Beispiel #1
0
    def process_battle_ending(self):
        battle_1 = Battle1x1Prototype.get_by_account_id(self.hero_1.account_id)
        battle_2 = Battle1x1Prototype.get_by_account_id(self.hero_2.account_id)

        participant_1 = AccountPrototype.get_by_id(self.hero_1.account_id)
        participant_2 = AccountPrototype.get_by_id(self.hero_2.account_id)

        if self.hero_1.health <= 0:
            if self.hero_2.health <= 0:
                Battle1x1ResultPrototype.create(participant_1=participant_1, participant_2=participant_2, result =BATTLE_1X1_RESULT.DRAW)

                if battle_1.calculate_rating and battle_2.calculate_rating:
                    self.hero_1.statistics.change_pvp_battles_1x1_draws(1)
                    self.hero_2.statistics.change_pvp_battles_1x1_draws(1)
            else:
                Battle1x1ResultPrototype.create(participant_1=participant_1, participant_2=participant_2, result =BATTLE_1X1_RESULT.DEFEAT)

                if battle_1.calculate_rating and battle_2.calculate_rating:
                    self.hero_2.statistics.change_pvp_battles_1x1_victories(1)
                    self.hero_1.statistics.change_pvp_battles_1x1_defeats(1)
        else:
            Battle1x1ResultPrototype.create(participant_1=participant_1, participant_2=participant_2, result =BATTLE_1X1_RESULT.VICTORY)

            if battle_1.calculate_rating and battle_2.calculate_rating:
                self.hero_1.statistics.change_pvp_battles_1x1_victories(1)
                self.hero_2.statistics.change_pvp_battles_1x1_defeats(1)

        battle_1.remove()
        battle_2.remove()

        self.hero_1.health = self.hero_1_old_health
        self.hero_2.health = self.hero_2_old_health

        self.state = self.STATE.PROCESSED
Beispiel #2
0
    def test_initiate_battle_with_bot__create_battle(self):
        self.hero_1.level = 50
        heroes_logic.save_hero(self.hero_1)

        bot_account = self.accounts_factory.create_account(is_bot=True)

        records_to_remove, records_to_exclude = self.worker._initiate_battle_with_bot(self.battle_1_record())

        bot_battle = Battle1x1Prototype.get_by_id(records_to_exclude[1].battle_id)

        bot_record = QueueRecord(account_id=bot_account.id,
                                 battle_id=bot_battle.id,
                                 created_at=bot_battle.created_at + datetime.timedelta(seconds=0),
                                 hero_level=1)

        self.assertEqual(records_to_remove, [])
        self.assertEqual(records_to_exclude, [self.battle_1_record(), bot_record])
        self.assertEqual(SupervisorTask.objects.all().count(), 1)

        battle_player = Battle1x1Prototype.get_by_account_id(self.account_1.id)
        battle_bot = Battle1x1Prototype.get_by_account_id(bot_account.id)

        self.assertEqual(battle_player.enemy_id, bot_account.id)
        self.assertFalse(battle_player.calculate_rating)
        self.assertEqual(battle_bot.enemy_id, self.account_1.id)
        self.assertFalse(battle_bot.calculate_rating)
Beispiel #3
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    def test_initiate_battle_with_bot__create_battle(self):
        self.hero_1._model.level = 50
        self.hero_1.save()

        result, bot_account_id, bundle_id = register_user('bot_user',
                                                          '*****@*****.**',
                                                          '111111',
                                                          is_bot=True)

        records_to_remove, records_to_exclude = self.worker._initiate_battle_with_bot(
            self.battle_1_record())

        bot_battle = Battle1x1Prototype.get_by_id(
            records_to_exclude[1].battle_id)

        bot_record = QueueRecord(account_id=bot_account_id,
                                 battle_id=bot_battle.id,
                                 created_at=bot_battle.created_at +
                                 datetime.timedelta(seconds=0),
                                 hero_level=1)

        self.assertEqual(records_to_remove, [])
        self.assertEqual(records_to_exclude,
                         [self.battle_1_record(), bot_record])
        self.assertEqual(SupervisorTask.objects.all().count(), 1)

        battle_player = Battle1x1Prototype.get_by_account_id(self.account_1.id)
        battle_bot = Battle1x1Prototype.get_by_account_id(bot_account_id)

