Beispiel #1
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    def __init__(self, pin_number):
        super().__init__()
        self.add(State('high'))
        self.add(State('low', is_starting_state=True))
        self.add(Transition('high', ['low'], after=lambda: self._change_low))
        self.add(Transition('low', ['high'], after=lambda: self._change_high))

        self.pin_number = pin_number
Beispiel #2
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    def __init__(self, pin_code):
        super().__init__()

        self.pin_code = pin_code

        self.add(State('locked', is_starting_state=True))
        self.add(State('unlocked'))
        self.add(State('broken'))

        self.add(Transition('locked', ['unlocked', 'broken']))
        self.add(Transition('unlocked', ['locked', 'broken']))
Beispiel #3
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    def __init__(self, up_pin=ACTUATOR_UP_PIN, down_pin=ACTUATOR_DOWN_PIN):
        super().__init__()
        self.add(State('raised'))
        self.add(State('lowered'))
        self.add(
            State('idle', is_starting_state=True, will_exit=self._localise))
        self.add(Transition('idle', ['lowered']))
        self.add(Transition('lowered', ['raised'], before=lambda: self._raise))
        self.add(Transition('raised', ['lowered'], before=lambda: self._lower))

        self.up_pin = up_pin
        self.down_pin = down_pin
    def __decodeTransitionFromLine(self, line, stateList):
        parts = line[:-1].split(",")
        states = parts[0].split("-")

        if len(parts) > 1:
            condition = parts[1]
            pass
        else:
            condition = ""

        transition = Transition()
        transition.setCondition(condition)

        # look for the start states in the state list
        for state in stateList:
            if state.getName() == states[0]:
                transition.setStartState(state)
                break

        # look for the end states in the state list
        for state in stateList:
            if state.getName() == states[1]:
                transition.setEndState(state)
                break
        pass
    def test_transition(self):
        sm = StateMachine()
        sm.add(State('online', is_starting_state=True))
        sm.add(State('offline'))

        sm.add(Transition('online', ['offline']))
        sm.transition_to('offline')
    def test_new_transition_needs_existing_to_state(self):
        sm = StateMachine()
        sm.add(State('t'))

        with pytest.raises(AssertionError):
            t = Transition('f', ['t'])
            sm.add(t)
    def test_hooks_order(self):
        result = []

        def hook(s):
            def h():
                result.append(s)

            return h

        sm = StateMachine()
        sm.add(
            State('online',
                  is_starting_state=True,
                  will_exit=hook('onwex'),
                  exited=hook('onex')))
        sm.add(State('offline', will_enter=hook('ofwen'),
                     entered=hook('ofen')))

        sm.add(
            Transition('online', ['offline'],
                       before=hook('tb'),
                       after=hook('ta')))
        sm.transition_to('offline')

        assert result == ['tb', 'onwex', 'ofwen', 'onex', 'ofen', 'ta']
    def test_transitions_arent_two_way(self):
        sm = StateMachine()
        sm.add(State('online', is_starting_state=True))
        sm.add(State('offline'))

        sm.add(Transition('offline', ['online']))

        assert not sm.can_transition_to('offline')
Beispiel #9
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    def __init__(self, stepper):
        super().__init__()
        self.add(
            State('idle',
                  is_starting_state=True,
                  will_enter=self.idle,
                  will_exit=self.localise))
        self.add(State('moving'))
        self.add(State('stopped'))
        self.add(Transition('idle', ['stopped']))
        self.add(Transition('stopped', ['moving', 'idle']))
        self.add(Transition('moving', ['stopped']))

        self.stepper = stepper

        self.go_home()
        self.idle()
    def test_add_Transition(self):
        sm = StateMachine()
        sm.add(State('f'))
        sm.add(State('t'))

