Beispiel #1
0
	def __init__(self):
		pygame.init()
		self.endPrompt = False #if the day has ended, prompt with sleep option
		self.l = False #if in a lecture or not
		self.sleep=True #moniters if character has slept the previous night
		
		#Lecture numbers for each class
		self.oie=1
		self.oielec1=0
		self.oielec2=0
		self.oielec3=0
		
		self.dn=1
		self.dnlec1=0
		self.dnlec2=0
		self.dnlec3=0
		
		self.modcon=1
		self.modconlec1=0
		self.modconlec2=0
		self.modconlec3=0
		
		self.modsim=1
		self.modsimlec1=0
		self.modsimlec2=0
		self.modsimlec3=0
		
		self.classnum=0  #number of classes you've had today
		self.day=1 #the day of the week

		#makes the GUI screen & sets the top caption
		self.background = pygame.display.set_mode((920,800))
		#self.character = pygame.display.set_mode()
		pygame.display.set_caption('TrOlin')
		
		#needed variables
		self.userinput = []
		self.text = 'Welcome to Olin!' #Intro Screen Settings
		self.text2 = ''
		self.text3 = ''
		self.text4 = ''
		self.text5 = ''
		self.url = 'BirdsEye.jpg'
		self.personurl=None
		self.theword = ''
		self.thefinalword = ''
		self.image = pygame.image.load(os.path.join('Backgrounds', 'BirdsEye.jpg'))
		self.person = pygame.image.load(os.path.join('Characters', 'none.png'))
		
		#establishing colors
		GREEN = (0,255,0)
		BLUE = (0,0,128) 
		BLACK = (0,0,0)
		WHITE = (255,255,255)
		
		#The Font and the text box
		self.fontObj = pygame.font.Font('freesansbold.ttf', 24)
		self.inputthings = self.fontObj.render('>>', True, WHITE)
		self.inputrect = self.inputthings.get_rect()
		self.inputrect.center = (35, 768)

		while True:	#main game loop
			self.background.fill((47,79,79))		#makes white bg
			pygame.draw.rect(self.background, BLACK, (10, 580, 900, 160))	#makes dialogue box
			pygame.draw.rect(self.background, BLACK, (10, 750, 900, 40))	#makes black textbar
			self.background.blit(self.inputthings, self.inputrect)		#inputs '>>'
			
			#The main event loop; reads and uses the user's input events
			for self.event in pygame.event.get():
			#event = pygame.event.poll()
				if self.event.type == QUIT:	#enables program to quit
					pygame.quit()
					sys.exit()
				elif self.event.type == KEYDOWN:	#reads when & what key is pressed
					self.thetyped = self.event.dict['unicode']
					self.keysdown(self.thetyped)
			
			#Prints the current bg and character onto GUI				
			self.background.blit(self.image, (10,10))
			self.background.blit(self.person, (300,10))
			
			#Prints the current string onto the GUI
			self.thestringSurface = self.fontObj.render(self.theword, True, WHITE)
			self.thestringRect = self.thestringSurface.get_rect()
			self.thestringRect.midleft = (58, 771)
			self.background.blit(self.thestringSurface, self.thestringRect)
			
			#Wraps the current text/dialogue
			self.text=str(self.text)
			
			textlist = textwrap.wrapline(self.text,self.fontObj,880)
			try:
				self.text = textlist[0]
				self.text2 = textlist[1]
				self.text3 = textlist[2]
				self.text4 = textlist[3]
				self.text5 = textlist[4]
			except: 
				pass
			
						
			#Prints the current text/dialogue onto the GUI
			self.thedialogueSurface = self.fontObj.render(self.text, True, WHITE)
			self.thedialogueRect = self.thedialogueSurface.get_rect()
			#self.thedialogueRect = Rect(10, 580, 900, 160)
			self.thedialogueRect.topleft = (20, 588)
			self.background.blit(self.thedialogueSurface, self.thedialogueRect)
					
