Beispiel #1
0
 def enterElevator(self, distElevator):
     base.localAvatar.cantLeaveGame = 1
     self.accept(self.elevatorDoneEvent, self.handleElevatorDone)
     self.elevator = Elevator.Elevator(self.fsm.getStateNamed('elevator'),
                                       self.elevatorDoneEvent, distElevator)
     self.elevator.load()
     self.elevator.enter()
Beispiel #2
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 def enterElevator(self, distElevator):
     self.accept(self.elevatorDoneEvent, self.handleElevatorDone)
     self.elevator = Elevator.Elevator(self.fsm.getStateNamed('elevator'),
                                       self.elevatorDoneEvent, distElevator)
     distElevator.elevatorFSM = self.elevator
     self.elevator.load()
     self.elevator.enter()
Beispiel #3
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 def enterElevator(self, distElevator):
     self.accept(self.elevatorDoneEvent, self.handleElevatorDone)
     self.elevator = Elevator.Elevator(self.fsm.getStateNamed('elevator'),
                                       self.elevatorDoneEvent, distElevator)
     self.elevator.setReverseBoardingCamera(True)
     distElevator.elevatorFSM = self.elevator
     self.elevator.load()
     self.elevator.enter()
Beispiel #4
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 def enterStartingBlock(self, distStartingBlock):
     self.accept(self.startingBlockDoneEvent, self.handleStartingBlockDone)
     self.startingBlock = Elevator.Elevator(self.fsm.getStateNamed('startingBlock'), self.startingBlockDoneEvent, distStartingBlock)
     distStartingBlock.elevatorFSM = self.startingBlock
     self.startingBlock.load()
     self.startingBlock.enter()