Beispiel #1
0
def save_file(log, fname=None):
    if fname is None: fname = "temp"
    file_path = fname

    if HOST == STANDALONE:
        from tentaculo.api import standalone
        standalone.message_function("save_file", [file_path])
    elif HOST == MAYA or HOST == MAYA2:
        mc.file(rename=file_path)
        file_path = mc.file(save=True, type="mayaAscii")
    elif HOST == NUKE:
        nuke.scriptSaveAs(file_path, overwrite=1)
    elif HOST == HOUDINI:
        hou.hipFile.setName(file_path)
        hou.hipFile.save()
    elif HOST == MAX:
        MaxPlus.FileManager.Save(file_path)
    elif HOST == C4D:
        doc = c4d.documents.GetActiveDocument()
        if doc is not None:
            c4d.documents.SaveDocument(doc, str(file_path),
                                       c4d.SAVEDOCUMENTFLAGS_0,
                                       c4d.FORMAT_C4DEXPORT)
    elif HOST == BLENDER:
        bpy.ops.wm.save_mainfile(filepath=file_path)
    elif HOST == KATANA:
        KatanaFile.Save(file_path)

    return file_path
Beispiel #2
0
def file_name(log):
    file_name = None

    if HOST == STANDALONE:
        from tentaculo.api import standalone
        file_name = standalone.message_function("file_name")[0]
    elif HOST == MAYA or HOST == MAYA2:
        file_name = os.path.normpath(mc.file(query=True, sceneName=True))
    elif HOST == NUKE:
        file_name = os.path.normpath(nuke.root().name())
    elif HOST == HOUDINI:
        file_name = os.path.normpath(hou.hipFile.name())
    elif HOST == MAX:
        file_name = MaxPlus.FileManager.GetFileNameAndPath()
    elif HOST == C4D:
        doc = c4d.documents.GetActiveDocument()
        if doc is not None:
            file_name = os.path.join(doc.GetDocumentPath(),
                                     doc.GetDocumentName())
    elif HOST == BLENDER:
        if bpy.data.is_saved:
            file_name = bpy.data.filepath
    elif HOST == KATANA:
        file_name = NodegraphAPI.NodegraphGlobals.GetProjectAssetID()

    return file_name
Beispiel #3
0
def save_query(log):
    cancel = False

    if HOST == STANDALONE:
        from tentaculo.api import standalone
        cancel = standalone.message_function("save_query")[0]
    elif HOST == MAYA or HOST == MAYA2:
        file_name = mc.file(query=True, sceneName=True)
        need_save = mc.file(query=True, modified=True)
        if len(file_name) > 0 and need_save:
            ret = mc.confirmDialog(title='Closing file',
                                   message='Save current file?',
                                   messageAlign='center',
                                   button=['Yes', 'No', 'Cancel'],
                                   defaultButton='Yes',
                                   cancelButton='Cancel',
                                   dismissString='Cancel')
            if ret == "Yes":
                mc.file(save=True, type="mayaAscii")
            elif ret == "Cancel":
                cancel = True
    elif HOST == NUKE:
        cancel = not nuke.scriptClose()
    elif HOST == HOUDINI:
        need_save = hou.hipFile.hasUnsavedChanges()
        if need_save:
            hou.hipFile.clear()
            cancel = hou.hipFile.hasUnsavedChanges()
    elif HOST == MAX:
        cancel = not MaxPlus.FileManager.CheckForSave()
    elif HOST == C4D:
        doc = c4d.documents.GetActiveDocument()
        if doc is not None and doc.GetChanged():
            cancel = not c4d.documents.SaveDocument(
                doc,
                doc.GetDocumentPath() + "/" + doc.GetDocumentName(),
                c4d.SAVEDOCUMENTFLAGS_DIALOGSALLOWED, c4d.FORMAT_C4DEXPORT)
    elif HOST == BLENDER:
        if bpy.data.is_dirty:
            bpy.ops.wm.save_mainfile(check_existing=True)
            cancel = bpy.data.is_dirty
    elif HOST == KATANA:
        if KatanaFile.IsFileDirty():
            mb = UI4.App.Application.QtGui.QMessageBox(app_window())
            mb.setText("Closing file")
            mb.setInformativeText("Save current file?")
            mb.setStandardButtons(
                UI4.App.Application.QtGui.QMessageBox.Yes
                | UI4.App.Application.QtGui.QMessageBox.No
                | UI4.App.Application.QtGui.QMessageBox.Cancel)
            ret = mb.exec_()
            if ret == UI4.App.Application.QtGui.QMessageBox.Yes:
                KatanaFile.Save(
                    NodegraphAPI.NodegraphGlobals.GetProjectAssetID())
            cancel = ret == UI4.App.Application.QtGui.QMessageBox.Cancel

