Beispiel #1
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    def test_unit_suicide(self):
        jack = Unit('Jack', 100, 120)

        jack.attack(jack)

        self.assertEqual(jack.name, 'Jack')
        self.assertEqual(jack.hit_points, 100)
        self.assertEqual(jack.hit_points_limit, 100)
        self.assertEqual(jack.damage, 120)
Beispiel #2
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    def test_unit_attack(self):
        jack = Unit('Jack', 100, 20)
        bob = Unit('Bob', 100, 33)

        jack.attack(bob)

        self.assertEqual(jack.name, 'Jack')
        self.assertEqual(jack.hit_points, 83.5)
        self.assertEqual(jack.hit_points_limit, 100)
        self.assertEqual(jack.damage, 20)

        self.assertEqual(bob.name, 'Bob')
        self.assertEqual(bob.hit_points, 80)
        self.assertEqual(bob.hit_points_limit, 100)
        self.assertEqual(bob.damage, 33)

        bob.attack(jack)

        self.assertEqual(jack.name, 'Jack')
        self.assertEqual(jack.hit_points, 50.5)
        self.assertEqual(jack.hit_points_limit, 100)
        self.assertEqual(jack.damage, 20)

        self.assertEqual(bob.name, 'Bob')
        self.assertEqual(bob.hit_points, 70)
        self.assertEqual(bob.hit_points_limit, 100)
        self.assertEqual(bob.damage, 33)
Beispiel #3
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    def test_add_hit_points(self):
        jack = Unit('Jack', 100, 20)

        jack.take_damage(50)

        self.assertEqual(jack.hit_points, 50)

        jack.add_hit_points(50)

        self.assertEqual(jack.hit_points, 100)

        jack.take_damage(100)

        with self.assertRaises(UnitIsDead):
            jack.add_hit_points(100)
Beispiel #4
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    def test_attack_dead_unit(self):
        jack = Unit('Jack', 100, 20)
        bob = Unit('Bob', 100, 33)

        jack.take_damage(100)

        with self.assertRaises(UnitIsDead):
            bob.attack(jack)
Beispiel #5
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    def test_unit_create(self):
        jack = Unit('Jack', 100, 20)

        self.assertEqual(jack.name, 'Jack')
        self.assertEqual(jack.hit_points, 100)
        self.assertEqual(jack.hit_points_limit, 100)
        self.assertEqual(jack.damage, 20)
Beispiel #6
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def init_unit(m, dims, position):
    all_unit = []
    for j in range(dims):
        for i in range(m):
            u_no = i*dims+j
            cur_pos = {j: position[u_no]}
            unit = Unit(u_no=u_no, cur_pos=cur_pos)
            all_unit.append(unit)
    return all_unit
Beispiel #7
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 def init_unit(self):
     all_unit = []
     for j in range(self.dims):
         for i in range(self.m):
             u_no = j * self.m + i  # notice: the order of dims an m must as same as the dictionary of pisition
             cur_pos = set()
             cur_pos.add(u_no)
             # cur_pos = {i: position_dict[i]}
             unit = Unit(u_no=u_no, cur_pos=cur_pos)
             all_unit.append(unit)
     return all_unit
Beispiel #8
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    def join_units(self, dense_unit_list):
        candidates = []
        unit_no = 0
        for u1 in dense_unit_list:
            for u2 in dense_unit_list:
                new_pos = u1.add_dim(u2, self.position)
                if new_pos and self.filter_pos(new_pos, candidates):
                    candidates.append(Unit(unit_no, cur_pos=new_pos))
                    unit_no += 1

        return candidates
#Test file for functions
from src.unit import Unit

cols = 9
rows = 6

grid = [[[0, 0] for j in range(cols)] for i in range(rows)]

# col 3 row 4
grid[1][7] = [0, 1]

my_unit = Unit(1)
my_unit.pos = [7, 1]
range_list = my_unit.get_move_range(cols, rows)

print(range_list)
 def setUp(self):
     self.test_soldier = Unit(health=200, mana=100)
     self.default_weapon = Weapon()
     self.default_spell = Spell()
class TestUnit(unittest.TestCase):
    def setUp(self):
        self.test_soldier = Unit(health=200, mana=100)
        self.default_weapon = Weapon()
        self.default_spell = Spell()

    def test_create_instance_invalid_input_should_type_error_error(self):
        with self.assertRaises(TypeError):
            Unit(health='asd', mana=100)

    def test_create_instance_negative_health_should_raise_value_error(self):
        with self.assertRaises(ValueError):
            Unit(health=-20, mana=20)

    def test_create_instance_negative_mana_should_raise_value_error(self):
        with self.assertRaises(ValueError):
            Unit(health=20, mana=-20)

    def test_can_cast(self):
        self.setUp()
        n = self.test_soldier
        self.assertFalse(n.can_cast())

