Beispiel #1
0
class SelectPlaneScene(SceneInterface):
    def __init__(self, hud: HudManager):
        self.hud = hud
        self.window = hud.get_window()
        self.mouse = hud.get_window().get_mouse()
        self.fundo = GameImage(BACKGROUND_HOME)
        self.time = 0
        self.select = False
        points_background = pygame.transform.scale(
            GameImage(SOUND_BACKGROUND).image, (1100, 800))
        self.point_background = GameImage(SOUND_BACKGROUND)
        self.point_background.image = points_background
        self.point_background.set_position(
            self.window.width / 2 - points_background.get_width() / 2, 0)

        self.text = CenterText(hud.get_window(),
                               WIDTH_DIV,
                               300,
                               text="Escolha qual será sua próxima nave")

        self.jet_g_bool = False
        self.jet_green = Sprite(*JET_GREEN_FLY)
        self.jet_green.set_position(
            WIDTH_DIV - WIDTH_DIV / 2 - self.jet_green.width + 200, 350)

        self.jet_y_bool = False
        self.jet_yellow = Sprite(*JET_YELLOW_FLY)
        self.jet_yellow.set_position(WIDTH_DIV + WIDTH_DIV / 2 - 200, 350)

    def handle_event(self, speed: int, scene: bool):
        if self.mouse.is_over_object(self.jet_green):
            self.jet_g_bool = True
            self.jet_y_bool = False
            if self.mouse.is_button_pressed(mouse.BUTTON_LEFT):
                self.hud.set_ship_look(JET_GREEN_FLY)
                self.select = True
        elif self.mouse.is_over_object(self.jet_yellow):
            self.jet_y_bool = True
            self.jet_g_bool = False
            if self.mouse.is_button_pressed(mouse.BUTTON_LEFT):
                self.hud.set_ship_look(JET_YELLOW_FLY)
                self.select = True
        else:
            self.time = 2
            self.jet_g_bool = False
            self.jet_y_bool = False

    def __draw_jet(self, jet: Sprite, enabled: bool):
        if enabled:
            if self.time >= 0.0:
                self.time -= self.window.delta_time()
            if 1.7 <= self.time <= 2.0:
                jet.draw()
            elif 1.1 <= self.time <= 1.4:
                jet.draw()
            elif 0.5 <= self.time <= 0.8:
                jet.draw()
            elif self.time <= 0.0:
                jet.draw()
        else:
            jet.draw()

    def draw(self, state: bool):
        self.fundo.draw()
        self.point_background.draw()
        self.__draw_jet(self.jet_yellow, self.jet_y_bool)
        self.__draw_jet(self.jet_green, self.jet_g_bool)
        self.text.draw()

    def update(self, state: bool):
        if self.select:
            self.window.main_scene.change_scene('Desert')
Beispiel #2
0
class ShopHud:
    def __init__(self, window):
        self.window = window
        self.mouse = window.get_mouse()

        self.button = GameImage(SHOP_HUD)
        self.button.set_position(10, self.window.height - 130)

        self.shop_screen = GameImage(SHOP_SCREEN)
        self.shop_screen.set_position(
            self.window.width / 2 - self.shop_screen.width / 2, 85)

        self.blue_fire_shop = GameImage(BLUE_FIRE_SHOP)
        self.blue_fire_shop.set_position(
            self.window.width / 2 - self.shop_screen.width / 2, 140)
        self.blue_fire_shop_b = GameImage(BLUE_FIRE_SHOP_B)
        self.blue_fire_shop_b.set_position(
            self.window.width / 2 - self.shop_screen.width / 2, 140)
        self.blue_text = CenterText(self.window,
                                    self.window.width / 2 + 20,
                                    294,
                                    color=SKY_BLUE,
                                    size=46,
                                    text="10 C")

        self.pink_fire_shop = GameImage(PINK_FIRE_SHOP)
        self.pink_fire_shop.set_position(
            self.window.width / 2 - self.shop_screen.width / 2, 140)
        self.pink_fire_shop_b = GameImage(PINK_FIRE_SHOP_B)
        self.pink_fire_shop_b.set_position(
            self.window.width / 2 - self.shop_screen.width / 2, 140)
        self.pink_text = CenterText(self.window,
                                    self.window.width / 2 + 20,
                                    370,
                                    color=PURPLE,
                                    size=46,
                                    text="10 C")

        self.torpedo_shop = GameImage(TORPEDO_SHOP)
        self.torpedo_shop.set_position(
            self.window.width / 2 - self.shop_screen.width / 2, 140)
        self.torpedo_shop_b = GameImage(TORPEDO_SHOP_B)
        self.torpedo_shop_b.set_position(
            self.window.width / 2 - self.shop_screen.width / 2, 140)
        self.torpedo_text = CenterText(self.window,
                                       self.window.width / 2 + 20,
                                       446,
                                       color=FOREST_GREEN,
                                       size=46,
                                       text="10 C")

