Beispiel #1
0
                                 player.y)
            sprites.add(bullet)
            bulletsEnemy.add(bullet)


def new_enemy():
    enemy = Enemy()
    sprites.add(enemy)
    enemies.add(enemy)


ss = SpriteSheet('Lightning.png')
player_imgs = []
player_imgs.append(ss.get_image(0, 0, 30, 30))
player_imgs.append(ss.get_image(32, 0, 30, 30))
player_imgs.append(ss.get_image(64, 0, 30, 30))
player_imgs.append(ss.get_image(96, 0, 30, 30))

ss1 = SpriteSheet('UFO.png')
enemy_imgs = []
enemy_imgs.append(ss1.get_image(0, 0, 30, 30))
enemy_imgs.append(ss1.get_image(32, 0, 30, 30))
enemy_imgs.append(ss1.get_image(64, 0, 30, 30))
enemy_imgs.append(ss1.get_image(96, 0, 30, 30))

player = Player()
for i in range(4):
    new_enemy()
PlayerSprite.add(player)
sprites.add(player)