Beispiel #1
0
 def __init__(self):
     super().__init__()
     self.setWindowTitle("Sudoku Solver")
     self.widget_cells = []
     self.window = QWidget(self)
     self._set_to_initial_layout()
     self.solver = SudokuSolver()
Beispiel #2
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class SudokuController:
    """ Controller layer from logic to UI to file handler"""

    def __init__(self):
        print('init controller')
        self.solver = SudokuSolver(self)
        self.gui = SudokuUI(self)
        self.filehandler = SudokuFilehandler(self)
        self.gui.call_mainloop()

    # updates the sudoku grid on the UI
    def update_gui_grid(self, grid):
        self.gui.update_gui_grid(grid)

    # starts the search for a solution for the given grid
    def search_solution(self, grid):
        self.solver.main(grid)

    # shows a message on the UI
    def show_message_on_gui(self, title, message):
        self.gui.show_message(title, message)

    # opens a file and shows the grid it on the UI
    def handle_file(self, filename):
        try:
            grid = self.filehandler.convert_file_to_grid(filename)
            self.gui.update_gui_grid(grid)
        except (ValueError, IllegalFormatException) as e:
            self.gui.show_message('Error', 'Wrong format of input file')
Beispiel #3
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def test_solver():
    board = [
        ["9", "", "", "", "", "8", "", "7", ""],
        ["5", "", "", "6", "7", "9", "2", "3", ""],
        ["1", "", "", "", "", "5", "9", "6", ""],
        ["8", "5", "", "7", "", "2", "6", "", ""],
        ["", "", "9", "8", "", "", "7", "", "2"],
        ["3", "7", "", "1", "", "", "", "", ""],
        ["", "", "4", "", "3", "", "5", "8", "6"],
        ["", "8", "3", "", "6", "", "", "", "4"],
        ["", "1", "5", "", "8", "", "", "", ""],
    ]
    solution = [
        ["9", "2", "6", "3", "1", "8", "4", "7", "5"],
        ["5", "4", "8", "6", "7", "9", "2", "3", "1"],
        ["1", "3", "7", "4", "2", "5", "9", "6", "8"],
        ["8", "5", "1", "7", "9", "2", "6", "4", "3"],
        ["4", "6", "9", "8", "5", "3", "7", "1", "2"],
        ["3", "7", "2", "1", "4", "6", "8", "5", "9"],
        ["7", "9", "4", "2", "3", "1", "5", "8", "6"],
        ["2", "8", "3", "5", "6", "7", "1", "9", "4"],
        ["6", "1", "5", "9", "8", "4", "3", "2", "7"],
    ]

    sudoku = SudokuSolver(board=board)
    solutions = [_ for _ in sudoku.solve_all()]
    assert len(solutions) == 1
    assert solutions[0].board == solution
    assert sudoku.solve().board == solution
Beispiel #4
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def test_multiple_solutions():
    board = [
        ["", "4", "", "1"],
        ["1", "", "4", ""],
        ["", "1", "", "4"],
        ["4", "", "1", ""],
    ]
    solutions = [
        [
            ["3", "4", "2", "1"],
            ["1", "2", "4", "3"],
            ["2", "1", "3", "4"],
            ["4", "3", "1", "2"],
        ],
        [
            ["2", "4", "3", "1"],
            ["1", "3", "4", "2"],
            ["3", "1", "2", "4"],
            ["4", "2", "1", "3"],
        ],
    ]
    sudoku = SudokuSolver(board=board)

    sudoku_solutions = [_ for _ in sudoku.solve_all()]
    assert len(solutions) == 2
    assert [s.board for s in sudoku_solutions] == solutions

    assert sudoku.solve().board == solutions[0]
    def test_all_positions_and_numbers_are_possible_on_zero_grid(self):
        grid = create_zero_grid()
        solver = SudokuSolver(grid)

        for number in range(1, 10):
            for col in range(9):
                for row in range(9):
                    self.assertTrue(solver._is_possible(col,row,number))
    def test_find_safest_position_to_solve(self):