        t = Transition('f', ['t'])
        sm.add(t)
        assert sm.transitions == {'f': t}
def create_tr(arm_box_transitions, arm_box_states, form_to):
    for indices in form_to:
       from_idx, to_idx_tuple = indices
       for to_idx in to_idx_tuple:
           op_identifier = "m_{}_{}".format(from_idx, to_idx)  #
           transition = Transition(arm_box_states[from_idx], arm_box_states[to_idx], identifier=op_identifier)
           arm_box_transitions[op_identifier] = transition
           arm_box_states[from_idx].transitions.append(transition)
    return arm_box_transitions, arm_box_states
    def createTransitions(self, opLetter):
        for indices in self.from_to:
            from_idx, to_idx_tuple = indices
            for to_idx in to_idx_tuple:
                op_identifier = "{}_{}_{}".format(opLetter, from_idx, to_idx)

                transition = Transition(self.states[from_idx], self.states[to_idx], identifier=op_identifier)
                self.stateTransitions[op_identifier] = transition

                self.states[from_idx].transitions.append(transition)
    def test_cant_transition_where_cant_transition_to(self):
        sm = StateMachine()
        sm.add(State('online', is_starting_state=True))
        sm.add(State('offline'))

        sm.add(Transition('offline', ['online']))

        assert not sm.can_transition_to('offline')
        with pytest.raises(Exception):
            sm.transition_to('offline')
    def test_can_transition(self):
        sm = StateMachine()
        sm.add(State('online', is_starting_state=True))
        sm.add(State('offline'))
        sm.add(State('error'))

        sm.add(Transition('online', ['offline', 'error']))

        assert sm.can_transition_to('offline')
        assert sm.can_transition_to('error')
    def __init__(self):
        Config.update()

        self.sound = Sound()

        # sensor values
        self.sensLeft = ColorSensor(INPUT_1)
        self.sensRight = ColorSensor(INPUT_4)  # TODO: Sensoren anschließen
        self.sensIR = InfraredSensor(INPUT_2)
        self.sensTouch = TouchSensor(INPUT_3)

        self.btn = Button()

        self.sensValues = {}

        # Classes for features
        self.drive = Drive()
        self.cross = Cross()
        # statemachine
        self.fsm = StateMachine()
        # adding States
        self.fsm.states["followLine"] = State("followLine")
        self.fsm.states["followLine"].addFunc(self.drive.followLine,
                                              self.sensValues)

        self.fsm.states["brake"] = State("brake")

        self.fsm.states["crossFirstTurn"] = State("crossFirstTurn")
        self.fsm.states["crossFirstTurn"].addFunc(self.cross.firstTurn,
                                                  self.sensValues)

        self.fsm.states["checkNextExit"] = State("checkNextExit")
        self.fsm.states["checkNextExit"].addFunc(self.drive.followLine,
                                                 self.sensValues)

        # adding Transitions
        self.fsm.transitions["toFollowLine"] = Transition("followLine")

        self.fsm.transitions["toBrake"] = Transition("brake")
        self.fsm.transitions["toBrake"].addFunc(self.drive.brake)

        self.fsm.transitions["toCrossFirstTurn"] = Transition("crossFirstTurn")
    def test_cant_transition_without_starting_state(self):
        sm = StateMachine()
        sm.add(State('online'))
        sm.add(State('offline'))
        sm.add(State('error'))

        sm.add(Transition('online', ['offline', 'error']))

        with pytest.raises(Exception):
            sm.can_transition_to('offline')
            sm.can_transition_to('error')
def transitionsCreate(name, statesmachine, transitionsMachine, fromto):
    for indices in fromto:
        from_idx, to_idx_tuple = indices  # unpack list of two elements into separate from_idx and to_idx_tuple
        for to_idx in to_idx_tuple:  # iterate over destinations from a source state
            op_identifier = name.format(from_idx, to_idx)  # parametrize identifier of a transition

            # create transition object and add it to the master_transitions dict
            transition = Transition(statesmachine[from_idx], statesmachine[to_idx], identifier=op_identifier)
            transitionsMachine[op_identifier] = transition

            # add transition to source state
            statesmachine[from_idx].transitions.append(transition)
def transitions(master_states, form_to):
    master_transitions = {}
    for indices in form_to:
        from_idx, to_idx_tuple = indices  # unpack list of two elements into separate from_idx and to_idx_tuple
        for to_idx in to_idx_tuple:  # iterate over destinations from a source state
            op_identifier = "m_{}_{}".format(from_idx, to_idx)  # parametrize identifier of a transition

