def exportCameraPoints(f, campg): # # write camera point group... f.write("\n") f.write("// create camera point group...\n") name = "cameraPGroup_%s_1" % tools.validName(tde4.getPGroupName(campg)) f.write( "string $pointGroupName = `group -em -name \"%s\" -parent $sceneGroupName`;\n" % name) f.write("$pointGroupName = ($sceneGroupName + \"|\" + $pointGroupName);\n") f.write("\n") # write points... l = tde4.getPointList(campg) particleExists = 0 f.write("\nparticle;") for p in l: if tde4.isPointCalculated3D(campg, p): name = tde4.getPointName(campg, p) name = "p%s" % tools.validName(name) p3d = tde4.getPointCalcPosition3D(campg, p) p3d = convertZup(p3d, yup) f.write("\n") if 'agisoft_' in name: particleStr = "emit -object particle1 -pos %.15f %.15f %.15f ;" f.write(particleStr % (p3d[0], p3d[1], p3d[2])) particleExists = 1 else: f.write("// create point %s...\n" % name) f.write( "string $locator = stringArrayToString(`spaceLocator -name %s`, \"\");\n" % name) f.write("$locator = (\"|\" + $locator);\n") f.write("xform -t %.15f %.15f %.15f $locator;\n" % (p3d[0], p3d[1], p3d[2])) f.write("parent $locator $pointGroupName;\n") f.write("\n") f.write( "xform -zeroTransformPivots -rotateOrder zxy -scale 1.000000 1.000000 1.000000 $pointGroupName;\n" ) f.write("\n") if particleExists == 1: f.write("particle -q -ct particle1;") f.write('disconnectAttr time1.outTime particleShape1.currentTime;\n') f.write('saveInitialState -atr "pos" particle1;\n') f.write('parent "particle1" $sceneGroupName;\n') f.write('rename "Scene|particle1" "agisoft_points";\n') else: f.write('delete "particle1";')
def _generate_v2(point_group, camera, points, start_frame=None, undistort=False): """ Generate the UV file format contents, using JSON format. :param point_group: The 3DE Point Group containing 'points' :type point_group: str :param camera: The 3DE Camera containing 2D 'points' data. :type camera: str :param points: The list of 3DE Points representing 2D data to save. :type points: list of str :param start_frame: The frame number to be considered at 'first frame'. Defaults to 1001 if set to None. :type start_frame: None or int :param undistort: Should we apply undistortion to the 2D points data? Yes or no. :type undistort: bool Each point will store: - Point name - X, Y position (in UV coordinates, per-frame) - Point weight (per-frame) - Point Set name - Point 'Persistent ID' """ assert isinstance(point_group, basestring) assert isinstance(camera, basestring) assert isinstance(points, (list, tuple)) assert start_frame is None or isinstance(start_frame, int) assert isinstance(undistort, bool) if start_frame is None: start_frame = 1001 data = UV_TRACK_HEADER_VERSION_2.copy() cam_num_frames = tde4.getCameraNoFrames(camera) if len(points) == 0: return '' frame0 = int(start_frame) frame0 -= 1 data['num_points'] = len(points) data['is_undistorted'] = bool(undistort) data['points'] = [] for point in points: point_data = {} # Query point information name = tde4.getPointName(point_group, point) uid = None if SUPPORT_PERSISTENT_ID is True: uid = tde4.getPointPersistentID(point_group, point) point_set = tde4.getPointSet(point_group, point) point_set_name = None if point_set is not None: point_set_name = tde4.getSetName(point_group, point_set) point_data['name'] = name point_data['id'] = uid point_data['set_name'] = point_set_name # Write per-frame position data frame = 1 # 3DE starts at frame '1' regardless of the 'start frame'. point_data['per_frame'] = [] pos_block = tde4.getPointPosition2DBlock(point_group, point, camera, 1, cam_num_frames) for pos in pos_block: if pos[0] == -1.0 or pos[1] == -1.0: # No valid data here. frame += 1 continue # Does the 2D point go outside the camera FOV? Is that ok? valid_2d = tde4.isPointPos2DValid(point_group, point, camera, frame) if valid_2d != 1: # No valid data here. frame += 1 continue f = frame + frame0 if undistort is True: pos = tde4.removeDistortion2D(camera, frame, pos) weight = 1.0 if SUPPORT_POINT_WEIGHT_BY_FRAME is True: weight = tde4.getPointWeightByFrame(point_group, point, camera, frame) frame_data = {'frame': f, 'pos': pos, 'weight': weight} point_data['per_frame'].append(frame_data) frame += 1 data['points'].append(point_data) data_str = json.dumps(data) return data_str