			#Prints the current text/dialogue onto the GUI
			self.thedialogueSurface2 = self.fontObj.render(self.text2, True, WHITE)
			self.thedialogueRect2 = self.thedialogueSurface2.get_rect()
			#self.thedialogueRect = Rect(10, 580, 900, 160)
			self.thedialogueRect2.topleft = (20, 614)
			self.background.blit(self.thedialogueSurface2, self.thedialogueRect2)
			
			#Prints the current text/dialogue onto the GUI
			self.thedialogueSurface3 = self.fontObj.render(self.text3, True, WHITE)
			self.thedialogueRect3 = self.thedialogueSurface3.get_rect()
			#self.thedialogueRect = Rect(10, 580, 900, 160)
			self.thedialogueRect3.topleft = (20, 640)
			self.background.blit(self.thedialogueSurface3, self.thedialogueRect3)
			
			#Prints the current text/dialogue onto the GUI
			self.thedialogueSurface4 = self.fontObj.render(self.text4, True, WHITE)
			self.thedialogueRect4 = self.thedialogueSurface4.get_rect()
			#self.thedialogueRect = Rect(10, 580, 900, 160)
			self.thedialogueRect4.topleft = (20, 666)
			self.background.blit(self.thedialogueSurface4, self.thedialogueRect4)
			
			#Prints the current text/dialogue onto the GUI
			self.thedialogueSurface5 = self.fontObj.render(self.text5, True, WHITE)
			self.thedialogueRect5 = self.thedialogueSurface5.get_rect()
			#self.thedialogueRect = Rect(10, 580, 900, 160)
			self.thedialogueRect5.topleft = (20, 692)
			self.background.blit(self.thedialogueSurface5, self.thedialogueRect5)
					
			#changes the display
			pygame.display.flip()
Beispiel #2
0
	def __init__(self):
		pygame.init()
		#pygame.mixer.music.load('bgmusic.mp3')
		#pygame.mixer.music.set_volume(1)
		#pygame.mixer.music.play(-1,0.0)
		self.endPrompt = False #if the day has ended, prompt with sleep option
		self.l = False #if in a lecture or not
		self.sleep=True #moniters if character has slept the previous night
		self.p=0

		#Lecture numbers for each class
		self.oie=1
		self.desnat=1
		self.modcon=1
		self.modconlec2=0 #needed for any lecture with options, currently only mc2
		self.modsim=1

		#if work for each class is done
		self.modconhw=False
		self.modsimhw=False
		self.desnathw=False 
		self.oiehw=False

		self.classnum=0  #number of classes you've had today
		self.day=1 #the day of the week

		#makes the GUI screen & sets the top caption
		self.background = pygame.display.set_mode((920,800))
		#self.character = pygame.display.set_mode()
		pygame.display.set_caption('TrOlin')
		
		#needed variables
		self.userinput = []
		self.text = 'Hello! I`m you`re Sibb! You should go to one of your classes: MODSIM MODCON DESNAT or OIE. You`ll be assigned work for each class, so make sure you get that done! If you want to know about anything, just ASK me.' #Intro Screen Settings
		self.text2 = ''
		self.text3 = ''
		self.text4 = ''
		self.text5 = ''
		self.url = 'BirdsEye.jpg'
		self.personurl=None
		self.theword = ''
		self.thefinalword = ''
		self.image = pygame.image.load(os.path.join('Backgrounds', 'BirdsEye.jpg'))
		self.person = pygame.image.load(os.path.join('Characters', 'none.png'))
		
		#establishing colors
		GREEN = (0,255,0)
		BLUE = (0,0,128) 
		BLACK = (0,0,0)
		WHITE = (255,255,255)
		
