Beispiel #1
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    def highscore(
        self
    ):  #Always returns back to game function. get someone else to make the highscore screen to work?
        self.menu = False
        highscoreD = textBox(text='HIGHSCORE', ypixel=100, size=100)
        scores = []

        for i in range(5):
            scores.append(
                textBox(text=str(i + 1) + ' ----------',
                        xpixel=300,
                        center=False,
                        ypixel=200 + (i * 75)))

        while self.menu != True:
            mup = False
            self.gameDisplay.fill(WHITE)
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    pygame.quit()
                    quit()
                if event.type == pygame.MOUSEBUTTONUP:
                    mup = True
                else:
                    mup = False

            highscoreD.displayBlit()
            for score in scores:
                score.displayBlit()
            button(55, 'Return', 600, 500, 200, 100, GRAY, BRIGHT_GRAY,
                   self.game, mup)

            pygame.display.update()
            self.clock.tick(60)
Beispiel #2
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    def game_intro(
        self
    ):  #First screen that runs/ showing the name of the game and the game presentation
        intro = True
        part1 = True
        part2 = False
        part2a = False
        gameName = textBox(list(BLACK), 'Hangman', 100)
        presentation = textBox(list(WHITE), 'Presented by Element', 58,
                               'comicsansms')
        #test = textBox(text = 'THIS IS A TEXT TEST', size = 200, center = True , ypixel = 200) #TESTING TEXT TO FIT TO SCREEN

        while intro:
            self.gameDisplay.fill(WHITE)
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    pygame.quit()
                    quit()

            if part1:
                #gameName = textBox(gameName.color, 'Hangman', 100)     CHANGED RENDER TO textBox.displayBlit() FUNCTION SO WE DO NOT HAVE TO KEEP REINITIALIZING TEXTBOX ON LOOP
                gameName.displayBlit()
                #test.fitToScreen()                                         #TEXT FIT TO SCREEN
                #test.displayBlit()
                pygame.display.update()
                self.clock.tick(100)
                gameName.color[0] += 1
                gameName.color[1] += 1
                gameName.color[2] += 1

                if gameName.color[0] == WHITE[0]:
                    part1 = False
                    part2 = True

            elif part2:
                #presentation = textBox(presentation.color, 'Presented by group 2', 60, 'comicsansms')
                presentation.displayBlit()
                pygame.display.update()
                self.clock.tick(150)
                if presentation.color[0] > 0 and part2a == False:
                    presentation.color[0] -= 1
                    presentation.color[1] -= 1
                    presentation.color[2] -= 1
                    if presentation.color[0] == 0:
                        part2a = True
                elif part2a:
                    presentation.color[0] += 1
                    presentation.color[1] += 1
                    presentation.color[2] += 1
                    if presentation.color[0] == 255:
                        part2 = False
                        intro = False
Beispiel #3
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def start(opt):
    mup = False
    play = hangman(opt.tries)
    play.game()
    while play.win == True:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                quit()
            if event.type == pygame.MOUSEBUTTONUP:
                mup = True
            else:
                mup = False
        gameDisplay.fill(WHITE)
        score = textBox(text='Score: ' + str(play.score),
                        xpixel=0,
                        ypixel=0,
                        center=False)
        score.displayBlit()
        button(55, "Again?", CENTERED_XBUTTON, 150, 200, 100, GREEN,
               BRIGHT_GREEN, play.replay, mup)
        button(55, "Done", CENTERED_XBUTTON, 350, 200, 100, RED, BRIGHT_RED,
               highscore, mup)
        pygame.display.update()
        clock.tick(60)
    highscore(play.score)
Beispiel #4
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def game():
    menu = True
    mup = False
    title = textBox(text='Scuffed Hangman',
                    size=95,
                    center=True,
                    ypixel=70,
                    font='comicsansms')
    while menu:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                quit()
            if event.type == pygame.MOUSEBUTTONUP:
                mup = True
            else:
                mup = False
        gameDisplay.fill(WHITE)
        title.displayBlit()
        button(60, "START", CENTERED_XBUTTON, (display_height / 2) - 50, 200,
               100, GREEN, BRIGHT_GREEN, difficulty_menu, mup)
        button(80, "QUIT", CENTERED_XBUTTON, (display_height / 2) + 100, 200,
               100, RED, BRIGHT_RED, pygame.quit, mup)
        pygame.display.update()
        clock.tick(60)
Beispiel #5
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    def pauseFunction(self, m):
        mup = m
        pauseM = textBox(text='PAUSE',
                         size=55,
                         center=True,
                         ypixel=230,
                         font='comicsansms')
        pygame.draw.rect(
            self.gameDisplay, BLACK,
            [self.display_width / 3, self.display_height / 4, 335, 380])
        pygame.draw.rect(self.gameDisplay, WHITE,
                         [(self.display_width / 3) + 1,
                          (self.display_height / 4) + 1, 332, 377])

