Beispiel #1
0
 def initValues(self):
     """ Set initial values for fields
     """
     # Get selected objects
     selObjs  = Geometry.getSelectedObjs()
     if not selObjs:
         msg = Translator.translate("Ship instance must be selected (no object selected)\n")
         App.Console.PrintError(msg)
         return True
     for i in range(0,len(selObjs)):
         obj = selObjs[i]
         # Test if is a ship instance
         props = obj.PropertiesList
         try:
             props.index("IsShip")
         except ValueError:
             continue
         if obj.IsShip:
             # Test if another ship already selected
             if self.ship:
                 msg = Translator.translate("More than one ship selected (extra ship will be neglected)\n")
                 App.Console.PrintWarning(msg)
                 break
             self.ship = obj
     # Test if any valid ship was selected
     if not self.ship:
         msg = Translator.translate("Ship instance must be selected (no valid ship found at selected objects)\n")
         App.Console.PrintError(msg)
         return True
     # Load sections (if exist)
     self.loadSections()
     msg = Translator.translate("Ready to work\n")
     App.Console.PrintMessage(msg)
     return False
Beispiel #2
0
 def initValues(self):
     """ Set initial values for fields
     """
     # Get objects
     selObjs  = Geometry.getSelectedObjs()
     if not selObjs:
         msg = Translator.translate("Ship instance must be selected (no object selected)\n")
         App.Console.PrintError(msg)
         return True
     for i in range(0,len(selObjs)):
         obj = selObjs[i]
         # Test if is a ship instance
         props = obj.PropertiesList
         try:
             props.index("IsShip")
         except ValueError:
             continue
         if obj.IsShip:
             # Test if another ship already selected
             if self.ship:
                 msg = Translator.translate("More than one ship selected (extra ship will be neglected)\n")
                 App.Console.PrintWarning(msg)
                 break
             self.ship = obj
     # Test if any valid ship was selected
     if not self.ship:
         msg = Translator.translate("Ship instance must be selected (no valid ship found at selected objects)\n")
         App.Console.PrintError(msg)
         return True
     # Get bounds
     bbox = self.ship.Shape.BoundBox
     self.form.draft.setMaximum(bbox.ZMax)
     self.form.draft.setMinimum(bbox.ZMin)
     self.form.draft.setValue(self.ship.Draft)
     # Try to use saved values
     props = self.ship.PropertiesList
     flag = True
     try:
         props.index("AreaCurveDraft")
     except ValueError:
         flag = False
     if flag:
         self.form.draft.setValue(self.ship.AreaCurveDraft)
     flag = True
     try:
         props.index("AreaCurveTrim")
     except ValueError:
         flag = False
     if flag:
         self.form.trim.setValue(self.ship.AreaCurveTrim)
     # Update GUI
     self.preview.update(self.form.draft.value(), self.form.trim.value(), self.ship)
     self.onUpdate()
     msg = Translator.translate("Ready to work\n")
     App.Console.PrintMessage(msg)
     return False
Beispiel #3
0
 def initValues(self):
     """ Set initial values for fields
     """
     # Get selected objects
     selObjs = Geometry.getSelectedObjs()
     if not selObjs:
         msg = Translator.translate(
             "Ship instance must be selected (no object selected)\n")
         App.Console.PrintError(msg)
         return True
     for i in range(0, len(selObjs)):
         obj = selObjs[i]
         # Test if is a ship instance
         props = obj.PropertiesList
         try:
             props.index("IsShip")
         except ValueError:
             continue
         if obj.IsShip:
             # Test if another ship already selected
             if self.ship:
                 msg = Translator.translate(
                     "More than one ship selected (extra ship will be neglected)\n"