        self.torpedo_black_shop = GameImage(TORPEDO_BLACK_SHOP)
        self.torpedo_black_shop.set_position(
            self.window.width / 2 - self.shop_screen.width / 2, 140)
        self.torpedo_black_shop_b = GameImage(TORPEDO_BLACK_SHOP_B)
        self.torpedo_black_shop_b.set_position(
            self.window.width / 2 - self.shop_screen.width / 2, 140)
        self.torpedo_black_text = CenterText(self.window,
                                             self.window.width / 2 + 20,
                                             522,
                                             color=BLACK,
                                             size=46,
                                             text="10 C")

        self.choose_skin = [True, False, False, False]

        self.time_delay = 0
        self.points = 0
        self.show_shop = False

    def draw_shop(self):
        if self.choose_skin[0]:
            self.blue_fire_shop_b.draw()
            self.pink_fire_shop.draw()
            self.torpedo_shop.draw()
            self.torpedo_black_shop.draw()
        elif self.choose_skin[1]:
            self.blue_fire_shop.draw()
            self.pink_fire_shop_b.draw()
            self.torpedo_shop.draw()
            self.torpedo_black_shop.draw()
        elif self.choose_skin[2]:
            self.blue_fire_shop.draw()
            self.pink_fire_shop.draw()
            self.torpedo_shop_b.draw()
            self.torpedo_black_shop.draw()
        elif self.choose_skin[3]:
            self.blue_fire_shop.draw()
            self.pink_fire_shop.draw()
            self.torpedo_shop.draw()
            self.torpedo_black_shop_b.draw()
        self.blue_text.draw()
        self.pink_text.draw()
        self.torpedo_text.draw()
        self.torpedo_black_text.draw()

    def draw(self):
        self.button.draw()
        if self.show_shop:
            self.shop_screen.draw()
            self.draw_shop()

    def update(self):
        if self.__is_clicking(self.button):
            BUTTON_SOUND.play()
            self.window.main_scene.running = not self.window.main_scene.running
            self.show_shop = not self.show_shop
        elif self.window.get_keyboard().key_pressed("ESCAPE"):
            self.window.main_scene.running = True
            self.show_shop = False
        elif self.__is_clicking_shop(0):
            if self.window.main_scene.get_hud().set_special_look(0):
                self.choose_skin = [True, False, False, False]
        elif self.__is_clicking_shop(1):
            if self.window.main_scene.get_hud().set_special_look(1):
                self.choose_skin = [False, True, False, False]
        elif self.__is_clicking_shop(2):
            if self.window.main_scene.get_hud().set_special_look(2):
                self.choose_skin = [False, False, True, False]
        elif self.__is_clicking_shop(3):
            if self.window.main_scene.get_hud().set_special_look(3):
                self.choose_skin = [False, False, False, True]

    def __is_clicking(self, button: GameImage):
        self.time_delay -= self.window.delta_time()
        if self.mouse.is_over_object(button) and self.mouse.is_button_pressed(
                self.mouse.BUTTON_LEFT):
            if self.time_delay <= 0:
                self.time_delay = 0.5
                return True
        return False

    def __is_clicking_shop(self, pos: int):
        if self.choose_skin[pos]:
            return False
        if pos == 0:
            if self.mouse.is_over_area(
                (480, 250), (800, 330)) and self.mouse.is_button_pressed(
                    self.mouse.BUTTON_LEFT):
                return True
        elif pos == 1:
            if self.mouse.is_over_area(
                (480, 331), (800, 410)) and self.mouse.is_button_pressed(
                    self.mouse.BUTTON_LEFT):
                return True
        elif pos == 2:
            if self.mouse.is_over_area(
                (480, 411), (800, 480)) and self.mouse.is_button_pressed(
                    self.mouse.BUTTON_LEFT):
                return True
        else:
            if self.mouse.is_over_area(
                (480, 481), (800, 560)) and self.mouse.is_button_pressed(
                    self.mouse.BUTTON_LEFT):
                return True
        return False
Beispiel #3
0
    def __init__(self, window):
        self.window = window
        self.mouse = window.get_mouse()

        self.button = GameImage(SHOP_HUD)
        self.button.set_position(10, self.window.height - 130)

        self.shop_screen = GameImage(SHOP_SCREEN)
        self.shop_screen.set_position(
            self.window.width / 2 - self.shop_screen.width / 2, 85)

