def test_force_stop(self): self.worker.process_initialize() self.worker._force_stop() self.assertTrue(GameState.is_stopped())
def test_working(self): GameState.start() self.assertFalse(GameState.is_stopped()) self.assertTrue(GameState.is_working())
def test_working(self): GameState.start() self.assertFalse(GameState.is_stopped()) self.assertTrue(GameState.is_working())
def test_no_state(self): self.assertTrue(GameState.is_stopped()) self.assertFalse(GameState.is_working())
def test_no_state(self): self.assertTrue(GameState.is_stopped()) self.assertFalse(GameState.is_working())