Beispiel #1
0
def max_hero_hit():
    from system.hero.hero_info import agility, strenght, luck, lvl
    s = float(strenght())
    a = float(agility())
    l = float(luck())
    l = lvl()

    r = round(float((s / 2) + (a / 5) + (l / 3)), 2)
    return r
Beispiel #2
0
def max_mob_hit():
    from system.mob.mob_info import mob_agility, mob_strenght
    from system.hero.hero_info import lvl
    m_s = float(mob_strenght())
    m_a = float(mob_agility())
    h_l = lvl()

    r = round(float((m_s / 1.5) + (m_a / 2.5) + (h_l / 3)), 2)
    return r
    print(r)
Beispiel #3
0
def mob_hit():
    from system.hero.hero_info import lvl
    from system.mob.mob_info import mob_agility, mob_strenght
    m_s = float(mob_strenght())
    m_a = float(mob_agility())
    h_l = lvl()

    r = float((m_s / 1.5) + (m_a / 2.5) + (h_l / 3))
    r2 = round(r, 2)
    y = random.uniform(0, r2)
    return y
Beispiel #4
0
def hero_hit():
    from system.hero.hero_info import agility, strenght, luck, lvl
    s = float(strenght())
    a = float(agility())
    l = float(luck())
    l = lvl()

    r = float((s / 2) + (a / 5) + (l / 3))
    r2 = round(r, 2)
    y = random.uniform(0, r2)
    return y
Beispiel #5
0
def short_log():
    line()
    from system.modules import module_expended_statics
    module_expended_statics_on = module_expended_statics()

    print("Уровень и опыт:{}({}/{}) | ".format(lvl(), exper(), next_lvl()),
          end=" ")
    print("Сила:{} | Ловкость:{} | Удача:{} ".format(strenght(), agility(),
                                                     luck()))
    if module_expended_statics_on == 1:
        pass

    line()