        self.assertEqual(battle_player.enemy_id, bot_account_id)
        self.assertFalse(battle_player.calculate_rating)
        self.assertEqual(battle_bot.enemy_id, self.account_1.id)
        self.assertFalse(battle_bot.calculate_rating)
Beispiel #4
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    def test_initiate_battle_with_bot__create_battle(self):
        self.hero_1._model.level = 50
        self.hero_1.save()

        result, bot_account_id, bundle_id = register_user('bot_user', '*****@*****.**', '111111', is_bot=True)

        records_to_remove, records_to_exclude = self.worker._initiate_battle_with_bot(self.battle_1_record())

        bot_battle = Battle1x1Prototype.get_by_id(records_to_exclude[1].battle_id)

        bot_record = QueueRecord(account_id=bot_account_id,
                                 battle_id=bot_battle.id,
                                 created_at=bot_battle.created_at + datetime.timedelta(seconds=0),
                                 hero_level=1)

        self.assertEqual(records_to_remove, [])
        self.assertEqual(records_to_exclude, [self.battle_1_record(), bot_record])
        self.assertEqual(SupervisorTask.objects.all().count(), 1)

        battle_player = Battle1x1Prototype.get_by_account_id(self.account_1.id)
        battle_bot = Battle1x1Prototype.get_by_account_id(bot_account_id)

        self.assertEqual(battle_player.enemy_id, bot_account_id)
        self.assertFalse(battle_player.calculate_rating)
        self.assertEqual(battle_bot.enemy_id, self.account_1.id)
        self.assertFalse(battle_bot.calculate_rating)
Beispiel #5
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    def test_initiate_battle_with_bot__create_battle(self):
        self.hero_1.level = 50
        heroes_logic.save_hero(self.hero_1)

        bot_account = self.accounts_factory.create_account(is_bot=True)

        records_to_remove, records_to_exclude = self.worker._initiate_battle_with_bot(
            self.battle_1_record())

        bot_battle = Battle1x1Prototype.get_by_id(
            records_to_exclude[1].battle_id)

        bot_record = QueueRecord(account_id=bot_account.id,
                                 battle_id=bot_battle.id,
                                 created_at=bot_battle.created_at +
                                 datetime.timedelta(seconds=0),
                                 hero_level=1)

        self.assertEqual(records_to_remove, [])
        self.assertEqual(records_to_exclude,
                         [self.battle_1_record(), bot_record])
        self.assertEqual(SupervisorTask.objects.all().count(), 1)

        battle_player = Battle1x1Prototype.get_by_account_id(self.account_1.id)
        battle_bot = Battle1x1Prototype.get_by_account_id(bot_account.id)

        self.assertEqual(battle_player.enemy_id, bot_account.id)
        self.assertFalse(battle_player.calculate_rating)
        self.assertEqual(battle_bot.enemy_id, self.account_1.id)
        self.assertFalse(battle_bot.calculate_rating)
Beispiel #6
0
def form_game_info(account=None, is_own=False, client_turns=None):
    from the_tale.accounts.prototypes import AccountPrototype
    from the_tale.game.prototypes import GameState
    from the_tale.game.pvp.prototypes import Battle1x1Prototype

    game_time = TimePrototype.get_current_time()

    data = {'mode': 'pve',
            'turn': game_time.ui_info(),
            'game_state': GameState.state().value,
            'map_version': map_info_storage.version,
            'account': None,
            'enemy': None }

    if account:
        battle = Battle1x1Prototype.get_by_account_id(account.id)
        data['account'] = _form_game_account_info(game_time,
                                                  account,
                                                  in_pvp_queue=False if battle is None else battle.state.is_WAITING,
                                                  is_own=is_own,
                                                  client_turns=client_turns)

        if battle and battle.state.is_PROCESSING:
            data['mode'] = 'pvp'
            data['enemy'] = _form_game_account_info(game_time,
                                                    AccountPrototype.get_by_id(battle.enemy_id),
                                                    in_pvp_queue=False,
                                                    is_own=False,
                                                    client_turns=client_turns)

    return data
    def accept_battle(cls, pvp_balancer, battle_id, hero_id):

        accepted_battle = Battle1x1Prototype.get_by_id(battle_id)

