Beispiel #1
0
 def __init__(self, width=400, height=400):
     self.width, self.height = width, height
     self.target = TargetArea()
     self.canon = Canon()
     self.missiles = []
     self.obstacles = []
     self.holes = []
     self.trajectoryDict = TrajectoryDict()
     self.showTrajectories = False
     self.interaction = False
     self.nt = 1
     self.dt = 1.
 def initialize(self, world):
     for i in range(-5, 6):
         world.addObstacle(
             Circle(r=15,
                    pos=[
                        world.width / 2 + i * world.width / 13,
                        0.36 * world.height
                    ]))
         world.addObstacle(
             Circle(r=15,
                    pos=[
                        world.width / 2 + i * world.width / 13,
                        0.2 * world.height
                    ]))
     for i in range(-5, 5):
         world.addObstacle(
             Circle(r=15,
                    pos=[
                        world.width / 2 + world.width / 39 +
                        i * world.width / 13, 0.28 * world.height
                    ]))
         world.addObstacle(
             Circle(r=15,
                    pos=[
                        world.width / 2 + world.width / 39 +
                        i * world.width / 13, 0.44 * world.height
                    ]))
     world.canon = Canon(r=75,
                         pos=[world.width / 2, world.height],
                         theta=-np.pi / 2)
     world.target = TargetArea(pos=(world.width / 2, world.height * 0.05),
                               width=world.width * 0.05,
                               height=world.height * 0.05)
 def initialize(self, world):
     world.addObstacle(
         Rectangle(world.width * 0.625, world.height * 0.33,
                   world.width * 0.75, 50, 0))
     world.addObstacle(
         Rectangle(world.width * 0.375, world.height * 0.66,
                   world.width * 0.75, 50, 0))
     world.target = TargetArea(pos=(world.width * 0.85,
                                    world.height * 0.15),
                               width=world.width * 0.2,
                               height=world.height * 0.2)
     world.canon = Canon(r=75,
                         pos=[world.width * 0.5, world.height],
                         theta=-np.pi / 2)
Beispiel #4
0
 def initialize(self, world):
     world.addObstacle(
         Circle(r=150, pos=[world.width / 2, world.height / 2]))
     world.addObstacle(
         Circle(r=world.height,
                pos=[-world.height * np.sqrt(3) / 2, world.height / 2]))
     world.addObstacle(
         Circle(r=world.height,
                pos=[
                    world.width + world.height * np.sqrt(3) / 2,
                    world.height / 2
                ]))
     world.canon = Canon(r=75,
                         pos=[world.width / 2, world.height],
                         theta=-np.pi / 2)
     world.target = TargetArea(pos=(world.width / 2, world.height * 0.21),
                               width=world.height * 0.04,
                               height=world.height * 0.04)
 def initialize(self, world):
     world.addObstacle(
         Line(world.width * 0.75, world.height / 2, world.width * 0.3,
              np.pi * 0.5))
     world.addObstacle(
         Line(world.width * 0.6, world.height / 4, world.width * 0.3, 0))
     world.addObstacle(
         Rectangle(world.width * 0.2, world.height * 0.42,
                   world.width * 0.45, 30, 0))
     world.addObstacle(
         Rectangle(world.width * 0.2, world.height * 0.58,
                   world.width * 0.5, 35, 0))
     world.addObstacle(
         Circle(r=20, pos=[world.width * 0.43, world.height * 0.42]))
     world.addObstacle(
         Circle(r=55, pos=[world.width * 0.46, world.height * 0.58]))
     world.canon = Canon(r=75,
                         pos=[world.width / 2, world.height],
                         theta=-np.pi / 2)
     world.target = TargetArea(pos=(world.width * 0.35, world.height * 0.5),
                               width=world.height * 0.1,
                               height=world.height * 0.1)
Beispiel #6
0
class World(object):
    def __init__(self, width=400, height=400):
        self.width, self.height = width, height
        self.target = TargetArea()
        self.canon = Canon()
        self.missiles = []
        self.obstacles = []
        self.holes = []
        self.trajectoryDict = TrajectoryDict()
        self.showTrajectories = False
        self.interaction = False
        self.nt = 1
        self.dt = 1.

    def addMissile(self):
        self.missiles += self.canon.getMissile()
        self.adjust()

    def addObstacle(self, obstacle):
        self.obstacles.append(obstacle)

    def addHole(self, hole):
        self.holes.append(hole)

    def adjust(self):
        if len(self.missiles) == 0:
            return
        vmax = np.max([m.vabs for m in self.missiles])
        self.nt = 1 * int(np.ceil(vmax))
        self.dt = 1. / self.nt

    def move(self, winCallback, loseCallback):
        self.adjust()
        self.trajectoryDict.appendTrajectory(self.missiles)
            
        for it in range(self.nt):
            for m in self.missiles:
                if (m.x + m.vx * self.dt >= self.width - m.r or
                    m.x + m.vx * self.dt <= m.r):
                    m.vx = -m.vx
                elif (m.y + m.vy * self.dt <= m.r or
                      m.y + m.vy * self.dt >= self.height - m.r):
                    m.vy = -m.vy
                                       
                for o in self.obstacles:
                    o.reflectMissile(m, self.dt)
                    
                for h in self.holes:
                    if h.catch(m):
                        loseCallback()
                        
                if self.target.catch(m):
                    winCallback()
                        
                if self.interaction:
                    for n in self.missiles:
                        if not n is m: 
                            n.reflectMissile(m, self.dt)
                
                m.x, m.y = m.x + m.vx * self.dt, m.y + m.vy * self.dt
                
    def display(self, screen):
        if self.showTrajectories == True:
            self.trajectoryDict.display(screen)
        self.target.display(screen)
        for h in self.holes:
            h.display(screen)
        for o in self.obstacles:
            o.display(screen)
        for m in self.missiles:
            m.display(screen)
        self.canon.display(screen)