		#The Font and the text box
		self.fontObj = pygame.font.Font('8bit.TTF', 18)
		self.inputthings = self.fontObj.render('>>', True, WHITE)
		self.inputrect = self.inputthings.get_rect()
		self.inputrect.center = (35, 768)

		while True:	#main game loop
			self.background.fill((47,79,79))		#makes white bg
			pygame.draw.rect(self.background, BLACK, (10, 580, 900, 160))	#makes dialogue box
			pygame.draw.rect(self.background, BLACK, (10, 750, 900, 40))	#makes black textbar
			self.background.blit(self.inputthings, self.inputrect)		#inputs '>>'
			
			#The main event loop; reads and uses the user's input events
			for self.event in pygame.event.get():
			#event = pygame.event.poll()
				if self.event.type == QUIT:	#enables program to quit
					pygame.quit()
					sys.exit()
				elif self.event.type == KEYDOWN:	#reads when & what key is pressed
					self.thetyped = self.event.dict['unicode']
					self.keysdown(self.thetyped)
			
			#Prints the current bg and character onto GUI				
			self.background.blit(self.image, (10,10))
			self.background.blit(self.person, (200,70))
			
			#Prints the current string onto the GUI
			self.thestringSurface = self.fontObj.render(self.theword, True, WHITE)
			self.thestringRect = self.thestringSurface.get_rect()
			self.thestringRect.midleft = (58, 771)
			self.background.blit(self.thestringSurface, self.thestringRect)
			
			#Wraps the current text/dialogue
			self.text=str(self.text)
			
			textlist = textwrap.wrapline(self.text,self.fontObj,880)
			try:
				self.text = textlist[0]
				self.text2 = textlist[1]
				self.text3 = textlist[2]
				self.text4 = textlist[3]
				self.text5 = textlist[4]
			except: 
				pass
			
			#Prints the current text/dialogue onto the GUI
			self.thedialogueSurface = self.fontObj.render(self.text, True, WHITE)
			self.thedialogueRect = self.thedialogueSurface.get_rect()
			#self.thedialogueRect = Rect(10, 580, 900, 160)
			self.thedialogueRect.topleft = (20, 588)
			self.background.blit(self.thedialogueSurface, self.thedialogueRect)
					
			#Prints the current text/dialogue onto the GUI
			self.thedialogueSurface2 = self.fontObj.render(self.text2, True, WHITE)
			self.thedialogueRect2 = self.thedialogueSurface2.get_rect()
			#self.thedialogueRect = Rect(10, 580, 900, 160)
			self.thedialogueRect2.topleft = (20, 614)
			self.background.blit(self.thedialogueSurface2, self.thedialogueRect2)
			
			#Prints the current text/dialogue onto the GUI
			self.thedialogueSurface3 = self.fontObj.render(self.text3, True, WHITE)
			self.thedialogueRect3 = self.thedialogueSurface3.get_rect()
			#self.thedialogueRect = Rect(10, 580, 900, 160)
			self.thedialogueRect3.topleft = (20, 640)
			self.background.blit(self.thedialogueSurface3, self.thedialogueRect3)
			
			#Prints the current text/dialogue onto the GUI
			self.thedialogueSurface4 = self.fontObj.render(self.text4, True, WHITE)
			self.thedialogueRect4 = self.thedialogueSurface4.get_rect()
			#self.thedialogueRect = Rect(10, 580, 900, 160)
			self.thedialogueRect4.topleft = (20, 666)
			self.background.blit(self.thedialogueSurface4, self.thedialogueRect4)
			
			#Prints the current text/dialogue onto the GUI
			self.thedialogueSurface5 = self.fontObj.render(self.text5, True, WHITE)
			self.thedialogueRect5 = self.thedialogueSurface5.get_rect()
			#self.thedialogueRect = Rect(10, 580, 900, 160)
			self.thedialogueRect5.topleft = (20, 692)
			self.background.blit(self.thedialogueSurface5, self.thedialogueRect5)
					
			#changes the display
			pygame.display.flip()