class WhisperPopup(Clickable2d, MarginVisible):
    CONTENTS_SCALE = 0.25

    TEXT_MAX_ROWS = 6
    TEXT_WORD_WRAP = 8

    QUIT_BUTTON_SHIFT = (0.42, 0, 0.42)

    WHISPER_TIMEOUT_MIN = 10
    WHISPER_TIMEOUT_MAX = 20

    def __init__(self, text, font, whisperType, timeout=None):
        Clickable2d.__init__(self, 'WhisperPopup')
        MarginVisible.__init__(self)

        self.text = text
        self.font = font
        self.whisperType = whisperType
        if timeout is None:
            self.timeout = len(text) * 0.33
            if self.timeout < self.WHISPER_TIMEOUT_MIN:
                self.timeout = self.WHISPER_TIMEOUT_MIN
            elif self.timeout > self.WHISPER_TIMEOUT_MAX:
                self.timeout = self.WHISPER_TIMEOUT_MAX
        else:
            self.timeout = timeout

        self.active = False

        self.senderName = ''
        self.fromId = 0
        self.isPlayer = 0

        self.contents.setScale(self.CONTENTS_SCALE)

        self.whisperColor = ChatGlobals.WhisperColors[self.whisperType]

        self.textNode = TextNode('text')
        self.textNode.setWordwrap(self.TEXT_WORD_WRAP)
        self.textNode.setTextColor(self.whisperColor[PGButton.SInactive][0])
        self.textNode.setFont(self.font)
        self.textNode.setText(self.text)

        self.chatBalloon = None
        self.quitButton = None

        self.timeoutTaskName = self.getUniqueName() + '-timeout'
        self.timeoutTask = None

        self.quitEvent = self.getUniqueName() + '-quit'
        self.accept(self.quitEvent, self.destroy)

        self.setPriority(MarginGlobals.MP_high)
        self.setVisible(True)

        self.update()

        self.accept('MarginVisible-update', self.update)

    def destroy(self):
        self.ignoreAll()

        if self.timeoutTask is not None:
            taskMgr.remove(self.timeoutTask)
            self.timeoutTask = None

        if self.chatBalloon is not None:
            self.chatBalloon.removeNode()
            self.chatBalloon = None

        if self.quitButton is not None:
            self.quitButton.destroy()
            self.quitButton = None

        self.textNode = None

        Clickable2d.destroy(self)

    def getUniqueName(self):
        return 'WhisperPopup-' + str(id(self))

    def update(self):
        if self.chatBalloon is not None:
            self.chatBalloon.removeNode()
            self.chatBalloon = None

        if self.quitButton is not None:
            self.quitButton.destroy()
            self.quitButton = None

        self.contents.node().removeAllChildren()

        self.draw()

        if self.cell is not None:
            # We're in the margin display. Reposition our content, and update
            # the click region:
            self.reposition()
            self.updateClickRegion()
        else:
            # We aren't in the margin display. Disable the click region if one
            # is present:
            if self.region is not None:
                self.region.setActive(False)

    def draw(self):
        if self.isClickable():
            foreground, background = self.whisperColor[self.clickState]
        else:
            foreground, background = self.whisperColor[PGButton.SInactive]
        self.chatBalloon = ChatBalloon(
            NametagGlobals.chatBalloon2dModel,
            NametagGlobals.chatBalloon2dWidth,
            NametagGlobals.chatBalloon2dHeight, self.textNode,
            foreground=foreground, background=background,
            is2d=True
        )
        self.chatBalloon.reparentTo(self.contents)

        # Calculate the center of the TextNode:
        left, right, bottom, top = self.textNode.getFrameActual()
        center = self.contents.getRelativePoint(
            self.chatBalloon.textNodePath,
            ((left+right) / 2.0, 0, (bottom+top) / 2.0))

