Beispiel #1
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    def handle(self, evt_type, act):
        if evt_type == 'action_before' and isinstance(
                act, BaseAttack) and not marked(act, 'freaking_power'):
            src = act.source
            if not src.has_skill(FreakingPower): return act
            if not user_input([src], ChooseOptionInputlet(self,
                                                          (False, True))):
                return act
            tgt = act.target
            Game.getgame().process_action(FreakingPowerAction(act))

        elif evt_type == 'action_after' and isinstance(act, Damage):
            g = Game.getgame()

            if act.cancelled: return act

            pact = g.action_stack[-1]
            if not marked(pact, 'freaking_power'):
                return act

            src, tgt = pact.source, act.target
            if tgt.dead: return act

            catnames = ('cards', 'showncards', 'equips')
            card = user_input([src],
                              ChoosePeerCardInputlet(self, tgt, catnames))
            if card:
                g.players.exclude(tgt).reveal(card)
                g.process_action(DropCards(src, tgt, [card]))

        return act
Beispiel #2
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    def apply_action(self):
        src, tgt = self.source, self.target
        g = Game.getgame()

        c = user_input([src], ChoosePeerCardInputlet(self, tgt, ['cards', 'showncards', 'equips']))
        c = c or random_choose_card([tgt.cards, tgt.showncards, tgt.equips])
        g.players.reveal(c)

        g.process_action(DropCards(src, tgt, [c]))

        action = 'draw'
        if tgt.life < tgt.maxlife:
            action = user_input([tgt], ChooseOptionInputlet(self, ('heal', 'draw'))) or 'draw'

        if action == 'heal':
            g.process_action(EirinHeal(src, tgt))
        else:
            g.deck.getcards(3)
            g.deck.cards.rotate(3)
            cl = g.deck.getcards(3)
            g.process_action(ShowCards(tgt, cl))

            drop = [c for c in cl if 'basic' in c.category]
            get = [c for c in cl if c not in drop]

            if get:
                migrate_cards(get, tgt.cards)

            if drop:
                migrate_cards(drop, g.deck.droppedcards)

        ttags(src)['sky_silk'] = True
        return True
Beispiel #3
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    def getInputletInstances(self):
        from thb.cards import AttackCard
        from thb.characters.youmu import Youmu
        from thb.common import CharChoice
        from thb.inputlets import ActionInputlet
        from thb.inputlets import ChooseGirlInputlet
        from thb.inputlets import ChooseIndividualCardInputlet
        from thb.inputlets import ChooseOptionInputlet
        from thb.inputlets import ChoosePeerCardInputlet
        from thb.inputlets import ProphetInputlet

        g, p = self.makeGame()

        ilets = [
            ActionInputlet(self, ['cards', 'showncards'], []),
            ChooseGirlInputlet(self, {p: [CharChoice(Youmu)]}),
            ChooseIndividualCardInputlet(self, [AttackCard()]),
            ChooseOptionInputlet(self, (False, True)),
            ChoosePeerCardInputlet(self, p, ['cards']),
            ProphetInputlet(self, [AttackCard()]),
        ]

        for i in ilets:
            i.actor = p

        return g, p, ilets
Beispiel #4
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    def apply_action(self):
        tgt = self.target
        src = self.source

        catnames = ('cards', 'showncards', 'equips', 'fatetell')
        cats = [getattr(tgt, i) for i in catnames]
        card = user_input([src], ChoosePeerCardInputlet(self, tgt, catnames))
        card = card or random_choose_card(cats)
        if not card:
            return False

        self.card = card
        src.reveal(card)

        src.tags['spirit_away_tag'] += 1

        cl = getattr(tgt, 'yukari_dimension', None)
        if cl is None:
            cl = CardList(tgt, 'yukari_dimension')
            tgt.yukari_dimension = cl
            tgt.showncardlists.append(cl)

        migrate_cards([card], cl)

        return True
Beispiel #5
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    def apply_action(self):
        src, tgt = self.source, self.target
        g = Game.getgame()

        catnames = ('cards', 'showncards', 'equips', 'fatetell')
        cats = [getattr(tgt, i) for i in catnames]

        l = []
        for i in xrange(2):
            if not (tgt.cards or tgt.showncards or tgt.equips or tgt.fatetell):
                break

            card = user_input(
                [src], ChoosePeerCardInputlet(self, tgt, catnames)
            )

            if not card:
                card = random_choose_card(cats)
            if card:
                l.append(card)
                g.players.exclude(tgt).reveal(card)
                g.process_action(DropCards(src, tgt, [card]))

        self.cards = l
        return True
Beispiel #6
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    def testChoosePeerCardInputlet(self):
        from game.autoenv import user_input
        from thb.inputlets import ChoosePeerCardInputlet
        from thb.cards import migrate_cards

