Beispiel #1
0
def scatter_parallel(x: float64, y: float64, m: float32, h: float32,
                     res: int) -> ndarray:
    """
    Same as scatter, but executes in parallel! This is actually trivial,
    we just make NUM_THREADS images and add them together at the end.
    """

    number_of_particles = x.size
    core_particles = number_of_particles // NUM_THREADS

    output = zeros((res, res), dtype=float32)

    for thread in prange(NUM_THREADS):
        # Left edge is easy, just start at 0 and go to 'final'
        left_edge = thread * core_particles

        # Right edge is harder in case of left over particles...
        right_edge = thread + 1

        if right_edge == NUM_THREADS:
            right_edge = number_of_particles
        else:
            right_edge *= core_particles

        output += scatter(
            x=x[left_edge:right_edge],
            y=y[left_edge:right_edge],
            m=m[left_edge:right_edge],
            h=h[left_edge:right_edge],
            res=res,
        )

    return output
Beispiel #2
0
def scatter_parallel(
    x: float64, y: float64, m: float32, h: float32, res: int
) -> ndarray:
    """
    Parallel implementation of scatter

    Creates a weighted scatter plot. Computes contributions from
    particles with positions (`x`,`y`) with smoothing lengths `h`
    weighted by quantities `m`.
    This ignores boundary effects.

    Parameters
    ----------
    x : np.array[float64]
        array of x-positions of the particles. Must be bounded by [0, 1].

    y : np.array[float64]
        array of y-positions of the particles. Must be bounded by [0, 1].

    m : np.array[float32]
        array of masses (or otherwise weights) of the particles

    h : np.array[float32]
        array of smoothing lengths of the particles

    res : int
        the number of pixels along one axis, i.e. this returns a square
        of res * res.

    Returns
    -------

    np.array[float32, float32, float32]
        pixel grid of quantity

    See Also
    --------

    scatter : Creates 2D scatter plot from SWIFT data

    Notes
    -----

    Explicitly defining the types in this function allows
    for a 25-50% performance improvement. In our testing, using numpy
    floats and integers is also an improvement over using the numba ones.

    Uses 4x the number of sampling points as in scatter_parallel in subsampled.py
    """
    # Same as scatter, but executes in parallel! This is actually trivial,
    # we just make NUM_THREADS images and add them together at the end.

    number_of_particles = x.size
    core_particles = number_of_particles // NUM_THREADS

    output = zeros((res, res), dtype=float64)

    for thread in prange(NUM_THREADS):
        # Left edge is easy, just start at 0 and go to 'final'
        left_edge = thread * core_particles

        # Right edge is harder in case of left over particles...
        right_edge = thread + 1

        if right_edge == NUM_THREADS:
            right_edge = number_of_particles
        else:
            right_edge *= core_particles

        output += scatter(
            x=x[left_edge:right_edge],
            y=y[left_edge:right_edge],
            m=m[left_edge:right_edge],
            h=h[left_edge:right_edge],
            res=res,
        )

    return output
Beispiel #3
0
def slice_scatter_parallel(
    x: float64,
    y: float64,
    z: float64,
    m: float32,
    h: float32,
    z_slice: float64,
    res: int,
) -> ndarray:
    """
    Parallel implementation of slice_scatter
    
    Creates a scatter plot of the given quantities for a particles in a data slice ignoring boundary effects.

    Parameters
    ----------
    x : array of float64
        x-positions of the particles. Must be bounded by [0, 1].
    y : array of float64
        y-positions of the particles. Must be bounded by [0, 1].
    z : array of float64
        z-positions of the particles. Must be bounded by [0, 1].
    m : array of float32
        masses (or otherwise weights) of the particles
    h : array of float32
        smoothing lengths of the particles
    z_slice : float64
        the position at which we wish to create the slice
    res : int
        the number of pixels.

    Returns
    -------
    ndarray of float32
        output array for scatterplot image
    
    See Also
    --------
    scatter : Create 3D scatter plot of SWIFT data
    scatter_parallel : Create 3D scatter plot of SWIFT data in parallel
    slice_scatter : Create scatter plot of a slice of data

    Notes
    -----
    Explicitly defining the types in this function allows
    for a 25-50% performance improvement. In our testing, using numpy
    floats and integers is also an improvement over using the numba ones.
    """
    # Same as scatter, but executes in parallel! This is actually trivial,
    # we just make NUM_THREADS images and add them together at the end.

    number_of_particles = x.size
    core_particles = number_of_particles // NUM_THREADS

    output = zeros((res, res), dtype=float32)

    for thread in prange(NUM_THREADS):
        # Left edge is easy, just start at 0 and go to 'final'
        left_edge = thread * core_particles

        # Right edge is harder in case of left over particles...
        right_edge = thread + 1

        if right_edge == NUM_THREADS:
            right_edge = number_of_particles
        else:
            right_edge *= core_particles

        output += slice_scatter(
            x=x[left_edge:right_edge],
            y=y[left_edge:right_edge],
            z=z[left_edge:right_edge],
            m=m[left_edge:right_edge],
            h=h[left_edge:right_edge],
            z_slice=z_slice,
            res=res,
        )

    return output