Beispiel #1
0
    def save(self, tree_name):
        tree = Entity.save(self, tree_name)

        # Save state
        state = etree.SubElement(tree, 'state')
        state.text = str(self.interaction is None)

        # Save sprite
        sprite = etree.SubElement(tree, 'sprite')
        sprite.text = self.sprite_name

        # Save interaction
        if not self.interaction:
            etree.SubElement(tree, 'uninteractable')
        else:
            interaction = etree.SubElement(tree, 'interaction')
            talks = etree.SubElement(interaction, 'talks')
            for t in self.interaction['talks']:
                talk = etree.SubElement(talks, 'talk')
                talk.text = t
            if self.interaction['gold'] > 0:
                gold = etree.SubElement(interaction, 'gold')
                gold.text = str(self.interaction['gold'])
            if self.interaction['item'] is not None:
                item = etree.SubElement(interaction, 'item')
                item.text = self.interaction['item'].name

        return tree
Beispiel #2
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    def save(self):
        tree = Entity.save(self)

        # Save state
        state = etree.SubElement(tree, 'state')
        state.text = str(self.opened)

        return tree
    def save(self, tree_name):
        tree = Entity.save(self, tree_name)

        # Save current hp
        hp = etree.SubElement(tree, 'currentHp')
        hp.text = str(self.hp)

        return tree
Beispiel #4
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    def save(self):
        tree = Entity.save(self)

        # Save state
        state = etree.SubElement(tree, 'state')
        state.text = str(self.interaction == {})

        return tree
Beispiel #5
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    def save(self):
        tree = Entity.save(self)

        # Save remaining uses
        times = etree.SubElement(tree, 'times')
        times.text = str(self.times)

        return tree
Beispiel #6
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    def save(self, tree_name):
        tree = Entity.save(self, tree_name)

        # Save remaining uses
        times = etree.SubElement(tree, 'times')
        times.text = str(self.times)

        # Save type
        nature = etree.SubElement(tree, 'type')
        nature.text = self.name

        return tree
Beispiel #7
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    def save(self, tree_name):
        tree = Entity.save(self, tree_name)

        # Save sprite
        sprite = etree.SubElement(tree, 'sprite')
        sprite.text = self.sprite_name

        # Save if pick lock has been initiated
        if self.pick_lock_initiated:
            etree.SubElement(tree, 'pick_lock_initiated')

        return tree
    def save(self, tree_name):
        tree = Entity.save(self, tree_name)

        # Save state
        state = etree.SubElement(tree, 'state')
        state.text = str(self.opened)
        # Save sprites
        closed = etree.SubElement(tree, 'closed')
        closed_sprite = etree.SubElement(closed, 'sprite')
        closed_sprite.text = self.sprite_close_link

        opened = etree.SubElement(tree, 'opened')
        opened_sprite = etree.SubElement(opened, 'sprite')
        opened_sprite.text = self.sprite_open_link

        # Save content
        content = etree.SubElement(tree, 'contains')
        item = etree.SubElement(content, 'item')
        item.text = self.item.name

        return tree