Beispiel #1
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 def create_level(self):
     self.otherFrame = Frame(self.screen, Rect(0, 0, 800, 700))
     self.image_box = ImageBox(self.otherFrame, "data/background.bmp")
     self.image_box.draw()
     tmap = TiledMap(self.frame, self.tile_factory)
     self.level = ColorsLevel(
         self.level_loader.getlevel(self.current_level), tmap,
         self.level_loader.getGhostSpeed(self.current_level))
Beispiel #2
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 def __init__(self, screen, egen, title_rect, image, menu, menu_rect,
              moves):
     self.screen = screen
     self.events = egen
     self.events.add_callback(self)
     frame = Frame(self.screen, title_rect)
     self.title = ImageBox(frame, image)
     frame = Frame(self.screen, menu_rect)
     self.menu = TextMenuBox(frame, menu, self.events, moves)
Beispiel #3
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 def __init__(self, frame, image, text="Game Over", delay=2500, \
              offset=None, color=None, font=None, sound=None):
     """Initializes the Game Over Box."""
     self.delay = delay
     self.image = None
     self.sound = sound
     if image:
         self.image = ImageBox(frame, image)
     self.text = TextBox(frame, text, offset, font, color)
Beispiel #4
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 def __init__(self,
              frame,
              image=None,
              text="Game Paused - press any key to continue",
              egen=None):
     """Initializes the Pause Box."""
     self.image = ImageBox(frame, image)
     self.text = TextBox(frame, text)
     if egen == None:
         egen = EventGenerator()
     self.egen = egen
     self.elis = AnyKeyListener(self.pause_ended)
     self.egen.add_listener(self.elis)
Beispiel #5
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    def __init__(self, frame, egen, highscores, highscore_image, textpos):
        """
        frame - Frame instance
        egen - EventGenerator instance
        """
        self.frame = frame
        self.egen = egen

        self.textpos = Vector(textpos)
        self.highscores = highscores
        self.image = ImageBox(frame, highscore_image)

        # for entering new entries
        self.entering = False
        self.name = ""
        self.score = 0
Beispiel #6
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 def test_image_box(self, frame, image_filename):
     """Display image with colorful boxes."""
     ib = ImageBox(frame, image_filename)
     ib.draw()
     pygame.display.update()