        if accepted_battle is None:
            return ACCEPT_BATTLE_RESULT.BATTLE_NOT_FOUND

        if not accepted_battle.state.is_WAITING:
            return ACCEPT_BATTLE_RESULT.WRONG_ACCEPTED_BATTLE_STATE

        if not accepted_battle.account_id in pvp_balancer.arena_queue:
            return ACCEPT_BATTLE_RESULT.NOT_IN_QUEUE

        initiator_id = heroes_logic.load_hero(hero_id=hero_id).account_id

        initiator_battle = Battle1x1Prototype.get_by_account_id(initiator_id)

        if initiator_battle is not None and not initiator_battle.state.is_WAITING:
            return ACCEPT_BATTLE_RESULT.WRONG_INITIATOR_BATTLE_STATE

        if initiator_id not in pvp_balancer.arena_queue:
            pvp_balancer.add_to_arena_queue(hero_id)

        pvp_balancer.force_battle(accepted_battle.account_id, initiator_id)

        return ACCEPT_BATTLE_RESULT.PROCESSED
Beispiel #8
0
    def accept_battle(cls, pvp_balancer, battle_id, hero_id):

        accepted_battle = Battle1x1Prototype.get_by_id(battle_id)

        if accepted_battle is None:
            return ACCEPT_BATTLE_RESULT.BATTLE_NOT_FOUND

        if not accepted_battle.state.is_WAITING:
            return ACCEPT_BATTLE_RESULT.WRONG_ACCEPTED_BATTLE_STATE

        if not accepted_battle.account_id in pvp_balancer.arena_queue:
            return ACCEPT_BATTLE_RESULT.NOT_IN_QUEUE

        initiator_id = heroes_logic.load_hero(hero_id=hero_id).account_id

        initiator_battle = Battle1x1Prototype.get_by_account_id(initiator_id)

        if initiator_battle is not None and not initiator_battle.state.is_WAITING:
            return ACCEPT_BATTLE_RESULT.WRONG_INITIATOR_BATTLE_STATE

        if initiator_id not in pvp_balancer.arena_queue:
            pvp_balancer.add_to_arena_queue(hero_id)

        pvp_balancer.force_battle(accepted_battle.account_id, initiator_id)

        return ACCEPT_BATTLE_RESULT.PROCESSED
Beispiel #9
0
def form_game_info(account=None, is_own=False, client_turns=None):
    from the_tale.accounts.prototypes import AccountPrototype
    from the_tale.game.prototypes import GameState
    from the_tale.game.pvp.prototypes import Battle1x1Prototype

    game_time = TimePrototype.get_current_time()

    data = {'mode': 'pve',
            'turn': game_time.ui_info(),
            'game_state': GameState.state().value,
            'map_version': map_info_storage.version,
            'account': None,
            'enemy': None }

    if account:
        battle = Battle1x1Prototype.get_by_account_id(account.id)
        data['account'] = _form_game_account_info(game_time,
                                                  account,
                                                  in_pvp_queue=False if battle is None else battle.state.is_WAITING,
                                                  is_own=is_own,
                                                  client_turns=client_turns)

        if battle and battle.state.is_PROCESSING:
            data['mode'] = 'pvp'
            data['enemy'] = _form_game_account_info(game_time,
                                                    AccountPrototype.get_by_id(battle.enemy_id),
                                                    in_pvp_queue=False,
                                                    is_own=False,
                                                    client_turns=client_turns)

    return data
Beispiel #10
0
def game_page(context):

    battle = Battle1x1Prototype.get_by_account_id(context.account.id)

    if battle and battle.state.is_PROCESSING:
        return dext_views.Redirect(url('game:pvp:'))

    clan = None
    if context.account.clan_id is not None:
        clan = ClanPrototype.get_by_id(context.account.clan_id)

    cards = sorted(CARD.records, key=lambda r: (r.rarity.value, r.text))

    return dext_views.Page('game/game_page.html',
                           content={
                               'map_settings': map_settings,
                               'game_settings': game_settings,
                               'EQUIPMENT_SLOT': EQUIPMENT_SLOT,
                               'current_map_version': map_info_storage.version,
                               'clan': clan,
                               'CARDS': cards,
                               'resource': context.resource,
                               'hero': context.account_hero,
                               'ABILITY_TYPE': ABILITY_TYPE
                           })
Beispiel #11
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    def use(self, task, storage, pvp_balancer, **kwargs):