        grid = create_solved_grid()
        solution = grid[8][8]
        grid[8][8] = 0

        solver = SudokuSolver(grid)

        self.assertEqual( solver.find_safest_position_to_solve(), ( (8, 8),[solution])  )
    def test_solve_missing_one_number(self):
         grid = create_solved_grid()
         grid[0][0] = 0

         solver = SudokuSolver(grid)

         self.assertTrue( solver.brut_force() )

         self.assertEqual(solver._grid , create_solved_grid() )
Beispiel #8
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    def __init__(self):

        pygame.init()
        self.sudoku_rules = SudokuSolver()
        self.size = FULLSIZE
        self.screen = pygame.display.set_mode(self.size)
        pygame.display.set_caption("SUDOKU")
        self.screen.fill(WHITE)
        self.draw_grid()
class SudokuArSolver:

    MAX_IMG_SIZE = 400

    def __init__(self):
        self.grid_detector = GridDetector()
        self.warper = ImageWarper()
        self.sudoku_solver = SudokuSolver(9)
        self.digit_reader = DigitReader()

    def solve(self, image):
        image = self.scale_too_big_image(image)
        grid_corners = self.grid_detector.find_grid(image, show_img=True)
        if grid_corners is None:
            return image
        warp = self.warper.warp(self.grid_detector.thresh_image, grid_corners)
        table = self.digit_reader.read_numbers(warp)
        self.sudoku_solver.print_grid(table)
        solved_table = self.sudoku_solver.solve(copy.deepcopy(table))
        image_with_numbers = self.warper.write_number_to_image(
            warp, table, solved_table)
        res = self.warper.draw_warp_to_original(image_with_numbers, image)
        return res

    @staticmethod
    def scale_too_big_image(image):
        mx_size = np.max(image.shape)
        if mx_size > SudokuArSolver.MAX_IMG_SIZE:
            scale = mx_size / SudokuArSolver.MAX_IMG_SIZE
            return cv2.resize(
                image,
                (int(image.shape[1] / scale), int(image.shape[0] / scale)))
        return image

    def load_pic(self, path):
        image = cv2.imread(path)
        res = self.solve(image)

        cv2.imshow('frame', res)
        cv2.waitKey()

    def start_camera(self):
        cap = cv2.VideoCapture(0)
        while True:
            ret, frame = cap.read()

            # frame = frame[60:-60, 60:-60]
            frame = frame[60:60 + 360, 180:180 + 360]

            res = self.solve(frame)
            cv2.imshow('Video', res)
            if cv2.waitKey(1) & 0xFF == ord('q'):
                break

        cap.release()
        cv2.destroyAllWindows()
    def test_cannot_insert_number_if_it_is_already_on_same_column(self):
        grid = create_zero_grid()
        col = 3
        number = 8
        grid[col][2] = number

        solver = SudokuSolver(grid)

        self.assertFalse(solver._is_possible(col,4,number))
        # ok for neighbor col
        self.assertTrue(solver._is_possible(col + 1, 4 ,number))
    def test_cannot_insert_number_if_it_is_already_on_same_row(self):
        grid = create_zero_grid()
        row = 3
        number = 8
        grid[2][row] = number

        solver = SudokuSolver(grid)

        self.assertFalse(solver._is_possible(4,row,number))
        # ok for neighbor row
        self.assertTrue(solver._is_possible(4,row + 1,number))
Beispiel #12
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    def _erase(self, board: Board) -> Board:
        while True:
            i, j = self._get_next_coords()

            board_c = deepcopy(board)
            board_c[i][j] = ""
            sudoku = SudokuSolver(board=board_c)
            if len([_ for _ in sudoku.solve_all()]) > 1:
                return board