def _generate_v1(point_group, camera, points, start_frame=None, undistort=False): """ Generate the UV file format contents, using a basic ASCII format. :param point_group: The 3DE Point Group containing 'points' :type point_group: str :param camera: The 3DE Camera containing 2D 'points' data. :type camera: str :param points: The list of 3DE Points representing 2D data to save. :type points: list of str :param start_frame: The frame number to be considered at 'first frame'. Defaults to 1001 if set to None. :type start_frame: None or int :param undistort: Should we apply undistortion to the 2D points data? Yes or no. :type undistort: bool Each point will store: - Point name - X, Y position (in UV coordinates, per-frame) - Point weight (per-frame) """ assert isinstance(point_group, basestring) assert isinstance(camera, basestring) assert isinstance(points, (list, tuple)) assert start_frame is None or isinstance(start_frame, int) assert isinstance(undistort, bool) if start_frame is None: start_frame = 1001 data_str = '' cam_num_frames = tde4.getCameraNoFrames(camera) if len(points) == 0: return data_str frame0 = int(start_frame) frame0 -= 1 data_str += '{0:d}\n'.format(len(points)) for point in points: name = tde4.getPointName(point_group, point) c2d = tde4.getPointPosition2DBlock(point_group, point, camera, 1, cam_num_frames) # Write per-frame position data num_valid_frame = 0 pos_list = [] weight_list = [] frame = 1 # 3DE starts at frame '1' regardless of the 'start-frame'. for v in c2d: if v[0] == -1.0 or v[1] == -1.0: # No valid data here. frame += 1 continue # Does the 2D point go outside the camera FOV? Is that ok? valid = tde4.isPointPos2DValid(point_group, point, camera, frame) if valid == 0: # No valid data here. frame += 1 continue # Number of points with valid positions num_valid_frame += 1 f = frame + frame0 if undistort is True: v = tde4.removeDistortion2D(camera, frame, v) weight = 1.0 if SUPPORT_POINT_WEIGHT_BY_FRAME is True: weight = tde4.getPointWeightByFrame(point_group, point, camera, frame) pos_list.append((f, v)) weight_list.append((f, weight)) frame += 1 # add data data_str += name + '\n' data_str += '{0:d}\n'.format(num_valid_frame) for pos_data, weight_data in zip(pos_list, weight_list): f = pos_data[0] v = pos_data[1] w = weight_data[1] assert f == weight_data[0] data_str += '%d %.15f %.15f %.8f\n' % (f, v[0], v[1], w) return data_str
f.write("\n") f.write("// create camera point group...\n") name = 'trk_locator' f.write( "string $pointGroupName = `group -em -name \"%s\" -parent $sceneGroupName`;\n" % name) f.write( "$pointGroupName = ($sceneGroupName + \"|\" + $pointGroupName);\n" ) f.write("\n") # write points... l = tde4.getPointList(campg) for p in l: if tde4.isPointCalculated3D(campg, p): name = tde4.getPointName(campg, p) name = "Tracker%s" % validName(name) p3d = tde4.getPointCalcPosition3D(campg, p) p3d = convertZup(p3d, yup) f.write("\n") f.write("// create point %s...\n" % name) f.write( "string $locator = stringArrayToString(`spaceLocator -name %s`, \"\");\n" % name) f.write("$locator = (\"|\" + $locator);\n") f.write("xform -t %.15f %.15f %.15f $locator;\n" % (p3d[0], p3d[1], p3d[2])) f.write("parent $locator $pointGroupName;\n") f.write("\n") f.write(
def _generate_v2_v3_and_v4(point_group, camera, points, version=None, **kwargs): """ Generate the UV file format contents, using JSON format. Set the individual _generate_v2 or _generate_v3 functions for details of what is stored. :param point_group: The 3DE Point Group containing 'points' :type point_group: str :param camera: The 3DE Camera containing 2D 'points' data. :type camera: str :param points: The list of 3DE Points representing 2D data to save. :type points: list of str :param version: The version of file to generate, UV_TRACK_FORMAT_VERSION_2 or UV_TRACK_FORMAT_VERSION_3. :type version: int :param start_frame: Format v2 and v3; The frame number to be considered at 'first