Beispiel #1
0
    def handle(self, *args, **options):

        LINGUISTICS_FORMATTERS = {key.value: linguistics_logic.ui_format(key.ui_text)
                                  for key in linguistics_keys.LEXICON_KEY.records
                                  if key.ui_text is not None}

        with open(game_settings.JS_CONSTNATS_FILE_LOCATION, 'w') as f:
            f.write(jinja2.render('game/js_constants.js',
                                  context={'actor_type': s11n.to_json({a.name: a.value for a in ACTOR_TYPE.records}),
                                           'gender_to_text': s11n.to_json(dict(GENDER.select('value', 'text'))),
                                           'gender_to_str': s11n.to_json(dict(GENDER.select('value', 'name'))),
                                           'person_type_to_text': s11n.to_json(dict(PERSON_TYPE.select('value', 'text'))),
                                           'race_to_text': s11n.to_json(dict(RACE.select('value', 'text'))),
                                           'race_to_str': s11n.to_json(dict(RACE.select('value', 'name'))),
                                           'game_state': s11n.to_json(dict(GAME_STATE.select('name', 'value'))),
                                           'ARTIFACT_TYPE': artifacts_relations.ARTIFACT_TYPE,
                                           'NO_EFFECT': artifacts_relations.ARTIFACT_EFFECT.NO_EFFECT,
                                           'EFFECTS': EFFECTS,
                                           'ARTIFACT_RARITY': artifacts_relations.RARITY,
                                           'CARD_RARITY': cards_relations.RARITY,
                                           'CARDS_EFFECTS': cards_effects.EFFECTS,
                                           'ABILITY_TYPE': ABILITY_TYPE,
                                           'SPRITES': SPRITES,
                                           'CELL_SIZE': map_settings.CELL_SIZE,
                                           'LINGUISTICS_FORMATTERS': LINGUISTICS_FORMATTERS
                                          }))
Beispiel #2
0
    def handle(self, *args, **options):

        with open(game_settings.JS_CONSTNATS_FILE_LOCATION, 'w') as f:
            f.write(
                jinja2.render(
                    'game/js_constants.js',
                    context={
                        'actor_type':
                        s11n.to_json(
                            {a.name: a.value
                             for a in ACTOR_TYPE.records}),
                        'gender_to_text':
                        s11n.to_json(dict(GENDER.select('value', 'text'))),
                        'gender_to_str':
                        s11n.to_json(dict(GENDER.select('value', 'name'))),
                        'person_type_to_text':
                        s11n.to_json(dict(PERSON_TYPE.select('value',
                                                             'text'))),
                        'race_to_text':
                        s11n.to_json(dict(RACE.select('value', 'text'))),
                        'race_to_str':
                        s11n.to_json(dict(RACE.select('value', 'name'))),
                        'game_state':
                        s11n.to_json(dict(GAME_STATE.select('name', 'value'))),
                        'ARTIFACT_TYPE':
                        artifacts_relations.ARTIFACT_TYPE,
                        'NO_EFFECT':
                        artifacts_relations.ARTIFACT_EFFECT.NO_EFFECT,
                        'EFFECTS':
                        EFFECTS,
                        'ARTIFACT_RARITY':
                        artifacts_relations.RARITY,
                        'CARD_RARITY':
                        cards_relations.RARITY,
                        'CARDS_EFFECTS':
                        cards_effects.EFFECTS,
                        'ABILITY_TYPE':
                        ABILITY_TYPE,
                        'SPRITES':
                        SPRITES,
                        'CELL_SIZE':
                        map_settings.CELL_SIZE
                    }).encode('utf-8'))
Beispiel #3
0
    def handle(self, *args, **options):