        if task.step.is_LOGIC:

            if not task.hero.can_participate_in_pvp:
                return task.logic_result(
                    next_step=ComplexChangeTask.STEP.ERROR)

            task.hero.add_message('angel_ability_arena_pvp_1x1',
                                  hero=task.hero,
                                  energy=self.TYPE.cost)

            task.hero.update_habits(HABIT_CHANGE_SOURCE.ARENA_SEND)

            task.hero.process_removed_artifacts()

            return task.logic_result(
                next_step=ComplexChangeTask.STEP.PVP_BALANCER)

        elif task.step.is_PVP_BALANCER:

            battle = Battle1x1Prototype.get_by_account_id(
                task.data['account_id'])

            if battle is None:
                pvp_balancer.add_to_arena_queue(task.data['hero_id'])

            return task.logic_result()
Beispiel #12
0
    def process_arena_pvp_1x1(self, bundle_id):  # pylint: disable=R0914
        from the_tale.accounts.prototypes import AccountPrototype
        from the_tale.game.actions.prototypes import ActionMetaProxyPrototype
        from the_tale.game.actions import meta_actions
        from the_tale.game.logic_storage import LogicStorage
        from the_tale.game.pvp.prototypes import Battle1x1Prototype
        from the_tale.game.pvp.models import BATTLE_1X1_STATE

        storage = LogicStorage()

        account_1_id, account_2_id = list(self.members)

        account_1 = AccountPrototype.get_by_id(account_1_id)
        account_2 = AccountPrototype.get_by_id(account_2_id)

        storage.load_account_data(account_1)
        storage.load_account_data(account_2)

        hero_1 = storage.accounts_to_heroes[account_1_id]
        hero_2 = storage.accounts_to_heroes[account_2_id]

        old_bundle_1_id = hero_1.actions.current_action.bundle_id
        old_bundle_2_id = hero_2.actions.current_action.bundle_id

        meta_action_battle = meta_actions.ArenaPvP1x1.create(
            storage, hero_1, hero_2)

        ActionMetaProxyPrototype.create(hero=hero_1,
                                        _bundle_id=bundle_id,
                                        meta_action=meta_action_battle)
        ActionMetaProxyPrototype.create(hero=hero_2,
                                        _bundle_id=bundle_id,
                                        meta_action=meta_action_battle)

        storage.merge_bundles([old_bundle_1_id, old_bundle_2_id], bundle_id)

        storage.save_bundle_data(bundle_id)

        battle_1 = Battle1x1Prototype.get_by_account_id(account_1_id)
        battle_1.state = BATTLE_1X1_STATE.PROCESSING
        battle_1.save()

        battle_2 = Battle1x1Prototype.get_by_account_id(account_2_id)
        battle_2.state = BATTLE_1X1_STATE.PROCESSING
        battle_2.save()
    def process_battle_ending(self):
        battle_1 = Battle1x1Prototype.get_by_account_id(self.hero_1.account_id)
        battle_2 = Battle1x1Prototype.get_by_account_id(self.hero_2.account_id)

        participant_1 = AccountPrototype.get_by_id(self.hero_1.account_id)
        participant_2 = AccountPrototype.get_by_id(self.hero_2.account_id)

        if self.hero_1.health <= 0:
            if self.hero_2.health <= 0:
                Battle1x1ResultPrototype.create(participant_1=participant_1,
                                                participant_2=participant_2,
                                                result=BATTLE_1X1_RESULT.DRAW)

                if battle_1.calculate_rating and battle_2.calculate_rating:
                    self.hero_1.statistics.change_pvp_battles_1x1_draws(1)
                    self.hero_2.statistics.change_pvp_battles_1x1_draws(1)
            else:
                Battle1x1ResultPrototype.create(
                    participant_1=participant_1,
                    participant_2=participant_2,
                    result=BATTLE_1X1_RESULT.DEFEAT)