        # Translate the chat balloon along the inverse:
        self.chatBalloon.setPos(self.chatBalloon, -center)

        # Draw the quit button:
        self.quitButton = WhisperQuitButton(self)
        quitButtonNodePath = self.contents.attachNewNode(self.quitButton)

        # Move the quit button to the top right of the TextNode:
        quitButtonNodePath.setPos(self.contents.getRelativePoint(
            self.chatBalloon.textNodePath, (right, 0, top)))

        # Apply the quit button shift:
        quitButtonNodePath.setPos(quitButtonNodePath, self.QUIT_BUTTON_SHIFT)

        # Allow the quit button to close this whisper:
        self.quitButton.setClickEvent(self.quitEvent)

    def manage(self, marginManager):
        MarginVisible.manage(self, marginManager)

        base.playSfx(base.cr.whisperNoise)

        self.timeoutTask = taskMgr.doMethodLater(
            self.timeout, self.unmanage, self.timeoutTaskName, [marginManager])

    def unmanage(self, marginManager):
        MarginVisible.unmanage(self, marginManager)

        self.destroy()

    def setClickable(self, senderName, fromId, isPlayer=0):
        self.senderName = senderName
        self.fromId = fromId
        self.isPlayer = isPlayer
        self.setClickEvent('clickedWhisper', extraArgs=[senderName, fromId, isPlayer])
        self.setActive(True)

    def applyClickState(self, clickState):
        if self.chatBalloon is not None:
            foreground, background = self.whisperColor[clickState]
            self.chatBalloon.setForeground(foreground)
            self.chatBalloon.setBackground(background)

    def setClickState(self, clickState):
        if self.isClickable():
            self.applyClickState(clickState)
        else:
            self.applyClickState(PGButton.SInactive)

        if self.isHovering() or self.quitButton.isHovering():
            self.quitButton.contents.show()
        elif self.quitButton.getClickState() == PGButton.SDepressed:
            self.quitButton.contents.show()
        else:
            self.quitButton.contents.hide()

        Clickable2d.setClickState(self, clickState)

    def enterDepressed(self):
        if self.isClickable():
            base.playSfx(NametagGlobals.clickSound)

    def enterRollover(self):
        if self.isClickable() and (self.lastClickState != PGButton.SDepressed):
            base.playSfx(NametagGlobals.rolloverSound)

    def updateClickRegion(self):
        if self.chatBalloon is not None:
            right = self.chatBalloon.width / 2.0
            left = -right
            top = self.chatBalloon.height / 2.0
            bottom = -top

            self.setClickRegionFrame(left, right, bottom, top)
            self.region.setActive(True)
        else:
            if self.region is not None:
                self.region.setActive(False)

        if self.quitButton is not None:
            self.quitButton.updateClickRegion()

    def marginVisibilityChanged(self):
        if self.cell is not None:
            # We're in the margin display. Reposition our content, and update
            # the click region:
            self.reposition()
            self.updateClickRegion()
        else:
            # We aren't in the margin display. Disable the click region if one
            # is present:
            if self.region is not None:
                self.region.setActive(False)

    def reposition(self):
        if self.contents is None:
            return

        origin = Point3()

        self.contents.setPos(origin)

        if self.chatBalloon is not None:
            self.chatBalloon.removeNode()
            self.chatBalloon = None

        if self.quitButton is not None:
            self.quitButton.destroy()
            self.quitButton = None

        self.contents.node().removeAllChildren()

        if (self.cell in base.leftCells) or (self.cell in base.rightCells):
            text = self.text.replace('\x01WLDisplay\x01', '').replace('\x02', '')
            textWidth = self.textNode.calcWidth(text)
            if (textWidth / self.TEXT_WORD_WRAP) > self.TEXT_MAX_ROWS:
                self.textNode.setWordwrap(textWidth / (self.TEXT_MAX_ROWS-0.5))
        else:
            self.textNode.setWordwrap(self.TEXT_WORD_WRAP)

        self.draw()

