def announceGenerate(self): DistributedAvatar.announceGenerate(self) taskMgr.add(self.__watchTargetTask, self.uniqueName("watchTarget")) self.startSmooth() self.reparentTo(render)
def announceGenerate(self): DistributedAvatar.announceGenerate(self) # Picked up by DistributedBattleZone: messenger.send('suitCreate', [self]) self.startSmooth() self.reparentTo(render)
def announceGenerate(self): DistributedAvatar.announceGenerate(self) self.loadChar() self.startBlink() base.taskMgr.add(self.__monitorRange, self.uniqueName('monitorRange')) self.sendUpdate('requestStateData') if self.charId == SAILOR_DONALD: self.disableRay() self.cleanupPhysics() boat = self.cr.playGame.hood.loader.geom.find('**/*donalds_boat*') boat.find('**/wheelNode').stash() self.setPos(0, -1, 3.95) self.reparentTo(boat) self.loop('wheel') else: self.reparentTo(render)
def announceGenerate(self): DistributedAvatar.announceGenerate(self) if self.animFSM.getCurrentState().getName() == 'off': self.setAnimState('Happy')
def announceGenerate(self): DistributedAvatar.announceGenerate(self) self.loadGoonie() self.startSmooth() self.reparentTo(render)
def announceGenerate(self): DistributedAvatar.announceGenerate(self) DistributedSmoothNode.announceGenerate(self) self.healthLabel.setScale(1.1) self.deathEvent = self.uniqueName('DistributedPieTurret-death') self.makeTurret()
def announceGenerate(self): DistributedAvatar.announceGenerate(self) if self.animFSM.getCurrentState().getName() == 'off': self.setAnimState('neutral') self.startBlink()