def __init__(self, configuration): """Initialise the builder""" super(EvolutionBased, self).__init__(configuration) # # Find the rooms self.rooms = {} for room_configuration in configuration.find("rooms").findall("room"): room = Room( common.getStrAttr(room_configuration, "name"), common.getStrAttr(room_configuration, "type"), [line.strip() for line in room_configuration.text.strip().splitlines()], ) self.rooms[room.name] = room # # Get properties self.initial_pool_size = common.getInt(configuration, "initialPoolSize") self.tournament_size = common.getInt(configuration, "tournamentSize") self.max_iterations = common.getInt(configuration, "maxIterations") # # Tuning parameters RoomController.target_num_rooms = common.getFloat(configuration, "targetRooms") RoomController.missed_corridor_penalty = common.getFloat(configuration, "missedCorridorPenalty") RoomController.corridor_to_room_penalty = common.getFloat(configuration, "corridorToRoomPenalty") RoomController.exit_longest_path_multiplier = common.getFloat(configuration, "exitLongestPath") RoomController.missed_door_penalty = common.getFloat(configuration, "missedDoorPenalty") # RoomController.target_room_types["event"] = common.getFloat(configuration, "numEventRooms") RoomController.target_room_types["treasure"] = common.getFloat(configuration, "numTreasureRooms") RoomController.target_room_types["corridor"] = common.getFloat(configuration, "numCorridors")
def __init__(self, configuration): """Initialise the builder""" super(EvolutionBased, self).__init__(configuration) # # Find the rooms self.rooms = {} for room_configuration in configuration.find('rooms').findall('room'): room = Room( common.getStrAttr(room_configuration, 'name'), common.getStrAttr(room_configuration, 'type'), [line.strip() for line in room_configuration.text.strip().splitlines()] ) self.rooms[room.name] = room # # Get properties self.initial_pool_size = common.getInt(configuration, 'initialPoolSize') self.tournament_size = common.getInt(configuration, 'tournamentSize') self.max_iterations = common.getInt(configuration, 'maxIterations') # # Tuning parameters RoomController.target_num_rooms = common.getFloat(configuration, 'targetRooms') RoomController.missed_corridor_penalty = common.getFloat(configuration, 'missedCorridorPenalty') RoomController.corridor_to_room_penalty = common.getFloat(configuration, 'corridorToRoomPenalty') RoomController.exit_longest_path_multiplier = common.getFloat(configuration, 'exitLongestPath') RoomController.missed_door_penalty = common.getFloat(configuration, 'missedDoorPenalty') # RoomController.target_room_types['event'] = common.getFloat(configuration, 'numEventRooms') RoomController.target_room_types['treasure'] = common.getFloat(configuration, 'numTreasureRooms') RoomController.target_room_types['corridor'] = common.getFloat(configuration, 'numCorridors')
def __init__(self, configuration): """Initialise the builder""" super(BomberEvolution, self).__init__(configuration) # # Get properties self.initial_pool_size = common.getInt(configuration, "initialPoolSize") self.tournament_size = common.getInt(configuration, "tournamentSize") self.max_iterations = common.getInt(configuration, "maxIterations") self.width = common.getInt(configuration, "width") self.height = common.getInt(configuration, "height") # self.percent_space = common.getFloat(configuration, "targetPercentSpace") self.percent_space_multiplier = common.getFloat(configuration, "percentSpaceMultiplier") self.target_blocks = common.getFloat(configuration, "targetBlocks") self.target_blocks_multiplier = common.getFloat(configuration, "targetBlocksMultiplier")
def __init__(self, configuration): """Initialise the builder""" super(CaveBuilder, self).__init__(configuration) # self.initial_open = common.getFloat(configuration, 'initialOpenFraction') self.tag_name = common.getString(configuration, 'attributeName') self.rock = common.getString(configuration, 'rockValue') self.tunnel = common.getString(configuration, 'tunnelValue')
def __init__(self, configuration): """Initialise the builder""" super(RockSubstrate, self).__init__(configuration) # self.mean_height = common.getInt(configuration, 'meanHeight') self.push_energy = common.getInt(configuration, 'pushEnergy') self.drop_off = common.getInt(configuration, 'dropOff') self.number_pushes = common.getInt(configuration, 'numberPushes') self.push_pull_probability = common.getFloat(configuration, 'pushPullProbability')