frame'. Defaults to 1001 if set to None. :type start_frame: None or int :param undistort: Format v2; Should we apply undistortion to the 2D points data? Yes or no. :type undistort: bool :returns: A JSON format string, with the UV Track data in it. :rtype: str """ assert isinstance(point_group, basestring) assert isinstance(camera, basestring) assert isinstance(points, (list, tuple)) assert isinstance(version, (int, long)) assert version in [ UV_TRACK_FORMAT_VERSION_2, UV_TRACK_FORMAT_VERSION_3, UV_TRACK_FORMAT_VERSION_4 ] start_frame = kwargs.get('start_frame') assert start_frame is None or isinstance(start_frame, int) if start_frame is None: start_frame = 1001 undistort = None if version == UV_TRACK_FORMAT_VERSION_2: undistort = kwargs.get('undistort') assert isinstance(undistort, bool) data = None if version == UV_TRACK_FORMAT_VERSION_2: data = UV_TRACK_HEADER_VERSION_2.copy() elif version == UV_TRACK_FORMAT_VERSION_3: data = UV_TRACK_HEADER_VERSION_3.copy() elif version == UV_TRACK_FORMAT_VERSION_4: data = UV_TRACK_HEADER_VERSION_4.copy() else: raise ValueError("Version number is invalid; %r" % version) cam_num_frames = tde4.getCameraNoFrames(camera) camera_fov = tde4.getCameraFOV(camera) if len(points) == 0: return '' frame0 = int(start_frame) frame0 -= 1 data['num_points'] = len(points) data['is_undistorted'] = None if version == UV_TRACK_FORMAT_VERSION_2: data['is_undistorted'] = bool(undistort) data['points'] = [] for point in points: point_data = {} # Query point information name = tde4.getPointName(point_group, point) uid = None if SUPPORT_PERSISTENT_ID is True: uid = tde4.getPointPersistentID(point_group, point) point_set = tde4.getPointSet(point_group, point) point_set_name = None if point_set is not None: point_set_name = tde4.getSetName(point_group, point_set) point_data['name'] = name point_data['id'] = uid point_data['set_name'] = point_set_name valid_mode = _get_point_valid_mode(point_group, point) # Get the 3D point position if version in [UV_TRACK_FORMAT_VERSION_3, UV_TRACK_FORMAT_VERSION_4]: point_data['3d'] = _get_3d_data_from_point(point_group, point) # Write per-frame position data frame = 1 # 3DE starts at frame '1' regardless of the 'start frame'. point_data['per_frame'] = [] pos_block = tde4.getPointPosition2DBlock(point_group, point, camera, 1, cam_num_frames) for pos in pos_block: if pos[0] == -1.0 or pos[1] == -1.0: # No valid data here. frame += 1 continue # Is the 2D point obscured? valid = tde4.isPointPos2DValid(point_group, point, camera, frame) if valid == 0: # No valid data here. frame += 1 continue # Check if we're inside the FOV / Frame or not. valid_pos = _is_valid_position(pos, camera_fov, valid_mode) if valid_pos is False: frame += 1 continue pos_undist = pos if undistort is True or undistort is None: pos_undist = tde4.removeDistortion2D(camera, frame, pos) weight = _get_point_weight(point_group, point, camera, frame) f = frame + frame0 frame_data = {'frame': f, 'pos': pos_undist, 'weight': weight} if version in [ UV_TRACK_FORMAT_VERSION_3, UV_TRACK_FORMAT_VERSION_4 ]: frame_data['pos_dist'] = pos point_data['per_frame'].append(frame_data) frame += 1 data['points'].append(point_data) if version == UV_TRACK_FORMAT_VERSION_4: lens = tde4.getCameraLens(camera) data['camera'] = _generate_camera_data(camera, lens, frame0) data_str = json.dumps(data) return data_str
def exportMocaObjects(f, frameStart): # # write object/mocap point groups... frameStart = int(frameStart) frame0 = frameStart - 1 camera = tde4.getCurrentCamera() noframes = tde4.getCameraNoFrames(camera) pgl = tde4.getPGroupList() index = 1 for pg in pgl: if tde4.getPGroupType(pg) == "OBJECT" and camera is not None: f.write("\n") f.write("// create object point group...\n") groupValidName = tools.validName(tde4.getPGroupName(pg)) pgname = "objectPGroup_%s_%d_1" % (groupValidName, index) index += 1 f.write( "string $pointGroupName = `group -em -name \"%s\" -parent $sceneGroupName`;\n" % pgname) f.write( "$pointGroupName = ($sceneGroupName + \"|\" + $pointGroupName);\n" ) # write points... l = tde4.getPointList(pg) for p in l: if tde4.isPointCalculated3D(pg, p): name = tde4.getPointName(pg, p) name = "p%s" % tools.validName(name) p3d = tde4.getPointCalcPosition3D(pg, p) p3d = convertZup(p3d, yup) if 'agisoft' not in name: f.write("\n") f.write("// create point %s...