    def test_can_cast_not_enough_mana(self):
        self.setUp()
        n = self.test_soldier
        n.learn_spell(Spell('Fireball', damage=50, mana_cost=120, cast_range=3))
        self.assertFalse(n.can_cast())

    def test_can_cast_all_okay(self):
        self.setUp()
        self.test_soldier.learn_spell(self.default_spell)
        self.assertTrue(self.test_soldier.can_cast())

    def test_take_damage_int(self):
        self.setUp()
        npc = self.test_soldier
        npc.take_damage(20)
        self.assertEqual(npc.health, 180)

    def test_take_damage_float(self):
        self.setUp()
        npc = self.test_soldier
        npc.take_damage(10.5)
        self.assertEqual(npc.health, 189.5)

    def test_take_damage_more_damage_than_hp_should_return_0(self):
        npc = Unit(health=20, mana=50)
        npc.take_damage(30)
        self.assertEqual(npc.get_health(), 0)

    def test_take_damage_should_raise_type_error_invalid_input(self):
        self.setUp()
        with self.assertRaises(TypeError):
            npc = self.test_soldier
            npc.take_damage('asd')

    def test_take_damage_raises_value_error_negative_value(self):
        self.setUp()
        with self.assertRaises(ValueError):
            npc = self.test_soldier
            npc.take_damage(-20)

    def test_take_healing_should_not_get_over_max_hp(self):
        self.setUp()
        npc = self.test_soldier
        npc.take_damage(20)
        npc.take_healing(30)
        self.assertEqual(npc.get_health(), 200)

    def test_healing_msg_if_instance_is_dead(self):
        self.setUp()
        npc = self.test_soldier
        npc.health = 0
        self.assertEqual(npc.take_healing(20), 'Cannot heal a corpse!')

    def test_healing_heals(self):
        self.setUp()
        n = self.test_soldier
        n.take_damage(50)
        n.take_healing(20)
        self.assertEqual(n.health, 170)

    def test_equip_weapon(self):
        self.setUp()
        npc = self.test_soldier
        npc.equip_weapon(self.default_weapon)
        self.assertEqual(npc.weapon, self.default_weapon)

    def test_learn_spell(self):
        self.setUp()
        npc = self.test_soldier
        npc.learn_spell(self.default_spell)
        self.assertEqual(npc.spell, self.default_spell)

    def test_equip_weapon_invalid_instance_raises_type_error(self):
        self.setUp()
        with self.assertRaises(TypeError):
            self.test_soldier.equip_weapon('asd')

    def test_learn_spell_invalid_instance_raises_type_error(self):
        self.setUp()
        with self.assertRaises(TypeError):
            self.test_soldier.learn_spell('asd')

    def test_take_mana_should_not_get_over_max_mana(self):
        self.setUp()
        npc = self.test_soldier
        npc.take_mana(20)
        npc.take_mana(30)
        self.assertEqual(npc.get_mana(), 100)

    def test_take_mana_should_raise_type_error_invalid_input(self):
        self.setUp()
        npc = self.test_soldier
        with self.assertRaises(TypeError):
            npc.take_mana('as')

    def test_take_mana_should_raise_value_error_negative_value(self):
        self.setUp()
        n = self.test_soldier
        with self.assertRaises(ValueError):
            n.take_mana(-20)

    def test_get_damage_source_weapon_and_spell(self):
        self.setUp()
        n = self.test_soldier
        n.equip_weapon(self.default_weapon)
        n.learn_spell(Spell(name='asd', damage=20, mana_cost=30, cast_range=2))
        self.assertEqual(n.get_damage_source(), 'spell')

    def test_get_damage_source_weapon_and_spell_wepaon_higher_damage(self):
        self.setUp()
        n = self.test_soldier
        n.equip_weapon(Weapon(name='asd', damage=50))
        n.learn_spell(self.default_spell)
        self.assertEqual(n.get_damage_source(), 'weapon')

    def test_get_damage_source_weapon_only(self):
        self.setUp()
        n = self.test_soldier
        n.equip_weapon(self.default_weapon)
        self.assertEqual(n.get_damage_source(), 'weapon')

    def test_get_damage_source_spell_only(self):
        self.setUp()
        n = self.test_soldier
        n.learn_spell(self.default_spell)
        self.assertEqual(n.get_damage_source(), 'spell')

    def test_get_damage_source_no_weapon_spell(self):
        self.setUp()
        n = self.test_soldier
        self.assertEqual(n.get_damage_source(), None)
 def test_take_damage_more_damage_than_hp_should_return_0(self):
     npc = Unit(health=20, mana=50)
     npc.take_damage(30)
     self.assertEqual(npc.get_health(), 0)
 def test_create_instance_negative_mana_should_raise_value_error(self):
     with self.assertRaises(ValueError):
         Unit(health=20, mana=-20)
 def test_create_instance_invalid_input_should_type_error_error(self):
     with self.assertRaises(TypeError):
         Unit(health='asd', mana=100)