        g, p = self.makeGame()
        tgt = g.players[1]

        cards = g.deck.getcards(5)
        migrate_cards(cards, tgt.cards)

        showncards = g.deck.getcards(5)
        migrate_cards(showncards, tgt.showncards)

        ilet = ChoosePeerCardInputlet(self, target=tgt, categories=['cards'])
        ilet.set_card(cards[1])
        eq_(ilet.data(), cards[1].sync_id)

        p.client.gdlist.append([r'>I:ChoosePeerCard:\d+', cards[2].sync_id])
        ilet = ChoosePeerCardInputlet(self, target=tgt, categories=['cards'])
        eq_(user_input([p], ilet), cards[2])

        p.client.gdlist.append([r'>I:ChoosePeerCard:\d+', showncards[2].sync_id])
        ilet = ChoosePeerCardInputlet(self, target=tgt, categories=['cards'])
        eq_(user_input([p], ilet), None)

        p.client.gdlist.append([r'>I:ChoosePeerCard:\d+', 343434])
        ilet = ChoosePeerCardInputlet(self, target=tgt, categories=['cards'])
        eq_(user_input([p], ilet), None)
Beispiel #7
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 def apply_action(self):
     src, tgt = self.source, self.target
     c = user_input([src],
                    ChoosePeerCardInputlet(
                        self, tgt, ('cards', 'showncards', 'equips')))
     if not c: return False
     src.reveal(c)
     migrate_cards([c], src.cards)
     return True
Beispiel #8
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 def apply_action(self):
     g = Game.getgame()
     src, tgt = self.source, self.target
     c = user_input([src], ChoosePeerCardInputlet(self, tgt, ('cards', 'showncards')))
     c = c or random_choose_card([tgt.cards, tgt.showncards])
     if not c: return False
     g.players.exclude(tgt).reveal(c)
     g.process_action(DropCards(src, tgt, [c]))
     return True
Beispiel #9
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    def apply_action(self):
        src, tgt = self.source, self.target
        g = Game.getgame()

        equip = user_input([src], ChoosePeerCardInputlet(self, tgt, ['equips']))
        equip = equip or random_choose_card([tgt.equips])
        g.process_action(DropCards(src, tgt, [equip]))
        self.card = equip

        return True
Beispiel #10
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    def apply_action(self):
        src, tgt = self.source, self.target
        ttags(src)['dismantle'] = True

        g = Game.getgame()
        c = user_input([src], ChoosePeerCardInputlet(self, tgt, ('equips', )))
        c = c or random_choose_card([tgt.equips])
        if not c: return False

        g.process_action(Reforge(src, tgt, c))
        g.process_action(DrawCards(tgt, 1))

        return True
Beispiel #11
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    def apply_action(self):
        g = Game.getgame()
        cl = self.cards
        track_ids = set([c.track_id for c in cl])

        src, tgt = self.source, self.target
        for c in cl:
            c = user_input([src], ChoosePeerCardInputlet(self, tgt, ('cards', 'showncards', 'equips')))
            c = c or random_choose_card([tgt.cards, tgt.showncards, tgt.equips])
            if not c: return True
            g.players.reveal(c)
            g.process_action(DollBlastEffect(src, tgt, c, c.track_id in track_ids))

        return True
Beispiel #12
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    def apply_action(self):
        src, tgt = self.source, self.target
        g = Game.getgame()

        catnames = ('cards', 'showncards', 'equips')
        cats = [getattr(tgt, i) for i in catnames]

        card = user_input([src], ChoosePeerCardInputlet(self, tgt, catnames))
        card = card or random_choose_card(cats)

        assert card
        self.card = card

        g.players.reveal(card)
        g.process_action(DropCards(src, tgt, [card]))
        return True
Beispiel #13
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    def apply_action(self):
        src = self.source
        tgt = self.target

        catnames = ('cards', 'showncards', 'equips', 'fatetell')
        cats = [getattr(tgt, i) for i in catnames]
        card = user_input([src], ChoosePeerCardInputlet(self, tgt, catnames))
        if not card:
            card = random_choose_card(cats)
            if not card:
                return False

        self.card = card
        src.reveal(card)
        migrate_cards([card], src.cards, unwrap=True)
        return True
Beispiel #14
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    def apply_action(self):
        src, tgt = self.source, self.target
        ttags(src)['bakadesu'] = True

