def __init__(self): T.__init__(self) vulID = '1708' # vul ID version = '1' vulDate = '2015-03-04' createDate = '2015-03-04' updateDate = '2015-03-04' references = ['http://bobao.360.cn/learning/detail/275.html'] name = 'elasticsearch v1.43 _search 命令执行漏洞 POC' appPowerLink = 'http://www.elasticsearch.org' appName = 'elasticsearch' appVersion = 'v1.43' vulType = 'Command Execution' desc = '''
def __init__(self): T.__init__(self) vulID = "1708" # vul ID version = "1" vulDate = "2015-03-04" createDate = "2015-03-04" updateDate = "2015-03-04" references = ["http://bobao.360.cn/learning/detail/275.html"] name = "elasticsearch v1.43 _search 命令执行漏洞 POC" appPowerLink = "http://www.elasticsearch.org" appName = "elasticsearch" appVersion = "v1.43" vulType = "Command Execution" desc = """
def play(self): clock = pygame.time.Clock() move_down = pygame.USEREVENT + 1 pygame.time.set_timer(move_down, 1000) current = None move_right = False move_left = False while not self.done: clock.tick(50) if self.spawn: self.pieces.append(T(self.current_id)) self.current_id += 1 current = self.pieces[-1] self.spawn = False for event in pygame.event.get(): if event.type == pygame.QUIT: self.done = True if event.type == move_down: if self.legal_move(0, 1, current): current.move(0, 1) if event.type == pygame.KEYUP: if event.key == pygame.K_RIGHT: move_right = False if event.key == pygame.K_LEFT: move_left = False if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: if self.legal_move(-1, 0, current): current.move(-1, 0) #move_left = True if event.key == pygame.K_RIGHT: if self.legal_move(1, 0, current): current.move(1, 0) #move_right = True if event.key == pygame.K_DOWN: if self.legal_move(0, 1, current): current.move(0, 1) if event.key == pygame.K_UP: current.rotate() if event.key == pygame.K_SPACE: while self.legal_move(0, 1, current): current.move(0, 1) for i in range(10): for j in range(20): self.display_background(i * self.block_size, j * self.block_size) if move_left: if self.legal_move(-1, 0, current): current.move(-1, 0) if move_right: if self.legal_move(1, 0, current): current.move(1, 0) self.display_pieces() pygame.display.flip()
def __init__(self): T.__init__(self)
def __init__(self): T.__init__(self) keywords = ['struts']
def __init__(self): T.__init__(self) keywords=['struts']
def __init__(self): T.__init__(self) self.version='2.2.x,3.0.0-3.0.3' self.type = 'sqli'
sleep(espaceLettre) elif x.upper() == 'Q': Q() sleep(espaceLettre) elif x.upper() == 'R': R() sleep(espaceLettre) elif x.upper() == 'S': S() sleep(espaceLettre) elif x.upper() == 'T': T() sleep(espaceLettre) elif x.upper() == 'U': U() sleep(espaceLettre) elif x.upper() == 'V': V() sleep(espaceLettre) elif x.upper() == 'W': W() sleep(espaceLettre) elif x.upper() == 'X':
def __init__(self): T.__init__(self) keywords = ['phpcms']
def __init__(self): T.__init__(self) keywords=['phpcms']
def __init__(self): T.__init__(self) self.version = '2.2.x,3.0.0-3.0.3' self.type = 'sqli'