Beispiel #1
0
 def update(self, scene: 'GameScene') -> None:
     previous_position = scene.player.get_position()
     previous_direction = scene.player.direction
     scene.player.apply_action(
         GrassEndJumpAction(scene.environment,
                            CardinalDirection.WEST,
                            ignore_stones=True))
     spawn_blink_particles(scene, previous_position, previous_direction)
Beispiel #2
0
 def jump_left():
     this.player.apply_action(
         GrassEndJumpAction(this.environment, CardinalDirection.WEST))
Beispiel #3
0
 def jump_left():
     this.player.apply_action(
         GrassEndJumpAction(this.environment,
                            CardinalDirection.WEST,
                            ignore_stones=True))