def __init__(self):
        T.__init__(self)
        vulID = '1708'  # vul ID
        version = '1'

        vulDate = '2015-03-04'
        createDate = '2015-03-04'
        updateDate = '2015-03-04'
        references = ['http://bobao.360.cn/learning/detail/275.html']
        name = 'elasticsearch v1.43 _search 命令执行漏洞 POC'
        appPowerLink = 'http://www.elasticsearch.org'
        appName = 'elasticsearch'
        appVersion = 'v1.43'
        vulType = 'Command Execution'
        desc = '''
    def __init__(self):
        T.__init__(self)
        vulID = "1708"  # vul ID
        version = "1"

        vulDate = "2015-03-04"
        createDate = "2015-03-04"
        updateDate = "2015-03-04"
        references = ["http://bobao.360.cn/learning/detail/275.html"]
        name = "elasticsearch v1.43 _search 命令执行漏洞 POC"
        appPowerLink = "http://www.elasticsearch.org"
        appName = "elasticsearch"
        appVersion = "v1.43"
        vulType = "Command Execution"
        desc = """
    def __init__(self):
        T.__init__(self)
        vulID = '1708'  # vul ID
        version = '1'

        vulDate = '2015-03-04'
        createDate = '2015-03-04'
        updateDate = '2015-03-04'
        references = ['http://bobao.360.cn/learning/detail/275.html']
        name = 'elasticsearch v1.43 _search 命令执行漏洞 POC'
        appPowerLink = 'http://www.elasticsearch.org'
        appName = 'elasticsearch'
        appVersion = 'v1.43'
        vulType = 'Command Execution'
        desc = '''
Beispiel #4
0
    def play(self):
        clock = pygame.time.Clock()
        move_down = pygame.USEREVENT + 1
        pygame.time.set_timer(move_down, 1000)
        current = None
        move_right = False
        move_left = False

        while not self.done:
            clock.tick(50)
            if self.spawn:
                self.pieces.append(T(self.current_id))
                self.current_id += 1
                current = self.pieces[-1]
                self.spawn = False

            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    self.done = True
                if event.type == move_down:
                    if self.legal_move(0, 1, current):
                        current.move(0, 1)
                if event.type == pygame.KEYUP:
                    if event.key == pygame.K_RIGHT:
                        move_right = False
                    if event.key == pygame.K_LEFT:
                        move_left = False

                if event.type == pygame.KEYDOWN:
                    if event.key == pygame.K_LEFT:
                        if self.legal_move(-1, 0, current):
                            current.move(-1, 0)
                        #move_left = True
                    if event.key == pygame.K_RIGHT:
                        if self.legal_move(1, 0, current):
                            current.move(1, 0)
                        #move_right = True
                    if event.key == pygame.K_DOWN:
                        if self.legal_move(0, 1, current):
                            current.move(0, 1)
                    if event.key == pygame.K_UP:
                        current.rotate()
                    if event.key == pygame.K_SPACE:
                        while self.legal_move(0, 1, current):
                            current.move(0, 1)

            for i in range(10):
                for j in range(20):
                    self.display_background(i * self.block_size,
                                            j * self.block_size)

            if move_left:
                if self.legal_move(-1, 0, current):
                    current.move(-1, 0)
            if move_right:
                if self.legal_move(1, 0, current):
                    current.move(1, 0)
            self.display_pieces()

            pygame.display.flip()
Beispiel #5
0
 def __init__(self):
     T.__init__(self)
Beispiel #6
0
 def __init__(self):
     T.__init__(self)
Beispiel #7
0
 def __init__(self):
     T.__init__(self)
     keywords = ['struts']
Beispiel #8
0
 def __init__(self):
     T.__init__(self)
     keywords=['struts']
    def __init__(self):
        T.__init__(self)
        self.version='2.2.x,3.0.0-3.0.3'

        self.type = 'sqli'
Beispiel #10
0
        sleep(espaceLettre)

    elif x.upper() == 'Q':
        Q()
        sleep(espaceLettre)

    elif x.upper() == 'R':
        R()
        sleep(espaceLettre)

    elif x.upper() == 'S':
        S()
        sleep(espaceLettre)

    elif x.upper() == 'T':
        T()
        sleep(espaceLettre)

    elif x.upper() == 'U':
        U()
        sleep(espaceLettre)

    elif x.upper() == 'V':
        V()
        sleep(espaceLettre)

    elif x.upper() == 'W':
        W()
        sleep(espaceLettre)

    elif x.upper() == 'X':
Beispiel #11
0
 def __init__(self):
     T.__init__(self)
     keywords = ['phpcms']
Beispiel #12
0
 def __init__(self):
     T.__init__(self)
     keywords=['phpcms']
Beispiel #13
0
    def __init__(self):
        T.__init__(self)
        self.version = '2.2.x,3.0.0-3.0.3'

        self.type = 'sqli'