Beispiel #1
0
    def __init__(self,path,terrainNode,heightScale):
        NodePath.__init__(self,path+"_render")
        
        self.heightScale=heightScale
        
        d=parseFile(path+'/texList.txt')
        
        def getRenderMapType(name):
            return getattr(TextureStage,name)
        
        def getCombineMode(name):
            return getattr(TextureStage,name)
        
        self.mapTexStages={}
        self.specialMaps={}
        for m in d['Special']:
            s=m.split('\t')
            self.specialMaps[s[1]]=s[0]
        
        # terrainNode holds all the terrain tiles
        self.terrainNode=terrainNode
        self.terrainNode.reparentTo(self)
        #self.terrainNode.setShader(loader.loadShader(path+"/render.sha"))
        #self.terrainNode.setShaderAuto()
        
        # List on non map texture stages, and their sizes
        # (TexStage,Size)
        self.texList=[]
        
        if "Tex2D" in d:
            sort=0;
            for m in d["Tex2D"]:
                sort+=1
                s=m.split()
                name=s[0]
                texStage=TextureStage(name+'stage'+str(sort))
                texStage.setSort(sort)
                source=s[1]
                
                def setTexModes(modeText):
                    combineMode=[]
                    for t in modeText:
                        if t[:1]=='M':
                            texStage.setMode(getRenderMapType(t))
                        elif t[:1]=='C':
                            combineMode.append(getCombineMode(t))
                        elif t=='Save':
                            texStage.setSavedResult(True)
                        else:
                            print "Illegal mode info for "+name
                    if len(combineMode)>0:
                        texStage.setCombineRgb(*combineMode)
                    if len(modeText)==0:
                        texStage.setMode(TextureStage.MModulate)
                
                if source=='file':
                    
                    setTexModes(s[3:])
                    tex=loadTex(path+"/textures/"+name)
                    self.terrainNode.setTexture(texStage,tex)
                    self.terrainNode.setShaderInput('tex2D_'+name,tex)
                    self.texList.append((texStage,float(s[2])))
                    
                elif source=='map':
                    setTexModes(s[2:])
                    self.mapTexStages[s[0]]=texStage

                else:
                    print 'Invalid source for '+name+' int Tex2D'
    def __init__(self, path, heightScale, shader=None, skipTextures=False):
        self.shader = shader
        meshManager.MeshFactory.__init__(self)

        self.dataIndex = {}

        self.heightScale = heightScale

        d = parseFile(path + "/texList.txt")

        self.mapTexStages = {}
        self.specialMaps = {}
        for m in d["Special"]:
            s = m.split("\t")
            self.specialMaps[s[1]] = s[0]

        # List of non map texture stages, and their sizes
        # (TexStage,Size)
        self.texList = []

        if not skipTextures:

            if "Tex2D" in d:
                sort = 0
                for m in d["Tex2D"]:
                    sort += 1
                    s = m.split()
                    name = s[0]
                    texStage = TextureStage(name + "stage" + str(sort))
                    texStage.setSort(sort)
                    source = s[1]

                    #                 def setTexModes(modeText):
                    #                     combineMode=[]
                    #                     for t in modeText:
                    #                         if t[:1]=='M':
                    #                             texStage.setMode(getRenderMapType(t))
                    #                         elif t[:1]=='C':
                    #                             combineMode.append(getCombineMode(t))
                    #                         elif t=='Save':
                    #                             texStage.setSavedResult(True)
                    #                         else:
                    #                             print "Illegal mode info for "+name
                    #                     if len(combineMode)>0:
                    #                         texStage.setCombineRgb(*combineMode)
                    #                     if len(modeText)==0:
                    #                         texStage.setMode(TextureStage.MModulate)

                    if source == "file":

                        #                     setTexModes(s[3:])
                        tex = loadTex(path + "/textures/" + name)
                        #                     self.terrainNode.setTexture(texStage,tex)
                        #                     self.terrainNode.setShaderInput('tex2D_'+name,tex)
                        self.texList.append((texStage, float(s[2]), tex, name))

                    elif source == "map":
                        #                     setTexModes(s[2:])
                        self.mapTexStages[s[0]] = texStage
        #
        #                 else:
        #                     print 'Invalid source for '+name+' int Tex2D'

        self.LOD = meshManager.LOD(float("inf"), 0)
Beispiel #3
0
 def __init__(self,path,heightScale,shader=None,skipTextures=False):
     self.shader=shader
     meshManager.MeshFactory.__init__(self)
 
     self.dataIndex={}
     
     
     
     self.heightScale=heightScale
     
     d=parseFile(path+'/texList.txt')
         
     self.mapTexStages={}
     self.specialMaps={}
     for m in d['Special']:
         s=m.split('\t')
         self.specialMaps[s[1]]=s[0]
     
     # List of non map texture stages, and their sizes
     # (TexStage,Size)
     self.texList=[]
     
     if not skipTextures:
         
         
         
         
         
         
         if "Tex2D" in d:
             sort=0;
             for m in d["Tex2D"]:
                 sort+=1
                 s=m.split()
                 name=s[0]
                 texStage=TextureStage(name+'stage'+str(sort))
                 texStage.setSort(sort)
                 source=s[1]
                 
 #                 def setTexModes(modeText):
 #                     combineMode=[]
 #                     for t in modeText:
 #                         if t[:1]=='M':
 #                             texStage.setMode(getRenderMapType(t))
 #                         elif t[:1]=='C':
 #                             combineMode.append(getCombineMode(t))
 #                         elif t=='Save':
 #                             texStage.setSavedResult(True)
 #                         else:
 #                             print "Illegal mode info for "+name
 #                     if len(combineMode)>0:
 #                         texStage.setCombineRgb(*combineMode)
 #                     if len(modeText)==0:
 #                         texStage.setMode(TextureStage.MModulate)
                 
                 if source=='file':
                     
 #                     setTexModes(s[3:])
                     tex=loadTex(path+"/textures/"+name)
 #                     self.terrainNode.setTexture(texStage,tex)
 #                     self.terrainNode.setShaderInput('tex2D_'+name,tex)
                     self.texList.append((texStage,float(s[2]),tex,name))
                     
                 elif source=='map':
 #                     setTexModes(s[2:])
                     self.mapTexStages[s[0]]=texStage
 # 
 #                 else:
 #                     print 'Invalid source for '+name+' int Tex2D'
         
     
     self.LOD=meshManager.LOD(float('inf'),0)