    return not cancel
Beispiel #4
0
def close_file():
    if HOST == STANDALONE:
        from tentaculo.api import standalone
        standalone.message_function("close_file")
    elif HOST == MAYA or HOST == MAYA2:
        mc.file(new=True, force=True)
    elif HOST == NUKE:
        nuke.scriptClear()
    elif HOST == HOUDINI:
        hou.hipFile.clear(suppress_save_prompt=True)
    elif HOST == MAX:
        MaxPlus.FileManager.Reset(noPrompt=True)
    elif HOST == C4D:
        c4d.documents.CloseAllDocuments()
    elif HOST == BLENDER:
        bpy.ops.wm.read_homefile()
    elif HOST == KATANA:
        KatanaFile.New()

    return True
Beispiel #5
0
def create_file(log, filepath, origin_path=None):
    dir = os.path.dirname(filepath)
    if not os.path.exists(dir):
        raise Exception('{0} does not exist'.format(dir))

    if origin_path is None: origin_path = filepath

    if HOST == STANDALONE:
        from tentaculo.api import standalone
        standalone.message_function("create_file", [filepath])
    elif HOST == MAYA or HOST == MAYA2:
        check_workspace_maya(log, origin_path)
        mc.file(new=True, force=True)
        mc.file(rename=filepath)
        mc.file(save=True, type="mayaAscii")
    elif HOST == NUKE:
        nuke.scriptClear()
        nuke.scriptSaveAs(filepath, overwrite=1)
    elif HOST == HOUDINI:
        hou.hipFile.clear(suppress_save_prompt=True)
        hou.hipFile.save(filepath)
    elif HOST == MAX:
        MaxPlus.FileManager.Reset(noPrompt=True)
        MaxPlus.FileManager.Save(filepath)
    elif HOST == C4D:
        c4d.documents.CloseAllDocuments()
        newDoc = c4d.documents.BaseDocument()
        c4d.documents.InsertBaseDocument(newDoc)
        c4d.documents.SaveDocument(newDoc, str(filepath),
                                   c4d.SAVEDOCUMENTFLAGS_0,
                                   c4d.FORMAT_C4DEXPORT)
        c4d.documents.LoadFile(str(filepath))
    elif HOST == BLENDER:
        bpy.ops.wm.read_homefile()
        bpy.ops.wm.save_mainfile(filepath=filepath, check_existing=False)
    elif HOST == KATANA:
        KatanaFile.New()
        KatanaFile.Save(filepath)

    return filepath
Beispiel #6
0
def open_file(log, filepath, origin_path=None):
    if not os.path.exists(filepath):
        raise Exception('{0} does not exist'.format(filepath))

    if origin_path is None: origin_path = filepath

    if HOST == STANDALONE:
        from tentaculo.api import standalone
        standalone.message_function("open_file", [filepath])
    elif HOST == MAYA or HOST == MAYA2:
        check_workspace_maya(log, origin_path)
        mc.file(new=True, force=True)
        mc.file(filepath, open=True, force=True)
        log.debug('Maya openned %s', filepath)
    elif HOST == NUKE:
        nuke.scriptClear()
        nuke.Root().setModified(False)
        nuke.scriptOpen(filepath)
        log.debug("Nuke opened %s", filepath)
    elif HOST == HOUDINI:
        hou.hipFile.load(filepath.replace(
            '\\', '/'))  #, suppress_save_prompt = True)
        log.debug("Houdini opened %s", filepath)
    elif HOST == MAX:
        MaxPlus.FileManager.Open(filepath)
        log.debug("Max opened %s", filepath)
    elif HOST == C4D:
        c4d.documents.LoadFile(str(filepath.replace('\\', '/')))
        log.debug("Cinema 4D opened %s", filepath)
    elif HOST == BLENDER:
        bpy.ops.wm.open_mainfile(filepath=filepath)
        log.debug("Blender opened %s", filepath)
    elif HOST == KATANA:
        KatanaFile.Load(filepath)