                if battle_1.calculate_rating and battle_2.calculate_rating:
                    self.hero_2.statistics.change_pvp_battles_1x1_victories(1)
                    self.hero_1.statistics.change_pvp_battles_1x1_defeats(1)
        else:
            Battle1x1ResultPrototype.create(participant_1=participant_1,
                                            participant_2=participant_2,
                                            result=BATTLE_1X1_RESULT.VICTORY)

            if battle_1.calculate_rating and battle_2.calculate_rating:
                self.hero_1.statistics.change_pvp_battles_1x1_victories(1)
                self.hero_2.statistics.change_pvp_battles_1x1_defeats(1)

        battle_1.remove()
        battle_2.remove()

        self.hero_1.health = self.hero_1_old_health
        self.hero_2.health = self.hero_2_old_health

        self.reset_hero_info(self.hero_1)
        self.reset_hero_info(self.hero_2)

        self.state = self.STATE.PROCESSED
Beispiel #14
0
    def process_arena_pvp_1x1(self, bundle_id): # pylint: disable=R0914
        from the_tale.accounts.prototypes import AccountPrototype
        from the_tale.game.actions.prototypes import ActionMetaProxyPrototype
        from the_tale.game.actions import meta_actions
        from the_tale.game.logic_storage import LogicStorage
        from the_tale.game.pvp.prototypes import Battle1x1Prototype
        from the_tale.game.pvp.models import BATTLE_1X1_STATE

        storage = LogicStorage()

        account_1_id, account_2_id = list(self.members)

        account_1 = AccountPrototype.get_by_id(account_1_id)
        account_2 = AccountPrototype.get_by_id(account_2_id)

        storage.load_account_data(account_1)
        storage.load_account_data(account_2)

        hero_1 = storage.accounts_to_heroes[account_1_id]
        hero_2 = storage.accounts_to_heroes[account_2_id]

        old_bundle_1_id = hero_1.actions.current_action.bundle_id
        old_bundle_2_id = hero_2.actions.current_action.bundle_id

        meta_action_battle = meta_actions.ArenaPvP1x1.create(storage, hero_1, hero_2)

        ActionMetaProxyPrototype.create(hero=hero_1, _bundle_id=bundle_id, meta_action=meta_action_battle)
        ActionMetaProxyPrototype.create(hero=hero_2, _bundle_id=bundle_id, meta_action=meta_action_battle)

        storage.merge_bundles([old_bundle_1_id, old_bundle_2_id], bundle_id)

        storage.save_bundle_data(bundle_id)

        battle_1 = Battle1x1Prototype.get_by_account_id(account_1_id)
        battle_1.state = BATTLE_1X1_STATE.PROCESSING
        battle_1.save()

        battle_2 = Battle1x1Prototype.get_by_account_id(account_2_id)
        battle_2.state = BATTLE_1X1_STATE.PROCESSING
        battle_2.save()
Beispiel #15
0
    def use_ability(self, ability):

        battle = Battle1x1Prototype.get_by_account_id(self.account.id)

        if battle is None or not battle.state.is_PROCESSING:
            return self.json_error("pvp.use_ability.no_battle", u"Бой не идёт, вы не можете использовать способность")

        use_ability_task = UsePvPAbilityTask(battle_id=battle.id, account_id=self.account.id, ability_id=ability.TYPE)

        task = PostponedTaskPrototype.create(use_ability_task)

        environment.workers.supervisor.cmd_logic_task(self.account.id, task.id)

        return self.json_processing(task.status_url)
Beispiel #16
0
    def use(self, task, storage, **kwargs):  # pylint: disable=R0911

        battle = Battle1x1Prototype.get_by_account_id(task.hero.account_id)

        if battle and not battle.state.is_WAITING:
            return task.logic_result(next_step=ComplexChangeTask.STEP.ERROR)

        if not task.hero.can_be_helped():
            return task.logic_result(next_step=ComplexChangeTask.STEP.ERROR)

        task.hero.on_help()

        action = task.hero.actions.current_action

        choice = action.get_help_choice()

        if choice is None:
            return task.logic_result(next_step=ComplexChangeTask.STEP.ERROR)