        pauseM.displayBlit()
        button(30, "Continue", self.CENTERED_XBUTTON - 25,
               (self.display_height / 2) - 50, 250, 50, GREEN, BRIGHT_GREEN,
               self.unpause, mup)
        button(30, "Main Menu", self.CENTERED_XBUTTON - 25,
               (self.display_height / 2) + 25, 250, 50, GRAY, BRIGHT_GRAY,
               self.game, mup)
        button(30, "Quit Game", self.CENTERED_XBUTTON - 25,
               (self.display_height / 2) + 100, 250, 50, RED, BRIGHT_RED,
               self.quitGame, mup)
        pygame.display.flip()
        mup = False
        return mup
Beispiel #6
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    def start(self):  #The actual starts here and it's using the file playing
        mup = False
        self.play = hangman(self.tries)
        self.play.game()

        while self.play.win == True:
            self.gameDisplay.fill(WHITE)
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    pygame.quit()
                    quit()
                if event.type == pygame.MOUSEBUTTONUP:
                    mup = True
                else:
                    mup = False

            score = textBox(text='Score: ' + str(self.play.score),
                            xpixel=0,
                            ypixel=0,
                            center=False)
            score.displayBlit()
            button(55, "Cont", self.CENTERED_XBUTTON, 150, 200, 100, GREEN,
                   BRIGHT_GREEN, self.play.replay, mup)
            button(55, "Done", self.CENTERED_XBUTTON, 350, 200, 100, RED,
                   BRIGHT_RED, self.highscore, mup)
            pygame.display.update()
            self.clock.tick(60)

        self.highscore()
Beispiel #7
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 def display(self):
     if self.maxFails < self.max:
         failedLetters2 = "".join(self.failedLetters)
         fld = textBox(text=failedLetters2,
                       ypixel=100,
                       xpixel=730,
                       color=RED)
         fld.displayBlit()
     guess2 = ''
     #FOR LOOP GUESS INTO GUESS2 AND ADD SPACES IN BETWEEN SO WHEN PASSING ON TO GUESSD THERE WOULD BE SPACES
     for letter in self.guess:
         guess2 += str(letter) + " "
     guessD = textBox(text=guess2, ypixel=500, color=BLACK, size=100)
     guessD.fitToScreen()
     guessD.displayBlit()
     tries = "Tries remaining: " + str(self.maxFails)
     triesD = textBox(text=tries, xpixel=0, ypixel=0, center=False)
     triesD.displayBlit()
     self.triedD.displayBlit()
Beispiel #8
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    def start(self):  #The actual starts here and it's using the file playing
        #if(self.SGame != 1):
        self.play = hangman(self.tries, self.cat, self.SGame)
        #else:
        #self.play = hangman(self.maxFails, self.catN, self.SGame)
        self.play.game()

        if self.play.mainMenuB == True:
            self.game()

        while self.play.win == True:
            mup = False
            self.gameDisplay.fill(WHITE)
            self.gameDisplay.blit(background, (0, 0))
            self.gameDisplay.blit(rope, (435, 0))
            self.gameDisplay.blit(humanStanding,
                                  ((self.display_width - 635),
                                   (self.display_height / 2) - 260))
            self.gameDisplay.blit(speechBub, (580, 60))

            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    pygame.quit()
                    quit()
                if event.type == pygame.MOUSEBUTTONUP:
                    mup = True
                else:
                    mup = False

                if event.type == pygame.KEYUP:
                    if event.key == 27:
                        self.pause = True
                if self.pause == True:
                    mup = self.pauseFunction(mup)
            if self.pause == True:
                continue

            score = textBox(text='Score: ' + str(self.play.score),
                            xpixel=0,
                            ypixel=0,
                            center=False)
            score.displayBlit()
            button(45, "Done", self.CENTERED_XBUTTON, 370, 200, 100, RED,
                   BRIGHT_RED, self.highscore, mup)
            button(45, "Continue", self.CENTERED_XBUTTON, 170, 200, 100, GREEN,
                   BRIGHT_GREEN, self.play.replay, mup)

            if self.play.mainMenuB == True:
                self.game()

