def __init__(self, master): super().__init__(master) self.grid() self.buttonStart = Button(self, text="Start Game", command=self.startGame) self.buttonStart.grid(row=0, column=1) self.entName1 = Entry(self) self.entName1.grid(row=1, column=0) self.labelPrompt = Label(self, text="Enter player names") self.labelPrompt.grid(row=1, column=1) self.entName2 = Entry(self) self.entName2.grid(row=1, column=2) self.textStats1 = Text(self, width=20, height=20) self.textStats1.grid(row=2, column=0) self.labelStats = Label(self, text="Hero Stats") self.labelStats.grid(row=2, column=1) self.textStats2 = Text(self, width=20, height=20) self.textStats2.grid(row=2, column=2) self.buttonFight = Button(self, text="Fight!", command=self.fight) self.buttonFight.grid(row=3, column=1) # create a superhero object and store in frame. Cannot store in main with GUI self.p1 = Superhero() self.p2 = Superhero()
def __init__(self, window): super().__init__(window) self.config(background="#ffcc00") self.grid() self.startButton = Button(self, text="Start Game", bg="#990000", command=self.startGame) self.startButton.grid(row=0, column=1) self.p1StringVar = StringVar() self.p1StringVar.set("") self.p1Entry = Entry(self, textvariable=self.p1StringVar, state=DISABLED) self.p1Entry.grid(row=1, column=0) self.playerLabel = Label(self, text="Enter Player Names", state=DISABLED) self.playerLabel.grid(row=1, column=1) self.p2StringVar = StringVar() self.p2StringVar.set("") self.p2Entry = Entry(self, textvariable=self.p2StringVar, state=DISABLED) self.p2Entry.grid(row=1, column=2) self.hero1Text = Text(self, width=20, height=20, state=DISABLED) self.hero1Text.grid(row=2, column=0) self.heroLabel = Label(self, text="Hero Stats", state=DISABLED) self.heroLabel.grid(row=2, column=1) self.hero2Text = Text(self, width=20, height=20, state=DISABLED) self.hero2Text.grid(row=2, column=2) self.fightButton = Button(self, text="Fight!", state=DISABLED, command=self.fight) self.fightButton.grid(row=3, column=1) # Superhero objects self.p1 = Superhero() self.p2 = Superhero()
# that are overridden by the child, in this case, the __init__ method. # This calls the parent class constructor: super().__init__(name) # override the sing method def sing(self): return 'Dun, dun, DUN!' # add an additional instance method def boast(self): for power in self.superpowers: print("I wield the power of {pow}!".format(pow=power)) if __name__ == '__main__': sup = Superhero(name="Tick") # Instance type checks if isinstance(sup, Human): print('I am human') if type(sup) is Superhero: print('I am a superhero') # Get the Method Resolution search Order used by both getattr() and super() # This attribute is dynamic and can be updated print(Superhero.__mro__) # => (<class '__main__.Superhero'>, # => <class 'human.Human'>, <class 'object'>) # Calls parent method but uses its own class attribute print(sup.get_species()) # => Superhuman
# которые переопределяются дочерним, в данном случае, методом __init__. # Это вызывает конструктор родительского класса: super().__init__(name) # переопределить метод sing def sing(self): return 'Бам, бам, БАМ!' # добавить дополнительный метод экземпляра def boast(self): for power in self.superpowers: print("Я обладаю силой '{pow}'!".format(pow=power)) if __name__ == '__main__': sup = Superhero(name="Тик") # Проверка типа экземпляра if isinstance(sup, Human): print('Я человек') if type(sup) is Superhero: print('Я супергерой') # Получить порядок поиска разрешения метода (MRO), # используемый как getattr(), так и super() # Этот атрибут является динамическим и может быть обновлен print(Superhero.__mro__) # => (<class '__main__.Superhero'>, # => <class 'human.Human'>, <class 'object'>) # Вызывает родительский метод, но использует свой собственный атрибут класса print(sup.get_species()) # => Сверхчеловек