Beispiel #1
0
    def get_setup(self, shape, shift, density):
        state = np.random.RandomState(0)
        column = state.uniform(-1, 1, shape[0])
        matrix = state.uniform(-1, 1, (shape[1], shape[1] // 10))

        if isinstance(density, int) and density == 1:
            return cic_matrix((column, shift), shape), matrix
        else:
            mask = state.uniform(0, 1, shape[0]) <= density
            data = column[mask]
            offsets, = np.nonzero(mask)
            return cic_matrix((data, offsets, shift), shape), matrix
Beispiel #2
0
    def get_setup(self, n_blocks, block_shape, block_shift, shift, density):
        shape = (block_shape[0], n_blocks * block_shape[1])

        state = np.random.RandomState(0)
        column = state.uniform(-1, 1, shape[0])
        vector = state.uniform(-1, 1, shape[1])

        if isinstance(density, int) and density == 1:
            cic = cic_matrix((column, block_shift), block_shape)
        else:
            mask = state.uniform(0, 1, shape[0]) <= density
            data = column[mask]
            offsets, = np.nonzero(mask)
            cic = cic_matrix((data, offsets, block_shift), block_shape)

        return chb_matrix((cic.tocsr(), shift), shape), vector