            pygame.display.update()
            self.clock.tick(60)

        self.highscore()
Beispiel #9
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    def __init__(self, fsize, msg, x, y, w, h, ic, ac, action=None, mup=False):
        mouse = pygame.mouse.get_pos()
        if x + w > mouse[0] > x and y + h > mouse[1] > y:
            pygame.draw.rect(gameDisplay, ac, (x, y, w, h))
            if mup == True and action != None:
                action()
        else:
            pygame.draw.rect(gameDisplay, ic, (x, y, w, h))

        buttonName = textBox([0, 0, 0], msg, fsize, 'arial', True,
                             (x + (w / 2)), (y + (h / 2)))
        buttonName.displayBlit()
Beispiel #10
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    def display(self):
        if self.maxFails < self.max:
            failedLetters2 = "".join(self.failedLetters)
            fld = textBox(text = failedLetters2, ypixel= 100, xpixel = 90, color = RED)
            fld.displayBlit()
        guess2 = ''                                                 #FOR LOOP GUESS INTO GUESS2 AND ADD SPACES IN BETWEEN SO WHEN PASSING ON TO GUESSD THERE WOULD BE SPACES
        for letter in self.guess:
            guess2 += str(letter) + " "
        guessD = textBox(text = guess2, ypixel= 470, color = BLACK, size= 80)
        guessD.fitToScreen()
        guessD.displayBlit()
        tries = "Tries remaining: " + str(self.maxFails)
        triesD = textBox(text = tries, xpixel= 10, ypixel= 00, center = False)
        triesD.displayBlit()
        self.triedD.displayBlit()

        category = "Category: " + str(self.catN.capitalize())
        categoryD = textBox(text = category,xpixel = 660, ypixel = 0, center = False)
        categoryD.displayBlit()

        hints = "Hint: " + str(self.print_hint)
        hintsD = textBox(text = hints, xpixel = 10, ypixel = 200, center = False) # Hint display
        if self.win != True and self.maxFails != 0 and self.showHints == True: # erases the hint off the display for winning || added new condition where if the button is pressed the displayBlit() would be true on a loop
            hintsD.displayBlit()
Beispiel #11
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    def game(self):  #This is where the game loop begins
        mup = False
        self.menu = True
        self.pause = False
        title = textBox(WHITE,
                        text='Hangman',
                        size=95,
                        center=True,
                        ypixel=70,
                        font='comicsansms')
        self.SGame = 0
        self.tries = 0
        self.cat = ""

        while self.menu:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    pygame.quit()
                    quit()
                if event.type == pygame.MOUSEBUTTONUP:
                    mup = True
                else:
                    mup = False

                if event.type == pygame.KEYUP:
                    if event.key == 27:
                        self.pause = True
                if self.pause == True:
                    mup = self.pauseFunction(mup)
            if self.pause == True:
                continue

            pygame.draw.rect(self.gameDisplay, BLUE,
                             [0, 0, self.display_width, 150])
            pygame.draw.rect(self.gameDisplay, GRAY,
                             [0, 150, self.display_width, self.display_height])
            title.displayBlit()
            button(60, "RULES", (self.display_width / 2) - 200,
                   (self.display_height / 2) + 40, 400, 100, [13, 91, 157],
                   BRIGHT_YELLOW, self.rules_menu, mup)
            button(60, "QUIT", (self.display_width / 2) - 200,
                   (self.display_height / 2) + 190, 400, 100, [13, 91, 157],
                   BRIGHT_RED, self.quitGame, mup)
            button(60, "START", (self.display_width / 2) - 200,
                   (self.display_height / 2) - 110, 400, 100, [13, 91, 157],
                   BRIGHT_GREEN, self.saveExists, mup)
            pygame.display.update()
            self.clock.tick(60)
Beispiel #12
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    def category_menu(self):
        self.menu = True
        mup = False
        title = textBox(WHITE,
                        text='Choose Category',
                        size=50,
                        center=True,
                        ypixel=70,
                        font='comicsansms')
        while self.menu:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    pygame.quit()
                    quit()
                if event.type == pygame.MOUSEBUTTONUP:
                    mup = True
                else:
                    mup = False

                if event.type == pygame.KEYUP:
                    if event.key == 27:
                        self.pause = True
                if self.pause == True:
                    mup = self.pauseFunction(mup)
            if self.pause == True:
                continue