        with open(game_settings.JS_CONSTNATS_FILE_LOCATION, 'w') as f:
            f.write(jinja2.render('game/js_constants.js',
                                  context={'actor_type': s11n.to_json({a.name: a.value for a in ACTOR_TYPE.records}),
                                           'gender_to_text': s11n.to_json(dict(GENDER.select('value', 'text'))),
                                           'gender_to_str': s11n.to_json(dict(GENDER.select('value', 'name'))),
                                           'person_type_to_text': s11n.to_json(dict(PERSON_TYPE.select('value', 'text'))),
                                           'race_to_text': s11n.to_json(dict(RACE.select('value', 'text'))),
                                           'race_to_str': s11n.to_json(dict(RACE.select('value', 'name'))),
                                           'game_state': s11n.to_json(dict(GAME_STATE.select('name', 'value'))),
                                           'ARTIFACT_TYPE': artifacts_relations.ARTIFACT_TYPE,
                                           'NO_EFFECT': artifacts_relations.ARTIFACT_EFFECT.NO_EFFECT,
                                           'EFFECTS': EFFECTS,
                                           'ARTIFACT_RARITY': artifacts_relations.RARITY,
                                           'CARD_RARITY': cards_relations.RARITY,
                                           'CARDS_EFFECTS': cards_effects.EFFECTS,
                                           'ABILITY_TYPE': ABILITY_TYPE,
                                           'SPRITES': SPRITES,
                                           'CELL_SIZE': map_settings.CELL_SIZE
                                          }).encode('utf-8'))
Beispiel #4
0
    def handle(self, *args, **options):

        LINGUISTICS_FORMATTERS = {
            key.value: linguistics_logic.ui_format(key.ui_text)
            for key in linguistics_keys.LEXICON_KEY.records
            if key.ui_text is not None
        }

        race_to_text = {}
        for race in RACE.records:
            race_to_text[race.value] = {
                'male': race.male_text,
                'female': race.female_text
            }

        personality_practical_to_text = {}
        for personality in persons_relations.PERSONALITY_PRACTICAL.records:
            personality_practical_to_text[personality.value] = {
                'male': personality.male_text,
                'female': personality.female_text
            }

        personality_cosmetic_to_text = {}
        for personality in persons_relations.PERSONALITY_COSMETIC.records:
            personality_cosmetic_to_text[personality.value] = {
                'male': personality.male_text,
                'female': personality.female_text
            }

        with open(game_settings.JS_CONSTNATS_FILE_LOCATION, 'w') as f:
            f.write(
                jinja2.render(
                    'game/js_constants.js',
                    context={
                        'actor_type':
                        s11n.to_json(
                            {a.name: a.value
                             for a in ACTOR_TYPE.records}),
                        'gender_to_text':
                        s11n.to_json(dict(GENDER.select('value', 'text'))),
                        'gender_to_str':
                        s11n.to_json(dict(GENDER.select('value', 'name'))),
                        'person_type_to_text':
                        s11n.to_json(
                            dict(
                                persons_relations.PERSON_TYPE.select(
                                    'value', 'text'))),
                        'race_to_text':
                        s11n.to_json(race_to_text),
                        'game_state':
                        s11n.to_json(dict(GAME_STATE.select('name', 'value'))),
                        'ARTIFACT_TYPE':
                        artifacts_relations.ARTIFACT_TYPE,
                        'NO_EFFECT':
                        artifacts_relations.ARTIFACT_EFFECT.NO_EFFECT,
                        'EFFECTS':
                        EFFECTS,
                        'ARTIFACT_RARITY':
                        artifacts_relations.RARITY,
                        'CARD_RARITY':
                        cards_relations.RARITY,
                        'CARD':
                        cards.CARD,
                        'ABILITY_TYPE':
                        ABILITY_TYPE,
                        'SPRITES':
                        SPRITES,
                        'CELL_SIZE':
                        map_settings.CELL_SIZE,
                        'LINGUISTICS_FORMATTERS':
                        LINGUISTICS_FORMATTERS,
                        'personality_practical_to_text':
                        personality_practical_to_text,
                        'personality_cosmetic_to_text':
                        personality_cosmetic_to_text
                    }))