\n" % name) f.write( "string $locator = stringArrayToString(`spaceLocator -name %s`, \"\");\n" % name) f.write("$locator = (\"|\" + $locator);\n") f.write("xform -t %.15f %.15f %.15f $locator;\n" % (p3d[0], p3d[1], p3d[2])) f.write("parent $locator $pointGroupName;\n") f.write("\n") scale = tde4.getPGroupScale3D(pg) f.write( "xform -zeroTransformPivots -rotateOrder zxy -scale %.15f %.15f %.15f $pointGroupName;\n" % (scale, scale, scale)) # animate object point group... f.write("\n") f.write("// animating point group %s...\n" % pgname) frame = 1 rot0 = None while frame <= noframes: # rot/pos... p3d = tde4.getPGroupPosition3D(pg, camera, frame) p3d = convertZup(p3d, yup) r3d = tde4.getPGroupRotation3D(pg, camera, frame) rot = convertToAngles(r3d) if frame > 1: rot = [ angleMod360(rot0[0], rot[0]), angleMod360(rot0[1], rot[1]), angleMod360(rot0[2], rot[2]) ] rot0 = rot f.write( "setKeyframe -at translateX -t %d -v %.15f $pointGroupName; " % (frame + frame0, p3d[0])) f.write( "setKeyframe -at translateY -t %d -v %.15f $pointGroupName; " % (frame + frame0, p3d[1])) f.write( "setKeyframe -at translateZ -t %d -v %.15f $pointGroupName; " % (frame + frame0, p3d[2])) f.write( "setKeyframe -at rotateX -t %d -v %.15f $pointGroupName; " % (frame + frame0, rot[0])) f.write( "setKeyframe -at rotateY -t %d -v %.15f $pointGroupName; " % (frame + frame0, rot[1])) f.write( "setKeyframe -at rotateZ -t %d -v %.15f $pointGroupName;\n" % (frame + frame0, rot[2])) frame += 1 # mocap point groups... if tde4.getPGroupType(pg) == "MOCAP" and camera is not None: f.write("\n") f.write("// create mocap point group...\n") groupValidName = tools.validName(tde4.getPGroupName(pg)) pgname = "objectPGroup_%s_%d_1" % (groupValidName, index) index += 1 f.write( "string $pointGroupName = `group -em -name \"%s\" -parent $sceneGroupName`;\n" % pgname) f.write( "$pointGroupName = ($sceneGroupName + \"|\" + $pointGroupName);\n" ) # write points... l = tde4.getPointList(pg) for p in l: if tde4.isPointCalculated3D(pg, p): name = tde4.getPointName(pg, p) name = "p%s" % tools.validName(name) p3d = tde4.getPointMoCapCalcPosition3D(pg, p, camera, 1) p3d = convertZup(p3d, yup) f.write("\n") f.write("// create point %s...\n" % name) f.write( "string $locator = stringArrayToString(`spaceLocator -name %s`, \"\");\n" % name) f.write("$locator = (\"|\" + $locator);\n") f.write("xform -t %.15f %.15f %.15f $locator;\n" % (p3d[0], p3d[1], p3d[2])) for frame in range(1, noframes + 1): p3d = tde4.getPointMoCapCalcPosition3D( pg, p, camera, frame) p3d = convertZup(p3d, yup) f.write( "setKeyframe -at translateX -t %d -v %.15f $locator; " % (frame + frame0, p3d[0])) f.write( "setKeyframe -at translateY -t %d -v %.15f $locator; " % (frame + frame0, p3d[1])) f.write( "setKeyframe -at translateZ -t %d -v %.15f $locator; " % (frame + frame0, p3d[2])) f.write("parent $locator $pointGroupName;\n") f.write("\n") scale = tde4.getPGroupScale3D(pg) f.write( "xform -zeroTransformPivots -rotateOrder zxy -scale %.15f %.15f %.15f $pointGroupName;\n" % (scale, scale, scale)) # animate mocap point group... f.write("\n") f.write("// animating point group %s...\n" % pgname) frame = 1 while frame <= noframes: # rot/pos... p3d = tde4.getPGroupPosition3D(pg, camera, frame) p3d = convertZup(p3d, yup) r3d = tde4.getPGroupRotation3D(pg, camera, frame) rot = convertToAngles(r3d) if frame > 1: rot = [ angleMod360(rot0[0], rot[0]), angleMod360(rot0[1], rot[1]), angleMod360(rot0[2], rot[2]) ] rot0 = rot f.write( "setKeyframe -at translateX -t %d -v %.15f $pointGroupName; " % (frame + frame0, p3d[0])) f.write( "setKeyframe -at translateY -t %d -v %.15f $pointGroupName; " % (frame + frame0, p3d[1])) f.write( "setKeyframe -at translateZ -t %d -v %.15f $pointGroupName; " % (frame + frame0, p3d[2])) f.write( "setKeyframe -at rotateX -t %d -v %.15f $pointGroupName; " % (frame + frame0, rot[0])) f.write( "setKeyframe -at rotateY -t %d -v %.15f $pointGroupName; " % (frame + frame0, rot[1])) f.write( "setKeyframe -at rotateZ -t %d -v %.15f $pointGroupName;\n" % (frame + frame0, rot[2])) frame += 1