        left, right, bottom, top = self.textNode.getFrameActual()
        if self.cell in base.bottomCells:
            # Move the origin to the bottom center of the chat balloon:
            origin = self.contents.getRelativePoint(
                self.chatBalloon.textNodePath, ((left+right) / 2.0, 0, bottom))
        elif self.cell in base.leftCells:
            # Move the origin to the left center of the chat balloon:
            origin = self.contents.getRelativePoint(
                self.chatBalloon.textNodePath, (left, 0, (bottom+top) / 2.0))
        elif self.cell in base.rightCells:
            # Move the origin to the right center of the chat balloon:
            origin = self.contents.getRelativePoint(
                self.chatBalloon.textNodePath, (right, 0, (bottom+top) / 2.0))

        self.contents.setPos(self.contents, -origin)
Beispiel #2
0
class Nametag2d(Nametag, Clickable2d, MarginVisible):
    CONTENTS_SCALE = 0.25

    CHAT_TEXT_MAX_ROWS = 6
    CHAT_TEXT_WORD_WRAP = 8

    CHAT_BALLOON_ALPHA = 0.5

    ARROW_OFFSET = -1.0
    ARROW_SCALE = 1.5

    def __init__(self):
        Nametag.__init__(self)
        Clickable2d.__init__(self, 'Nametag2d')
        MarginVisible.__init__(self)

        self.actualChatText = ''

        self.arrow = None
        self.textNodePath = None

        self.contents.setScale(self.CONTENTS_SCALE)
        self.hideThought()

        #self.cTag = CNametag()

        self.accept('MarginVisible-update', self.update)

    def destroy(self):
        self.ignoreAll()

        Nametag.destroy(self)

        self.cTag = None

        if self.textNodePath is not None:
            self.textNodePath.removeNode()
            self.textNodePath = None

        if self.arrow is not None:
            self.arrow.removeNode()
            self.arrow = None

        Clickable2d.destroy(self)

    def getUniqueName(self):
        return 'Nametag2d-' + str(id(self))

    def getChatBalloonModel(self):
        return NametagGlobals.chatBalloon2dModel

    def getChatBalloonWidth(self):
        return NametagGlobals.chatBalloon2dWidth

    def getChatBalloonHeight(self):
        return NametagGlobals.chatBalloon2dHeight

    def setChatText(self, chatText):
        self.actualChatText = chatText

        Nametag.setChatText(self, chatText)

    def updateClickRegion(self):
        if self.chatBalloon is not None:
            right = self.chatBalloon.width / 2.0
            left = -right
            top = self.chatBalloon.height / 2.0
            bottom = -top

            self.setClickRegionFrame(left, right, bottom, top)
            self.region.setActive(True)
        elif self.panel is not None:
            centerX = (self.textNode.getLeft() +
                       self.textNode.getRight()) / 2.0
            centerY = (self.textNode.getBottom() +
                       self.textNode.getTop()) / 2.0

            left = centerX - (self.panelWidth / 2.0)
            right = centerX + (self.panelWidth / 2.0)
            bottom = centerY - (self.panelHeight / 2.0)
            top = centerY + (self.panelHeight / 2.0)

            self.setClickRegionFrame(left, right, bottom, top)
            self.region.setActive(True)
        else:
            if self.region is not None:
                self.region.setActive(False)

    def isClickable(self):
        if self.getChatText() and self.hasChatButton():
            return True
        return NametagGlobals.wantActiveNametags and Clickable2d.isClickable(
            self)

    def setClickState(self, clickState):
        if self.isClickable():
            self.applyClickState(clickState)
        else:
            self.applyClickState(PGButton.SInactive)

        Clickable2d.setClickState(self, clickState)

    def enterDepressed(self):
        if self.isClickable():
            base.playSfx(NametagGlobals.clickSound)

    def enterRollover(self):
        if self.isClickable() and (self.lastClickState != PGButton.SDepressed):
            base.playSfx(NametagGlobals.rolloverSound)

    def update(self):
        self.contents.node().removeAllChildren()