            pygame.draw.rect(self.gameDisplay, BLUE, [0, 0, 800, 150])
            pygame.draw.rect(self.gameDisplay, GRAY, [0, 150, 800, 450])
            title.displayBlit()
            # these buttons are 30 pixels apart and centered
            button(45, "Animals", (self.display_width / 2) - 445,
                   (self.display_height / 2) - 20, 200, 200, [13, 91, 157],
                   BRIGHT_GRAY, self.animals, mup)
            button(45, "Sports", (self.display_width / 2) - 215,
                   (self.display_height / 2) - 20, 200, 200, [13, 91, 157],
                   BRIGHT_GRAY, self.sports, mup)
            button(45, "School", (self.display_width / 2) + 15,
                   (self.display_height / 2) - 20, 200, 200, [13, 91, 157],
                   BRIGHT_GRAY, self.school, mup)
            button(45, "Random", (self.display_width / 2) + 245,
                   (self.display_height / 2) - 20, 200, 200, [13, 91, 157],
                   BRIGHT_GRAY, self.random, mup)
            button(35, "back", 2, 2, 100, 50, GRAY, BRIGHT_GRAY,
                   self.difficulty_menu, mup)
            pygame.display.update()
            self.clock.tick(60)
Beispiel #13
0
    def difficulty_menu(self):
        self.menu = True
        mup = False
        title = textBox(WHITE,
                        text='Choose Difficulty Level',
                        size=50,
                        center=True,
                        ypixel=70,
                        font='comicsansms')

        while self.menu:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    pygame.quit()
                    quit()
                if event.type == pygame.MOUSEBUTTONUP:
                    mup = True
                else:
                    mup = False

                if event.type == pygame.KEYUP:
                    if event.key == 27:
                        self.pause = True
                if self.pause == True:
                    mup = self.pauseFunction(mup)
            if self.pause == True:
                continue

            pygame.draw.rect(self.gameDisplay, BLUE,
                             [0, 0, self.display_width, 150])
            pygame.draw.rect(self.gameDisplay, GRAY,
                             [0, 150, self.display_width, self.display_height])
            title.displayBlit()
            button(55, "Hard", self.CENTERED_XBUTTON + 225,
                   (self.display_height / 2) - 20, 200, 200, [13, 91, 157],
                   BRIGHT_GRAY, self.hard, mup)
            button(50, "Medium", self.CENTERED_XBUTTON,
                   (self.display_height / 2) - 20, 200, 200, [13, 91, 157],
                   BRIGHT_GRAY, self.medium, mup)
            button(55, "Easy", self.CENTERED_XBUTTON - 225,
                   (self.display_height / 2) - 20, 200, 200, [13, 91, 157],
                   BRIGHT_GRAY, self.easy, mup)
            button(35, "back", 2, 2, 100, 50, GRAY, BRIGHT_GRAY, self.game,
                   mup)
            pygame.display.update()
            self.clock.tick(60)
Beispiel #14
0
    def saveExists(
            self
    ):  #Asks user if they want to load save, or continue a new game
        filesize = os.path.getsize("save.txt")
        if filesize == 0:
            self.difficulty_menu()

        mup = False
        self.menu = True

        while self.menu:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    pygame.quit()
                    quit()
                if event.type == pygame.MOUSEBUTTONUP:
                    mup = True
                else:
                    mup = False

            pauseM = textBox(text='Save File Exists',
                             size=28,
                             center=True,
                             ypixel=230,
                             font='comicsansms')
            pygame.draw.rect(
                self.gameDisplay, BLACK,
                [self.display_width / 3, self.display_height / 4, 335, 380])
            pygame.draw.rect(self.gameDisplay, WHITE,
                             [(self.display_width / 3) + 1,
                              (self.display_height / 4) + 1, 332, 377])

            pauseM.displayBlit()
            button(30, "Load Save", self.CENTERED_XBUTTON - 25,
                   (self.display_height / 2) - 40, 250, 50, GREEN,
                   BRIGHT_GREEN, self.SetLoad, mup)
            button(30, "New Game", self.CENTERED_XBUTTON - 25,
                   (self.display_height / 2) + 40, 250, 50, RED, BRIGHT_RED,
                   self.difficulty_menu, mup)
            button(30, "Back", self.CENTERED_XBUTTON - 25,
                   (self.display_height / 2) + 120, 250, 50, GRAY, BRIGHT_GRAY,
                   self.game, mup)
            #pygame.display.flip()
            pygame.display.update()
            self.clock.tick(60)
Beispiel #15
0
    def inputName(self):
        self.menu = True
        mup = False
        name = ''
        cont = False
        title = textBox(WHITE,
                        text='CONGRATULATIONS NEW HIGH SCORE',
                        size=40,
                        center=True,
                        ypixel=70,
                        font='comicsansms')
        prompt = textBox(WHITE,
                         text='Please enter your name',
                         size=40,
                         center=True,
                         ypixel=200,
                         font='comicsansms')
        while self.menu:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    pygame.quit()
                    quit()
                if event.type == pygame.MOUSEBUTTONUP:
                    mup = True
                else:
                    mup = False