def _generate_v1(point_group, camera, points, start_frame=None, undistort=False, rs_distance=None): """ Generate the UV file format contents, using a basic ASCII format. Each point will store: - Point name - X, Y position (in UV coordinates, per-frame) - Point weight (per-frame) :param point_group: The 3DE Point Group containing 'points' :type point_group: str :param camera: The 3DE Camera containing 2D 'points' data. :type camera: str :param points: The list of 3DE Points representing 2D data to save. :type points: list of str :param start_frame: The frame number to be considered at 'first frame'. Defaults to 1001 if set to None. :type start_frame: None or int :param undistort: Should we apply undistortion to the 2D points data? Yes or no. :type undistort: bool :param rs_distance: If not None, correct rolling shutter effects on the 2D points at the content distance rs_distance. :type rs_distance: None or float :returns: A ASCII format string, with the UV Track data in it. :rtype: str """ assert isinstance(point_group, TEXT_TYPE) assert isinstance(camera, TEXT_TYPE) assert isinstance(points, (list, tuple)) assert start_frame is None or isinstance(start_frame, int) assert isinstance(undistort, bool) assert rs_distance is None or isinstance(rs_distance, float) if start_frame is None: start_frame = 1001 data_str = '' cam_num_frames = tde4.getCameraNoFrames(camera) camera_fov = tde4.getCameraFOV(camera) if len(points) == 0: return data_str frame0 = int(start_frame) frame0 -= 1 data_str += '{0:d}\n'.format(len(points)) for point in points: name = tde4.getPointName(point_group, point) c2d = tde4.getPointPosition2DBlock( point_group, point, camera, 1, cam_num_frames ) valid_mode = _get_point_valid_mode(point_group, point) # Write per-frame position data num_valid_frame = 0 pos_list = [] weight_list = [] frame = 1 # 3DE starts at frame '1' regardless of the 'start-frame'. for v in c2d: if v[0] == -1.0 or v[1] == -1.0: # No valid data here. frame += 1 continue # Does the 2D point go outside the camera FOV? Is that ok? valid = tde4.isPointPos2DValid( point_group, point, camera, frame ) if valid == 0: # No valid data here. frame += 1 continue # Check if we're inside the FOV / Frame or not. valid_pos = _is_valid_position(v, camera_fov, valid_mode) if valid_pos is False: frame += 1 continue # Number of points with valid positions num_valid_frame += 1 f = frame + frame0 if rs_distance is not None: v = vl_sdv.vec2d(v[0], v[1]) v = _remove_rs_from_2d_point( point_group, camera, frame, v, rs_distance) if undistort is True: v = tde4.removeDistortion2D(camera, frame, v) weight = _get_point_weight(point_group, point, camera, frame) pos_list.append((f, v)) weight_list.append((f, weight)) frame += 1 # add data data_str += name + '\n' data_str += '{0:d}\n'.format(num_valid_frame) for pos_data, weight_data in zip(pos_list, weight_list): f = pos_data[0] v = pos_data[1] w = weight_data[1] assert f == weight_data[0] data_str += '%d %.15f %.15f %.8f\n' % (f, v[0], v[1], w) return data_str
def name(self): return tde4.getPointName(self._group.id_, self._point_id)
def main(): campg = None pgl = tde4.getPGroupList() for pg in pgl: if tde4.getPGroupType(pg) == "CAMERA": campg = pg if campg == None: tde4.postQuestionRequester("Export Maya...", "Error, there is no camera point group.", "Ok") # # open requester... try: req = _export_requester_maya except (ValueError, NameError, TypeError): _export_requester_maya = tde4.createCustomRequester() req = _export_requester_maya tde4.addFileWidget(req, "file_browser", "Exportfile...", "*.mel") tde4.addTextFieldWidget(req, "startframe_field", "Startframe", "1") # tde4.addOptionMenuWidget(req,"mode_menu","Orientation","Y-Up", "Z-Up") tde4.addToggleWidget(req, "hide_ref_frames", "Hide Reference Frames", 0) cam = tde4.getCurrentCamera() offset = tde4.getCameraFrameOffset(cam) tde4.setWidgetValue(req, "startframe_field", str(offset)) # ret = tde4.postCustomRequester(req,"Export Maya (MEL-Script)...",600,0,"Ok","Cancel") ret = 1 if ret == 1: # yup = tde4.getWidgetValue(req,"mode_menu") # if yup==2: yup = 0 yup = 1 # path = tde4.getWidgetValue(req,"file_browser") path = get_mel_filename()['path'] # frame0 = float(tde4.getWidgetValue(req,"startframe_field")) # frame0 -= 1 framerange = get_frame_range() playbackoptions = 'playbackOptions -min {0} -max {1};' playbackoptions = playbackoptions.format(framerange['first'], framerange['last']) frame0 = framerange['first'] - 1 hide_ref = tde4.getWidgetValue(req, "hide_ref_frames") if path != None: if not path.endswith('.mel'): path = path + '.mel' f = open(path, "w") if not f.closed: # # write some comments... f.write("//\n") f.write("// Maya/MEL export data written by %s\n" % tde4.get3DEVersion()) f.write("//\n") f.write( "// All lengths are in centimeter, all angles are in degree.\n" ) f.write("//\n\n") # # write scene group... groupname = """// create scene group... string $sceneGroupName = `group -em -name "mm_{name}"`; """ # f.write("// create scene group...\n") # f.write("string $sceneGroupName = `group -em -name \"Scene\"`;\n") groupname = groupname.format( name=get_mel_filename()['filename'][:-4]) f.write(groupname) # # write cameras... cl = tde4.getCameraList() index = 1 for cam in cl: camType = tde4.getCameraType(cam) noframes = tde4.getCameraNoFrames(cam) lens = tde4.getCameraLens(cam) if lens != None: name = validName(tde4.getCameraName(cam)) cam_name = 'cam_mm_' + name # name = "%s_%s_1"%(name,index) # name = "%s_%s"%(name,index) name = cam_name index += 1 fback_w = tde4.getLensFBackWidth(lens) fback_h = tde4.getLensFBackHeight(lens) p_aspect = tde4.getLensPixelAspect(lens) focal = tde4.getCameraFocalLength(cam, 1) lco_x = tde4.getLensLensCenterX(lens) lco_y = tde4.getLensLensCenterY(lens) # convert filmback to inch... fback_w = fback_w / 2.54 fback_h = fback_h / 2.54 lco_x = -lco_x / 2.54 lco_y = -lco_y / 2.54 # convert focal length to mm... focal = focal * 10.0 # create camera... f.write("\n") f.write("// create camera %s...\n" % name) f.write( "string $cameraNodes[] = `camera -name \"%s\" -hfa %.15f -vfa %.15f -fl %.15f -ncp 0.01 -fcp 10000 -shutterAngle 180 -ff \"overscan\"`;\n" % (name, fback_w, fback_h, focal)) f.write("string $cameraTransform = $cameraNodes[0];\n") f.write("string $cameraShape = $cameraNodes[1];\n") f.write( "xform -zeroTransformPivots -rotateOrder zxy $cameraTransform;\n" ) f.write( "setAttr ($cameraShape+\".horizontalFilmOffset\") %.15f;\n" % lco_x) f.write( "setAttr ($cameraShape+\".verticalFilmOffset\") %.15f;\n" % lco_y) f.write("setAttr ($cameraShape+\".renderable\") 1;\n") p3d = tde4.getPGroupPosition3D(campg, cam, 1) p3d = convertZup(p3d, yup) f.write( "xform -translation %.15f %.15f %.15f $cameraTransform;\n" % (p3d[0], p3d[1], p3d[2])) r3d = tde4.getPGroupRotation3D(campg, cam, 1) rot = convertToAngles(r3d) f.write( "xform -rotation %.15f %.15f %.15f $cameraTransform;\n" % rot) f.write("xform -scale 1 1 1 $cameraTransform;\n") """add pipeline attributes to camerashape""" # attribs = add_pipeline_attribs() ### OBSOLETE WAY attribs = add_pipeline_parms() f.write(attribs) # image plane... f.write("\n\n\n\n// create image plane...\n") f.write( "string $imagePlane = `createNode imagePlane`;\n") f.write( "cameraImagePlaneUpdate ($cameraShape, $imagePlane);\n" ) f.write( "setAttr ($imagePlane + \".offsetX\") %.15f;\n" % lco_x) f.write( "setAttr ($imagePlane + \".offsetY\") %.15f;\n" % lco_y) if camType == "SEQUENCE": f.write( "setAttr ($imagePlane+\".useFrameExtension\") 1;\n" ) else: f.write( "setAttr ($imagePlane+\".useFrameExtension\") 0;\n" ) f.write( "expression -n \"frame_ext_expression\" -s ($imagePlane+\".frameExtension=frame\");\n" ) path = tde4.getCameraPath(cam) sattr = tde4.getCameraSequenceAttr(cam) path = prepareImagePath(path, sattr[0]) f.write( "setAttr ($imagePlane + \".imageName\") -type \"string\" \"%s\";\n" % (path)) f.write("setAttr ($imagePlane + \".fit\") 4;\n") f.write( "setAttr ($imagePlane + \".displayOnlyIfCurrent\") 1;\n" ) f.write( "setAttr ($imagePlane + \".depth\") (9000/2);\n") # parent camera to scene group... f.write("\n") f.write("// parent camera to scene group...