Beispiel #1
0
	def step(self,seconds):
		
		if not SpritePlane.step(self,seconds):
			return False
		
		if self.beats_in_step > 0:	
			for l in self.launchers:
				l.tick()
			
		return True
Beispiel #2
0
	def __init__(self):
		
		self.launchers = []
		SpritePlane.__init__(self,tempo=360)