Beispiel #1
0
 def __init__(self, options):
     self.options = options
     self.main_window = MainWindow(self)
     self.session_manager = debugsession.SessionManager(self)
     self.console = Console(self)
     self.main_window.console = self.console
     self.stack = StackViewer(self)
     self.namespace = AllNamespaceViewer(self)
     self.threads = ThreadsViewer(self)
     self.source = SourceViewer(self)
     self.status = StatusBar(self)
     self.breaks = BreakpointViewer(self)
     self.toolbar = Toolbar(self)
     debugsession.connect_events(self)
Beispiel #2
0
 def __init__(self, options):
     self.options = options
     self.main_window = MainWindow(self)
     self.session_manager = debugsession.SessionManager(self)
     self.console = Console(self)
     self.main_window.console = self.console
     self.stack = StackViewer(self)
     self.namespace = AllNamespaceViewer(self)
     self.threads = ThreadsViewer(self)
     self.source = SourceViewer(self)
     self.status = StatusBar(self)
     self.breaks = BreakpointViewer(self)
     self.toolbar = Toolbar(self)
     debugsession.connect_events(self)
Beispiel #3
0
    def __createLayout( self ):
        " Creates the widget layout "

        verticalLayout = QVBoxLayout( self )
        verticalLayout.setContentsMargins( 1, 1, 1, 1 )

        self.splitter = QSplitter( Qt.Vertical )

        self.variablesViewer = VariablesViewer( self.__debugger,
                                                  self.splitter )
        self.stackViewer = StackViewer( self.__debugger, self.splitter )
        self.threadsViewer = ThreadsViewer( self.__debugger, self.splitter )

        self.splitter.addWidget( self.variablesViewer )
        self.splitter.addWidget( self.stackViewer )
        self.splitter.addWidget( self.threadsViewer )

        self.splitter.setCollapsible( 0, False )
        self.splitter.setCollapsible( 1, False )
        self.splitter.setCollapsible( 2, False )

        verticalLayout.addWidget( self.splitter )
        return
Beispiel #4
0
class Application(object):
    def __init__(self, options):
        self.options = options
        self.main_window = MainWindow(self)
        self.session_manager = debugsession.SessionManager(self)
        self.console = Console(self)
        self.main_window.console = self.console
        self.stack = StackViewer(self)
        self.namespace = AllNamespaceViewer(self)
        self.threads = ThreadsViewer(self)
        self.source = SourceViewer(self)
        self.status = StatusBar(self)
        self.breaks = BreakpointViewer(self)
        self.toolbar = Toolbar(self)
        debugsession.connect_events(self)

    def launch(self, filename):
        def _l(filename):
            import threading
            if filename is not None:

                def _t():
                    self.session_manager.launch(True, filename)

                t = threading.Thread(target=_t)
                t.start()

        gobject.idle_add(_l, filename)

    def update_threads(self, event):
        current_thread = event.m_current_thread
        threads_list = event.m_thread_list

        def _u(threads_list, current_thread):
            self.threads.update_threads(threads_list, current_thread)

        gobject.idle_add(_u, threads_list, current_thread)

    def update_thread_broken(self, event):
        print 'threadbroken'
        tid = event.m_tid

        def _u(tid):
            self.threads.broken_thread(tid)

        gobject.idle_add(_u, tid)

    def update_no_threads(self, event):
        print 'nothreads'

    def update_state(self, event):
        state = event.m_state
        print 'state', state

        def _u(state):
            self.status.update_running_status(state)

        def _u2(state):
            self.toolbar.update_state(state)

        def _u3(state):
            self.source.update_state(state)

        gobject.idle_add(_u, state)
        gobject.idle_add(_u2, state)

    def update_frame(self, event):
        print 'frame', event.m_frame_index
        index = event.m_frame_index

        def _u(index):
            self.stack.select_frame(index)

        gobject.idle_add(_u, index)
        self.update_source(-index - 1)