        if action.HABIT_MODE.is_AGGRESSIVE:
            task.hero.update_habits(HABIT_CHANGE_SOURCE.HELP_AGGRESSIVE)
        elif action.HABIT_MODE.is_PEACEFUL:
            task.hero.update_habits(HABIT_CHANGE_SOURCE.HELP_UNAGGRESSIVE)
        elif action.HABIT_MODE.is_COMPANION:
            if task.hero.companion:
                for habit_source in task.hero.companion.modify_attribute(
                        heroes_relations.MODIFIERS.HABITS_SOURCES, set()):
                    task.hero.update_habits(
                        habit_source,
                        multuplier=task.hero.companion_habits_multiplier)
        else:
            raise exceptions.UnknownHabitModeError(mode=action.HABIT_MODE)

        critical = random.uniform(0, 1) < task.hero.might_crit_chance

        result = self._use(task, choice, action, task.hero, critical)

        if result[0].is_SUCCESSED:
            task.hero.statistics.change_help_count(1)

            if task.hero.actions.current_action.state == task.hero.actions.current_action.STATE.PROCESSED:
                storage.process_turn__single_hero(
                    hero=task.hero, logger=None, continue_steps_if_needed=True)

        task.hero.cards.change_help_count(1)

        self.process_removed_artifacts(task.hero)

        return result
Beispiel #17
0
    def leave_arena_queue(self, hero_id):
        hero = heroes_logic.load_hero(hero_id=hero_id)

        battle = Battle1x1Prototype.get_by_account_id(hero.account_id)

        if not battle.state.is_WAITING:
            return

        if battle.account_id not in self.arena_queue:
            self.logger.error("can not leave queue: battle %d in waiting state but no in arena queue" % battle.id)
            return

        del self.arena_queue[battle.account_id]

        battle.remove()
Beispiel #18
0
    def leave_arena_queue(self, hero_id):
        hero = heroes_logic.load_hero(hero_id=hero_id)

        battle = Battle1x1Prototype.get_by_account_id(hero.account_id)

        if not battle.state.is_WAITING:
            return

        if battle.account_id not in self.arena_queue:
            self.logger.error('can not leave queue: battle %d in waiting state but no in arena queue' % battle.id)
            return

        del self.arena_queue[battle.account_id]

        battle.remove()
Beispiel #19
0
    def use(self, task, storage, **kwargs): # pylint: disable=R0911

        battle = Battle1x1Prototype.get_by_account_id(task.hero.account_id)

        if battle and not battle.state.is_WAITING:
            return task.logic_result(next_step=ComplexChangeTask.STEP.ERROR)

        if not task.hero.can_be_helped():
            return task.logic_result(next_step=ComplexChangeTask.STEP.ERROR)

        task.hero.on_help()

        action = task.hero.actions.current_action

        choice = action.get_help_choice()

        if choice is None:
            return task.logic_result(next_step=ComplexChangeTask.STEP.ERROR)

        if action.HABIT_MODE.is_AGGRESSIVE:
            task.hero.update_habits(HABIT_CHANGE_SOURCE.HELP_AGGRESSIVE)
        elif action.HABIT_MODE.is_PEACEFUL:
            task.hero.update_habits(HABIT_CHANGE_SOURCE.HELP_UNAGGRESSIVE)
        elif action.HABIT_MODE.is_COMPANION:
            if task.hero.companion:
                for habit_source in task.hero.companion.modify_attribute(heroes_relations.MODIFIERS.HABITS_SOURCES, set()):
                    task.hero.update_habits(habit_source, multuplier=task.hero.companion_habits_multiplier)
        else:
            raise exceptions.UnknownHabitModeError(mode=action.HABIT_MODE)

        critical = random.uniform(0, 1) < task.hero.might_crit_chance

        result = self._use(task, choice, action, task.hero, critical)

        if result[0].is_SUCCESSED:
            task.hero.statistics.change_help_count(1)

            if task.hero.actions.current_action.state == task.hero.actions.current_action.STATE.PROCESSED:
                storage.process_turn__single_hero(hero=task.hero,
                                                  logger=None,
                                                  continue_steps_if_needed=True)

        task.hero.cards.change_help_count(1)

        self.process_removed_artifacts(task.hero)

        return result
Beispiel #20
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    def use_ability(self, ability):

        battle = Battle1x1Prototype.get_by_account_id(self.account.id)

        if battle is None or not battle.state.is_PROCESSING:
            return self.json_error(
                'pvp.use_ability.no_battle',
                u'Бой не идёт, вы не можете использовать способность')

