def announceGenerate(self):
     DistributedNodePathEntity.announceGenerate(self)
     self.loadModel()
     self.loadGui()
     self.detectName = 'moleField %s' % self.doId
     taskMgr.doMethodLater(0.1, self.__detect, self.detectName)
     self.calcDimensions()
     self.notify.debug('announceGenerate doId=%d entId=%d' % (self.doId, self.entId))
    def disable(self):
        self.cleanupTimer()
        for ival in self.toonHitTracks.values():
            ival.finish()

        self.toonHitTracks = {}
        DistributedNodePathEntity.disable(self)
        taskMgr.remove(self.detectName)
        self.ignoreAll()
Beispiel #3
0
 def __init__(self, cr):
     DistributedNodePathEntity.__init__(self, cr)
     self.numSections = 0
     self.GameDuration = 35.0 + self.numSections * 15.0
     self.timer = None
     self.frame2D = None
     self.gameLabel = None
     self.gameStarted = 0
     self.finished = 0
     self.timedOut = 0
     self.toonFinishedText = TTLocalizer.toonFinishedHedgeMaze
     self.toonEnteredText = TTLocalizer.enterHedgeMaze
     return
    def delete(self):
        self.soundBomb = None
        self.soundBomb2 = None
        self.soundCog = None
        DistributedNodePathEntity.delete(self)
        self.stopScheduleTask()
        for mole in self.moleHills:
            mole.destroy()

        self.moleHills = []
        self.cleanupTimer()
        self.unloadGui()
        return
 def __init__(self, cr):
     DistributedNodePathEntity.__init__(self, cr)
     self.gameStarted = False
     self.moleHills = []
     self.numMolesWhacked = 0
     self.timer = None
     self.frame2D = None
     self.isToonInRange = 0
     self.detectCount = 0
     self.cameraHold = None
     self.activeField = 1
     self.dimensionX = 0.0
     self.dimensionY = 0.0
     self.gameText = TTLocalizer.MolesInstruction
     self.winText = TTLocalizer.MolesFinished
     self.pityWinText = TTLocalizer.MolesPityWin
     self.restartedText = TTLocalizer.MolesRestarted
     self.toonHitTracks = {}
     self.hasRestarted = 0
     self.hasEntered = 0
     self.MolesWhackedTarget = 1000
     self.GameDuration = 1000
     return
Beispiel #6
0
 def delete(self):
     self.cleanupTimer()
     DistributedNodePathEntity.delete(self)
Beispiel #7
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 def disable(self):
     DistributedNodePathEntity.disable(self)
     self.unloadGui()
     self.cleanupTimer()
     self.ignoreAll()
Beispiel #8
0
 def announceGenerate(self):
     DistributedNodePathEntity.announceGenerate(self)
     self.addHints(self.roomHold)
     self.loadGui()