Beispiel #1
0
    def __init__(self):
        super().__init__()

        self.objmap_object = make_sprite_object(self, self.sprite)
        self.signal_connect()

        self.properties = [
            SectorProperty("Sector", "sector", default="", optional=False),
            StringProperty("SpawnPoint",
                           "spawnpoint",
                           default="",
                           optional=False),
            FloatProperty("Fly Speed", "flyspeed", default=64.0,
                          optional=True),
            FloatProperty("Track Range",
                          "track-range",
                          default=384.0,
                          optional=True),
            FloatProperty("Vanish Range",
                          "vanish-range",
                          default=512,
                          optional=True),
            StringProperty("Hit Script",
                           "hit-script",
                           default="",
                           optional=True),
            # ColorProperty("Color", "color"),
            InlinePosProperty(),
        ]
Beispiel #2
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    def __init__(self):
        super().__init__()

        self.objmap_object = make_sprite_object(self, self.sprite)
        self.signal_connect()

        self.properties = [
            StringProperty("Sector", "sector"),
            StringProperty("SpawnPoint", "spawnpoint"),
            InlinePosProperty(),
        ]
        self.constraints = [GridConstraint(32, 32, 16, 16)]
Beispiel #3
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    def __init__(self):
        super().__init__()

        self.objmap_object = make_sprite_object(self, self.sprite)
        self.signal_connect()

        self.properties = [
            StringProperty("Level File", "name", ""),
            StringProperty("Extro Script", "extro-script", "", optional=True),
            BoolProperty("auto-play", "auto-play", False, optional=True),
            SpriteProperty("Sprite", "sprite"),
            InlineTilePosProperty()
        ]
Beispiel #4
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    def __init__(self):
        super().__init__()

        self.objmap_object = make_sprite_object(self, self.sprite)
        self.signal_connect()

        self.properties = [
            StringProperty("Name", "name", "main"),
            InlineTilePosProperty()
        ]
Beispiel #5
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    def __init__(self):
        super().__init__()

        self.objmap_object = make_rect_object(self, Colorf(1.0, 0, 0))
        self.signal_connect()

        self.properties = [
            StringProperty("Sequence", "sequence", ""),
            InlineRectProperty(),
        ]
Beispiel #6
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    def __init__(self):
        super().__init__()

        self.objmap_object = make_rect_object(self, Colorf(1.0, 0, 1.0))
        self.signal_connect()

        self.properties = [
            StringProperty("Script", "script", ""),
            BoolProperty("Button", "button", False),
            InlineRectProperty(),
        ]
Beispiel #7
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    def __init__(self):
        super().__init__()

        self.objmap_object = make_sprite_object(self, self.sprite)
        self.signal_connect()

        self.properties = [
            StringProperty("Script", "script", default=""),
            SpriteProperty("Sprite", "sprite", default="", optional=True),
            DirectionProperty("Direction", "direction", 0),
            InlinePosProperty(),
        ]
Beispiel #8
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    def __init__(self):
        super().__init__()

        self.objmap_object = make_sprite_object(self, self.sprite)
        self.signal_connect()

        self.properties = [
            StringProperty("Name", "name", "", optional=True),
            BoolProperty("Running", "running", default=True, optional=True),
            SpriteProperty("Sprite", "sprite"),
            PathProperty("Path", "path")
        ]
Beispiel #9
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    def __init__(self):
        super().__init__()

        self.objmap_object = make_sprite_object(self, self.sprite)
        self.signal_connect()

        self.properties = [
            StringProperty("Message",
                           "message",
                           default="",
                           optional=True,
                           translatable=True),
            StringProperty("Script", "script", default="", optional=False),
            IntProperty("Count", "count", default=1, optional=True),
            EnumProperty("Contents",
                         "contents",
                         default=0,
                         optional=True,
                         values=self.values),
            SpriteProperty("Sprite", "sprite", optional=True),
            InlinePosProperty()
        ]
        self.constraints = [GridConstraint(32, 32, 16, 16)]
Beispiel #10
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    def __init__(self):
        super().__init__()