    return filepath
Beispiel #7
0
def import_file(log, fname=None, as_reference=False):
    if fname is None or not os.path.exists(fname):
        log.error("Invalid file path given for import: %s", fname)
        return False

    if HOST == STANDALONE:
        from tentaculo.api import standalone
        standalone.message_function("import_file", [fname, as_reference])
    elif HOST == MAYA or HOST == MAYA2:
        log.debug("Import: Maya %s", fname)
        if as_reference:
            file_path = mc.file(fname,
                                reference=True,
                                mergeNamespacesOnClash=True)
            mc.file(file_path, selectAll=True)
        else:
            before = mc.ls()
            mc.file(fname, i=True, mergeNamespacesOnClash=True)
            after = mc.ls()
            selection = [x for x in after if x not in before]
            mc.select(selection)
    elif HOST == NUKE:
        log.debug("Import: Nuke %s", fname)
        if as_reference:
            nuke.nodes.Read(file=fname)
    elif HOST == HOUDINI:
        log.debug("Import: Houdini %s", fname)
        if as_reference:
            pass
        else:
            hou.hipFile.merge(fname)
    elif HOST == MAX:
        log.debug("Import: 3ds Max %s", fname)
        if as_reference:
            pass
        else:
            MaxPlus.FileManager.Merge(fname, True, True)
    elif HOST == C4D:
        log.debug("Import: C4D %s", fname)
        doc = c4d.documents.GetActiveDocument()
        if doc is not None:
            if as_reference:
                pass
            else:
                c4d.documents.MergeDocument(doc, fname)
    elif HOST == BLENDER:
        log.debug("Import: Blender %s", fname)
        with bpy.data.libraries.load(filepath=fname,
                                     link=as_reference) as (data_from,
                                                            data_to):
            #data_to.objects = data_from.objects
            for attr in dir(data_to):
                setattr(data_to, attr, getattr(data_from, attr))

        for obj in data_to.objects:
            if obj is not None:
                bpy.context.scene.objects.link(obj)
                obj.select = True
    elif HOST == KATANA:
        if as_reference:
            pass
        else:
            KatanaFile.Import(fname)

    return True
Beispiel #8
0
    def take(self):
        if capp.HOST == capp.MAYA or capp.HOST == capp.MAYA2:
            view = omui.M3dView.active3dView()
            view.setColorMask(1, 1, 1, 0)
            width = view.portWidth()
            height = view.portHeight()
            image = om.MImage()
            if view.getRendererName() == view.kViewport2Renderer:
                image.create(view.portWidth(), view.portHeight(), 4,
                             om.MImage.kFloat)
                view.readColorBuffer(image)
                image.convertPixelFormat(om.MImage.kByte)
            else:
                view.readColorBuffer(image)
            ptr = ctypes.cast(image.pixels().__long__(),
                              ctypes.POINTER(ctypes.c_char))
            ptrAsStr = ctypes.string_at(ptr, width * height * 4)
            image = QImage(ptrAsStr, width, height, QImage.Format_RGB32)
            image = image.mirrored(horizontal=False, vertical=True)
            self.img = QPixmap.fromImage(image)
            self.set(self.save(self.img))

        elif capp.HOST == capp.NUKE:
            viewer = nuke.activeViewer()
            viewer_input = nuke.ViewerWindow.activeInput(viewer)
            viewer_node = nuke.activeViewer().node()

            if viewer_input is not None and viewer_node is not None:
                inputNode = nuke.Node.input(viewer_node, viewer_input)

                out_path = os.path.join(utils.tempdir(),
                                        "cerebro_screen.png").replace(
                                            '\\', '/')

                node_write = nuke.nodes.Write(file=out_path,
                                              name="cerebro_screen_node",
                                              file_type="png")
                node_write.setInput(0, inputNode)

                cur_frame = int(nuke.knob("frame"))
                nuke.execute(node_write.name(), cur_frame, cur_frame)

                self.set(out_path)
                # Cleanup
                for n in [node_write]:
                    nuke.delete(n)

