cp.alliance, cp2.alliance = alliance
        self.w.populate_map([cp, cp2], random_starts=False)
        self.cp, self.cp2 = self.w.players
        self.cp.is_perceiving = is_perceiving_method(self.cp)
        self.cp2.is_perceiving = is_perceiving_method(self.cp2)
        self.w._update_buckets()

    def find_player_unit(self, p, cls_name, index=0):
        for u in p.units:
            if u.type_name == cls_name:
                if index:
                    index -= 1
                else:
                    return u