Beispiel #1
0
    def __init__(self):
        self.win = pyglet.window.Window(800, 600)
        self.win.push_handlers(self)

        squirtle.setup_gl()  #Sets up blending so we get anti-aliased edges.

        self.sky = squirtle.SVG(
            "svgs/sky.svg")  #Anchors default to bottom left
        self.sun = squirtle.SVG("svgs/sun.svg",
                                anchor_x='center',
                                anchor_y='center')
        self.cloud = squirtle.SVG("svgs/cloud.svg",
                                  anchor_x='right',
                                  anchor_y='top')
        self.tile = squirtle.SVG("svgs/tile.svg",
                                 anchor_x='center',
                                 anchor_y='center')

        self.cloud_locs = [(random.uniform(0, 928), random.uniform(0, 728),
                            random.uniform(1, 2)) for n in xrange(10)]
        self.cloud_locs = sorted(self.cloud_locs, key=lambda x: x[2])

        self.time_elapsed = 0
        self.fps = pyglet.clock.ClockDisplay()

        pyglet.clock.schedule_interval(self.tick, 1 / 60.0)
        pyglet.app.run()
Beispiel #2
0
    def __init__(self, width=320, height=240, resizable=True, visible=True):
        super(main, self).__init__(resizable=resizable)
        self.svg = None
        self.width = width
        self.height = height
        squirtle.setup_gl()
        self.text = ""
        self.set_mouse_visible(True)
        self.set_caption('Labglass Prototype')
        icon1 = pyglet.image.load('./res/icon.png')
        self.set_icon(icon1)

        self.scrollbar = scrollbar(400, 350, 30, 200, (125, 125, 125),
                                   (255, 120, 0), (0, 120, 255), "text", True)
        self.savebutton = button(10, 100, 100, 30, (125, 125, 125),
                                 (255, 120, 0), "Save")
        self.exportbutton = button(10, 50, 100, 30, (125, 125, 125),
                                   (255, 120, 0), "Export")
        self.loadbutton = button(10, 200, 100, 30, (125, 125, 125),
                                 (255, 120, 0), "Load")
        self.ismousedown = False

        self.selectedelement = None
        self.exportimageindex = 0

        self.testcontainer = glasswarecontainer(10, 300, 250, 150, 30,
                                                (200, 200, 200), (255, 120, 0),
                                                (0, 120, 255), "glass", [""])
        self.linkcontainer = glasswarecontainer(10, 100, 250, 150, 30,
                                                (200, 200, 200), (255, 120, 0),
                                                (0, 120, 255), "links",
                                                ["arrow_0.svg"])
Beispiel #3
0
    def setup_gl(self):
        """Configure GL properties.

        """
        self.window.switch_to()
        squirtle.setup_gl()
        glClearColor(0.0, 0.0, 0.0, 1.0)
        self.window.clear()
        self.window.flip()
Beispiel #4
0
    def setup_gl(self):
        """Configure GL properties.

        """
        self.window.switch_to()
        squirtle.setup_gl()
        glClearColor(0.0, 0.0, 0.0, 1.0)
        self.window.clear()
        self.window.flip()
Beispiel #5
0
  def __init__(self):
    self.win = pyglet.window.Window(800, 600)
    self.win.push_handlers(self)

    squirtle.setup_gl() #Sets up blending so we get anti-aliased edges.

    self.sky = squirtle.SVG("svgs/sky.svg") #Anchors default to bottom left
    self.sun = squirtle.SVG("svgs/sun.svg", anchor_x='center', anchor_y='center')
    self.cloud = squirtle.SVG("svgs/cloud.svg", anchor_x='right', anchor_y='top')

    self.cloud_locs = [(random.uniform(0, 928), random.uniform(0, 728), random.uniform(1, 2)) for n in xrange(10)]
    self.cloud_locs = sorted(self.cloud_locs, key=lambda x: x[2])

    self.time_elapsed = 0
    self.fps = pyglet.clock.ClockDisplay()

    pyglet.clock.schedule_interval(self.tick, 1/60.0)
    pyglet.app.run()
Beispiel #6
0
    def __init__(self):
        mode.Mode.__init__(self)
        squirtle.setup_gl()

        self.background = squirtle.SVG("resources/backdrop.svg")
        self.health_bar = squirtle.SVG("resources/health_bar.svg")

        self.crossHair = CrossHair()
        self.crossHair.handler = self
        self.target_controller = TargetController(TargetController.MEDIUM)
        self._update_difficulty(TargetController.MEDIUM)
        self.runtime=time.time()
        self.timestamp=0
        self.hits=0
        self.miss=0
        self.score=0
        self.health_loss = 0