            board = board_c
Beispiel #13
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def test_incorrect_board():
    board = [
        ["1", "1", "1", "1"],
        ["", "", "", "4"],
        ["4", "", "3", "1"],
        ["3", "2", "4", ""],
    ]
    sudoku = SudokuSolver(board=board)
    solution = [_ for _ in sudoku.solve_all()]
    assert len(solution) == 0

    assert sudoku.solve() is None
    def test_cannot_insert_number_if_it_is_already_on_same_block(self):
        grid = create_zero_grid()
        
        number = 8
        grid[1][1] = number
        grid[4][4] = number
        grid[7][7] = number
        solver = SudokuSolver(grid)

        self.assertFalse(solver._is_possible(2,2,number))
        self.assertFalse(solver._is_possible(5,5,number))
        self.assertFalse(solver._is_possible(8,8,number))
Beispiel #15
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def main():
    board = SudokuBoard()
    board.add_element(0, 3, 3)
    board.add_element(0, 4, 4)
    board.add_element(0, 5, 6)
    board.add_element(0, 7, 5)
    board.add_element(0, 8, 9)

    ###########

    # board.add_element(0, 0, 5)
    # board.add_element(0, 1, 3)
    # board.add_element(0, 4, 7)
    # board.add_element(1, 0, 6)
    # board.add_element(1, 3, 1)
    # board.add_element(1, 4, 9)
    # board.add_element(1, 5, 5)
    # board.add_element(2, 1, 9)
    # board.add_element(2, 2, 8)
    # board.add_element(2, 7, 6)
    # board.add_element(3, 0, 8)
    # board.add_element(3, 4, 6)
    # board.add_element(3, 8, 3)
    # board.add_element(4, 0, 4)
    # board.add_element(4, 3, 8)
    # board.add_element(4, 5, 3)
    # board.add_element(4, 8, 1)
    # board.add_element(5, 0, 7)
    # board.add_element(5, 4, 2)
    # board.add_element(5, 8, 6)
    # board.add_element(6, 1, 6)
    # board.add_element(6, 6, 2)
    # board.add_element(6, 7, 8)
    # board.add_element(7, 3, 4)
    # board.add_element(7, 4, 1)
    # board.add_element(7, 5, 9)
    # board.add_element(7, 8, 5)
    # board.add_element(8, 4, 8)
    # board.add_element(8, 7, 7)
    # board.add_element(8, 8, 9)
    # board.build_board()
    solver = SudokuSolver(board)
    if solver.board.is_valid_full():
        print("Board before solving: \n")
        print(board, "\n")
        if solver.backtracking(0, 0):
            print("Sudoku has been solved \n")
        print(board)
        if solver.board.is_valid_full():
            print("Solution Exists!!")
    else:
        print("Board entered is not valid. Please enter a valid board.")
Beispiel #16
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def solve_puzzle():
    cells = [[0 for _ in range(9)] for _ in range(9)]
    for i in range(9):
        for j in range(9):
            if request.args[str(i) + str(j)]:
                cells[i][j] = int(request.args[str(i) + str(j)])

    solver = SudokuSolver(cells)
    result, grid, path = solver.solve()
    return render_template('index.html',
                           solution=True,
                           result=result,
                           content=path)
 def setUp(self):
     self.board = [[0, 0, 0, 2, 6, 0, 7, 0, 1],
                   [6, 8, 0, 0, 7, 0, 0, 9, 0],
                   [1, 9, 0, 0, 0, 4, 5, 0, 0],
                   [8, 2, 0, 1, 0, 0, 0, 4, 0],
                   [3, 0, 4, 6, 0, 2, 9, 0, 0],
                   [0, 5, 0, 0, 0, 3, 0, 2, 8],
                   [0, 0, 9, 3, 0, 0, 0, 7, 4],
                   [0, 4, 0, 0, 5, 0, 0, 3, 6],
                   [7, 0, 3, 0, 1, 8, 0, 0, 0]]
     self.solver = SudokuSolver(self.board)
     self.solver.solve()
     self.result = [i for i in range(1, 10)]
Beispiel #18
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def test_simple_solver():
    board = [
        ["1", "", "2", "3"],
        ["2", "", "1", "4"],
        ["4", "", "3", "1"],
        ["3", "", "4", ""],
    ]
    solution = [list("1423"), list("2314"), list("4231"), list("3142")]