                if len(
                        name
                ) != 0 and event.type == pygame.KEYDOWN and event.key == 13:  #Enter key(event.key = 13)
                    cont = True
                if len(
                        name
                ) != 0 and event.type == pygame.KEYDOWN and event.key == 8:  #Backspace key
                    name = name[0:len(name) - 1]
                elif event.type == pygame.KEYDOWN and event.key != 13:  #input a letter that is not the enter key
                    name += event.unicode
                    name = name.upper()
                else:
                    pass

                if event.type == pygame.KEYUP:
                    if event.key == 27:
                        self.pause = True
                if self.pause == True:
                    pauseM = textBox(text='PAUSE',
                                     size=55,
                                     center=True,
                                     ypixel=230,
                                     font='comicsansms')
                    pygame.draw.rect(self.gameDisplay, BLACK, [
                        self.display_width / 3, self.display_height / 4, 335,
                        380
                    ])
                    pygame.draw.rect(self.gameDisplay, WHITE,
                                     [(self.display_width / 3) + 1,
                                      (self.display_height / 4) + 1, 332, 377])
                    pauseM.displayBlit()
                    button(60, "Continue", self.CENTERED_XBUTTON - 25,
                           (self.display_height / 2) - 50, 250, 100, GREEN,
                           BRIGHT_GREEN, self.unpause, mup)
                    button(80, "Quit", self.CENTERED_XBUTTON - 25,
                           (self.display_height / 2) + 100, 250, 100, RED,
                           BRIGHT_RED, pygame.quit, mup)
                    mup = False
                    pygame.display.flip()
            if self.pause == True:
                continue

            pygame.draw.rect(self.gameDisplay, BLUE,
                             [0, 0, self.display_width, self.display_height])
            pygame.draw.rect(self.gameDisplay, GRAY,
                             [0, 150, self.display_width, self.display_height])
            title.displayBlit()
            prompt.displayBlit()
            nameD = textBox(text=name)
            nameD.displayBlit()
            pygame.display.update()
            self.clock.tick(60)

            if cont == True:
                return name
Beispiel #16
0
    def highscore(
        self
    ):  #Always returns back to game function. get someone else to make the highscore screen to work?
        filename = 'highscores.json'
        n = 0  #SOMETHING TO DO WITH THE PIXEL OF THE HIGHSCORE

        def save(filename, dict):
            with open(filename, 'w') as f:
                json.dump(dict, f, indent=2)

        def load(filename):
            with open(filename) as f:
                data = json.load(f)
            return data

        def newScore(num):
            data = load(filename)
            nameList = []
            scoreList = []

            for key, value in data.items():
                nameList.append(value['name'])
                scoreList.append(value['score'])

            for score in scoreList:
                if num > score:
                    name = self.inputName()
                    newIndex = scoreList.index(score)
                    nameList.insert(newIndex, name)
                    scoreList.insert(newIndex, num)
                    nameList.pop()
                    scoreList.pop()

                    for i in range(len(nameList)):
                        data[str(i + 1)] = {}
                        data[str(i + 1)]['name'] = nameList[i]
                        data[str(i + 1)]['score'] = scoreList[i]

                    break

            save(filename, data)

        newScore(self.play.score)

        self.menu = False
        highscores = load(filename)
        names = []
        scores = []

        highscoreD = textBox(text='HIGHSCORE',
                             color=WHITE,
                             ypixel=100,
                             size=100)

        for i in range(len(highscores)):
            names.append(
                textBox(text=highscores[str(i + 1)]['name'],
                        xpixel=250,
                        center=False,
                        ypixel=200 + (n * 75)))
            scores.append(
                textBox(text=str(highscores[str(i + 1)]['score']),
                        xpixel=650,
                        center=False,
                        ypixel=200 + (n * 75)))
            n += 1

        while self.menu != True:
            mup = False
            self.gameDisplay.fill(SPACE_BLUE)
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    pygame.quit()
                    quit()
                if event.type == pygame.MOUSEBUTTONUP:
                    mup = True
                else:
                    mup = False