\n") f.write("parent $cameraTransform $sceneGroupName;\n") if camType == "REF_FRAME" and hide_ref: f.write( "setAttr ($cameraTransform +\".visibility\") 0;\n" ) # animate camera... if camType != "REF_FRAME": f.write("\n") f.write("// animating camera %s...\n" % name) f.write(playbackoptions) # f.write("playbackOptions -min %d -max %d;\n"%(1+frame0,noframes+frame0)) f.write("\n\n") frame = 1 while frame <= noframes: # rot/pos... p3d = tde4.getPGroupPosition3D(campg, cam, frame) p3d = convertZup(p3d, yup) r3d = tde4.getPGroupRotation3D(campg, cam, frame) rot = convertToAngles(r3d) if frame > 1: rot = [ angleMod360(rot0[0], rot[0]), angleMod360(rot0[1], rot[1]), angleMod360(rot0[2], rot[2]) ] rot0 = rot f.write( "setKeyframe -at translateX -t %d -v %.15f $cameraTransform; " % (frame + frame0, p3d[0])) f.write( "setKeyframe -at translateY -t %d -v %.15f $cameraTransform; " % (frame + frame0, p3d[1])) f.write( "setKeyframe -at translateZ -t %d -v %.15f $cameraTransform; " % (frame + frame0, p3d[2])) f.write( "setKeyframe -at rotateX -t %d -v %.15f $cameraTransform; " % (frame + frame0, rot[0])) f.write( "setKeyframe -at rotateY -t %d -v %.15f $cameraTransform; " % (frame + frame0, rot[1])) f.write( "setKeyframe -at rotateZ -t %d -v %.15f $cameraTransform; " % (frame + frame0, rot[2])) # focal length... focal = tde4.getCameraFocalLength(cam, frame) focal = focal * 10.0 f.write( "setKeyframe -at focalLength -t %d -v %.15f $cameraShape;\n" % (frame + frame0, focal)) frame += 1 # # write camera point group... f.write("\n") f.write("// create camera point group...\n") name = "cameraPGroup_%s_1" % validName( tde4.getPGroupName(campg)) f.write( "string $pointGroupName = `group -em -name \"%s\" -parent $sceneGroupName`;\n" % name) # f.write("$pointGroupName = ($sceneGroupName + \"|\" + $pointGroupName);\n") f.write("\n") # write points... l = tde4.getPointList(campg) for p in l: if tde4.isPointCalculated3D(campg, p): name = tde4.getPointName(campg, p) name = "p%s" % validName(name) p3d = tde4.getPointCalcPosition3D(campg, p) p3d = convertZup(p3d, yup) f.write("\n") f.write("// create point %s...\n" % name) f.write( "string $locator = stringArrayToString(`spaceLocator -name %s`, \"\");\n" % name) f.write("$locator = (\"|\" + $locator);\n") f.write("xform -t %.15f %.15f %.15f $locator;\n" % (p3d[0], p3d[1], p3d[2])) f.write("parent $locator $pointGroupName;\n") f.write("\n") f.write( "xform -zeroTransformPivots -rotateOrder zxy -scale 1.000000 1.000000 1.000000 $pointGroupName;\n" ) f.write("\n") # # write object/mocap point groups... camera = tde4.getCurrentCamera() noframes = tde4.getCameraNoFrames(camera) pgl = tde4.getPGroupList() index = 1 for pg in pgl: if tde4.getPGroupType(pg) == "OBJECT" and camera != None: f.write("\n") f.write("// create object point group...\n") pgname = "objectPGroup_%s_%d_1" % (validName( tde4.getPGroupName(pg)), index) index += 1 f.write( "string $pointGroupName = `group -em -name \"%s\" -parent $sceneGroupName`;\n" % pgname) f.write( "$pointGroupName = ($sceneGroupName + \"|\" + $pointGroupName);\n" ) # write points... l = tde4.getPointList(pg) for p in l: if tde4.isPointCalculated3D(pg, p): name = tde4.getPointName(pg, p) name = "p%s" % validName(name) p3d = tde4.getPointCalcPosition3D(pg, p) p3d = convertZup(p3d, yup) f.write("\n") f.write("// create point %s...\n" % name) f.write( "string $locator = stringArrayToString(`spaceLocator -name %s`, \"\");\n" % name) f.write("$locator = (\"|\" + $locator);\n") f.write( "xform -t %.15f %.15f %.15f $locator;\n" % (p3d[0], p3d[1], p3d[2])) f.write("parent $locator $pointGroupName;\n") f.write("\n") scale = tde4.getPGroupScale3D(pg) f.write( "xform -zeroTransformPivots -rotateOrder zxy -scale %.15f %.15f %.15f $pointGroupName;\n" % (scale, scale, scale)) # animate object point group... f.write("\n") f.write("// animating point group %s...