            # create transition object and add it to the master_transitions dict
            transition = Transition(master_states[from_idx], master_states[to_idx], identifier=op_identifier)
            master_transitions[op_identifier] = transition

            # add transition to source state
            master_states[from_idx].transitions.append(transition)
    return master_transitions
Beispiel #19
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def createH():
    optionsH = [
        {
            "name": "A0",
            "initial": True,
            "value": "a0"
        },  # 0
        {
            "name": "A1",
            "initial": False,
            "value": "a1"
        },  # 1
        {
            "name": "A2",
            "initial": False,
            "value": "a2"
        },  # 2
        {
            "name": "A3",
            "initial": False,
            "value": "a3"
        }
    ]  # 3

    subordinate_states = [State(**opt) for opt in optionsH]

    form_toH = [[0, [1]], [1, [2, 3]], [2, [1]], [3, [0]]]

    subordinate_transitions = {}
    for indicesH in form_toH:
        from_idxH, to_idx_tupleH = indicesH  # unpack list of two elements into separate from_idx and to_idx_tuple
        for to_idxH in to_idx_tupleH:  # iterate over destinations from a source state
            op_identifierH = "k_{}_{}".format(
                from_idxH, to_idxH)  # parametrize identifier of a transition

            # create transition object and add it to the master_transitions dict
            transitionH = Transition(subordinate_states[from_idxH],
                                     subordinate_states[to_idxH],
                                     identifier=op_identifierH)
            subordinate_transitions[op_identifierH] = transitionH

            # add transition to source state
            subordinate_states[from_idxH].transitions.append(transitionH)

    subordinate = Generator.create_master(subordinate_states,
                                          subordinate_transitions)

    return subordinate, subordinate_transitions
 def test_from_state_check(self):
     assert 'from' not in Transition('from', ['to'])
 def test_string_representation(self):
     t = Transition('a', ['b', 'c'])
     assert str(t) == "a -> b, c"
 def test_standard_construction(self):
     t = Transition('a', ['b', 'c'])
     assert t.from_state_name == 'a'
     assert t.to_states_names == ['b', 'c']
 def test_value_is_contained(self):
     assert 'a1' in Transition('a', ['a1', 'b1', 'c1'])
     assert 'b1' in Transition('a', ['a1', 'b1', 'c1'])
     assert 'c1' in Transition('a', ['a1', 'b1', 'c1'])
 def test_both_hooks(self):
     t = Transition('a', ['b'],
                    before=self.sample_hook(4),
                    after=self.sample_hook(5))
     assert t.before() == 4
     assert t.after() == 5
 def test_after(self):
     t = Transition('a', ['b'], after=self.sample_hook(4))
     assert t.after() == 4
     assert t.before() == None
Beispiel #26
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    def __init__(self):
        # define states for a master (way of passing args to class)
        options1 = [
            {
                "name": "Stacja zgrzewająca pusta",
                "initial": True,
                "value": "Station_empty"
            },  # 0
            {
                "name": "Stacja czeka na komplet butelek",
                "initial": False,
                "value": "Station_waiting"
            },  # 1
            {
                "name": "Stacja wysłała sygnał i czeka na podanie butelki",
                "initial": False,
                "value": "Station_incomplete"
            },  # 2
            {
                "name": "Stacja ma zestaw butelek",
                "initial": False,
                "value": "Station_ready"
            },  # 3
            {
                "name": "Stacja ma zgrzewkę",
                "initial": False,
                "value": "Station_done"
            },  # 4
            {
                "name": "Awaria stacji",
                "initial": False,
                "value": "Station_failure"
            }
        ]  # 5

        options2 = [
            {
                "name": "Manipulator w pozycji bazowej",
                "initial": True,
                "value": "Robot_in_base_position"
            },  # 0
            {
                "name": "Manipulator w pozycji gotowej do pochwycenia",
                "initial": False,
                "value": "Robot_ready"
            },  # 1
            {
                "name": "Manipulator trzymający butelkę",
                "initial": False,
                "value": "Robot_holding_beer"
            },  # 2
            {
                "name": "Manipulator w pozycji końcowej",
                "initial": False,
                "value": "Robot_in_final_position"
            },  # 3
            {
                "name": "Powrót do procesu zgrzewania",
                "initial": False,
                "value": "Return_to_shrink_process"
            }  # 4
        ]

