def setUp(self):
     self.board = Board(['1', '2', '3', '4', '5', '6', '7', '8', '9'])
     self.mock_io = Mock()
     self.mock_ai = Mock()
     self.mock_board_analyzer = Mock()
     self.moves = [2, 3]
     self.mock_io.get_move.side_effect = self.moves
     self.game_over_values = [False, True]
     self.mock_board_analyzer.game_over.side_effect = self.game_over_values
     self.engine = GameEngine(self.mock_io, self.mock_ai,
                              self.mock_board_analyzer)
 def setUp(self):
   self.board = Board(['1', '2', '3', '4', '5', '6', '7', '8', '9'])
   self.mock_io = Mock()
   self.mock_ai = Mock()
   self.mock_board_analyzer = Mock()
   self.moves = [2, 3]
   self.mock_io.get_move.side_effect = self.moves
   self.game_over_values = [False, True]
   self.mock_board_analyzer.game_over.side_effect = self.game_over_values
   self.engine = GameEngine(self.mock_io, self.mock_ai, self.mock_board_analyzer)
class TestGameEngine(unittest.TestCase):
    def setUp(self):
        self.board = Board(['1', '2', '3', '4', '5', '6', '7', '8', '9'])
        self.mock_io = Mock()
        self.mock_ai = Mock()
        self.mock_board_analyzer = Mock()
        self.moves = [2, 3]
        self.mock_io.get_move.side_effect = self.moves
        self.game_over_values = [False, True]
        self.mock_board_analyzer.game_over.side_effect = self.game_over_values
        self.engine = GameEngine(self.mock_io, self.mock_ai,
                                 self.mock_board_analyzer)

    def test_start_displays_board(self):
        self.engine.start(src.game.PLAYER_VS_PLAYER, self.board)
        self.mock_io.assert_has_calls([call.display_board(self.board)])

    def test_start_gets_player_move(self):
        self.engine.start(src.game.PLAYER_VS_PLAYER, self.board)
        self.mock_io.assert_has_calls([call.get_move(self.board)])

    def test_start_puts_move_on_the_board(self):
        self.engine.start(src.game.PLAYER_VS_PLAYER, self.board)
        self.assertEqual(self.board.get_square(self.moves[0]), 'X')

    def test_start_checks_if_game_is_over(self):
        self.engine.start(src.game.PLAYER_VS_PLAYER, self.board)
        self.mock_board_analyzer.assert_has_calls([call.game_over(self.board)])

    def test_start_displays_game_over_message_when_game_is_over(self):
        self.engine.start(src.game.PLAYER_VS_PLAYER, self.board)
        self.mock_io.assert_has_calls(
            [call.display_game_over_message(self.mock_board_analyzer.winner)])

    def test_place_move_allows_two_players_to_play(self):
        game_over_values = [False, False, True]
        self.mock_board_analyzer.game_over.side_effect = game_over_values
        self.engine.start(src.game.PLAYER_VS_PLAYER, self.board)
        self.assertEqual(self.board.get_square(self.moves[0]), 'X')
        self.assertEqual(self.board.get_square(self.moves[1]), 'O')

    def test_place_move_does_not_allow_move_to_be_placed_in_same_square(self):
        self.moves = [2, 2]
        self.mock_io.get_move.side_effect = self.moves
        game_over_values = [False, False, True]
        self.mock_board_analyzer.game_over.side_effect = game_over_values
        self.mock_board_analyzer.square_is_available.side_effect = [
            True, False
        ]
        self.engine.start(src.game.PLAYER_VS_PLAYER, self.board)
        self.assertEqual(self.board.get_square(self.moves[0]), 'X')
        self.assertEqual(self.board.get_square(self.moves[1]), 'X')

    def test_place_move_allows_ai_to_move_second(self):
        ai_moves = [5]
        self.mock_ai.get_move.side_effect = ai_moves
        game_over_values = [False, False, True]
        self.mock_board_analyzer.game_over.side_effect = game_over_values
        self.engine.start(src.game.PLAYER_VS_AI, self.board)
        self.mock_ai.assert_has_calls(
            [call.get_move(self.board, self.mock_ai.PLAYER_O)])