    sudoku = SudokuSolver(board=board)
    solutions = [_ for _ in sudoku.solve_all()]
    assert len(solutions) == 1
    assert solutions[0].board == solution
    assert sudoku.solve().board == solution
Beispiel #19
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 def fill_solve(self, grid):
     global counter
     for i in range(0, 81):
         row = i // 9
         column = i % 9
         if grid[row][column] == 0:
             for value in range(1, 10):
                 #Check that this value has not already be used on this row
                 if not (value in grid[row]):
                     #Check that this value has not already be used on this column
                     if not value in (grid[0][column], grid[1][column],
                                      grid[2][column], grid[3][column],
                                      grid[4][column], grid[5][column],
                                      grid[6][column], grid[7][column],
                                      grid[8][column]):
                         #Identify which of the 9 squares we are working on
                         square = get_square_3x3(grid, row, column)
                         if not value in (square[0] + square[1] +
                                          square[2]):
                             grid[row][column] = value
                             if SudokuSolver.check_grid(grid):
                                 counter += 1
                                 break
                             else:
                                 if self.fill_solve(grid):
                                     return True
             break
     grid[row][column] = 0
Beispiel #20
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def test_non_unique_solver():
    # just test that this completes for a non unique board
    board = [
        ["1", "", "", "", "", "", "", "", ""],
        ["", "2", "", "", "", "", "", "", ""],
        ["", "", "3", "", "", "", "", "", ""],
        ["", "", "", "", "", "", "", "", ""],
        ["", "", "", "", "", "", "", "", ""],
        ["", "", "", "", "", "", "", "", ""],
        ["", "", "", "", "", "", "", "", ""],
        ["", "", "", "", "", "", "", "", ""],
        ["", "", "", "", "", "", "", "", ""],
    ]
    sudoku = SudokuSolver(board=board)
    solution = sudoku.solve()
    assert all(r != "" for row in solution.board for r in row)
Beispiel #21
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def generate_sudoku():
    sudoku_solver = SudokuSolver()
    array = [[0 for i in range(9)] for j in range(9)]
    rand_entry = randint(1, 9)
    rand_row, rand_col = (randint(0, 8), randint(0, 8))
    array[rand_row][rand_col] = rand_entry
    sudoku_solver.solve(array)

    values_to_remove = sample([(j, k) for j in range(0, 9)
                               for k in range(0, 9)], 48)
    for el in values_to_remove:
        array[el[0]][el[1]] = 0
        solvable_array = deepcopy(array)
        if not sudoku_solver.solve(solvable_array):
            break
    return array
Beispiel #22
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def solve_puzzle(puzzle_strings):

    puzzle_id = puzzle_strings[0]

    solve_set = set()
    puzzle = Puzzle(puzzle_strings[1][0], solve_set)
    solution = Puzzle(puzzle_strings[1][1])

    solver = SudokuSolver(puzzle, solve_set)
    solver.solve()

    if solver.puzzle == solution:
        print("Puzzle", puzzle_id, "Complete!")
        return 1
    else:
        print("Bad Solution for", puzzle_id)
        return 0
Beispiel #23
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def main():
    initial_board_values = [
        [0, 9, 6, 0, 4, 0, 0, 3, 0],
        [0, 5, 7, 8, 2, 0, 0, 0, 0],
        [1, 0, 0, 9, 0, 0, 5, 0, 0],
        [0, 0, 9, 0, 1, 0, 0, 0, 8],
        [5, 0, 0, 0, 0, 0, 0, 0, 2],
        [4, 0, 0, 0, 9, 0, 6, 0, 0],
        [0, 0, 4, 0, 0, 3, 0, 0, 1],
        [0, 0, 0, 0, 7, 9, 2, 6, 0],
        [0, 2, 0, 0, 5, 0, 9, 8, 0],
    ]
    board = Board(initial_board_values)
    sudoku_solver = SudokuSolver()
    sudoku_solver.prepare(board)