        Nametag.update(self)

        if self.cell is not None:
            # We're in the margin display. Reposition our content, and update
            # the click region:
            self.reposition()
            if self.isClickable():
                self.updateClickRegion()
        else:
            # We aren't in the margin display. Disable the click region if one
            # is present:
            if self.region is not None:
                self.region.setActive(False)

    def tick(self, task):
        if (self.avatar is None) or self.avatar.isEmpty():
            return Task.cont

        if (self.cell is None) or (self.arrow is None):
            return Task.cont

        location = self.avatar.getPos(NametagGlobals.me)
        rotation = NametagGlobals.me.getQuat(base.cam)
        camSpacePos = rotation.xform(location)

        arrowRadians = math.atan2(camSpacePos[0], camSpacePos[1])
        arrowDegrees = (arrowRadians / math.pi) * 180
        self.arrow.setR(arrowDegrees - 90)

        return Task.cont

    def drawChatBalloon(self, model, modelWidth, modelHeight):
        if self.chatFont is None:
            # We can't draw this without a font.
            return

        # Prefix the nametag text:
        if hasattr(self.avatar, 'avatarType'
                   ) and self.avatar.avatarType == CIGlobals.Suit and len(
                       self.getText().split('\n')) == 3:
            # Just show the cog's name
            name, _, _ = self.getText().split('\n')
        else:
            name = self.getText()
        self.chatTextNode.setText(name + ': ' + self.actualChatText)

        # Set our priority in the margin system:
        self.setPriority(MarginGlobals.MP_normal)

        if self.textNodePath is not None:
            self.textNodePath.removeNode()
            self.textNodePath = None

        if self.arrow is not None:
            self.arrow.removeNode()
            self.arrow = None

        if self.isClickable():
            foreground, background = self.chatColor[self.clickState]
        else:
            foreground, background = self.chatColor[PGButton.SInactive]
        if self.chatType == NametagGlobals.SPEEDCHAT:
            background = self.speedChatColor
        if background[3] > self.CHAT_BALLOON_ALPHA:
            background = VBase4(background[0], background[1], background[2],
                                self.CHAT_BALLOON_ALPHA)
        self.chatBalloon = ChatBalloon(model,
                                       modelWidth,
                                       modelHeight,
                                       self.chatTextNode,
                                       foreground=foreground,
                                       background=background,
                                       reversed=self.chatReversed,
                                       button=self.chatButton[self.clickState],
                                       is2d=True)
        self.chatBalloon.reparentTo(self.contents)

        #self.cTag.set_chatballoon_size(self.chatBalloon.width, self.chatBalloon.height)

        # Calculate the center of the TextNode:
        left, right, bottom, top = self.chatTextNode.getFrameActual()
        center = self.contents.getRelativePoint(self.chatBalloon.textNodePath,
                                                ((left + right) / 2.0, 0,
                                                 (bottom + top) / 2.0))

        # Translate the chat balloon along the inverse:
        self.chatBalloon.setPos(self.chatBalloon, -center)

    def drawNametag(self):
        # Set our priority in the margin system:
        self.setPriority(MarginGlobals.MP_low)

        if self.textNodePath is not None:
            self.textNodePath.removeNode()
            self.textNodePath = None

        if self.arrow is not None:
            self.arrow.removeNode()
            self.arrow = None

        if self.font is None:
            # We can't draw this without a font.
            return

        # Attach the icon:
        if self.icon is not None:
            self.contents.attachNewNode(self.icon)

        if self.isClickable():
            foreground, background = self.nametagColor[self.clickState]
        else:
            foreground, background = self.nametagColor[PGButton.SInactive]

