Beispiel #1
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 def test_speech(self, output=False):
     agent = Agent(output=output)
     speech = Speech(agent)
     speech.say("Hello I am the speech module")
     speech.subvocalize("Goodbye all")
     agent.wait_for_all()
     self.assertAlmostEqual(agent.time(), 3.650, 2)
Beispiel #2
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    def test_mouse(self, output=False):
        agent = Agent(output=output)
        env = Environment()
        vision = Vision(agent, env.display)
        motor = Motor(agent, vision, env)
        self.button = None
        end = 20.0

        def update():
            if agent.time() < end:

                def fn():
                    vision.clear()
                    agent.wait(1.0)
                    self.button = env.display.add_button(
                        random.randint(0, 500), random.randint(0, 500), 'X')

                agent.run_thread(fn)

        update()

        def fn(visual):
            if visual.obj == 'X':
                update()

        env.mouse.add_click_fn(fn)
        while agent.time() < end:
            visual = vision.wait_for(isa='button')
            motor.point_and_click(visual)
        agent.wait_for_all()
        self.assertGreaterEqual(agent.time(), end)
Beispiel #3
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    def test_mouse(self, output=False):
        agent = Agent(output=output)
        vision = Vision(agent)
        hands = Hands(agent)
        mouse = Mouse(hands, vision)
        self.button = None
        end = 20.0

        def update():
            if agent.time() < end:

                def fn():
                    vision.clear()
                    agent.wait(1.0)
                    self.button = Visual(random.randint(0, 500),
                                         random.randint(0, 500), 30, 30,
                                         'button')
                    vision.add(self.button, "X")

                agent.run_thread(fn)

        update()

        def fn(visual):
            if visual.equals(self.button):
                update()

        mouse.add_click_fn(fn)
        while agent.time() < end:
            visual = vision.wait_for(isa='button')
            mouse.point_and_click(visual)
        agent.wait_for_all()
        self.assertGreaterEqual(agent.time(), end)
Beispiel #4
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    def test_threads(self, output=False):
        agent = Agent(output=output)
        memory = Memory(agent)
        memory.add(isa='item')
        memory.add(isa='digit', value=1)
        memory.add(isa='number', value='three')
        speech = Speech(agent)

        def thread2():
            for _ in range(2):
                number = memory.recall(isa='number')
                speech.say(number.value)

        agent.run_thread(thread2)
        agent.wait(.100)

        def thread3():
            for _ in range(2):
                memory.recall('digit')

        agent.run_thread(thread3)
        for _ in range(2):
            memory.recall('item')
        agent.wait_for_all()
        self.assertAlmostEqual(1.200, agent.time(), 2)
Beispiel #5
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    def test_language(self, output=False):
        agent = Agent(output=output)
        language = Language(agent)

        def interpreter(words):
            if len(words) == 2:
                return Item(isa='action', verb=words[0], object=words[1])
            else:
                return Item(isa=words[0])

        language.add_interpreter(interpreter)

        goal = language.interpret('to read')
        self.assertEqual('goal', goal.isa)
        self.assertEqual('read', goal.name)

        action = language.interpret('read a')
        self.assertEqual('action', action.isa)
        self.assertEqual('read', action.verb)
        self.assertEqual('a', action.object)

        done = language.interpret('done')
        self.assertEqual('done', done.isa)

        agent.wait_for_all()
Beispiel #6
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    def test_instruction_read(self, output=False):
        agent = Agent(output=output)
        memory = Memory(agent)
        env = Environment()
        vision = Vision(agent, env.display)
        audition = Audition(agent, env.speakers)

        def interpreter(words):
            if words[0] == 'read':
                sem = Item(isa='action', type='read', object=words[1])
                pointer = vision.find(isa='pointer')
                if pointer is not None:
                    vision.encode(pointer)
                    sem.set('x', pointer.x).set('y', pointer.y)
                return sem
            elif words[0] == 'done':
                return Item(isa='done')
            else:
                return Item(isa='action', type=words[0], object=words[1])

        language = Language(agent)
        language.add_interpreter(interpreter)

        def executor(action, context):
            query = Query(x=action.x, y=action.y)
            context.set(action.object, vision.find_and_encode(query))

        instruction = Instruction(agent, memory, audition, language)
        instruction.add_executor(executor)

        equation = ['3', 'x', '/', '12', '=', '15', '/', '4']
        for i in range(0, len(equation)):
            env.display.add_text(50 + 50 * i, 50, equation[i])
        pointer = env.display.add(50, 50, 1, 1, 'pointer', 'pointer')

        speech = [
            'to solve', ['read a', (50, 50)], ['read A', (300, 50)], 'done'
        ]