        use_ability_task = UsePvPAbilityTask(battle_id=battle.id,
                                             account_id=self.account.id,
                                             ability_id=ability.TYPE)

        task = PostponedTaskPrototype.create(use_ability_task)

        environment.workers.supervisor.cmd_logic_task(self.account.id, task.id)

        return self.json_processing(task.status_url)
Beispiel #21
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    def say(self):

        battle = Battle1x1Prototype.get_by_account_id(self.account.id)

        if battle is None or not battle.state.is_PROCESSING:
            return self.json_error("pvp.say.no_battle", u"Бой не идёт, вы не можете говорить")

        say_form = SayForm(self.request.POST)

        if not say_form.is_valid():
            return self.json_error("pvp.say.form_errors", say_form.errors)

        say_task = SayInBattleLogTask(battle_id=battle.id, text=say_form.c.text)

        task = PostponedTaskPrototype.create(say_task)

        environment.workers.supervisor.cmd_logic_task(self.account.id, task.id)

        return self.json_processing(task.status_url)
Beispiel #22
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    def use(self, task, storage, pvp_balancer=None, **kwargs):

        if task.step.is_LOGIC:

            battle = Battle1x1Prototype.get_by_account_id(task.hero.account_id)

            if battle is None:
                return task.logic_result()

            task.hero.add_message('angel_ability_arena_pvp_1x1_leave_queue', hero=task.hero)

            task.hero.update_habits(HABIT_CHANGE_SOURCE.ARENA_LEAVE)

            return task.logic_result(next_step=ComplexChangeTask.STEP.PVP_BALANCER)

        elif task.step.is_PVP_BALANCER:

            pvp_balancer.leave_arena_queue(task.data['hero_id'])

            return task.logic_result()
Beispiel #23
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    def use(self, task, storage, pvp_balancer, **kwargs):

        if task.step.is_LOGIC:

            if not task.hero.can_participate_in_pvp:
                return task.logic_result(next_step=ComplexChangeTask.STEP.ERROR)

            task.hero.add_message('angel_ability_arena_pvp_1x1', hero=task.hero)

            task.hero.update_habits(HABIT_CHANGE_SOURCE.ARENA_SEND)

            return task.logic_result(next_step=ComplexChangeTask.STEP.PVP_BALANCER)

        elif task.step.is_PVP_BALANCER:

            battle = Battle1x1Prototype.get_by_account_id(task.data['account_id'])

            if battle is None:
                pvp_balancer.add_to_arena_queue(task.data['hero_id'])

            return task.logic_result()
Beispiel #24
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    def say(self):

        battle = Battle1x1Prototype.get_by_account_id(self.account.id)

        if battle is None or not battle.state.is_PROCESSING:
            return self.json_error('pvp.say.no_battle',
                                   u'Бой не идёт, вы не можете говорить')

        say_form = SayForm(self.request.POST)

        if not say_form.is_valid():
            return self.json_error('pvp.say.form_errors', say_form.errors)

        say_task = SayInBattleLogTask(battle_id=battle.id,
                                      text=say_form.c.text)

        task = PostponedTaskPrototype.create(say_task)

        environment.workers.supervisor.cmd_logic_task(self.account.id, task.id)

        return self.json_processing(task.status_url)
Beispiel #25
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    def pvp_page(self):

        battle = Battle1x1Prototype.get_by_account_id(self.account.id)

        if battle is None or not battle.state.is_PROCESSING:
            return self.redirect(reverse("game:"))

        own_abilities = sorted(self.own_hero.abilities.all, key=lambda x: x.NAME)

        enemy_account = AccountPrototype.get_by_id(battle.enemy_id)

        enemy_hero = HeroPrototype.get_by_account_id(battle.enemy_id)
        enemy_abilities = sorted(enemy_hero.abilities.all, key=lambda x: x.NAME)

        say_form = SayForm()

        clan = None
        if self.account.clan_id is not None:
            clan = ClanPrototype.get_by_id(self.account.clan_id)

        enemy_clan = None
        if enemy_account.clan_id is not None:
            enemy_clan = ClanPrototype.get_by_id(enemy_account.clan_id)