        self.blue_fire_shop = GameImage(BLUE_FIRE_SHOP)
        self.blue_fire_shop.set_position(
            self.window.width / 2 - self.shop_screen.width / 2, 140)
        self.blue_fire_shop_b = GameImage(BLUE_FIRE_SHOP_B)
        self.blue_fire_shop_b.set_position(
            self.window.width / 2 - self.shop_screen.width / 2, 140)
        self.blue_text = CenterText(self.window,
                                    self.window.width / 2 + 20,
                                    294,
                                    color=SKY_BLUE,
                                    size=46,
                                    text="10 C")

        self.pink_fire_shop = GameImage(PINK_FIRE_SHOP)
        self.pink_fire_shop.set_position(
            self.window.width / 2 - self.shop_screen.width / 2, 140)
        self.pink_fire_shop_b = GameImage(PINK_FIRE_SHOP_B)
        self.pink_fire_shop_b.set_position(
            self.window.width / 2 - self.shop_screen.width / 2, 140)
        self.pink_text = CenterText(self.window,
                                    self.window.width / 2 + 20,
                                    370,
                                    color=PURPLE,
                                    size=46,
                                    text="10 C")

        self.torpedo_shop = GameImage(TORPEDO_SHOP)
        self.torpedo_shop.set_position(
            self.window.width / 2 - self.shop_screen.width / 2, 140)
        self.torpedo_shop_b = GameImage(TORPEDO_SHOP_B)
        self.torpedo_shop_b.set_position(
            self.window.width / 2 - self.shop_screen.width / 2, 140)
        self.torpedo_text = CenterText(self.window,
                                       self.window.width / 2 + 20,
                                       446,
                                       color=FOREST_GREEN,
                                       size=46,
                                       text="10 C")

        self.torpedo_black_shop = GameImage(TORPEDO_BLACK_SHOP)
        self.torpedo_black_shop.set_position(
            self.window.width / 2 - self.shop_screen.width / 2, 140)
        self.torpedo_black_shop_b = GameImage(TORPEDO_BLACK_SHOP_B)
        self.torpedo_black_shop_b.set_position(
            self.window.width / 2 - self.shop_screen.width / 2, 140)
        self.torpedo_black_text = CenterText(self.window,
                                             self.window.width / 2 + 20,
                                             522,
                                             color=BLACK,
                                             size=46,
                                             text="10 C")

        self.choose_skin = [True, False, False, False]

        self.time_delay = 0
        self.points = 0
        self.show_shop = False
Beispiel #4
0
class MenuScene(SceneInterface):
    def __init__(self, window):
        self.hud = HudManager(window)
        self.window = window
        self.fundo = GameImage(BACKGROUND_HOME_TITLE)
        self.sound_background = GameImage(SOUND_BACKGROUND)
        self.sound_background.set_position(
            500 - self.sound_background.width / 2, 540)
        self.is_option = False

        self.sound_enable_button = ButtonClick(SOUND_ENABLE, self.window, 96,
                                               600)
        self.sound_disabled_button = ButtonClick(SOUND_DISABLED, self.window,
                                                 96, 600)
        self.jogar_button = Button(self.window, 250, self.window.height - 96,
                                   "JOGAR")
        self.sair_button = Button(self.window, self.window.width - 250,
                                  self.window.height - 96, "SAIR")
        self.opcoes_button = Button(self.window, self.window.width / 2,
                                    self.window.height - 96, "OPÇÕES")
        self.voltar_button = Button(self.window, self.window.width - 250, 600,
                                    "VOLTAR")
        self.text = CenterText(window,
                               500,
                               600,
                               color=GOLD,
                               text="SONS E MÚSICAS")
        self.time = 0.0

    def handle_event(self, speed, state):
        self.time -= self.window.delta_time()
        if not self.is_option:
            if self.time > 0:
                return
            if self.jogar_button.is_button_pressed():
                self.window.main_scene.change_scene('FirstHistory')
            elif self.sair_button.is_button_pressed():
                pygame.display.quit()
                pygame.quit()
                exit()
            elif self.opcoes_button.is_button_pressed():
                self.is_option = not self.is_option
        else:
            if self.voltar_button.is_button_pressed():
                self.time = 0.5
                self.is_option = not self.is_option
            if self.window.sound.get_sound_state():
                if self.sound_enable_button.is_button_pressed():
                    self.window.sound.change_sound_state()
            elif not self.window.sound.get_sound_state():
                if self.sound_disabled_button.is_button_pressed():
                    self.window.sound.change_sound_state()

    def draw(self, state):
        self.fundo.draw()

        if not self.is_option:
            self.jogar_button.draw()
            self.sair_button.draw()
            self.opcoes_button.draw()
        else:
            self.voltar_button.draw()
            self.sound_background.draw()
            self.text.draw()
            if self.window.sound.get_sound_state():
                self.sound_enable_button.draw()
            else:
                self.sound_disabled_button.draw()

    def update(self, state):
        self.jogar_button.update()
        self.voltar_button.update()
        self.sair_button.update()
        self.opcoes_button.update()