Beispiel #1
0
 def _response(self, user, choice):
     '''Handle response from a user.'''
     if callable(self.menuselect):
         params = {
             'userid': user.userid,
             'choice': choice,
             'popup': self,
             'previous': user.get_previous_popup(),
         }
         params.update(self.menuselect_args)
         params.update(self._menuselect_special)
         try:
             submenu = self.menuselect(params)
         except Exception:
             # print the exception as normal, but pretend nothing happened
             dbgmsg(1, 'Popuplib2: Called menuselect function raised:')
             sys.excepthook(*sys.exc_info())
             sys.exc_clear()
             submenu = None
         if submenu is not None:
             try:
                 user.queue[0] = submenu._get_userpopup(user)
                 return False
             except AttributeError:
                 dbgmsg(0, 'Popuplib2: got non-popup return value from callback function')
                 dbgmsg_repr(0, submenu)
     return True
Beispiel #2
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 def display(self):
     '''Create a GUI panel and display it for the user.'''
     dbgmsg(1, 'Popuplib2: Template Userpopup building self')
     text_template = string.Template('\n'.join(self._popup))
     text = text_template.substitute(*self._send_args, **self._send_kw)
     dbgmsg(2, 'Popuplib2: Calling es.menu(%f, %d, textlen=%d, %s)'%(
         0, self._user.userid, len(text), self._popup.enable_keys))
     es.menu(0, self._user.userid, text, self._popup.enable_keys)
Beispiel #3
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 def display(self):
     '''Create a GUI panel and display it for the user.'''
     self._being_hidden = False
     text = self.generate_text()
     if isinstance(text, unicode):
         text = text.encode('utf-8')
     dbgmsg(2, 'Popuplib2: Calling es.menu(%s, %s, textlen=%s, %s)'%(
         0, self._user.userid, len(text), self._popup.enable_keys))
     es.menu(0, self._user.userid, text, self._popup.enable_keys)
Beispiel #4
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def get_game_data(module):
    global game_data
    data = load_game_data(module)
    # GJ HAX:
    gamename = str(es.ServerVar('eventscripts_gamedir')).replace('\\', '/').rpartition('/')[2].lower()
    dbgmsg(1, 'spmenu: game name is %s'%repr(gamename))
    if gamename not in data:
        dbgmsg(1, 'spmenu: game not found, going default')
        gamename = 'default'
    this_game = data[gamename]
    game_data = {
        'type': this_game['type'],
        'refresh': this_game.as_int('refresh') if this_game['type'] == 'radio' else 0,
        }
    dbgmsg_repr(2, game_data)
    return game_data
Beispiel #5
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    def display(self):
        '''Create a GUI panel and display it for the user.'''
        pages = self.pages() or 1
        language = self.get_language()
        tb = []
        # add title
        tb.append('%-25s'%(self._popup.title))
        # add description
        if self._popup.description:
            tb.append('%s\n'%self._popup.description)
        # add separating slashes
        if pages == 0:
            # empty menu
            tb.append(spmenu_resources.get_string('empty', language))
        else:
            # add options
            self._add_options(tb)
            # add separating slashes
            tb.append(' ')
            # add page navigation links
            if pages > 1:
                s_prev = spmenu_resources.get_string('prev', language)
                s_next = spmenu_resources.get_string('next', language)
                if self.pagenum == 1:
                    # tb.append('8. %s'%s_prev)
                    tb.append(' ')
                else:
                    tb.append('->8. %s\n'%s_prev)
                if self.pagenum == pages:
                    # tb.append('9. %s\n'%s_next)
                    tb.append(' ')
                else:
                    tb.append('->9. %s\n'%s_next)
            else:
                tb.append(' ')
                tb.append(' ')

        # add exit button
        tb.append('0. %s'%spmenu_resources.get_string('cancel', language))
        #display it
        text = '\n'.join(tb)
        dbgmsg(2, 'es.menu(%d, %d, textlen=%d, %s'%(
            0, self._user.userid, len(text), self._popup.enable_keys))
        es.menu(0, self._user.userid, text, self._popup.enable_keys)
Beispiel #6
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def get_game_data(module):
    global game_data
    data = load_game_data(module)
    # GJ HAX:
    gamename = str(es.ServerVar('eventscripts_gamedir')).replace(
        '\\', '/').rpartition('/')[2].lower()
    dbgmsg(1, 'spmenu: game name is %s' % repr(gamename))
    if gamename not in data:
        dbgmsg(1, 'spmenu: game not found, going default')
        gamename = 'default'
    this_game = data[gamename]
    game_data = {
        'type':
        this_game['type'],
        'refresh':
        this_game.as_int('refresh') if this_game['type'] == 'radio' else 0,
    }
    dbgmsg_repr(2, game_data)
    return game_data
Beispiel #7
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 def __del__(self):
     '''
     No references to this popup.
     '''
     dbgmsg(1, 'Popuplib2: Deleting popup')
     dbgmsg_repr(2, self)
Beispiel #8
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 def generate_text(self):
     '''
     Generate the string that is to be displayed in the popup.
     '''
     dbgmsg(1, 'Popuplib2: Userpopup building self')
     return '\n'.join(self._popup)
Beispiel #9
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    def pop(self, *args, **kw):
        return self._contents.pop(*args, **kw)

    def remove(self, line):
        return self._contents.remove(line)

    def display(self):
        self._contents = []
        try:
            self._popup.build_callback(self._user.userid, self)
        except TypeError, e:
            warnings.warn('TypeError when calling build_callback: %s'%e)
        else:
            self._final_contents = list(self._popup) + self._contents
        self._being_hidden = False
        dbgmsg(1, 'Popuplib2: Userpopup building self')
        text = '\n'.join(self._final_contents)
        dbgmsg(2, 'Popuplib2: Calling es.menu(%s, %s, textlen=%s, %s)'%(
            0, self._user.userid, len(text), self._popup.enable_keys))
        es.menu(0, self._user.userid, text, self._popup.enable_keys)


class UserPagedMenu(UserPopup):
    '''
    A userpopup class for PagedMenu.

    A userpopup is a view to specific Popup, specific to a single user.
    Each user for each popup have their own userpopup instances.
    '''
    def __init__(self, *args, **kw):
        '''Initialize a new Userpopup '''