    def test_start_allows_ai_to_play_against_itself(self):
        ai_moves = [5, 6]
        self.mock_ai.get_move.side_effect = ai_moves
        game_over_values = [False, False, True]
        self.mock_board_analyzer.game_over.side_effect = game_over_values
        self.engine.start(src.game.AI_VS_AI, self.board)
        self.mock_ai.assert_has_calls([
            call.get_move(self.board, self.mock_ai.PLAYER_X),
            call.get_move(self.board, self.mock_ai.PLAYER_O)
        ])
class TestGameEngine(unittest.TestCase):

  def setUp(self):
    self.board = Board(['1', '2', '3', '4', '5', '6', '7', '8', '9'])
    self.mock_io = Mock()
    self.mock_ai = Mock()
    self.mock_board_analyzer = Mock()
    self.moves = [2, 3]
    self.mock_io.get_move.side_effect = self.moves
    self.game_over_values = [False, True]
    self.mock_board_analyzer.game_over.side_effect = self.game_over_values
    self.engine = GameEngine(self.mock_io, self.mock_ai, self.mock_board_analyzer)

  def test_start_displays_board(self):
    self.engine.start(src.game.PLAYER_VS_PLAYER, self.board)
    self.mock_io.assert_has_calls([call.display_board(self.board)])

  def test_start_gets_player_move(self):
    self.engine.start(src.game.PLAYER_VS_PLAYER, self.board)
    self.mock_io.assert_has_calls([call.get_move(self.board)])

  def test_start_puts_move_on_the_board(self):
    self.engine.start(src.game.PLAYER_VS_PLAYER, self.board)
    self.assertEqual(self.board.get_square(self.moves[0]), 'X')

  def test_start_checks_if_game_is_over(self):
    self.engine.start(src.game.PLAYER_VS_PLAYER, self.board)
    self.mock_board_analyzer.assert_has_calls([call.game_over(self.board)])

  def test_start_displays_game_over_message_when_game_is_over(self):
    self.engine.start(src.game.PLAYER_VS_PLAYER, self.board)
    self.mock_io.assert_has_calls(
        [call.display_game_over_message(self.mock_board_analyzer.winner)])

  def test_place_move_allows_two_players_to_play(self):
    game_over_values = [False, False, True]
    self.mock_board_analyzer.game_over.side_effect = game_over_values
    self.engine.start(src.game.PLAYER_VS_PLAYER, self.board)
    self.assertEqual(self.board.get_square(self.moves[0]), 'X')
    self.assertEqual(self.board.get_square(self.moves[1]), 'O')

  def test_place_move_does_not_allow_move_to_be_placed_in_same_square(self):
    self.moves = [2, 2]
    self.mock_io.get_move.side_effect = self.moves
    game_over_values = [False, False, True]
    self.mock_board_analyzer.game_over.side_effect = game_over_values
    self.mock_board_analyzer.square_is_available.side_effect = [True, False]
    self.engine.start(src.game.PLAYER_VS_PLAYER, self.board)
    self.assertEqual(self.board.get_square(self.moves[0]), 'X')
    self.assertEqual(self.board.get_square(self.moves[1]), 'X')

  def test_place_move_allows_ai_to_move_second(self):
    ai_moves = [5]
    self.mock_ai.get_move.side_effect = ai_moves
    game_over_values = [False, False, True]
    self.mock_board_analyzer.game_over.side_effect = game_over_values
    self.engine.start(src.game.PLAYER_VS_AI, self.board)
    self.mock_ai.assert_has_calls([call.get_move(self.board, self.mock_ai.PLAYER_O)])

  def test_start_allows_ai_to_play_against_itself(self):
    ai_moves = [5, 6]
    self.mock_ai.get_move.side_effect = ai_moves
    game_over_values = [False, False, True]
    self.mock_board_analyzer.game_over.side_effect = game_over_values
    self.engine.start(src.game.AI_VS_AI, self.board)
    self.mock_ai.assert_has_calls([call.get_move(self.board, self.mock_ai.PLAYER_X),
                                   call.get_move(self.board, self.mock_ai.PLAYER_O)])
Beispiel #5
0
from src.game import Game
from src.console_io import ConsoleIo
from src.game_engine import GameEngine
from src.board_analyzer import BoardAnalyzer
from src.negamax_ai import NegamaxAi

io = ConsoleIo()
ai = NegamaxAi()
board_analyzer = BoardAnalyzer()
engine = GameEngine(io, ai, board_analyzer)
game = Game(io, engine)
game.begin()