def generateInit(self):
     self.notify.debug('generateInit')
     DistributedPartyActivity.generateInit(self)
     self.keyCodes = KeyCodes(patterns=self.dancePatternToAnims.keys())
     self.gui = KeyCodesGui(self.keyCodes)
     self.__initOrthoWalk()
     self.activityFSM = DanceActivityFSM(self)
 def generateInit(self):
     DistributedPartyActivity.generateInit(self)
     self.taskNameFireCannon = self.taskName('fireCannon')
     self.taskNameShoot = self.taskName('shootTask')
     self.taskNameFly = self.taskName('flyTask')
     self.gui = CannonGui()
Beispiel #3
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 def generateInit(self):
     DistributedPartyActivity.generateInit(self)
     self.taskNameFireCannon = self.taskName('fireCannon')
     self.taskNameShoot = self.taskName('shootTask')
     self.taskNameFly = self.taskName('flyTask')
     self.gui = CannonGui()