        GameMode.hlaugh.play()
Beispiel #7
0
  def __init__(self, width=1024, height=768):
    
    super(VisualizerWindow, self).__init__(width=width, height=height, 
                                           resizable=False)
    squirtle.setup_gl()
    
    self.half_width = width / 2
    self.half_height = height / 2
    
    helv = font.load('Helvetica', width / 50.0)
    self.label = font.Text(helv, 'Hello, World!',
                           x=width / 2, y=height / 2,
                           halign=font.Text.CENTER,
                           valign=font.Text.CENTER,
                           color=(1, 0, 0, 1),
                          )
    
    pyglet.clock.schedule_interval(self.update,1/30.0)
    
    glClearColor(255,255,255,255)
    glEnable(GL_BLEND)
    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
    glEnable(GL_DEPTH_TEST)
    glDepthFunc(GL_LEQUAL)
    
    self.set_3D()
    self.modelViewMatrix = (GLdouble * 16)()
    self.projectionMatrix = (GLdouble * 16)()
    self.viewport = (GLint * 4)()
    glGetDoublev(GL_MODELVIEW_MATRIX, self.modelViewMatrix)
    glGetDoublev(GL_PROJECTION_MATRIX, self.projectionMatrix)
    glGetIntegerv(GL_VIEWPORT, self.viewport)

    self.buttons = Buttons(os.path.join(sys.path[0], './theme'),
                           self)
    
    self.control_width = 0.37*width
    self.input_height  = 0.37*width
    
    self.sun = squirtle.SVG('sun.svg', anchor_x='center', anchor_y='center')
    self.mouse_x = 0
    self.mouse_y = 0
Beispiel #8
0
def draw(canvas):
    canvas.clear()
    nofill()
    stroke(0, 0.25)
    strokewidth(1)
    rect( 50, 50, 50, 50)
    rect(110, 50, 50, 50, stroke=Color(0), strokestyle=DASHED)
    rect(170, 50, 50, 50)


    glClearColor(1,1,1,1)

    squirtle.setup_gl()

    s = squirtle.SVG(filename)
    s.anchor_x, s.anchor_y = s.width/2, s.height/2

    zoom = 1
    angle = 0
    draw_x = 400
    draw_y = 300

    s.draw(draw_x, draw_y, scale=zoom, angle=angle)
Beispiel #9
0
import squirtle

config = pyglet.gl.Config(sample_buffers=1, samples=4)
w = pyglet.window.Window(config=config, resizable=True)


#w = pyglet.window.Window(800, 600)
keys = pyglet.window.key.KeyStateHandler()
w.push_handlers(keys)

glClearColor(1,1,1,1)
glEnable(GL_LINE_SMOOTH)
glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
glLineWidth(2)

squirtle.setup_gl()

filelist = [f for f in os.listdir('svgs')
            if f.endswith('svg') or f.endswith('svgz')]
filename = None
svgObj = None

def nextFile():
    global filename, svgObj
    if not filename:
        next = 0
    else:
        prevFile = os.path.basename(filename)
        next = filelist.index(prevFile)+1
        next %= len(filelist)
    filename = os.path.join('svgs', filelist[next])
Beispiel #10
0
#! usr/bin/env python 
import os
import sys
import pyglet
from pyglet.gl import *
import squirtle

w = pyglet.window.Window(800, 600)
keys = pyglet.window.key.KeyStateHandler()
w.push_handlers(keys)

glClearColor(1,1,1,1)
glEnable(GL_LINE_SMOOTH)

squirtle.setup_gl()

filelist = [f for f in os.listdir('svgs')
            if f.endswith('svg') or f.endswith('svgz')]
filename = None
svgObj = None

def nextFile():
    global filename, svgObj
    if not filename:
        next = 0
    else:
        prevFile = os.path.basename(filename)
        next = filelist.index(prevFile)+1
        next %= len(filelist)
    filename = os.path.join('svgs', filelist[next])
    print 'Parsing', filename