            highscoreD.displayBlit()
            for name in names:
                name.displayBlit()
            for score in scores:
                score.displayBlit()
            button(30, 'Return', 898, 648, 100, 50, GRAY, BRIGHT_GRAY,
                   self.game, mup)
            pygame.display.update()
            self.clock.tick(60)
Beispiel #17
0
    def game(self):
        self.win = False
        self.showHints = False
        mup = False
        finish = False
        cont = False
        self.guess = list(self.guess)
        self.failedLetters = list(self.failedLetters)
        self.guessLetter = ''
        self.triedD = textBox(text = "You've already tried that", xpixel = display_width/3, ypixel = 150, center = True, color = list(WHITE), size = 30)

        while self.win != True and self.maxFails != 0:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    pygame.quit()
                    quit()
                if event.type == pygame.MOUSEBUTTONUP:
                    mup = True
                else:
                    mup = False
                
                if len(self.guessLetter) != 0 and event.type == pygame.KEYDOWN and event.key == 13:     #Enter key(event.key = 13)
                    cont = True

                if event.type == pygame.KEYDOWN and event.key != 13:                                    #input a letter that is not the enter key
                    self.guessLetter = event.unicode
                    self.guessLetter = self.guessLetter.upper()
                else:
                    pass

                if event.type == pygame.KEYUP:
                    if event.key == 27:
                        self.pause = True
                if self.pause == True:
                    pauseM = textBox( text = 'PAUSE', size = 55, center = True, ypixel = 230, font= 'comicsansms')
                    pygame.draw.rect(gameDisplay, BLACK, [display_width/3,display_height/4,335,428])
                    pygame.draw.rect(gameDisplay, WHITE, [(display_width/3) + 1,(display_height/4) + 1,332,425])
                    pauseM.displayBlit()
                    button(30, "Continue", self.CENTERED_XBUTTON - 25,(display_height/2)-50,250,50,GREEN,BRIGHT_GREEN,self.unpause, mup)
                    button(30, "Main Menu", self.CENTERED_XBUTTON - 25,(display_height/2)+25,250,50,GRAY,BRIGHT_GRAY,self.mainMenu, mup)
                    button(30, "Save and Quit",self.CENTERED_XBUTTON-25,(display_height/2)+100,250,50,YELLOW,BRIGHT_YELLOW,self.SaveGame, mup)
                    button(30, "Quit Game", self.CENTERED_XBUTTON - 25,(display_height/2)+175,250,50,RED,BRIGHT_RED,self.quitGame, mup)
                    pygame.display.flip()
            if self.pause == True:
                continue

            if self.mainMenuB == True:
                return

            global monsterPos, humanX, humanY
            
            for m in monsterPos:
                m[0] = m[0] - monsterSpeed #moves left
                if m[0] < 0:
                    monsterPos = [x for x in monsterPos if not (x[0] == m[0] and x[1] == m[1])]
            if random.randint(0,200) == 0: #frequency between new monster spawnings
                monsterPos.append([random.randint(900, 1000), 0]) #where monster is spawned


            gameDisplay.fill(BRIGHT_GRAY)
            gameDisplay.blit(background, (0,0))
            gameDisplay.blit(rope,(305,0))
            gameDisplay.blit(humanHanging,(humanX, humanY))
            
            for m in monsterPos:
                monsterX, monsterY = m[0], m[1]
                gameDisplay.blit(monster,((monsterX - 10), (monsterY + 560))) #placement of monster

            guessLetterD = textBox(text = self.guessLetter)
            guessLetterD.displayBlit()

            self.failed = True
            self.tried = False

            #if self.triedD.color[1] < 255:   #When guessing a letter that's already guess it makes the message fade from red to white
                #self.triedD.color[1] += 4
                #self.triedD.color[2] += 4
                
            if self.triedD.color == [255,255,255]:
                self.triedD.color = [34,56,74]
        
            if cont == True:
                cont = False
                self.triedD.color = [34,56,74]    #When you guess another word it makes the triedD text space blue

                if self.guessLetter in self.failedLetters + self.guess:   #Check if the letter has already been in use
                    self.tried = True
                    self.guessLetter = ''
                    self.triedD.color = [255, 3, 3]   #Creates a red colored text when you repeat a letter
                    continue
                
                for index in range(len(self.word)):      #Gets the letter input, checks it with the word string, and then shoves it into the guess list checks if letter failed
                    if self.guessLetter == self.word[index]:
                        self.guess[index] = self.guessLetter
                        self.failed = False

