def update(self):
        Sprite.update(self)

        if self.size<=0:
            self.isDead=True

        self.color=(random.random(),1,1)
        if self.posX<self.targetCell.posX:
            self.posX+=self.velX
        if self.posX>self.targetCell.posX:
            self.posX-=self.velX

        if self.posY<self.targetCell.posY:
            self.posY+=2
        if self.posY>self.targetCell.posY+self.targetCell.height:
            self.posY-=2

        self.posY+=math.sin(self.degreePosY)
        self.degreePosY+=self.deltaDegree

        distance=self.posX-self.originX
        self.power=self.originPower-(distance*0.012)
        self.size=self.power*self.originSize/self.originPower
        self.alpha=self.size

        if Sprite.is_colliding_with(self,self.targetCell):
            self.isDead=True
            if(self.targetCell.shield>0):
                self.targetCell.shield-=self.power
            else:
                self.targetCell.hp-=self.power