        elif capp.HOST == capp.HOUDINI:
            cur_desktop = hou.ui.curDesktop()
            frame = hou.frame()
            desktop = cur_desktop.name()
            panetab = cur_desktop.paneTabOfType(
                hou.paneTabType.SceneViewer).name()
            persp = cur_desktop.paneTabOfType(
                hou.paneTabType.SceneViewer).curViewport().name()
            camera_path = desktop + '.' + panetab + ".world." + persp

            out_path = os.path.join(utils.tempdir(),
                                    "cerebro_screen.jpg").replace('\\', '/')
            hou.hscript("viewwrite -r 800 600 -f {0} {1} {2} '{3}'".format(
                frame, frame, camera_path, out_path))

            self.set(out_path)

        elif capp.HOST == capp.MAX:
            view = MaxPlus.ViewportManager.GetActiveViewport()
            bm = MaxPlus.Factory.CreateBitmap()
            storage = MaxPlus.Factory.CreateStorage(7)
            info = storage.GetBitmapInfo()

            bm.SetStorage(storage)
            bm.DeleteStorage()

            res = view.GetDIB(info, bm)
            if res:
                #bm.Display()
                out_path = os.path.join(utils.tempdir(), "cerebro_screen.jpg")

                info.SetName(out_path)
                bm.OpenOutput(info)
                bm.Write(info)
                bm.Close(info)

                self.set(out_path)

        elif capp.HOST == capp.C4D:
            xres, yres = 800, 600
            doc = c4d.documents.GetActiveDocument()
            rd = c4d.documents.RenderData()
            rd[c4d.RDATA_XRES] = xres
            rd[c4d.RDATA_YRES] = yres
            rd[c4d.RDATA_RENDERENGINE] = c4d.RDATA_RENDERENGINE_PREVIEWHARDWARE

            bmp = c4d.bitmaps.BaseBitmap()
            if bmp.Init(xres, yres) == c4d.IMAGERESULT_OK:
                res = c4d.documents.RenderDocument(doc, rd.GetData(), bmp,
                                                   c4d.RENDERFLAGS_EXTERNAL)
                if res == c4d.RENDERRESULT_OK:
                    out_path = os.path.join(utils.tempdir(),
                                            "cerebro_screen.png")
                    res = bmp.Save(out_path, c4d.FILTER_PNG)
                    if res == c4d.IMAGERESULT_OK:
                        self.set(out_path)

        elif capp.HOST == capp.BLENDER:
            out_path = os.path.join(utils.tempdir(), "cerebro_screen.png")

            for window in bpy.context.window_manager.windows:
                screen = window.screen
                for area in screen.areas:
                    if area.type == 'VIEW_3D':
                        for space in area.spaces:
                            if space.type == 'VIEW_3D':
                                for region in area.regions:
                                    if region.type == 'WINDOW':
                                        L_altBpyCtx = {  # defining alternative context (allowing modifications without altering real one)
                                            'area':
                                            area  # our 3D View (first found)
                                            ,
                                            'blend_data':
                                            bpy.context.
                                            blend_data  # just to suppress PyContext warning, doesn't seem to have any effect
                                            #, 'edit_text' : bpy.context.edit_text	# just to suppress PyContext warning, doesn't seem to have any effect
                                            ,
                                            'region':
                                            None  # just to suppress PyContext warning, doesn't seem to have any effect
                                            ,
                                            'scene':
                                            window.scene
                                            if utils.PY37 else screen.scene,
                                            'space':
                                            space,
                                            'screen':
                                            window.screen,
                                            'window':
                                            window  # current window, could also copy context
                                        }
                                        bpy.ops.screen.screenshot(
                                            L_altBpyCtx,
                                            filepath=out_path,
                                            check_existing=False,
                                            full=False)
                                        break  #XXX: limit to the window of the 3D View
                                break  #XXX: limit to the corresponding space (3D View)
                        break  #XXX: limit to the first 3D View (area)

            self.set(out_path)

        elif capp.HOST == capp.STANDALONE:
            out_path = os.path.join(utils.tempdir(), "standalone_screen.png")
            if standalone.message_function("screenshot", [out_path])[0]:
                self.set(out_path)

        elif capp.HOST == capp.KATANA:
            out_path = os.path.join(utils.tempdir(), "cerebro_screen.png")
            wnd = capp.app_window()
            pix = QPixmap.grabWindow(wnd.winId())
            pix.save(out_path)
            self.set(out_path)

        return self.img