        return self.template(
            "pvp/pvp_page.html",
            {
                "enemy_account": AccountPrototype.get_by_id(battle.enemy_id),
                "own_hero": self.own_hero,
                "own_abilities": own_abilities,
                "enemy_abilities": enemy_abilities,
                "game_settings": game_settings,
                "say_form": say_form,
                "clan": clan,
                "enemy_clan": enemy_clan,
                "battle": battle,
                "EQUIPMENT_SLOT": EQUIPMENT_SLOT,
                "ABILITIES": (Ice, Blood, Flame),
            },
        )
Beispiel #26
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    def pvp_page(self):

        battle = Battle1x1Prototype.get_by_account_id(self.account.id)

        if battle is None or not battle.state.is_PROCESSING:
            return self.redirect(reverse('game:'))

        own_abilities = sorted(self.own_hero.abilities.all,
                               key=lambda x: x.NAME)

        enemy_account = AccountPrototype.get_by_id(battle.enemy_id)

        enemy_hero = HeroPrototype.get_by_account_id(battle.enemy_id)
        enemy_abilities = sorted(enemy_hero.abilities.all,
                                 key=lambda x: x.NAME)

        say_form = SayForm()

        clan = None
        if self.account.clan_id is not None:
            clan = ClanPrototype.get_by_id(self.account.clan_id)

        enemy_clan = None
        if enemy_account.clan_id is not None:
            enemy_clan = ClanPrototype.get_by_id(enemy_account.clan_id)

        return self.template(
            'pvp/pvp_page.html', {
                'enemy_account': AccountPrototype.get_by_id(battle.enemy_id),
                'own_hero': self.own_hero,
                'own_abilities': own_abilities,
                'enemy_abilities': enemy_abilities,
                'game_settings': game_settings,
                'say_form': say_form,
                'clan': clan,
                'enemy_clan': enemy_clan,
                'battle': battle,
                'EQUIPMENT_SLOT': EQUIPMENT_SLOT,
                'ABILITIES': (Ice, Blood, Flame)
            })
Beispiel #27
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def game_page(context):

    battle = Battle1x1Prototype.get_by_account_id(context.account.id)

    if battle and battle.state.is_PROCESSING:
        return dext_views.Redirect(url('game:pvp:'))

    clan = None
    if context.account.clan_id is not None:
        clan = ClanPrototype.get_by_id(context.account.clan_id)

    cards = sorted(EFFECTS.values(), key=lambda x: (x.TYPE.rarity.value, x.TYPE.text))

    return dext_views.Page('game/game_page.html',
                           content={'map_settings': map_settings,
                                    'game_settings': game_settings,
                                    'EQUIPMENT_SLOT': EQUIPMENT_SLOT,
                                    'current_map_version': map_info_storage.version,
                                    'clan': clan,
                                    'CARDS': cards,
                                    'resource': context.resource,
                                    'hero': context.account_hero} )
Beispiel #28
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    def pvp_page(self):

        battle = Battle1x1Prototype.get_by_account_id(self.account.id)

        if battle is None or not battle.state.is_PROCESSING:
            return self.redirect(reverse('game:'))

        own_abilities = sorted(self.own_hero.abilities.all, key=lambda x: x.NAME)

        enemy_account = AccountPrototype.get_by_id(battle.enemy_id)

        enemy_hero = HeroPrototype.get_by_account_id(battle.enemy_id)
        enemy_abilities = sorted(enemy_hero.abilities.all, key=lambda x: x.NAME)

        say_form = SayForm()

        clan = None
        if self.account.clan_id is not None:
            clan = ClanPrototype.get_by_id(self.account.clan_id)

        enemy_clan = None
        if enemy_account.clan_id is not None:
            enemy_clan = ClanPrototype.get_by_id(enemy_account.clan_id)

        return self.template('pvp/pvp_page.html',
                             {'enemy_account': AccountPrototype.get_by_id(battle.enemy_id),
                              'own_hero': self.own_hero,
                              'own_abilities': own_abilities,
                              'enemy_abilities': enemy_abilities,
                              'game_settings': game_settings,
                              'say_form': say_form,
                              'clan': clan,
                              'enemy_clan': enemy_clan,
                              'battle': battle,
                              'EQUIPMENT_SLOT': EQUIPMENT_SLOT,
                              'ABILITIES': (Ice, Blood, Flame)} )