    start_time = time.time()

    sudoku_solver.run()

    elapsed_time = time.time() - start_time

    result = sudoku_solver.get_result()

    print('Puzzle solved?:   {}'.format(result.success))
    print('Elapsed time (s): {}'.format(elapsed_time))
    if result.success:
        print('\nInitial board:\n')
        print(board)
        board.update_units_by_name(result.assignment.state)
        print('\nSolved board:\n')
        print(board)
Beispiel #24
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 def __init__(self, tile, digit, sudoku_board, children=None):
     self.solver = SudokuSolver()
     self.solver.sudoku_board = copy.deepcopy(sudoku_board)
     self.tile = tile
     self.digit = digit
     self.children = []
     if children is not None:
         for child in children:
             self.add_child(child)
Beispiel #25
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def main():
    sudoku = SudokuSolver()

    sudoku.check_valid_solutions(sudoku.sudoku_board)
    sudoku.write_definite_solutions_loop()
    sudoku.tree_preprocessing()

    ### SOLVING SUDOKU USING TREE

    tree = SudokuTree((-1, -1), 0, sudoku.sudoku_board)
    recursion(sudoku, tree)

    print "bla"
class TestSudoku(unittest.TestCase):
    def setUp(self):
        self.board = [[0, 0, 0, 2, 6, 0, 7, 0, 1],
                      [6, 8, 0, 0, 7, 0, 0, 9, 0],
                      [1, 9, 0, 0, 0, 4, 5, 0, 0],
                      [8, 2, 0, 1, 0, 0, 0, 4, 0],
                      [3, 0, 4, 6, 0, 2, 9, 0, 0],
                      [0, 5, 0, 0, 0, 3, 0, 2, 8],
                      [0, 0, 9, 3, 0, 0, 0, 7, 4],
                      [0, 4, 0, 0, 5, 0, 0, 3, 6],
                      [7, 0, 3, 0, 1, 8, 0, 0, 0]]
        self.solver = SudokuSolver(self.board)
        self.solver.solve()
        self.result = [i for i in range(1, 10)]

    def test_row(self):
        """
        Checks if every row contains value from 1 to 9 or not. Also checks if there are any duplicate items or not.
        """
        for i in range(len(self.solver.board[0])):
            self.assertListEqual(sorted(self.solver.board[i]), self.result)

    def test_column(self):
        """
        Checks if every column contains value from 1 to 9 or not. Also checks if there are any duplicate items or not.
        """
        for i in range(len(self.solver.board[0])):
            res = [self.solver.board[j][i] for j in range(9)]
            self.assertListEqual(sorted(res), self.result)

    def test_box(self):
        """
        Checks if every 3*3 box contains value from 1 to 9 or not. Also checks if there are any duplicate items or not.
        """
        for row in range(3):
            for col in range(3):
                start_x = row * 3
                start_y = col * 3
                vals = [self.solver.board[row][col] for col in range(
                    start_y, start_y+3) for row in range(start_x, start_x+3)]
                self.assertListEqual(sorted(vals), self.result)
 def test_safest_first_solver_with_hard_one(self):
     print("test_safest_first_solver_with_hard_one")
     grid = create_hard_sudoku()
     solver = SudokuSolver(grid)
     self.assertTrue( solver.safest_first_solver() )
     self.assertTrue( solver.check() )
     solver._debug()
 def test_safest_first_solver(self):
     print("test_safest_first_solver")
     grid = create_real_world_grid()
     solver = SudokuSolver(grid)
     self.assertTrue( solver.safest_first_solver() )
     self.assertTrue( solver.check())
     solver._debug()
Beispiel #29
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def main():
    # List of puzzles to solve
    puzzle_files = ["puzzle.txt", "puzzle2.txt", "puzzle3.txt", "puzzle4.txt"]
    print("Loading puzzles.")
    puzzles = [SudokuSolver.empty_puzzle()]
    for path in puzzle_files:
        try:
            puzzle = SudokuSolver.fromfile(path)
        except (NoSolutionFound, FileNotFoundError) as e:
            print(e)
        else:
            puzzles.append(puzzle)
    print("Puzzles loaded.\n")