                if self.failed == True:      #Put guessed letter in a list of failed letters
                    self.failedLetters.append(self.guessLetter)
                    self.maxFails -= 1
                    humanX += deltaX
                    humanY += deltaY
                    gameDisplay.blit(humanHanging,(humanX, (humanY)))
                    # lower the human
                
                self.guessLetter = ''
                self.win = self.correct()

            if self.showHints == False:      #When the hint button gets pressed the button disappears
                button(35, 
                "Hint",self.CENTERED_XBUTTON+450,(display_height/3)-180,100,70,[
                    13,91,157],BRIGHT_GRAY,self.hints,mup)   
                    #Hint button, the location is not centered at the moment because I was working with old display pixels

            self.display()
            pygame.display.update()
            clock.tick(60)

        if self.win == True:     #Finish texts
            humanX = 620 #resets hanging human position on top of rope
            humanY = 65
            self.failedLetters = [] #erases trace of incorrect letters
            finishD = textBox(text = 'Congratulations you won!', ypixel = 200) 
        else:
            finishD = textBox(text = "You Lose", ypixel = 200)
            humanX = 620 #resets hanging human position on top of rope
            humanY = 65
        continueD = textBox(text = 'Press any key to continue')
        
        while finish != True:   #print the finish message before continuing
            #gameDisplay.fill(WHITE)
            gameDisplay.blit(background, (0,0))

            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    pygame.quit()
                    quit()
                if event.type == pygame.KEYDOWN:
                    finish = True
            
            self.display()
            finishD.displayBlit()
            continueD.displayBlit()
            pygame.display.update()
            clock.tick(60)

        self.score += self.maxFails * self.point
Beispiel #18
0
    def rules_menu(self):
        self.menu = True
        mup = False
        title = textBox(WHITE,
                        text='Rules',
                        size=50,
                        center=True,
                        ypixel=70,
                        font='comicsansms')
        #rules1 = textBox(WHITE, text = 'Welcome to Hangman, by Element! Hangman is a game where you are given tries to guess a secret word!', size = 20, center = True, ypixel = 190, font= 'comicsansms')
        #rules2 = textBox(WHITE, text = 'SETTING UP', size = 30, center = True, ypixel = 225, font= 'comicsansms')
        #rules3 = textBox(WHITE, text = 'In this game, you select from three categories to guess words from, or an optional fourth category that will draw from all of the other three!', size = 14, center = True, ypixel = 250, font= 'comicsansms')
        #rules4 = textBox(WHITE, text = 'Before selecting a category, you will need to select your difficulty. Difficulty will determine both how many tries you have to guess incorrectly on a', size = 14, center = True, ypixel = 275, font= 'comicsansms')
        #rules5 = textBox(WHITE, text = 'letter in the mystery word, and also how many points you will get from the word. You will also get more points the less wrong letters you guess.', size = 14, center = True, ypixel = 300, font= 'comicsansms')
        #rules6 = textBox(WHITE, text = 'PLAYING', size = 28, center = True, ypixel = 325, font= 'comicsansms')
        #rules7 = textBox(WHITE, text = 'If you correctly guess your word, you will be shown your total score, and allowed to either quit now, or continue to guess more words for more points!', size = 14, center = True, ypixel = 350, font= 'comicsansms')
        #rules8 = textBox(WHITE, text = 'You are allowed to continue until you get a word wrong. If you incorrectly guess your word, you will be taken to the highscore screen.', size = 14, center = True, ypixel = 375, font= 'comicsansms')
        #rules9 = textBox(WHITE, text = 'Here you will be shown the previous highscores, and will display your score if it was high enough! Guess lots of words to get a highscores!', size = 14, center = True, ypixel = 400, font= 'comicsansms')
        #rules10 = textBox(WHITE, text = 'Also, at any point in the game, pressing escape will pause, and allow you to quit the game.', size = 14, center = True, ypixel = 425, font= 'comicsansms')
        #rules11 = textBox(WHITE, text = 'Thats Hangman, have fun!', size = 20, center = True, ypixel = 450, font= 'comicsansms')
        while self.menu:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    pygame.quit()
                    quit()
                if event.type == pygame.MOUSEBUTTONUP:
                    mup = True
                else:
                    mup = False
                if event.type == pygame.KEYUP:
                    if event.key == 27:
                        self.pause = True
                if self.pause == True:
                    pauseM = textBox(text='PAUSE',
                                     size=55,
                                     center=True,
                                     ypixel=230,
                                     font='comicsansms')
                    pygame.draw.rect(self.gameDisplay, BLACK, [
                        self.display_width / 3, self.display_height / 4, 335,
                        380
                    ])
                    pygame.draw.rect(self.gameDisplay, WHITE,
                                     [(self.display_width / 3) + 1,
                                      (self.display_height / 4) + 1, 332, 377])
                    pauseM.displayBlit()
                    button(60, "Continue", self.CENTERED_XBUTTON - 25,
                           (self.display_height / 2) - 50, 250, 100, GREEN,
                           BRIGHT_GREEN, self.unpause, mup)
                    button(60, "Quit", self.CENTERED_XBUTTON - 25,
                           (self.display_height / 2) + 100, 250, 100, RED,
                           BRIGHT_RED, self.quitGame, mup)
                    mup = False
                    pygame.display.flip()
            if self.pause == True:
                continue