        self.objmap_object = make_sprite_object(self, self.sprite)
        self.signal_connect()

        self.properties = [
            StringProperty("Name", "name"),
            ZPosProperty(),
            BoolProperty("Visible", "visible", True),
            BoolProperty("Physics", "physic-enabled", False),
            BoolProperty("Solid", "solid", False),
            SpriteProperty("Sprite", "sprite"),
            InlinePosProperty(),
        ]
Beispiel #11
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    def __init__(self):
        super().__init__()

        self.objmap_object = make_sprite_object(self, self.sprite)
        self.signal_connect()

        self.properties = [
            StringProperty("Message",
                           "message",
                           "",
                           optional=True,
                           translatable=True),
            InlinePosProperty()
        ]
        self.constraints = [GridConstraint(32, 32, 16, 16)]
Beispiel #12
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    def __init__(self):
        super().__init__()

        self.objmap_object = make_rect_object(self, Colorf(0, 1.0, 0))
        self.signal_connect()

        self.properties = [
            TilemapProperty("FadeTilemap",
                            "fade-tilemap",
                            optional=True,
                            placeholder="No tilemap"),
            StringProperty("Script",
                           "script",
                           "",
                           optional=True,
                           placeholder="Empty script"),
            StringProperty("Message",
                           "message",
                           "",
                           optional=True,
                           translatable=False,
                           placeholder="Empty message"),
            InlineRectProperty(),
        ]
Beispiel #13
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    def __init__(self):
        super().__init__()

        self.objmap_object = make_rect_object(self,
                                              Colorf(0, 0.75, 0.75, 0.75))
        self.signal_connect()

        self.properties = [
            StringProperty("Name", "name", default="", optional=True),
            BoolProperty("Blowing", "blowing", default=True, optional=True),
            FloatProperty("Speed-X", "speed-x", default=0.0, optional=False),
            FloatProperty("Speed-Y", "speed-y", default=0.0, optional=False),
            FloatProperty("Acceleration",
                          "acceleration",
                          default=0.0,
                          optional=False),
            InlineRectProperty(),
        ]
Beispiel #14
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    def __init__(self, kind, sprite_filename):
        super().__init__()

        self.label = kind
        self.identifier = kind
        self.sprite = sprite_filename
        self.objmap_object = make_sprite_object(self, self.sprite)
        self.signal_connect()

        self.properties = [
            StringProperty("Dead Script",
                           "dead-script",
                           default="",
                           optional=True),
            DirectionProperty("Direction", "direction", 0),
            SpriteProperty("Sprite", "sprite", default="", optional=True),
            InlinePosProperty(),
        ]
Beispiel #15
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    def __init__(self):
        super().__init__()

        self.objmap_object = make_sprite_object(self, self.sprite)
        self.signal_connect()

        self.properties = [
            BoolProperty("Disable Physics",
                         "disable-physics",
                         default=False,
                         optional=True),
            StringProperty("Script", "script", default="", optional=True),
            SpriteProperty("Sprite",
                           "sprite",
                           default=self.sprite,
                           optional=False),
            InlinePosProperty(),
        ]
        self.constraints = [GridConstraint(32, 32, 16, 16)]
Beispiel #16
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    def __init__(self):
        super().__init__()

        self.objmap_object = make_sprite_object(self, self.sprite)
        self.signal_connect()

        self.properties = [
            StringProperty("Name", "name", "", optional=True),
            BoolProperty("Burning", "burning", optional=True, default=True),
            BoolProperty("Flicker", "flicker", optional=True, default=True),
            SpriteProperty("Sprite",
                           "sprite",
                           default=self.sprite,
                           optional=True),
            ColorProperty("Color",
                          "color",
                          default=Colorf(1.0, 1.0, 1.0),
                          optional=True),
            InlinePosProperty(),
        ]