Beispiel #1
0
 def reap(self, once=False, recursionguard=0):
     if recursionguard == 100:
         return
     pid, sts = self.options.waitpid()
     if pid:
         process = self.options.pidhistory.get(pid, None)
         if process is None:
             _, msg = decode_wait_status(sts)
             self.options.logger.info('reaped unknown pid %s (%s)' % (pid, msg))
         else:
             process.finish(pid, sts)
             del self.options.pidhistory[pid]
         if not once:
             # keep reaping until no more kids to reap, but don't recurse
             # infintely
             self.reap(once=False, recursionguard=recursionguard+1)
Beispiel #2
0
    def finish(self, pid, sts):
        """ The process was reaped and we need to report and manage its state
        """
        self.drain()

        es, msg = decode_wait_status(sts)

        now = time.time()
        self.laststop = now
        processname = as_string(self.config.name)

        if now > self.laststart:
            too_quickly = now - self.laststart < self.config.startsecs
        else:
            too_quickly = False
            self.config.options.logger.warn(
                "process \'%s\' (%s) laststart time is in the future, don't "
                "know how long process was running so assuming it did "
                "not exit too quickly" % (processname, self.pid))

        exit_expected = es in self.config.exitcodes

        if self.killing:
            # likely the result of a stop request
            # implies STOPPING -> STOPPED
            self.killing = False
            self.delay = 0
            self.exitstatus = es

            msg = "stopped: %s (%s)" % (processname, msg)
            self._assertInState(ProcessStates.STOPPING)
            self.change_state(ProcessStates.STOPPED)

        elif too_quickly:
            # the program did not stay up long enough to make it to RUNNING
            # implies STARTING -> BACKOFF
            self.exitstatus = None
            self.spawnerr = 'Exited too quickly (process log may have details)'
            msg = "exited: %s (%s)" % (processname, msg + "; not expected")
            self._assertInState(ProcessStates.STARTING)
            self.change_state(ProcessStates.BACKOFF)

        else:
            # this finish was not the result of a stop request, the
            # program was in the RUNNING state but exited
            # implies RUNNING -> EXITED normally but see next comment
            self.delay = 0
            self.backoff = 0
            self.exitstatus = es

            # if the process was STARTING but a system time change causes
            # self.laststart to be in the future, the normal STARTING->RUNNING
            # transition can be subverted so we perform the transition here.
            if self.state == ProcessStates.STARTING:
                self.change_state(ProcessStates.RUNNING)

            self._assertInState(ProcessStates.RUNNING)

            if exit_expected:
                # expected exit code
                msg = "exited: %s (%s)" % (processname, msg + "; expected")
                self.change_state(ProcessStates.EXITED, expected=True)
            else:
                # unexpected exit code
                self.spawnerr = 'Bad exit code %s' % es
                msg = "exited: %s (%s)" % (processname, msg + "; not expected")
                self.change_state(ProcessStates.EXITED, expected=False)

        self.config.options.logger.info(msg)

        self.pid = 0
        self.config.options.close_parent_pipes(self.pipes)
        self.pipes = {}
        self.dispatchers = {}

        # if we died before we processed the current event (only happens
        # if we're an event listener), notify the event system that this
        # event was rejected so it can be processed again.
        if self.event is not None:
            # Note: this should only be true if we were in the BUSY
            # state when finish() was called.
            events.notify(events.EventRejectedEvent(self, self.event))
            self.event = None
Beispiel #3
0
    def finish(self, pid, sts):
        """ The process was reaped and we need to report and manage its state
        """
        self.drain()

        es, msg = decode_wait_status(sts)

        now = time.time()
        self.laststop = now
        processname = self.config.name

        tooquickly = now - self.laststart < self.config.startsecs
        exit_expected = es in self.config.exitcodes

        if self.killing:
            # likely the result of a stop request
            # implies STOPPING -> STOPPED
            self.killing = 0
            self.delay = 0
            self.exitstatus = es

            msg = "stopped: %s (%s)" % (processname, msg)
            self._assertInState(ProcessStates.STOPPING)
            self.change_state(ProcessStates.STOPPED)

        elif tooquickly:
            # the program did not stay up long enough to make it to RUNNING
            # implies STARTING -> BACKOFF
            self.exitstatus = None
            self.spawnerr = 'Exited too quickly (process log may have details)'
            msg = "exited: %s (%s)" % (processname, msg + "; not expected")
            self._assertInState(ProcessStates.STARTING)
            self.change_state(ProcessStates.BACKOFF)

        else:
            # this finish was not the result of a stop request, the
            # program was in the RUNNING state but exited implies
            # RUNNING -> EXITED
            self.delay = 0
            self.backoff = 0
            self.exitstatus = es

            if self.state == ProcessStates.STARTING:
                # XXX I dont know under which circumstances this
                # happens, but in the wild, there is a transition that
                # subverts the RUNNING state (directly from STARTING
                # to EXITED), so we perform the correct transition
                # here.
                self.change_state(ProcessStates.RUNNING)

            self._assertInState(ProcessStates.RUNNING)

            if exit_expected:
                # expected exit code
                msg = "exited: %s (%s)" % (processname, msg + "; expected")
                self.change_state(ProcessStates.EXITED, expected=True)
            else:
                # unexpected exit code
                self.spawnerr = 'Bad exit code %s' % es
                msg = "exited: %s (%s)" % (processname, msg + "; not expected")
                self.change_state(ProcessStates.EXITED, expected=False)

        self.config.options.logger.info(msg)

        self.pid = 0
        self.config.options.close_parent_pipes(self.pipes)
        self.pipes = {}
        self.dispatchers = {}