        options3 = [
            {
                "name": "Operator oczekuje na sygnał błędu",
                "initial": True,
                "value": "Error_signal_received"
            },  # 0
            {
                "name": "Sygnalizacja błędu",
                "initial": False,
                "value": "Error_signalized"
            },  # 1
            {
                "name": "Usunięcie zgrzewki wody",
                "initial": False,
                "value": "Employee_reaction"
            },  # 2
            {
                "name": "Powrót do procesu",
                "initial": False,
                "value": "Return_to_process"
            }
        ]  # 3

        # create State objects for a master
        # ** -> unpack dict to args
        self.master_states = [State(**opt) for opt in options1]
        self.slave1_states = [State(**opt) for opt in options2]
        self.slave2_states = [State(**opt) for opt in options3]

        # valid transitions for a master (indices of states from-to)
        self.from_to1 = [[0, [1]], [1, [2, 3]], [2, [1]], [3, [4]],
                         [4, [5, 0]], [5, [0]]]
        self.from_to2 = [[0, [1]], [1, [2]], [2, [3]], [3, [4]], [4, []]]
        self.from_to3 = [[0, [1]], [1, [2]], [2, [3]], [3, []]]

        # create transitions dict
        transitions = {"master": {}, "slave1": {}, "slave2": {}}

        # machines dict for a states and transitions creating
        machines = {
            "master": {
                "transitions": transitions["master"],
                "from_to": self.from_to1,
                "id": "m_{}_{}",
                "states": self.master_states
            },
            "slave1": {
                "transitions": transitions["slave1"],
                "from_to": self.from_to2,
                "id": "s1_{}_{}",
                "states": self.slave1_states
            },
            "slave2": {
                "transitions": transitions["slave2"],
                "from_to": self.from_to3,
                "id": "s2_{}_{}",
                "states": self.slave2_states
            }
        }

        for key in machines:
            for indices in machines[key]["from_to"]:
                from_idx, to_idx_tuple = indices  # unpack list of two elements into separate from_idx and to_idx_tuple
                for to_idx in to_idx_tuple:  # iterate over destinations from a source state
                    op_identifier = machines[key]["id"].format(
                        from_idx,
                        to_idx)  # parametrize identifier of a transition

                    # create transition object and add it to the master_transitions dict
                    transition = Transition(machines[key]["states"][from_idx],
                                            machines[key]["states"][to_idx],
                                            identifier=op_identifier)
                    machines[key]["transitions"][op_identifier] = transition

                    # add transition to source state
                    machines[key]["states"][from_idx].transitions.append(
                        transition)

        # save states and transitions
        self.transitions = transitions
        self.states = {
            "master": self.master_states,
            "slave1": self.slave1_states,
            "slave2": self.slave2_states
        }
        self.current_machine = None
        self.machines = {}
 def test_value_not_contained(self):
     assert 'not_there' not in Transition('a', ['b'])
 def test_empty_hooks(self):
     t = Transition('a', ['b'])
     assert t.before() == None
     assert t.after() == None
Beispiel #29
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           [6, [0]]]

form_to_R1 = [[0, [1]], [1, [2, 3]], [2, [3, 0]], [3, [0]]]
form_to_R2 = [[0, [1]], [1, [2, 3]], [2, [3, 0]], [3, [0]]]

# create transitions for a master (as a dict)
master_transitions = {}
for indices in form_to:
    from_idx, to_idx_tuple = indices  # unpack list of two elements into separate from_idx and to_idx_tuple
    for to_idx in to_idx_tuple:  # iterate over destinations from a source state
        op_identifier = "m_{}_{}".format(
            from_idx, to_idx)  # parametrize identifier of a transition

        # create transition object and add it to the master_transitions dict
        transition = Transition(st.master_states[from_idx],
                                st.master_states[to_idx],
                                identifier=op_identifier)
        master_transitions[op_identifier] = transition

