Beispiel #1
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def generateGoodCombo(seed=None):
    """ Generates two cards which can be played on top of each other in the hanabi game
    """
    random.seed(seed)
    fireWork = Card()
    card = Card()
    while not (fireWork.getSuit() == card.getSuit()
               and fireWork.getValue() == card.getValue() - 1):
        fireWork.setSuit(Suit(random.randint(1, 5)))
        fireWork.setValue(random.randint(1, 5))
        card.setSuit(Suit(random.randint(1, 5)))
        card.setValue(random.randint(1, 5))
    return (Suit.toInt(fireWork.getSuit()), fireWork.getValue(),
            Suit.toInt(card.getSuit()), card.getValue())
 def make_deck(self):
     cards = []
     for suit_name in self.suits:
         suit = Suit(suit_name)
         suit_cards = suit.make_cards_for_suit()
         cards += suit_cards
     return cards
Beispiel #3
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 def appStarted(app):
     app.splashScreen = SplashScreen()
     app.suit = Suit()
     app.informationScreen = InformationScreen()
     app.draft = DraftMode()
     app.teamPage = TeamPage()
     app.simulateGame = SimulateGame()
     app.gameOverScreen = GameOverScreen()
     app.setActiveMode(app.splashScreen)
Beispiel #4
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 def initialize_deck(self):
     cards = []
     for value in range(1, 14):
         cards.extend(BlackJackCard(value, Suit(st))
                      for st in Suit.get_all_suit_types())
     deck = Deck()
     deck.set_cards(cards)
     deck.reset()
     self._deck = deck
Beispiel #5
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def generateDispensableCard(seed=None):
    if seed is not None:
        random.seed(seed)
    card = Card()
    card.setSuit(Suit(random.randint(1, 5)))
    card.setValue(random.randint(1, 4))  # 5s are indispensable
    graveyard = [random.randint(0, 1) for i in range(25)
                 ]  # 0 if some corresponding cards are left else 1
    graveyard[int(card) - 1] = 0
    graveyard += card.toBinary()
    return graveyard
Beispiel #6
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def generateDispensableCard(seed=None):
    if seed is not None:
        random.seed(seed)
    card = Card()
    card.setSuit(Suit(random.randint(1, 5)))
    card.setValue(random.randint(1, 4))  # 5s are indispensable
    graveyard = [random.randint(0, 3) if i % 5 == 0 else (random.randint(0, 1) if i % 5 == 4 else random.randint(0, 2)) for i in range(25)]
    #            0-3 discarded if a 1                          0-1 discarded if a 5                 else 0-2 discarded
    graveyard[int(card) - 1] = 0 if card.getValue() > 1 else random.randint(0, 1)

    graveyard.append(Suit.toInt(card.getSuit()))
    graveyard.append(card.getValue())
    return graveyard
Beispiel #7
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def generateUnplayableCard(seed=None):
    random.seed(seed)
    fireWorks = []
    for i in range(5):
        fireWorks.append(
            random.randint(0, 5)
        )  # creating random firework values (intentionally normally distributed)
    card = Card()
    card.setSuit(Suit(random.randint(1, 5)))
    forbiddenValue = fireWorks[Suit.toInt(card.getSuit()) - 1] + 1
    card.setValue(random.randint(1, 5))
    while card.getValue() == forbiddenValue:
        card.setValue(random.randint(1, 5))
    fireWorks.append(Suit.toInt(card.getSuit()))
    fireWorks.append(card.getValue())
    return fireWorks
Beispiel #8
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def generatePlayableCard(seed=None):
    random.seed(seed)
    fireWorks = []
    for i in range(5):
        fireWorks.append(
            random.randint(0, 5)
        )  # creating random firework values (intentionally normally distributed)
    card = Card()
    card.setSuit(Suit(random.randint(1, 5)))
    card.setValue(fireWorks[Suit.toInt(card.getSuit()) - 1] + 1)
    if card.getValue() == 6:
        fireWorks[Suit.toInt(card.getSuit()) - 1] = random.randint(1, 4)
        card.setValue(fireWorks[Suit.toInt(card.getSuit()) - 1] + 1)
    fireWorks.append(Suit.toInt(card.getSuit()))
    fireWorks.append(card.getValue())
    return fireWorks
Beispiel #9
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def generateIndispensableCard(seed=None):
    if seed is not None:
        random.seed(seed)
    card = Card()
    card.setSuit(Suit(random.randint(1, 5)))
    card.setValue(random.randint(1, 5))
    graveyard = [random.randint(0, 3) if i % 5 == 0 else (random.randint(0, 1) if i % 5 == 4 else random.randint(0, 2)) for i in range(25)]
    #            0-3 discarded if a 1                          0-1 discarded if a 5                 else 0-2 discarded

    graveyard[(Suit.toInt(card.getSuit()) - 1) * 5] = random.randint(0, 2)
    for i in range((Suit.toInt(card.getSuit()) - 1) * 5 + 1, int(card) - 1):
        graveyard[i] = random.randint(0, 1)
    graveyard[int(card) - 1] = 0 if card.getValue() == 5 else 2 if card.getValue() == 1 else 1
    #                            5 can't be discarded            must be the last 1         must be the last of its kind
    graveyard.append(Suit.toInt(card.getSuit()))
    graveyard.append(card.getValue())
    return graveyard
Beispiel #10
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def generateIndispensableCard(seed=None):
    if seed is not None:
        random.seed(seed)
    card = Card()
    card.setSuit(Suit(random.randint(1, 5)))
    card.setValue(random.randint(1, 5))
    graveyard = [random.randint(0, 1) for i in range(25)
                 ]  # 0 if some corresponding cards are left else 1

    for i in range(
        (Suit.toInt(card.getSuit()) - 1) * 5,
            int(card) - 1
    ):  # none of the cards with same suit and lower value as the current card should have all of their identical cards discarded
        graveyard[i] = 0
    graveyard[
        int(card) -
        1] = 1  # This one means that all the cards identical to the current card have been discarded but not the current card, which is necessary but not in keeping with the other slots
    graveyard += card.toBinary()
    return graveyard
Beispiel #11
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 def make_deck(self):
     for rank in self.card_ranks:
         for suit in self.card_suits:
             yield Card(Rank(rank), Suit(suit))
Beispiel #12
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 def __init__(self, suit_number, rank_number):
     self.suit = Suit(suit_number)
     self.rank = Rank(rank_number)
Beispiel #13
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def suit():
    '''Creates new instance of suit class.'''
    return Suit()
Beispiel #14
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def create_card(cardstring):
    rank = Rank(cardstring[0])
    suit = Suit(cardstring[1])
    card = Card(rank, suit)
    return card