        # if we died before we processed the current event (only happens
        # if we're an event listener), notify the event system that this
        # event was rejected so it can be processed again.
        if self.event is not None:
            # Note: this should only be true if we were in the BUSY
            # state when finish() was called.
            events.notify(events.EventRejectedEvent(self, self.event))
            self.event = None
Beispiel #4
0
    def finish(self, pid, sts):
        """ The process was reaped and we need to report and manage its state
        """
        self.drain()

        es, msg = decode_wait_status(sts)

        now = time.time()
        self.laststop = now
        processname = self.config.name

        tooquickly = now - self.laststart < self.config.startsecs
        exit_expected = es in self.config.exitcodes

        if self.killing:
            # likely the result of a stop request
            # implies STOPPING -> STOPPED
            self.killing = 0
            self.delay = 0
            self.exitstatus = es

            msg = "stopped: %s (%s)" % (processname, msg)
            self._assertInState(ProcessStates.STOPPING)
            self.change_state(ProcessStates.STOPPED)

        elif tooquickly:
            # the program did not stay up long enough to make it to RUNNING
            # implies STARTING -> BACKOFF
            self.exitstatus = None
            self.spawnerr = 'Exited too quickly (process log may have details)'
            msg = "exited: %s (%s)" % (processname, msg + "; not expected")
            self._assertInState(ProcessStates.STARTING)
            self.change_state(ProcessStates.BACKOFF)

        else:
            # this finish was not the result of a stop request, the
            # program was in the RUNNING state but exited implies
            # RUNNING -> EXITED
            self.delay = 0
            self.backoff = 0
            self.exitstatus = es

            if self.state == ProcessStates.STARTING:
                # XXX I dont know under which circumstances this
                # happens, but in the wild, there is a transition that
                # subverts the RUNNING state (directly from STARTING
                # to EXITED), so we perform the correct transition
                # here.
                self.change_state(ProcessStates.RUNNING)

            self._assertInState(ProcessStates.RUNNING)

            if exit_expected:
                # expected exit code
                msg = "exited: %s (%s)" % (processname, msg + "; expected")
                self.change_state(ProcessStates.EXITED, expected=True)
            else:
                # unexpected exit code
                self.spawnerr = 'Bad exit code %s' % es
                msg = "exited: %s (%s)" % (processname, msg + "; not expected")
                self.change_state(ProcessStates.EXITED, expected=False)

        self.config.options.logger.info(msg)

        self.pid = 0
        self.config.options.close_parent_pipes(self.pipes)
        self.pipes = {}
        self.dispatchers = {}

        # if we died before we processed the current event (only happens
        # if we're an event listener), notify the event system that this
        # event was rejected so it can be processed again.
        if self.event is not None:
            # Note: this should only be true if we were in the BUSY
            # state when finish() was called.
            events.notify(events.EventRejectedEvent(self, self.event))
            self.event = None
Beispiel #5
0
    def finish(self, pid, sts):
        """ The process was reaped and we need to report and manage its state
        """
        self.drain()

        es, msg = decode_wait_status(sts)

        now = time.time()
        self.laststop = now
        processname = self.config.name

        if now > self.laststart:
            too_quickly = now - self.laststart < self.config.startsecs
        else:
            too_quickly = False
            self.config.options.logger.warn(
                "process %r (%s) laststart time is in the future, don't "
                "know how long process was running so assuming it did "
                "not exit too quickly" % (self.config.name, self.pid))

        exit_expected = es in self.config.exitcodes

        if self.killing:
            # likely the result of a stop request
            # implies STOPPING -> STOPPED
            self.killing = False
            self.delay = 0
            self.exitstatus = es

            msg = "stopped: %s (%s)" % (processname, msg)
            self._assertInState(ProcessStates.STOPPING)
            self.change_state(ProcessStates.STOPPED)

        elif too_quickly:
            # the program did not stay up long enough to make it to RUNNING
            # implies STARTING -> BACKOFF
            self.exitstatus = None
            self.spawnerr = 'Exited too quickly (process log may have details)'
            msg = "exited: %s (%s)" % (processname, msg + "; not expected")
            self._assertInState(ProcessStates.STARTING)
            self.change_state(ProcessStates.BACKOFF)

        else:
            # this finish was not the result of a stop request, the
            # program was in the RUNNING state but exited
            # implies RUNNING -> EXITED normally but see next comment
            self.delay = 0
            self.backoff = 0
            self.exitstatus = es

            # if the process was STARTING but a system time change causes
            # self.laststart to be in the future, the normal STARTING->RUNNING
            # transition can be subverted so we perform the transition here.
            if self.state == ProcessStates.STARTING:
                self.change_state(ProcessStates.RUNNING)

            self._assertInState(ProcessStates.RUNNING)

            if exit_expected:
                # expected exit code
                msg = "exited: %s (%s)" % (processname, msg + "; expected")
                self.change_state(ProcessStates.EXITED, expected=True)
            else:
                # unexpected exit code
                self.spawnerr = 'Bad exit code %s' % es
                msg = "exited: %s (%s)" % (processname, msg + "; not expected")
                self.change_state(ProcessStates.EXITED, expected=False)

        self.config.options.logger.info(msg)

        self.pid = 0
        self.config.options.close_parent_pipes(self.pipes)
        self.pipes = {}
        self.dispatchers = {}

        # if we died before we processed the current event (only happens
        # if we're an event listener), notify the event system that this
        # event was rejected so it can be processed again.
        if self.event is not None:
            # Note: this should only be true if we were in the BUSY
            # state when finish() was called.
            events.notify(events.EventRejectedEvent(self, self.event))
            self.event = None