    print("Starting to solve puzzles:")
    solver = SudokuSolver()
    for puzzle in puzzles:
        solver.puzzle = puzzle
        print("Trying to solve this sudoku puzzle:")
        print(solver.puzzle)
        try:
            solver.solve()
        except NoSolutionFound:
            print("There is no solution for this puzzle!")
        else:
            print("Solution found!")
            print(solver.solution)
Beispiel #30
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	def __init__(self, parent):
		self.ncells = 9
		self.margin = 10
		self.pixel_width = 500
		self.canvas = Canvas(parent, width = self.pixel_width + 2 * self.margin,							 height = self.pixel_width + 2 * self.margin)
		self.canvas.bind("<Button-1>", self.change_cell)
		self.canvas.pack()

		self.button_solve = Button(parent, text = "Solve it!")
		self.button_solve.configure(command = self.solve)
		self.button_solve.pack()

		self.button_save = Button(parent, text = "Print")
		self.button_save.configure(command = self.save)
		self.button_save.pack()
	
		self.board = [[-1]*self.ncells for x in xrange(self.ncells)]
		self.solver = SudokuSolver()
    def test_solve_real_word_sudoku(self):
         grid = create_real_world_grid()

         solver = SudokuSolver(grid)

         import time
         start = time.monotonic()

         self.assertTrue( solver.brut_force() )
         
         end = time.monotonic()
         print ("elapsed = {} s".format(end - start))

         self.assertTrue( solver.check())
         solver._debug()
class SolverConstants:

    table = [
        [0, 0, 0, 0, 0, 3, 0, 0, 6],
        [0, 0, 3, 5, 0, 0, 0, 8, 0],
        [1, 0, 0, 6, 4, 0, 0, 7, 3],
        [5, 0, 0, 0, 0, 0, 0, 1, 0],
        [0, 0, 0, 4, 8, 7, 0, 0, 0],
        [0, 8, 0, 0, 0, 0, 0, 0, 9],
        [4, 3, 0, 0, 2, 5, 0, 0, 7],
        [0, 5, 0, 0, 0, 6, 2, 0, 0],
        [7, 0, 0, 1, 0, 0, 0, 0, 0],
    ]

    easy_sudoku = [[0, 0, 0, 0, 5, 6, 0, 0, 2], [6, 0, 9, 7, 0, 2, 0, 0, 0],
                   [0, 2, 7, 0, 0, 0, 0, 9, 0], [0, 6, 0, 0, 0, 9, 0, 0, 8],
                   [5, 0, 0, 0, 0, 0, 3, 0, 4], [0, 1, 0, 0, 0, 7, 0, 0, 9],
                   [0, 8, 6, 0, 0, 0, 0, 3, 0], [9, 0, 3, 2, 0, 1, 0, 0, 0],
                   [0, 0, 0, 0, 9, 3, 0, 0, 6]]

    solver = SudokuSolver(table)
Beispiel #33
0
class SudokuGUI:
	def __init__(self, parent):
		self.ncells = 9
		self.margin = 10
		self.pixel_width = 500
		self.canvas = Canvas(parent, width = self.pixel_width + 2 * self.margin,							 height = self.pixel_width + 2 * self.margin)
		self.canvas.bind("<Button-1>", self.change_cell)
		self.canvas.pack()

		self.button_solve = Button(parent, text = "Solve it!")
		self.button_solve.configure(command = self.solve)
		self.button_solve.pack()

		self.button_save = Button(parent, text = "Print")
		self.button_save.configure(command = self.save)
		self.button_save.pack()
	