                 )
                 App.Console.PrintWarning(msg)
                 break
             self.ship = obj
     # Test if any valid ship was selected
     if not self.ship:
         msg = Translator.translate(
             "Ship instance must be selected (no valid ship found at selected objects)\n"
         )
         App.Console.PrintError(msg)
         return True
     # Load sections (if exist)
     self.loadSections()
     msg = Translator.translate("Ready to work\n")
     App.Console.PrintMessage(msg)
     return False
Beispiel #4
0
 def initValues(self):
     """ Set initial values for fields
     """
     # Get objects
     self.faces = None
     selObjs  = Geometry.getSelectedObjs()
     if not selObjs:
         msg = Translator.translate("Ship objects can only be created on top of hull geometry (no object selected).\n")
         App.Console.PrintError(msg)
         msg = Translator.translate("Please create or download a ship hull geometry before using this tool\n")
         App.Console.PrintError(msg)
         return True
     self.faces = []
     for i in range(0, len(selObjs)):
         faces = Geometry.getFaces(selObjs[i])
         for j in range(0, len(faces)):
             self.faces.append(faces[j])
     if not self.faces:
         msg = Translator.translate("Ship objects can only be created on top of hull geometry (no face object selected).\n")
         App.Console.PrintError(msg)
         msg = Translator.translate("Please create or download a ship hull geometry before using this tool\n")
         App.Console.PrintError(msg)
         return True
     # Get bounds
     bounds = [0.0, 0.0, 0.0]
     bbox = self.faces[0].BoundBox
     minX = bbox.XMin
     maxX = bbox.XMax
     minY = bbox.YMin
     maxY = bbox.YMax
     minZ = bbox.ZMin
     maxZ = bbox.ZMax
     for i in range(1,len(self.faces)):
         bbox = self.faces[i].BoundBox
         if minX > bbox.XMin:
             minX = bbox.XMin
         if maxX < bbox.XMax:
             maxX = bbox.XMax
         if minY > bbox.YMin:
             minY = bbox.YMin
         if maxY < bbox.YMax:
             maxY = bbox.YMax
         if minZ > bbox.ZMin:
             minZ = bbox.ZMin
         if maxZ < bbox.ZMax:
             maxZ = bbox.ZMax
     bounds[0] = maxX - minX
     bounds[1] = max(maxY - minY, abs(maxY), abs(minY))
     bounds[2] = maxZ - minZ
     # Set UI fields
     self.form.length.setMaximum(bounds[0])
     self.form.length.setMinimum(0.001)
     self.form.length.setValue(bounds[0])
     self.L = bounds[0]
     self.form.beam.setMaximum(2.0*bounds[1])
     self.form.beam.setMinimum(0.001)
     self.form.beam.setValue(2.0*bounds[1])
     self.B = 2.0*bounds[1]
     self.form.draft.setMaximum(bounds[2])
     self.form.draft.setMinimum(0.001)
     self.form.draft.setValue(0.5*bounds[2])
     self.T = 0.5*bounds[2]
     msg = Translator.translate("Ready to work\n")
     App.Console.PrintMessage(msg)
     return False
Beispiel #5
0
 def initValues(self):
     """ Set initial values for fields
     """
     # Get objects
     selObjs  = Geometry.getSelectedObjs()
     if not selObjs:
         msg = Translator.translate("Ship instance must be selected (no object selected)\n")
         App.Console.PrintError(msg)
         return True
     for i in range(0,len(selObjs)):
         obj = selObjs[i]
         # Test if is a ship instance
         props = obj.PropertiesList
         try:
             props.index("IsShip")
         except ValueError:
             continue
         if obj.IsShip:
             # Test if another ship already selected
             if self.ship:
                 msg = Translator.translate("More than one ship selected (extra ship will be neglected)\n")
                 App.Console.PrintWarning(msg)
                 break
             self.ship = obj
     # Test if any valid ship was selected
     if not self.ship:
         msg = Translator.translate("Ship instance must be selected (no valid ship found at selected objects)\n")