            pygame.draw.rect(self.gameDisplay, BLUE, [0, 0, 800, 150])
            pygame.draw.rect(self.gameDisplay, GRAY, [0, 150, 800, 450])
            title.displayBlit()
            #rules1.displayBlit()
            #rules2.displayBlit()
            #rules3.displayBlit()
            #rules4.displayBlit()
            #rules5.displayBlit()
            #rules6.displayBlit()
            #rules7.displayBlit()
            #rules8.displayBlit()
            #rules9.displayBlit()
            #rules10.displayBlit()
            #rules11.displayBlit()
            self.gameDisplay.blit(rules, (30, 240))
            self.gameDisplay.blit(welcomeBub, (270, 170))
            self.gameDisplay.blit(humanStanding,
                                  ((self.display_width - 635),
                                   (self.display_height / 2) - 90))
            button(35, "back", 2, 2, 100, 50, GRAY, BRIGHT_GRAY, self.game,
                   mup)
            pygame.display.update()
            self.clock.tick(60)
Beispiel #19
0
    def game(self):
        self.win = False
        finish = False
        cont = False
        self.guess = list(self.guess)
        self.guessLetter = ''
        self.triedD = textBox(text="You've already tried that",
                              xpixel=display_width / 2,
                              ypixel=150,
                              center=True,
                              color=list(WHITE),
                              size=50)

        while self.win != True and self.maxFails != 0:
            gameDisplay.fill(WHITE)

            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    pygame.quit()
                    quit()
                if len(
                        self.guessLetter
                ) != 0 and event.type == pygame.KEYDOWN and event.key == 13:
                    cont = True
                if event.type == pygame.KEYDOWN and event.key != 13:
                    self.guessLetter = event.unicode
                    self.guessLetter = self.guessLetter.upper()
                else:
                    pass

            guessLetterD = textBox(text=self.guessLetter)
            guessLetterD.displayBlit()

            self.failed = True
            self.tried = False

            if self.triedD.color[
                    1] < 255:  #When guessing a letter that's already guess it makes the message fade from red to white
                self.triedD.color[1] += 4
                self.triedD.color[2] += 4

            if cont == True:
                cont = False
                self.triedD.color = [
                    255, 255, 255
                ]  #When you guess another word it makes the triedD text white

                if self.guessLetter in self.failedLetters + self.guess:  #Check if the letter has already been in use
                    self.tried = True
                    self.guessLetter = ''
                    self.triedD.color = [
                        255, 3, 3
                    ]  #Creates a red colored text when you repeat a letter
                    continue

                for index in range(
                        len(self.word)
                ):  #Gets the letter input, checks it with the word string, and then shoves it into the guess list checks if letter failed
                    if self.guessLetter == self.word[index]:
                        self.guess[index] = self.guessLetter
                        self.failed = False

                if self.failed == True:  #Put guessed letter in a list of failed letters
                    self.failedLetters.append(self.guessLetter)
                    self.maxFails -= 1

                self.guessLetter = ''
                self.win = self.correct()

            self.display()
            pygame.display.update()
            clock.tick(60)

        if self.win == True:  #Finish texts
            finishD = textBox(text='Congratulations you won!', ypixel=200)
        else:
            finishD = textBox(text="You Lose", ypixel=200)

        continueD = textBox(text='Press any button to continue')

        while finish != True:  #print the finish message before continuing
            gameDisplay.fill(WHITE)

            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    pygame.quit()
                    quit()
                if event.type == pygame.KEYDOWN:
                    finish = True

            self.display()
            finishD.displayBlit()
            continueD.displayBlit()
            pygame.display.update()
            clock.tick(60)

        self.score += self.maxFails * self.point