        def thread():
            for line in speech:
                agent.wait(3.0)
                if isinstance(line, str):
                    audition.add(Aural(isa='speech'), line)
                else:
                    audition.add(Aural(isa='speech'), line[0])
                    loc = line[1]
                    pointer.move(loc[0], loc[1])

        agent.run_thread(thread)

        goal = instruction.listen_and_learn()
        self.assertEqual('solve', goal)

        context = instruction.execute(goal)
        self.assertEqual('3', context.a)
        self.assertEqual('15', context.A)

        agent.wait_for_all()
Beispiel #7
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 def test_typing(self, output=False):
     agent = Agent(output=output)
     env = Environment()
     vision = Vision(agent, env.display)
     motor = Motor(agent, vision, env)
     motor.type('Hello there. What\'s up?')
     agent.wait_for_all()
     self.assertAlmostEqual(6.597, agent.time(), 1)
Beispiel #8
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 def test_agent(self, output=False):
     agent = Agent(output=output)
     agent.wait(10.0)
     self.assertAlmostEqual(10.0, agent.time(), 2)
     agent.run_thread(lambda: agent.wait(5.0))
     agent.wait(2.0)
     self.assertAlmostEqual(12.0, agent.time(), 2)
     agent.wait_for_all()
     self.assertAlmostEqual(15.0, agent.time(), 2)
Beispiel #9
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 def run_trial(self, sentence):
     agent = Agent(output=False)
     eyes = Eyes(agent)
     vision = Vision(agent, eyes)
     tracker = EyeTracker(eyes)
     self.add_visuals(sentence, vision)
     self.read_sentence(agent, vision)
     agent.wait_for_all()
     self.analyze_trial(sentence, tracker)
Beispiel #10
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    def test_vision(self, output=False):
        agent = Agent(output=output)
        eyes = Eyes(agent)
        vision = Vision(agent, eyes)
        eyes.move_to(100, 100)
        vision.add(Visual(50, 50, 20, 20, 'text'), "Hello")
        vision.add(Visual(150, 150, 20, 20, 'text'), "Goodbye")

        self.assertEqual("Hello", vision.find_and_encode(
            Query(isa='text').lt('x', 100)))
        self.assertEqual("Goodbye", vision.find_and_encode(seen=False))

        vision.start_wait_for(isa='cross')
        agent.wait(2.0)
        vision.add(Visual(200, 200, 20, 20, 'cross'), "cross")
        self.assertEqual("cross", vision.encode(vision.get_found()))
        self.assertAlmostEqual(2.7, agent.time(), 1)
        agent.wait_for_all()
Beispiel #11
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    def test_vision(self, output=False):
        agent = Agent(output=output)
        display = Environment().display
        eyes = Eyes(agent)
        vision = Vision(agent, display, eyes)
        eyes.move_to(100, 100)
        display.add_text(50, 50, 'Hello')
        display.add_text(150, 150, 'Goodbye')

        self.assertEqual(
            "Hello", vision.find_and_encode(Query(isa='text').lt('x', 100)))
        self.assertEqual("Goodbye", vision.find_and_encode(seen=False))

        vision.start_wait_for(isa='cross')
        agent.wait(2.0)
        display.add(200, 200, 20, 20, 'cross', "cross")
        self.assertEqual("cross", vision.encode(vision.get_found()))
        self.assertAlmostEqual(2.7, agent.time(), 1)
        agent.wait_for_all()
Beispiel #12
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    def run_trial(self):
        agent = Agent(output=False)
        memory = Memory(agent, Memory.OPTIMIZED_DECAY)
        memory.decay_rate = .5
        memory.activation_noise = .5
        memory.retrieval_threshold = -1.8
        memory.latency_factor = .450
        vision = Vision(agent)
        typing = Typing(Hands(agent))
        self.trial_start = 0
        self.block_index = 0

        def fn():
            for i in range(PairedAssociatesTest.N_BLOCKS):
                self.block_index = i
                pairs = PairedAssociatesTest.PAIRS.copy()
                random.shuffle(pairs)
                for pair in pairs:
                    self.trial_start = agent.time()
                    vision.clear().add(Visual(50, 50, 20, 20, 'word'), pair[0])
                    agent.wait(5.0)
                    vision.clear().add(
                        Visual(50, 50, 20, 20, 'digit'), pair[1])
                    agent.wait(5.0)
        agent.run_thread(fn)

        def type_fn(c):
            self.rt.add(self.block_index, agent.time() - self.trial_start)
        typing.add_type_fn(type_fn)
        for i in range(PairedAssociatesTest.N_BLOCKS):
            for _ in range(len(PairedAssociatesTest.PAIRS)):
                word = vision.encode(vision.wait_for(isa='word'))
                chunk = memory.recall(word=word)
                if chunk:
                    typing.type(chunk.get('digit'))
                    self.correct.add(i, 1)
                else:
                    self.correct.add(i, 0)
                digit = vision.encode(vision.wait_for(isa='digit'))
                memory.store(word=word, digit=digit)
        agent.wait_for_all()
Beispiel #13
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    def test_audition(self, output=False):
        agent = Agent(output=output)
        speakers = Environment().speakers
        audition = Audition(agent, speakers)

