Beispiel #1
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    def test_update_values_is_false(self, mock_method):
        button_shooter = ButtonShooterWindow("username")
        button_shooter.game_database = mock.MagicMock()
        button_shooter.game_database.get_values = mock.MagicMock(
            return_value={"hit_targets": 150})
        button_shooter.game_database.update_values = mock.MagicMock()
        button_shooter.hit_targets = 100

        button_shooter.update_values()
        button_shooter.game_database.update_values.assert_called_once_with({})
Beispiel #2
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    def test_end_of_game3(self):
        button_shooter = ButtonShooterWindow("username")
        button_shooter.update_values = mock.MagicMock()
        button_shooter.hit_targets = 2000
        button_shooter.required_targets = 2000
        button_shooter.unlock_next_level = mock.MagicMock()
        button_shooter.show_selection_for_next_game = mock.MagicMock(
            return_value=QMessageBox.RejectRole)
        button_shooter.game_database.save_user_data = mock.MagicMock()
        button_shooter.emit_play_next_level_signal = mock.MagicMock()
        button_shooter.end_the_game()

        button_shooter.emit_play_next_level_signal.assert_called()
Beispiel #3
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    def test_end_of_game1(self, mock_method):
        button_shooter = ButtonShooterWindow("username")
        button_shooter.update_values = mock.MagicMock()
        button_shooter.hit_targets = 2000
        button_shooter.required_targets = 2000
        button_shooter.selected_level = button_shooter.max_level
        button_shooter.show_every_level_completed = mock.MagicMock()
        button_shooter.emit_game_menu_signal = mock.MagicMock()

        button_shooter.end_the_game()

        button_shooter.show_every_level_completed.assert_called()
        button_shooter.emit_game_menu_signal.assert_called()
Beispiel #4
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    def test_end_of_game_losing(self):
        button_shooter = ButtonShooterWindow("username")
        button_shooter.update_values = mock.MagicMock()
        button_shooter.hit_targets = 200
        button_shooter.required_targets = 2000
        button_shooter.game_database.save_user_data = mock.MagicMock()
        button_shooter.emit_level_menu_signal = mock.MagicMock()

        button_shooter.show_losing_screen = mock.MagicMock(
            return_value=QMessageBox.DestructiveRole)
        button_shooter.end_the_game()
        button_shooter.emit_level_menu_signal.assert_called()

        button_shooter.emit_game_menu_signal = mock.MagicMock()
        button_shooter.show_losing_screen = mock.MagicMock(
            return_value=QMessageBox.AcceptRole)
        button_shooter.end_the_game()
        button_shooter.emit_game_menu_signal.assert_called()

        button_shooter.emit_play_level_again_signal = mock.MagicMock()
        button_shooter.show_losing_screen = mock.MagicMock(
            return_value=QMessageBox.RejectRole)
        button_shooter.end_the_game()
        button_shooter.emit_play_level_again_signal.assert_called()