Beispiel #1
0
    def jump_effect(self, dt):
        #TODO: Try to use this, but we need more reaction (this method should be called by clock in self.jump())
        self.JUMPING_STEPS += 1
        window.set_gravity(False)
        if self.y > window.bufferedHeight + 10:
            pyglet.clock.unschedule(self.jump_effect)
            window.set_gravity(True)
            return  #Security fix to prevent ignore pipes in the sky :)

        if self.JUMPING_STEPS < self.JUMP_MAX_STEPS:  #can jump
            SprObj.jump(self, self.JUMP_INCREASE_LEVEL, self.JUMP_CHANGE_ANGLE)
        else:
            pyglet.clock.unschedule(self.jump_effect)
            window.set_gravity(True)
            self.JUMPING_STEPS = 0
Beispiel #2
0
    def jump_effect(self, dt):
        #TODO: Try to use this, but we need more reaction (this method should be called by clock in self.jump())
        self.JUMPING_STEPS += 1
        window.set_gravity(False)
        if self.y > window.bufferedHeight + 10:
            pyglet.clock.unschedule(self.jump_effect)
            window.set_gravity(True)
            return #Security fix to prevent ignore pipes in the sky :)

        if self.JUMPING_STEPS < self.JUMP_MAX_STEPS: #can jump
            SprObj.jump(self, self.JUMP_INCREASE_LEVEL, self.JUMP_CHANGE_ANGLE)
        else:
            pyglet.clock.unschedule(self.jump_effect)
            window.set_gravity(True)
            self.JUMPING_STEPS = 0
Beispiel #3
0
 def jump(self):
     play_audio('assets/audio/flap.wav')
     window.set_gravity(False)
     SprObj.jump(self, self.JUMP_STEPS, self.JUMP_CHANGE_ANGLE)
     window.set_gravity(True)
Beispiel #4
0
 def jump(self):
     play_audio('assets/audio/flap.wav')
     window.set_gravity(False)
     SprObj.jump(self, self.JUMP_STEPS, self.JUMP_CHANGE_ANGLE)
     window.set_gravity(True)