        word = 'Hello'
        speakers.add('word', word)
        aural = audition.listen(isa='word')
        word2 = audition.encode(aural)
        self.assertEqual(word, word2)

        text = 'Looks like this is working'
        speakers.add_speech(text)
        word = audition.listen_and_encode(isa='word')
        heard = []
        while word is not None:
            heard.append(word)
            word = audition.listen_and_encode(isa='word')
        self.assertEqual(text, ' '.join(heard))

        agent.wait_for_all()
Beispiel #14
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    def test_audition(self, output=False):
        agent = Agent(output=output)
        audition = Audition(agent)

        word = 'Hello'
        aural = Aural('word')
        audition.add(aural, word)
        aural2 = audition.listen(isa='word')
        self.assertEqual(aural, aural2)
        word2 = audition.encode(aural2)
        self.assertEqual(word, word2)

        text = 'Looks like this is working'
        audition.add_speech(text)
        word = audition.listen_and_encode(isa='word')
        heard = []
        while word is not None:
            heard.append(word)
            word = audition.listen_and_encode(isa='word')
        self.assertEqual(text, ' '.join(heard))

        agent.wait_for_all()
Beispiel #15
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            return self._num_to_text_help(n, 100, "hundred")
        elif n < 1000000:
            return self._num_to_text_help(n, 1000, "thousand")
        else:
            return self._num_to_text_help(n, 1000000, "million")

    def count_to(self, n):
        count = 0
        while count < n:
            count = self.memory.recall(isa='count', i=count).next
            self.speech.subvocalize(count)

    def next(self, i):
        return self.memory.recall(isa='count', i=i).next

    def add(self, i, j):
        return self.memory.recall(isa='sum', i=i, j=j).sum

    def multiply(self, i, j):
        return self.memory.recall(isa='product', i=i, j=j).product


if __name__ == "__main__":
    agent = Agent(output=True)
    memory = Memory(agent)
    speech = Speech(agent)
    arithmetic = Arithmetic(agent, memory, speech)
    arithmetic.count_to(5)
    speech.say(arithmetic.multiply(8, 11))
    agent.wait_for_all()
Beispiel #16
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    def test_instruction_type(self, output=False):
        agent = Agent(output=output)
        env = Environment()
        memory = Memory(agent)
        vision = Vision(agent, env.display)
        audition = Audition(agent, env.speakers)
        motor = Motor(agent, vision, env)

        def interpreter(words):
            if words[0] == 'read':
                sem = Item(isa='action', type='read', object=words[1])
                pointer = vision.find(isa='pointer')
                if pointer is not None:
                    vision.encode(pointer)
                    sem.set('x', pointer.x).set('y', pointer.y)
                return sem
            elif words[0] == 'done':
                return Item(isa='done')
            else:
                return Item(isa='action', type=words[0], object=words[1])

        language = Language(agent)
        language.add_interpreter(interpreter)

        def executor(action, context):
            if action.type == 'read':
                query = Query(x=action.x, y=action.y)
                context.set(action.object, vision.find_and_encode(query))
            elif action.type == 'type':
                motor.type(context.get(action.object))

        instruction = Instruction(agent, memory, audition, language)
        instruction.add_executor(executor)

        typed = []

        def type_handler(key):
            typed.append(key)

        env.keyboard.add_type_fn(type_handler)

        env.display.add_text(50, 50, 'a')
        pointer = env.display.add(50, 50, 1, 1, 'pointer', 'pointer')

        speech = ['to type', ['read letter', (50, 50)], 'type letter', 'done']

        def thread():
            for line in speech:
                agent.wait(3.0)
                if isinstance(line, str):
                    audition.add(Aural(isa='speech'), line)
                else:
                    audition.add(Aural(isa='speech'), line[0])
                    loc = line[1]
                    pointer.move(loc[0], loc[1])

        agent.run_thread(thread)

        goal = instruction.listen_and_learn()
        self.assertEqual('type', goal)

        context = instruction.execute(goal)
        self.assertEqual('a', context.letter)

        agent.wait_for_all()

        self.assertEqual(['a'], typed)
Beispiel #17
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 def test_typing(self, output=False):
     agent = Agent(output=output)
     typing = Typing(Hands(agent))
     typing.type("Hello there. What's up?")
     agent.wait_for_all()
     self.assertAlmostEqual(6.597, agent.time(), 1)