        # Set the color of the TextNode:
        self.textNode.setTextColor(foreground)

        # Attach the TextNode:
        self.textNodePath = self.contents.attachNewNode(
            self.textNode.generate(), 1)
        self.textNodePath.setTransparency(foreground[3] < 1)
        self.textNodePath.setAttrib(DepthWriteAttrib.make(0))
        self.textNodePath.setY(self.TEXT_Y_OFFSET)

        # Attach a panel behind the TextNode:
        self.panel = NametagGlobals.cardModel.copyTo(self.contents, 0)
        self.panel.setColor(background)
        self.panel.setTransparency(background[3] < 1)

        # Reposition the panel:
        x = (self.textNode.getLeft() + self.textNode.getRight()) / 2.0
        z = (self.textNode.getBottom() + self.textNode.getTop()) / 2.0
        self.panel.setPos(x, 0, z)

        # Resize the panel:
        self.panelWidth = self.textNode.getWidth() + self.PANEL_X_PADDING
        self.panelHeight = self.textNode.getHeight() + self.PANEL_Z_PADDING
        self.panel.setScale(self.panelWidth, 1, self.panelHeight)

        #self.cTag.set_panel_size(self.panelWidth, self.panelHeight)

        # Add an arrow:
        self.arrow = NametagGlobals.arrowModel.copyTo(self.contents)
        self.arrow.setZ(self.ARROW_OFFSET + self.textNode.getBottom())
        self.arrow.setScale(self.ARROW_SCALE)
        self.arrow.setColor(
            NametagGlobals.NametagColors[NametagGlobals.CCOtherPlayer][0][0])
        #self.arrow.setShaderOff(1)

    def marginVisibilityChanged(self):
        if self.cell is not None:
            # We're in the margin display. Reposition our content, and update
            # the click region:
            self.reposition()
            self.updateClickRegion()
        else:
            # We aren't in the margin display. Disable the click region if one
            # is present:
            if self.region is not None:
                self.region.setActive(False)

    def reposition(self):
        if self.contents is None:
            return

        origin = Point3()

        self.contents.setPos(origin)

        if self.chatBalloon is not None:
            self.chatBalloon.removeNode()
            self.chatBalloon = None

            self.contents.node().removeAllChildren()

            if (self.cell in base.leftCells) or (self.cell in base.rightCells):
                text = self.getChatText().replace('\x01WLDisplay\x01',
                                                  '').replace('\x02', '')
                textWidth = self.chatTextNode.calcWidth(text)
                if (textWidth /
                        self.CHAT_TEXT_WORD_WRAP) > self.CHAT_TEXT_MAX_ROWS:
                    self.chatTextNode.setWordwrap(
                        textWidth / (self.CHAT_TEXT_MAX_ROWS - 0.5))
            else:
                self.chatTextNode.setWordwrap(self.CHAT_TEXT_WORD_WRAP)

            model = self.getChatBalloonModel()
            modelWidth = self.getChatBalloonWidth()
            modelHeight = self.getChatBalloonHeight()
            self.drawChatBalloon(model, modelWidth, modelHeight)

            nodePath = self.chatBalloon.textNodePath

            left, right, bottom, top = self.chatTextNode.getFrameActual()
        elif self.panel is not None:
            nodePath = self.textNodePath

            left, right, bottom, top = self.textNode.getFrameActual()

            # Compensate for the arrow:
            bottom -= self.ARROW_SCALE
        else:
            return

        if self.cell in base.bottomCells:
            # Move the origin to the bottom center of the node path:
            origin = self.contents.getRelativePoint(
                nodePath, ((left + right) / 2.0, 0, bottom))
        elif self.cell in base.leftCells:
            # Move the origin to the left center of the node path:
            origin = self.contents.getRelativePoint(nodePath,
                                                    (left, 0,
                                                     (bottom + top) / 2.0))
        elif self.cell in base.rightCells:
            # Move the origin to the right center of the node path:
            origin = self.contents.getRelativePoint(nodePath,
                                                    (right, 0,
                                                     (bottom + top) / 2.0))

        self.contents.setPos(self.contents, -origin)