\n" % pgname) frame = 1 while frame <= noframes: # rot/pos... p3d = tde4.getPGroupPosition3D(pg, camera, frame) p3d = convertZup(p3d, yup) r3d = tde4.getPGroupRotation3D(pg, camera, frame) rot = convertToAngles(r3d) if frame > 1: rot = [ angleMod360(rot0[0], rot[0]), angleMod360(rot0[1], rot[1]), angleMod360(rot0[2], rot[2]) ] rot0 = rot f.write( "setKeyframe -at translateX -t %d -v %.15f $pointGroupName; " % (frame + frame0, p3d[0])) f.write( "setKeyframe -at translateY -t %d -v %.15f $pointGroupName; " % (frame + frame0, p3d[1])) f.write( "setKeyframe -at translateZ -t %d -v %.15f $pointGroupName; " % (frame + frame0, p3d[2])) f.write( "setKeyframe -at rotateX -t %d -v %.15f $pointGroupName; " % (frame + frame0, rot[0])) f.write( "setKeyframe -at rotateY -t %d -v %.15f $pointGroupName; " % (frame + frame0, rot[1])) f.write( "setKeyframe -at rotateZ -t %d -v %.15f $pointGroupName;\n" % (frame + frame0, rot[2])) frame += 1 # mocap point groups... if tde4.getPGroupType(pg) == "MOCAP" and camera != None: f.write("\n") f.write("// create mocap point group...\n") pgname = "objectPGroup_%s_%d_1" % (validName( tde4.getPGroupName(pg)), index) index += 1 f.write( "string $pointGroupName = `group -em -name \"%s\" -parent $sceneGroupName`;\n" % pgname) f.write( "$pointGroupName = ($sceneGroupName + \"|\" + $pointGroupName);\n" ) # write points... l = tde4.getPointList(pg) for p in l: if tde4.isPointCalculated3D(pg, p): name = tde4.getPointName(pg, p) name = "p%s" % validName(name) p3d = tde4.getPointMoCapCalcPosition3D( pg, p, camera, 1) p3d = convertZup(p3d, yup) f.write("\n") f.write("// create point %s...\n" % name) f.write( "string $locator = stringArrayToString(`spaceLocator -name %s`, \"\");\n" % name) f.write("$locator = (\"|\" + $locator);\n") f.write( "xform -t %.15f %.15f %.15f $locator;\n" % (p3d[0], p3d[1], p3d[2])) for frame in range(1, noframes + 1): p3d = tde4.getPointMoCapCalcPosition3D( pg, p, camera, frame) p3d = convertZup(p3d, yup) f.write( "setKeyframe -at translateX -t %d -v %.15f $locator; " % (frame + frame0, p3d[0])) f.write( "setKeyframe -at translateY -t %d -v %.15f $locator; " % (frame + frame0, p3d[1])) f.write( "setKeyframe -at translateZ -t %d -v %.15f $locator; " % (frame + frame0, p3d[2])) f.write("parent $locator $pointGroupName;\n") f.write("\n") scale = tde4.getPGroupScale3D(pg) f.write( "xform -zeroTransformPivots -rotateOrder zxy -scale %.15f %.15f %.15f $pointGroupName;\n" % (scale, scale, scale)) # animate mocap point group... f.write("\n") f.write("// animating point group %s...\n" % pgname) frame = 1 while frame <= noframes: # rot/pos... p3d = tde4.getPGroupPosition3D(pg, camera, frame) p3d = convertZup(p3d, yup) r3d = tde4.getPGroupRotation3D(pg, camera, frame) rot = convertToAngles(r3d) if frame > 1: rot = [ angleMod360(rot0[0], rot[0]), angleMod360(rot0[1], rot[1]), angleMod360(rot0[2], rot[2]) ] rot0 = rot f.write( "setKeyframe -at translateX -t %d -v %.15f $pointGroupName; " % (frame + frame0, p3d[0])) f.write( "setKeyframe -at translateY -t %d -v %.15f $pointGroupName; " % (frame + frame0, p3d[1])) f.write( "setKeyframe -at translateZ -t %d -v %.15f $pointGroupName; " % (frame + frame0, p3d[2])) f.write( "setKeyframe -at rotateX -t %d -v %.15f $pointGroupName; " % (frame + frame0, rot[0])) f.write( "setKeyframe -at rotateY -t %d -v %.15f $pointGroupName; " % (frame + frame0, rot[1])) f.write( "setKeyframe -at rotateZ -t %d -v %.15f $pointGroupName;\n" % (frame + frame0, rot[2])) frame += 1 # # global (scene node) transformation... p3d = tde4.getScenePosition3D() p3d = convertZup(p3d, yup) r3d = tde4.getSceneRotation3D() rot = convertToAngles(r3d) s = tde4.getSceneScale3D() f.write( "xform -zeroTransformPivots -rotateOrder zxy -translation %.15f %.15f %.15f -scale %.15f %.15f %.15f -rotation %.15f %.15f %.15f $sceneGroupName;\n\n" % (p3d[0], p3d[1], p3d[2], s, s, s, rot[0], rot[1], rot[2])) f.write("\n") f.close() # tde4.postQuestionRequester("Export Maya...","Project successfully exported.","Ok") print '--> successfully exported Maya Mel' else: tde4.postQuestionRequester("Export Maya...", "Error, couldn't open file.", "Ok") return get_mel_filename()['path']