		self.board = [[-1]*self.ncells for x in xrange(self.ncells)]
		self.solver = SudokuSolver()

	def save(self):
		out = 'sudoku.ps'
		tkMessageBox.showinfo("Print", "Printed solution to file %s"%out)
		self.canvas.postscript(file = 'sudoku.ps', colormode = 'color')

	def get_value(self, x):
		if x == -1:
			return '  '
		return str(x)

	def solve(self):
		ok, ans = self.solver.solve(self.board)
		if not ok:
			tkMessageBox.showerror("FAIL", "Sudoku cannot be solved")
			return 
		self.canvas.delete('all')
		for i in xrange(self.ncells):
			for j in xrange(self.ncells):
				if self.board[i][j] != ans[i][j]:
					self.draw_cell(i, j, self.get_value(ans[i][j]),
									 color='blue')					
				else:
					self.draw_cell(i, j, self.get_value(self.board[i][j]),
									 color = 'black')
		print self.board

	def _get_next_value(self, snum):
		if snum == '  ':
			return '1'
		num = int(snum)
		num = (num + 1)%10
		if num == 0:
			return '  '
		else:
			return str(num)

	def update_text(self, e):
		value = self._get_next_value(self.canvas.itemcget(e, 'text'))
		self.canvas.itemconfigure(e, text = value)
		x, y = self.canvas.gettags(e)[1].split(' ')
		x, y = int(x), int(y)
		if value == '  ':
			self.board[x][y] = -1 
		else:
			self.board[x][y] = int(value)

	def change_cell(self, event):
		e = self.canvas.find_closest(event.x, event.y)
		if 'text' in self.canvas.gettags(e):
			self.update_text(e)
		else:
			if 'rectangle' in self.canvas.gettags(e):
				text_tag = self.canvas.gettags(e)[1]
				for x in self.canvas.find_withtag(text_tag):
					if 'text' in self.canvas.gettags(x):
						self.update_text(x)

	def draw_cell(self, i, j, value = '  ', color = 'black'):
		cellsize = self.pixel_width/self.ncells
		x1 = self.margin + i * cellsize
		y1 = self.margin + j * cellsize
		x2 = x1 + cellsize
		y2 = y1 + cellsize
		r_index = self.canvas.create_rectangle(x1, y1, x2, y2)
		t_index = self.canvas.create_text((x1 + x2)/2, (y1 + y2)/2, text=value,	font = ('Helvectica', 30), fill = color)

		self.canvas.addtag_withtag('rectangle', r_index)
		self.canvas.addtag_withtag('%d %d'%(i, j), r_index)

		self.canvas.addtag_withtag('text', t_index)
		self.canvas.addtag_withtag('%d %d'%(i, j), t_index)

		if i % 3 == 0 and i > 0:
			self.canvas.create_line(x1, y1, x1, y1 + cellsize , width = 3)
		if j % 3 == 0 and j > 0:
			self.canvas.create_line(x1, y1, x1 + cellsize , y1, width = 3)	
	
	def draw_board(self):
		for i in xrange(self.ncells):
			for j in xrange(self.ncells):
				if self.board[i][j] == -1:
					self.draw_cell(i, j)
				else:
					self.draw_cell(i, j, value = str(self.board[i][j]))
Beispiel #34
0
 def testEvil(self):
     solver = SudokuSolver()
     solver.solve('../evilpuzzle.in')
     result = solver.printBoard()
     assert 'x' not in result, result +'\n' + solver.printTilePossibleValues()
     pass
Beispiel #35
0
 def testHard(self):
     solver = SudokuSolver()
     solver.solve('../hardpuzzle.in')
     result = solver.printBoard()
     assert 'x' not in result, result
     pass
Beispiel #36
0
def solve(row_list):
    rows = [map(int, list(row)) for row in row_list]
    solver = SudokuSolver()
    result = solver.solve(rows)
    output(result)