Beispiel #1
0
def draw():
    global max_twist

    age = now() - start
    if mouse_x is not None:
        m_a = (mouse_x / float(screen_width) - 0.5) * 2 * real_max_twist
        max_twist = m_a
    else:
        m_a = cos(age / 2.) * max_twist * exp(-age / 20)

    color("black")
    box(0, 0, screen_width, screen_height)

    for i in range(0, num_triangles):
        size = min_size + (max_size - min_size) * float(i) / num_triangles
        size = max_size - size
        size *= (sin(now() + pulse_offset[i]) * pulse_magnitude + 1)

        l = min_l + (max_l - min_l) * float(i) / num_triangles

        tri = make_triangle(
            screen_width / 2., screen_height / 2., size,
            i * m_a + sin(now() + rot_pulse_offset[i]) * pulse_magnitude)
        color("hsl(230,100%," + str(round(l)) + "%)")
        fill_polygon(tri)

        color("hsl(230,100%," + str(round(l - 10)) + "%)")
        polygon(tri)
Beispiel #2
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def handle_frame():
    global last_frame
    if now() - last_frame < 1. / 30.:
        #print "dropping frame"
        return

    draw()

    last_frame = now()
    sleep(1000. / 30. - 10)
Beispiel #3
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def handle_frame():
  global i,stopCount
  if (i % 60) == 0 and stopCount != "true":
    newTime = now() - startTime
    doSecond()
  
  # Do everything else on framechange

  i=i+1
Beispiel #4
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def handle_frame():
  global i
  if (i % 60) == 0:
    newTime = now() - startTime
    doSecond()
  
  # Do everything else on framechange

  i=i+1
Beispiel #5
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from tealight.utils import now
from tealight.art import text,box,color, background, screen_width, screen_height

startTime = now()
i=0
stopCount = "false"
global points
points = 31

def doSecond(): 
  global points
  points = points - 1
  color("white")
  box(0,screen_height - 100, 100, 100)
  color("black")
  if points < 0:
    points = 0
  text(10,screen_height - 30, ("Points: " + str(points)))

def handle_frame():
  global i,stopCount
  if (i % 60) == 0 and stopCount != "true":
    newTime = now() - startTime
    doSecond()
  
  # Do everything else on framechange

  i=i+1
Beispiel #6
0
def handle_frame():
  
  global prev_data, last_hb_sent, last_sent, score, current_direction, previous_direction, current_x, current_y, current_velocity, accelerating, rotating
  
  if rotating == 1:
    current_direction -= 5
  elif rotating == 2:
    current_direction += 5
  draw_track()
  color("white")
  text(150,5,"RACETRACK by Adam, Calin, Matt")
  color("white")
  text(5,5,"Score: " + str(score))
  movement_data = movement(current_x, current_y, current_velocity, current_direction, current_size)
  
  if check_finish(current_x, current_y) == True:
    color("white")
    text(5,20,"You win!")
    network_client.authenticated_send({"state": "win"}, "server", "status")
    current_x = 77
    current_y = 412
    current_velocity = -900
    
  if "losing" in movement_data:
    current_x = 77
    current_y = 412
    current_velocity = 0
    current_direction = 0
    accelerating = 0
    rotating = 0
    lose()
  else:
    if accelerating == 0:
      if current_velocity <= 0.1:
        current_velocity = 0
      else:
        current_velocity *= 0.95    
    elif current_velocity > 0 and current_velocity <= 0.1:
      current_velocity = 0
    elif current_velocity < 0:
      current_velocity += 0.1
    current_x = movement_data['x']
    current_y = movement_data['y']
    
    data = {"x": current_x, "y": current_y, "d": current_direction}
    if data != prev_data:
      network_client.authenticated_send(data, "all", "position")
      prev_data = data
    if accelerating == 1:
      data = movement_handle_keydown("up", current_velocity)
      if data is not None:
        current_velocity = data['speed']
    draw_triangle(current_x,current_y,current_direction,current_size,"red")
    previous_direction = current_direction
  if accelerating > 0 and now()- last_sent > 0.5:
    last_sent = now()
    score += 1
  if now() - last_hb_sent > 5:
    network_client.client_handle_frame()
    last_hb_sent = now()



#print test_polygon(100, 100, [(100,200), (50, 50), (200,100), (150,250)])
Beispiel #7
0
# Main project file
# Written by Adam,        Matt  and     Calin
# GH:        a-l-williams, lordvile018  calintat
# I apologise for the global variables and general mess
from github.calintat.art.racetrack import *
from tealight.utils import github_load, now, sleep
project_globals = github_load("a-l-williams", "art", "project-globals")
key_handlers = github_load("lordvile018", "art", "racetrack")
network_client = github_load("lordvile018", "art", "racetrackclient")

y = project_globals.Globals()
print y.get_connection_string()

draw_track()
current_direction = 0
last_sent = now()
last_hb_sent = now()
previous_direction = 0
current_acceleration = 0
rotating = 0 # 0 for not, 1 for left, 2 for right
accelerating = 0 # 0 for not, 1 for forward, 2 for back
current_x = 77
current_y = 412
current_velocity = 0
current_size = 10
score = 0

prev_data = {}

def lose():
  global score
Beispiel #8
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def handle_mouseup():
    global start, mouse_x
    start = now()
    mouse_x = None
Beispiel #9
0
max_size = max(min(screen_width, screen_height) / 2. - 10, 10)
min_size = max_size / num_triangles
max_l = 95
min_l = 20
max_pulse_magnitude = 0.4


def make_triangle(x, y, size, angle=0):
    pts = []
    for i in range(0, 3):
        theta = angle + i * 2 * pi / 3
        pts.append((x + size * sin(theta), y + size * cos(theta)))
    return pts


start = now()
mouse_x = None
pulse_offset = [random() * 2 * pi for i in range(0, num_triangles)]
rot_pulse_offset = [random() * 2 * pi for i in range(0, num_triangles)]
pulse_magnitude = max_pulse_magnitude / 4

real_max_twist = 2 * pi * 3 / num_triangles
max_twist = real_max_twist


def draw():
    global max_twist

    age = now() - start
    if mouse_x is not None:
        m_a = (mouse_x / float(screen_width) - 0.5) * 2 * real_max_twist