         App.Console.PrintError(msg)
         return True
     # Get bounds
     bbox = self.ship.Shape.BoundBox
     # Set trim
     flag = True
     try:
         props.index("HydrostaticsTrim")
     except ValueError:
         flag = False
     if flag:
         self.form.trim.setValue(self.ship.HydrostaticsTrim)
     # Set drafts
     self.form.maxDraft.setValue(1.1*self.ship.Draft)
     self.form.minDraft.setValue(0.9*self.ship.Draft)
     # Try to use saved values
     props = self.ship.PropertiesList
     flag = True
     try:
         props.index("HydrostaticsMinDraft")
     except ValueError:
         flag = False
     if flag:
         self.form.minDraft.setValue(self.ship.HydrostaticsMinDraft)
     flag = True
     try:
         props.index("HydrostaticsMaxDraft")
     except ValueError:
         flag = False
     if flag:
         self.form.maxDraft.setValue(self.ship.HydrostaticsMaxDraft)
     self.form.maxDraft.setMaximum(bbox.ZMax)
     self.form.minDraft.setMinimum(bbox.ZMin)
     self.form.maxDraft.setMinimum(self.form.minDraft.value())
     self.form.minDraft.setMaximum(self.form.maxDraft.value())        
     flag = True
     try:
         props.index("HydrostaticsNDraft")
     except ValueError:
         flag = False
     if flag:
         self.form.nDraft.setValue(self.ship.HydrostaticsNDraft)
     # Update GUI
     msg = Translator.translate("Ready to work\n")
     App.Console.PrintMessage(msg)
     return False
Beispiel #6
0
 def initValues(self):
     """ Set initial values for fields
     """
     # Get objects
     self.faces = None
     selObjs = Geometry.getSelectedObjs()
     if not selObjs:
         msg = Translator.translate(
             "Ship objects can only be created on top of hull geometry (no object selected).\n"
         )
         App.Console.PrintError(msg)
         msg = Translator.translate(
             "Please create or download a ship hull geometry before using this tool\n"
         )
         App.Console.PrintError(msg)
         return True
     self.faces = []
     for i in range(0, len(selObjs)):
         faces = Geometry.getFaces(selObjs[i])
         for j in range(0, len(faces)):
             self.faces.append(faces[j])
     if not self.faces:
         msg = Translator.translate(
             "Ship objects can only be created on top of hull geometry (no face object selected).\n"
         )
         App.Console.PrintError(msg)
         msg = Translator.translate(
             "Please create or download a ship hull geometry before using this tool\n"
         )
         App.Console.PrintError(msg)
         return True
     # Get bounds
     bounds = [0.0, 0.0, 0.0]
     bbox = self.faces[0].BoundBox
     minX = bbox.XMin
     maxX = bbox.XMax
     minY = bbox.YMin
     maxY = bbox.YMax
     minZ = bbox.ZMin
     maxZ = bbox.ZMax
     for i in range(1, len(self.faces)):
         bbox = self.faces[i].BoundBox
         if minX > bbox.XMin:
             minX = bbox.XMin
         if maxX < bbox.XMax:
             maxX = bbox.XMax
         if minY > bbox.YMin:
             minY = bbox.YMin
         if maxY < bbox.YMax:
             maxY = bbox.YMax
         if minZ > bbox.ZMin:
             minZ = bbox.ZMin
         if maxZ < bbox.ZMax:
             maxZ = bbox.ZMax
     bounds[0] = maxX - minX
     bounds[1] = max(maxY - minY, abs(maxY), abs(minY))
     bounds[2] = maxZ - minZ
     # Set UI fields
     self.form.length.setMaximum(bounds[0])
     self.form.length.setMinimum(0.001)
     self.form.length.setValue(bounds[0])
     self.L = bounds[0]
     self.form.beam.setMaximum(2.0 * bounds[1])
     self.form.beam.setMinimum(0.001)
     self.form.beam.setValue(2.0 * bounds[1])
     self.B = 2.0 * bounds[1]
     self.form.draft.setMaximum(bounds[2])
     self.form.draft.setMinimum(0.001)
     self.form.draft.setValue(0.5 * bounds[2])
     self.T = 0.5 * bounds[2]
     msg = Translator.translate("Ready to work\n")
     App.Console.PrintMessage(msg)
     return False