        cl = user_choose_cards(self, tgt, ('cards', 'showncards'))
        g = Game.getgame()
        if cl:
            g.process_action(LaunchCard(tgt, [src], cl[0]))
        else:
            c = user_input([src],
                           ChoosePeerCardInputlet(
                               self, tgt, ('cards', 'showncards', 'equips')))
            c = c or random_choose_card(
                [tgt.cards, tgt.showncards, tgt.equips])
            c and g.process_action(CirnoDropCards(src, tgt, [c]))

        return True
Beispiel #15
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    def apply_action(self):
        g = Game.getgame()
        src, tgt = self.source, self.target

        catnames = ('cards', 'showncards', 'equips', 'fatetell')
        cats = [getattr(tgt, i) for i in catnames]
        card = user_input([src], ChoosePeerCardInputlet(self, tgt, catnames))
        if not card:
            card = random_choose_card(cats)
            if not card:
                return False

        self.card = card
        g.players.exclude(tgt).reveal(card)
        g.process_action(
            DropCards(src, tgt, cards=[card])
        )
        return True
Beispiel #16
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    def apply_action(self):
        src = self.source
        tgt = self.target
        g = Game.getgame()

        c = user_input([src],
                       ChoosePeerCardInputlet(
                           self, tgt, ('cards', 'showncards', 'equips')))
        c = c or random_choose_card([tgt.cards, tgt.showncards])
        if not c: return False
        src.reveal(c)
        migrate_cards([c], src.cards)
        src.tags['borrow_tag'] = src.tags['turn_count']

        if user_input([tgt], ChooseOptionInputlet(self, (False, True))):
            g.process_action(
                LaunchCard(tgt, [src], Daze(tgt), bypass_check=True))

        return True
Beispiel #17
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    def handle(self, evt_type, act):
        if evt_type == 'action_after' and isinstance(act, Damage):
            src = act.source
            tgt = act.target
            if not (src and src.has_skill(FerryFee)): return act
            if not (tgt.cards or tgt.showncards or tgt.equips): return act
            dist = LaunchCard.calc_distance(src, FerryFee(src))
            if not dist.get(tgt, 10000) <= 0: return act
            if user_input([src], ChooseOptionInputlet(self, (False, True))):
                catnames = ('cards', 'showncards', 'equips')
                card = user_input([src],
                                  ChoosePeerCardInputlet(self, tgt, catnames))
                card = card or random_choose_card(
                    [tgt.cards, tgt.showncards, tgt.equips])
                if not card: return act
                g = Game.getgame()
                g.process_action(FerryFeeEffect(src, tgt, card))

        return act
Beispiel #18
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    def apply_action(self):
        g = Game.getgame()
        src, tgt = self.source, self.target
        src.tags['riverside_tag'] = src.tags['turn_count']
        tgt.tags['riverside_target'] = g.turn_count
        minhp = min([p.life for p in g.players if not p.dead])
        if tgt.life == minhp:
            has_card = tgt.cards or tgt.showncards or tgt.equips
            if has_card and user_input(
                [src], ChooseOptionInputlet(self, ('drop', 'draw'))) == 'drop':
                self.action = 'drop'
                catnames = ('cards', 'showncards', 'equips')
                card = user_input([src],
                                  ChoosePeerCardInputlet(self, tgt, catnames))
                card = card or random_choose_card(
                    [tgt.cards, tgt.showncards, tgt.equips])
                g.players.reveal(card)
                g.process_action(DropCards(src, tgt, [card]))
            else:
                self.action = 'draw'
                g.process_action(DrawCards(src, 1))

        return True
Beispiel #19
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    def testChoosePeerCardInputlet(self):
        from game.autoenv import user_input
        from thb.inputlets import ChoosePeerCardInputlet
        from thb.cards import migrate_cards

        g, p = self.makeGame()
        tgt = g.players[1]

        cards = g.deck.getcards(5)
        migrate_cards(cards, tgt.cards)

        showncards = g.deck.getcards(5)
        migrate_cards(showncards, tgt.showncards)

        ilet = ChoosePeerCardInputlet(self, target=tgt, categories=['cards'])
        ilet.set_card(cards[1])
        eq_(ilet.data(), cards[1].sync_id)

        p.client.gdlist.append([r'>I:ChoosePeerCard:\d+', cards[2].sync_id])
        ilet = ChoosePeerCardInputlet(self, target=tgt, categories=['cards'])
        eq_(user_input([p], ilet), cards[2])

        p.client.gdlist.append(
            [r'>I:ChoosePeerCard:\d+', showncards[2].sync_id])
        ilet = ChoosePeerCardInputlet(self, target=tgt, categories=['cards'])
        eq_(user_input([p], ilet), None)

        p.client.gdlist.append([r'>I:ChoosePeerCard:\d+', 343434])
        ilet = ChoosePeerCardInputlet(self, target=tgt, categories=['cards'])
        eq_(user_input([p], ilet), None)