        # add transition to source state
        st.master_states[from_idx].transitions.append(transition)

# create transitions for a robot1 (as a dict)
robotL_transitions = {}
for indices in form_to_R1:
    from_idx, to_idx_tuple = indices  # unpack list of two elements into separate from_idx and to_idx_tuple
    for to_idx in to_idx_tuple:  # iterate over destinations from a source state
        op_identifier = "r1_{}_{}".format(
            from_idx, to_idx)  # parametrize identifier of a transition

        # create transition object and add it to the master_transitions dict
def run():
    master_states = [State(**opt) for opt in options]

    form_to = [[0, [1, 9]], [1, [0, 2, 9]], [2, [3, 9]], [3, [4, 9]],
               [4, [1, 5, 6, 7, 9]], [5, [1, 9]], [6, [8, 9]], [7, [8, 9]],
               [8, [1, 9]], [9, [10]], [10, [0, 1, 2, 3, 4, 5, 6, 7, 8]]]

    master_transitions = {}
    for indices in form_to:
        from_idx, to_idx_tuple = indices
        for to_idx in to_idx_tuple:
            op_identifier = "m_{}_{}".format(from_idx, to_idx)

            transition = Transition(master_states[from_idx],
                                    master_states[to_idx],
                                    identifier=op_identifier)
            master_transitions[op_identifier] = transition

            master_states[from_idx].transitions.append(transition)

    input = input_sequence

    paths = [path_bases[key] for key in input]

    init_state = "idle"
    path_array = []
    start = [0.0, 0.0, 0.0, 0.0, 0.0, 0.0]
    previous_position = start

    for path in paths:

        supervisor = Generator.create_master(master_states, master_transitions)
        print('\n' + str(supervisor))

        print("Executing path: {}".format(path))

        for event in path:

            master_transitions[event]._run(supervisor)
            print(supervisor.current_state)

            if supervisor.current_state.value == "idle":
                path1 = move_j(robot, previous_position, start)
                previous_position = start
                path_array.append(path1)
                print("Supervisor done!")

            if supervisor.current_state.value == "scan":
                path1 = move_j(robot, previous_position, scan)
                previous_position = scan
                path_array.append(path1)

            if supervisor.current_state.value == "grip":
                path1 = move_j(robot, previous_position, grip)
                previous_position = grip
                path_array.append(path1)

            if supervisor.current_state.value == "evaluate":
                path1 = move_j(robot, previous_position, evaluate)
                previous_position = evaluate
                path_array.append(path1)

            if supervisor.current_state.value == "trash":
                path1 = move_j(robot, previous_position, trash)
                previous_position = trash
                path_array.append(path1)

            if supervisor.current_state.value == "transport_a":
                path1 = move_j(robot, previous_position, transport_a)
                previous_position = transport_a
                path_array.append(path1)

            if supervisor.current_state.value == "transport_b":
                path1 = move_j(robot, previous_position, transport_b)
                previous_position = transport_b
                path_array.append(path1)

            if supervisor.current_state.value == "detach":
                if previous_position == trash:
                    path1 = move_j(robot, previous_position, detach)
                    previous_position = detach

                elif previous_position == transport_a:
                    path1 = move_j(robot, previous_position, detach_a)
                    previous_position = detach_a

                elif previous_position == transport_b:
                    path1 = move_j(robot, previous_position, detach_b)
                    previous_position = detach_b
                path_array.append(path1)

            if random.randint(0, 100) > 90:
                idx = options_idx[supervisor.current_state.value]
                master_transitions[f'm_{idx}_9']._run(supervisor)
                print(supervisor.current_state)
                master_transitions['m_9_10']._run(supervisor)
                print(supervisor.current_state)
                print("Monkeys are repairing machine...")
                n = 100
                for i in range(n):
                    if i % 10 == 0:
                        print("Repairing machine ({}%)".format(100 * i // n))
                        time.sleep(0.01)

                master_transitions[f'm_{10}_{idx}']._run(supervisor)
                print("Recovered from fatal crash!")
                print(supervisor.current_state)

    path = np.concatenate(path_array, axis=0)

    model.animate(stances=path, frame_rate=30, unit='deg')