    def update_stack(self, event):
        print 'updatestack'
        stack = event.m_stack
        self._last_stack = stack

        def _u(stack):
            self.stack.update_stack(stack)

        gobject.idle_add(_u, stack)
        self.update_source(-1)

    def update_source(self, index):
        def _u(index):
            si = StackItem(index, *self._last_stack['stack'][index])
            self.source.goto(si.filename, si.linenumber)

        gobject.idle_add(_u, index)

    def update_namespace(self, event):
        def _u():
            self.namespace.update_namespace()

        gobject.idle_add(_u)

    def update_bp(self, event):
        def _u(event):
            act = event.m_action
            if event.m_bp is not None:
                filename = event.m_bp.m_filename
                linenumber = event.m_bp.m_lineno
                index = event.m_bp.m_id
                indices = None
            else:
                filename = None
                linenumber = None
                index = None
                indices = event.m_id_list
            self.breaks.update_bp(act, index, indices, filename, linenumber)

        gobject.idle_add(_u, event)
Beispiel #5
0
class Application(object):

    def __init__(self, options):
        self.options = options
        self.main_window = MainWindow(self)
        self.session_manager = debugsession.SessionManager(self)
        self.console = Console(self)
        self.main_window.console = self.console
        self.stack = StackViewer(self)
        self.namespace = AllNamespaceViewer(self)
        self.threads = ThreadsViewer(self)
        self.source = SourceViewer(self)
        self.status = StatusBar(self)
        self.breaks = BreakpointViewer(self)
        self.toolbar = Toolbar(self)
        debugsession.connect_events(self)

    def launch(self, filename):
        def _l(filename):
            import threading
            if filename is not None:
                def _t():
                    self.session_manager.launch(True, filename)
                t = threading.Thread(target=_t)
                t.start()
        gobject.idle_add(_l, filename)

    def update_threads(self, event):
        current_thread = event.m_current_thread
        threads_list = event.m_thread_list
        def _u(threads_list, current_thread):
            self.threads.update_threads(threads_list, current_thread)
        gobject.idle_add(_u, threads_list, current_thread)

    def update_thread_broken(self, event):
        print 'threadbroken'
        tid = event.m_tid
        def _u(tid):
            self.threads.broken_thread(tid)
        gobject.idle_add(_u, tid)

    def update_no_threads(self, event):
        print 'nothreads'

    def update_state(self, event):
        state = event.m_state
        print 'state', state
        def _u(state):
            self.status.update_running_status(state)
        def _u2(state):
            self.toolbar.update_state(state)
        def _u3(state):
            self.source.update_state(state)
        gobject.idle_add(_u, state)
        gobject.idle_add(_u2, state)

    def update_frame(self, event):
        print 'frame', event.m_frame_index
        index = event.m_frame_index
        def _u(index):
            self.stack.select_frame(index)
        gobject.idle_add(_u, index)
        self.update_source(-index - 1)

    def update_stack(self, event):
        print 'updatestack'
        stack = event.m_stack
        self._last_stack = stack
        def _u(stack):
            self.stack.update_stack(stack)
        gobject.idle_add(_u, stack)
        self.update_source(-1)

    def update_source(self, index):
        def _u(index):
            si =StackItem(index, *self._last_stack['stack'][index])
            self.source.goto(si.filename, si.linenumber)
        gobject.idle_add(_u, index)
            
    def update_namespace(self, event):
        def _u():
            self.namespace.update_namespace()
        gobject.idle_add(_u)

    def update_bp(self, event):
        def _u(event):
            act = event.m_action
            if event.m_bp is not None:
                filename = event.m_bp.m_filename
                linenumber = event.m_bp.m_lineno
                index = event.m_bp.m_id
                indices = None
            else:
                filename = None
                linenumber = None
                index = None
                indices = event.m_id_list
            self.breaks.update_bp(act, index, indices, filename, linenumber)
        gobject.idle_add(_u, event)
Beispiel #6
0
class DebuggerContext( QWidget ):
    " Implements the debugger context viewer "

    def __init__( self, debugger, parent = None ):
        QWidget.__init__( self, parent )
        self.__debugger = debugger
        self.connect( self.__debugger, SIGNAL( 'ClientLine' ),
                      self.__onClientLine )
        self.connect( self.__debugger, SIGNAL( 'ClientStack' ),
                      self.onClientStack )
        self.connect( self.__debugger, SIGNAL( 'ClientThreadList' ),
                      self.__onClientThreadList )
        self.connect( self.__debugger, SIGNAL( 'ClientVariables' ),
                      self.__onClientVariables )
        self.connect( self.__debugger, SIGNAL( 'ClientVariable' ),
                      self.__onClientVariable )
        self.connect( self.__debugger, SIGNAL( 'ClientThreadSet' ),
                      self.__onClientThreadSet )

        self.currentStack = None
        self.__createLayout()
        return

    def __createLayout( self ):
        " Creates the widget layout "

        verticalLayout = QVBoxLayout( self )
        verticalLayout.setContentsMargins( 1, 1, 1, 1 )

        self.splitter = QSplitter( Qt.Vertical )

        self.variablesViewer = VariablesViewer( self.__debugger,
                                                  self.splitter )
        self.stackViewer = StackViewer( self.__debugger, self.splitter )
        self.threadsViewer = ThreadsViewer( self.__debugger, self.splitter )

        self.splitter.addWidget( self.variablesViewer )
        self.splitter.addWidget( self.stackViewer )
        self.splitter.addWidget( self.threadsViewer )

        self.splitter.setCollapsible( 0, False )
        self.splitter.setCollapsible( 1, False )
        self.splitter.setCollapsible( 2, False )

        verticalLayout.addWidget( self.splitter )
        return

    def clear( self ):
        " Clears everything "
        self.variablesViewer.clear()
        self.stackViewer.clear()
        self.threadsViewer.clear()
        return

    def __onClientLine( self, fileName, line, forStack ):
        " Handles the signal from the debugged program "
        if not forStack:
            self.__debugger.remoteThreadList()
            self.__debugger.remoteClientVariables( 1, 0 )  # globals
            self.__debugger.remoteClientVariables( 0, 0 )  # locals
        return

    def onClientStack( self, stack ):
        " Handles the signal from the debugged program "
        self.stackViewer.populate( stack )
        return

    def __onClientThreadList( self, currentThreadID, threadList ):
        " Handles the thread list from the remote client "
        self.threadsViewer.populate( currentThreadID, threadList )
        return

    def __onClientVariables( self, scope, variables ):
        " Handles the client variables lists "
        frameNumber = self.stackViewer.getFrameNumber()
        if scope in [ -1, 0 ]:
            # Empty list for local variables
            self.variablesViewer.updateVariables( False, frameNumber, variables )
        else:
            self.variablesViewer.updateVariables( True, frameNumber, variables )
        return

    def __onClientVariable( self, scope, variables ):
        " Handles the client variable list "
        if scope in [ -1, 0 ]:
            self.variablesViewer.updateVariable( False, variables )
        else:
            self.variablesViewer.updateVariable( True, variables )
        return

    def __onClientThreadSet( self ):
        " Handles the event of setting the current thread by the client "
        self.__debugger.remoteClientVariables( 1, 0 )   # globals
        self.__debugger.remoteClientVariables( 0, 0 )   # locals
        return

    def switchControl( self, isInIDE ):
        " Switches the UI depending where the control flow is "
        self.variablesViewer.switchControl( isInIDE )
        self.stackViewer.switchControl( isInIDE )
        self.threadsViewer.switchControl( isInIDE )
        return

    def getCurrentFrameNumber( self ):
        " Provides the current frame number "
        return self.stackViewer.getFrameNumber()